(( @DM : Did the arrow fly through the rock/tree Skarro is hiding behind, or around it, or did it come from a totally different direction? And no disadvantage for being prone? ))
Komos' cannon fire bounces off the thick metal and chitin outershell of the armor. Varn's chaotic bolt also proves futile as the unstable energies dissipate against the creature (Both missed). Skarro doesn't fair any better either. He hurls to more eldritch bolts at the armor. While one did hit, it did not stop the armor. So far Zorn has continued to hide and the Hunter has continued to ignore Zorn. The armor shifts its movement and begins running toward Skarro. With all three Kobolds hiding behind total cover from the direction of the bolts, the Hunter seemed to not do anything this time.
(( @DM : Did the arrow fly through the rock/tree Skarro is hiding behind, or around it, or did it come from a totally different direction? And no disadvantage for being prone? ))
As the Hunters bolt flies toward Skarro a shield of energy springs up around him, and the bolt is deflected, embedding itself in the ground next to his prone form.
If he can change position and end prone in full cover, and perhaps confuse the armour, he will. Ideally he would end up near Komos or another wounded companion.
As soon as Skarro moved the slightest bit out of cover to hurl his Eldritch Blasts, the forest rings from the sound of the Hunter's attack and another projectile flies toward the Paladin at unimaginable speeds. Unlike the others it was bright red. Skarro pulled up a shield to protect himself from the projectile. It seemed to have worked but then he feels a stinging sensation in his hand. Looking at his palm, the red projectile embedded itself into it. The shot had managed to fly into the Shield before the spell could fully protect him and struck Skarro in the hand. A horrible truth was revealed by the Hunter; it was a peerless marksman that cared not if its prey took cover. If it could see even a piece of its prey, it would shoot.
The projectile begins glowing brightly and soon Skarro's body begins to glow as well. Now he is lit up and it is hard to hide. (Faerie Fire Effect on Skarro until the end of Hunter's next turn)
The only silver lining in this grim turn of events is that both of Skarro's bolts managed to hit their mark on the Armor. Perhaps they were guided by the Goddess. The armor still stands but one more good hit should bring it down.
((DM: You have discovered one of the Hunter's Traits. The Hunter Ignores 1/2 and 3/4 cover. Though it can't ignore full cover. Basically the Hunter has a version of the Sharpshooter feat))
Considering the armour looks to be nearly breaking apart, and that the others can surely take care of it by themselves, Varn decides to take a different approach. Running out of cover, he dashes in the direction from which the arrows come. So long as he can't shoot through trees, they just need to move from cover to cover until they can reach the Hunter. After a very brief sprint, Varn breaks off to crouch behind one of the trees around. The Hunter surely takes a few moments to nock arrows, but Varn doesn't want to give him enough time to get another shot at him. His last shot was especially painful.
(Basically, Varn is dashing in the Hunter's direction, but in a way that he ends his turn behind cover, even if it means going slightly diagonally. And, of course, he would not run into any fires. From his failed trick earlier.)
This post has potentially manipulated dice roll results.
Attempting to duck behind a tree, Komos pops out just long enough to fire a pellet from his crafted tube, as well as to ring his cannon to fire on the armor, which continues to advance on them.
Varn dashes to get from cover to cover. Komos ducks behind a tree to get out of the Hunter's line of fire. The cannon fires and while the first shot of the clunky device misses the second one lands its mark. One more good hit and the Armor is done for. With all three Kobolds behind total cover and with the Hunter not realizing that Zorn is a threat, it decides to take out its frustration on the Cannon. With a single shot, the Eldritch Cannon Komos had set up falls to pieces.
This post has potentially manipulated dice roll results.
Skarro rises up, a deep scowl on his face, his teeth bared. He chants phrases in a language that sounds draconic, but seems like an archaic form. Green flames erupt along the length of his sword as he strikes viciously at the armour.
This post has potentially manipulated dice roll results.
Calling upon his goddess's aid in this most critical moment, he ask her to guide his blade, then calls down her wrath upon the creature that has the audacity to challenge her will.
Attack Bonus: +10 from Guided Strike, and +13 radiant damage from Divine Smite.
At the end of his attack, he glances northwards then grundingly returns to cover.
Zorn starts to move towards the direction the hunter's shots have been coming from. He works to remain hidden as he moves... Stealth is 35, rolled a 25 in the game log, plus 10 from pass without trace.
Zorn slowly creeps up closer to the direction the shots were coming from. Shooting everything down so much, the Hunter did not notice him move. Skarro meanwhile obliterates the armor, causing it to fall apart and drop 4 of those warm coins that Tiamat likes so much.
The armor is no more but the Hunter still sees the party with all its eyes all over the forest.
I'm going to say no. Though I will say if you move while holding the chest piece in front, you can give the Hunter disadvantage on its attacks without you needing to be prone.
(( @DM : Did the arrow fly through the rock/tree Skarro is hiding behind, or around it, or did it come from a totally different direction? And no disadvantage for being prone? ))
Komos' cannon fire bounces off the thick metal and chitin outershell of the armor. Varn's chaotic bolt also proves futile as the unstable energies dissipate against the creature (Both missed). Skarro doesn't fair any better either. He hurls to more eldritch bolts at the armor. While one did hit, it did not stop the armor. So far Zorn has continued to hide and the Hunter has continued to ignore Zorn. The armor shifts its movement and begins running toward Skarro. With all three Kobolds hiding behind total cover from the direction of the bolts, the Hunter seemed to not do anything this time.
I forgot you were prone.Rolling Disadvantage: 13Skarro peeks out from behind cover, remaining prone, and launches two more bolts of energy before returning to cover.
Eldritch Blast
Attack 1: 17 Damage: 6
Attack 2: 26 Damage: 12
If he is attacked when he breaks cover, he will also try to crawl to cover near a wounded companion... If he can make the distance with half movement!
Hunter's Ready Action attack vs Skarro:
Hunter's Tracking Shot: 27 (Dis: 26) Dmg: 15
(( Assuming 3/4 cover ))
As the Hunters bolt flies toward Skarro a shield of energy springs up around him, and the bolt is deflected, embedding itself in the ground next to his prone form.
If he can change position and end prone in full cover, and perhaps confuse the armour, he will. Ideally he would end up near Komos or another wounded companion.
As soon as Skarro moved the slightest bit out of cover to hurl his Eldritch Blasts, the forest rings from the sound of the Hunter's attack and another projectile flies toward the Paladin at unimaginable speeds. Unlike the others it was bright red. Skarro pulled up a shield to protect himself from the projectile. It seemed to have worked but then he feels a stinging sensation in his hand. Looking at his palm, the red projectile embedded itself into it. The shot had managed to fly into the Shield before the spell could fully protect him and struck Skarro in the hand. A horrible truth was revealed by the Hunter; it was a peerless marksman that cared not if its prey took cover. If it could see even a piece of its prey, it would shoot.
The projectile begins glowing brightly and soon Skarro's body begins to glow as well. Now he is lit up and it is hard to hide. (Faerie Fire Effect on Skarro until the end of Hunter's next turn)
The only silver lining in this grim turn of events is that both of Skarro's bolts managed to hit their mark on the Armor. Perhaps they were guided by the Goddess. The armor still stands but one more good hit should bring it down.
((DM: You have discovered one of the Hunter's Traits. The Hunter Ignores 1/2 and 3/4 cover. Though it can't ignore full cover. Basically the Hunter has a version of the Sharpshooter feat))
Enemy State:
Armor: Severely Damaged
Considering the armour looks to be nearly breaking apart, and that the others can surely take care of it by themselves, Varn decides to take a different approach. Running out of cover, he dashes in the direction from which the arrows come. So long as he can't shoot through trees, they just need to move from cover to cover until they can reach the Hunter. After a very brief sprint, Varn breaks off to crouch behind one of the trees around. The Hunter surely takes a few moments to nock arrows, but Varn doesn't want to give him enough time to get another shot at him. His last shot was especially painful.
(Basically, Varn is dashing in the Hunter's direction, but in a way that he ends his turn behind cover, even if it means going slightly diagonally. And, of course, he would not run into any fires. From his failed trick earlier.)
Varielky
Attempting to duck behind a tree, Komos pops out just long enough to fire a pellet from his crafted tube, as well as to ring his cannon to fire on the armor, which continues to advance on them.
Attack: 20 Damage: 26
Attack: 27 Damage: 9
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Hunter's Kill Shot vs Komos' Cannon: 12 Dmg: 17
Extra Crit damage: 18
Varn dashes to get from cover to cover. Komos ducks behind a tree to get out of the Hunter's line of fire. The cannon fires and while the first shot of the clunky device misses the second one lands its mark. One more good hit and the Armor is done for. With all three Kobolds behind total cover and with the Hunter not realizing that Zorn is a threat, it decides to take out its frustration on the Cannon. With a single shot, the Eldritch Cannon Komos had set up falls to pieces.
Party's turn.
(( The armour is now next to Skarro? Just checking ))
((Yeah it's next to Skarro now))
Skarro rises up, a deep scowl on his face, his teeth bared. He chants phrases in a language that sounds draconic, but seems like an archaic form. Green flames erupt along the length of his sword as he strikes viciously at the armour.
Attack: 10 Damage: 14
(( More to follow in subsequent post ))
Calling upon his goddess's aid in this most critical moment, he ask her to guide his blade, then calls down her wrath upon the creature that has the audacity to challenge her will.
Attack Bonus: +10 from Guided Strike, and +13 radiant damage from Divine Smite.
At the end of his attack, he glances northwards then grundingly returns to cover.
Zorn starts to move towards the direction the hunter's shots have been coming from. He works to remain hidden as he moves...
Stealth is 35, rolled a 25 in the game log, plus 10 from pass without trace.
Zorn slowly creeps up closer to the direction the shots were coming from. Shooting everything down so much, the Hunter did not notice him move. Skarro meanwhile obliterates the armor, causing it to fall apart and drop 4 of those warm coins that Tiamat likes so much.
The armor is no more but the Hunter still sees the party with all its eyes all over the forest.
@DM: Are any of the pieces of armour large enough to give a prone kobold full cover, if held up in front?
I'm going to say no. Though I will say if you move while holding the chest piece in front, you can give the Hunter disadvantage on its attacks without you needing to be prone.
It is currently Komos and Varn's turn.
Komos recreates his cannon ((using a spell slot)) and continues hiding behind a tree, watching what his companions do.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: