To the left of the stream is a grassy field. It's 40 feet to the cave entrance. The field is a triangle narrowing to a point at the cave entrance. Where you are; it's 45 feet from the stream on the right to the woods on the left. On the other side of the stream, just pass the path, are the briar thickets.
Eldon moved a bit closer to the stream and casts Shape Water. A formless 5 cube ft. mass of water is slowly drawn from the steam and slowly moves towards the adventurers. There it forms into a 5-foot tall cylindrical shape, and the fluid becomes opaque. Eldon then casts Prestidigitation and a couple of symbols appear on the surface of the water shape towards the "top", the first symbol is a pair of yellow small glowing spheres with a brown line between them, the second is a red oval with a jagged glowing shite border, the third is a series of black lines somewhat chaotic, but generally facing downwards. The symbols move and align, until they from a (very, very) rough approximation of a humanoid face, with the symbols being the "eyes", "mouth" and "hair" respectively. But making up for that with the glow of the symbols.
Look! Isn't he beautiful? This scarecrow would surely draw the attention of any enemies and reveal any ambush waiting for us! Well, probably. If they don't look too closely at it. Maybe cover it with a cloak, or have skirt the edge of the forest.
Sol smiles at the charade as it seems just his speed.
"Hold on, I think I can help make it more believeable."
Sol starts to speak in celestial while holding his crystal and moments later it appears as if the water scarecrow has hair and a cape as Sol casts Minor Illusion
"I could make it sound like twigs are snapping as it walks up if you'd like as well?"
Grol continues to watch with astonishment as Sols enchantment takes effect. Laughing, he crosses his arms and looks to Ramon and Sol not knowing what to expect next.
"Don't look at me, my magic is more similar to yours. Down to earth, practical. Not constructing these fiddly creations. It may just work though, we may as well give it a try. If nothing else we may draw goblins out to gawk at the spectacle, even set a bit of an ambush of our own to catch the first few."
Did we ever get a headcount on the enemies at the camp?
Responding to #174 here so I don't spam the thread, yeah I think the decoy is worth a shot.
No Lovecraft, the goblin said he couldn't count that high. I tried to get what I could out of him. It's not like I was beating it out of him, I had to question him without interrogating him.
Sol laughs as Ramon talks about practical magic and says "By Mystra's will, all magic can be practical, it just depends on how you manipulate it to get the most out of it!"
OOC: is everyone agreed to use the scarecrow to pass closer and closer the the cave entrance to see if any golblins are drawn out?
Note that it may be best for the scarecrow needs to go in a spiral/circle so that it regularly passes not far from Sol as he needs to renew the illusion every minute.
The water scarecrow moves around the field for a couple minutes moving deeper with each pass. After it makes it half way through the field you see the scarecrow struck by a volley of arrows. To the east above the thicket you see the heads of four Goblins sticking up. Some continue to fire a couple arrows but then they are clearly puzzled by what they see.
Two of the goblins, after some violent prompting from the other two, make their way to the field, short swords drawn and start to poke the "Scarecrow" making threatening gestures. After a minute they turn to their compatriots in the blind and shrug as if to say "we have no idea." The other two Goblins then come out of the blind to inspect the "Scarecrow".
All four Goblins are clustered around the Scarecrow in the middle of the field 20 feet away from you.
OOG: If you decide to attack, the ruse has given you have the advantage of surprise. That's a really fun idea guys, bravo.
This post has potentially manipulated dice roll results.
Sol suggests in a whispered voice "Alright boys, this is our moment, this is precisely what we were shooting for. Let's bring the fury of Tyr down upon these goblins."
Sol waits for the signal and prepares to cast Eldritch Blast on the closest goblin. Hit: 26 Dmg: 8
Critical hit bonus damage:5
Initiative: 14
At the signal radiant energy forms around Sol's crystal in his hand, glowing brighter than you've noticed before. As soon as the signal is called a bolt of energy made up of pure force jolts off like a seeking arrow landing a direct hit center mass on the goblin.
Hmm, when I went in and added the crit damage I didn't think I messed with anything but now it is flagging it as manipulated. Not sure what to say guys...
It appears to be changing the Initiative on that post. So I'm going to leave a 2nd post here. I saw it once say a 20 critical for Initiative and also a 1. I did not specifically notice what it was before I added the crit damage. I'll await Duke's ruling as to what to do.
This post has potentially manipulated dice roll results.
Twirling one axe in his hand, Ramón readies himself for the signal to begin. "Glad to have more targets this time" he grumbles to himself.
You should be able to go under tools and click post history. You can roll it back to before it was flagged and it will go away. What worked for me is just hitting enter before adding a new roll, not space. Hope it works? Also I guess Eldon or Malakadin give the signal.
OOG: when you’re doing combat dice are you selecting the combat tab of the dice pop up? When you use that it will automate the increased crit damage. I’ll give you the benefit of the doubt in this one.
This post has potentially manipulated dice roll results.
OOC:Are any goblins within 5 feet of each other? If they are, then Eldon would use Ice Knife for max AoE. Otherwise, just regular Fire Bolt.
Initiative: 18
Attack roll (same either way): 6
Direct damage (same either way): 5
If using Ice Knife, the extra cold damage 10
If using Ice Knife, Eldon should have 1 spell slot left after this (converted from 2 sorcery points).
edit: I think I missed the fact we have advantage, so second d20 attack roll 16. Ok this one is better, so final attack roll value is 18+5=23
Siollaro I think it's flagged because you changed the order of the dice by adding new rolls. If you added the crit roll later (or added any maths to rolls later) and put it before the initiative roll it would flag it. If you put all your rolls in chronological order with the maths as it was when you first rolled it, it should go away.
Malakadin see's everyone waiting on bated breath for the signal, he readies a javelin and raises his hand. When the goblins are all gathered around the scarecrows he lowers his hand signaling for the attack!
To the left of the stream is a grassy field. It's 40 feet to the cave entrance. The field is a triangle narrowing to a point at the cave entrance. Where you are; it's 45 feet from the stream on the right to the woods on the left. On the other side of the stream, just pass the path, are the briar thickets.
Eldon whispers. I have an amazing idea!
Eldon moved a bit closer to the stream and casts Shape Water. A formless 5 cube ft. mass of water is slowly drawn from the steam and slowly moves towards the adventurers. There it forms into a 5-foot tall cylindrical shape, and the fluid becomes opaque. Eldon then casts Prestidigitation and a couple of symbols appear on the surface of the water shape towards the "top", the first symbol is a pair of yellow small glowing spheres with a brown line between them, the second is a red oval with a jagged glowing shite border, the third is a series of black lines somewhat chaotic, but generally facing downwards. The symbols move and align, until they from a (very, very) rough approximation of a humanoid face, with the symbols being the "eyes", "mouth" and "hair" respectively. But making up for that with the glow of the symbols.
Look! Isn't he beautiful? This scarecrow would surely draw the attention of any enemies and reveal any ambush waiting for us! Well, probably. If they don't look too closely at it. Maybe cover it with a cloak, or have skirt the edge of the forest.
Grol is astounded by Eldons magic.
Wonderous!
Wide eyed, Grol turns to Eldon and asks...
Can I touch it?
Eldon, responds, clearly happy from the compliment:
Of course!, clarifying somewhat apologetically, it should still feel like water though.
Carefully, as if trying not to break it, Grol puts his forefinger into the water decoy. Wags it around a bit, then quickly withdraws it.
A look of delight covers his face as he turns to the group.
It’s water!
Sol smiles at the charade as it seems just his speed.
"Hold on, I think I can help make it more believeable."
Sol starts to speak in celestial while holding his crystal and moments later it appears as if the water scarecrow has hair and a cape as Sol casts Minor Illusion
"I could make it sound like twigs are snapping as it walks up if you'd like as well?"
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Grol continues to watch with astonishment as Sols enchantment takes effect. Laughing, he crosses his arms and looks to Ramon and Sol not knowing what to expect next.
"Don't look at me, my magic is more similar to yours. Down to earth, practical. Not constructing these fiddly creations. It may just work though, we may as well give it a try. If nothing else we may draw goblins out to gawk at the spectacle, even set a bit of an ambush of our own to catch the first few."
Did we ever get a headcount on the enemies at the camp?
Responding to #174 here so I don't spam the thread, yeah I think the decoy is worth a shot.
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting)
Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
No Lovecraft, the goblin said he couldn't count that high. I tried to get what I could out of him. It's not like I was beating it out of him, I had to question him without interrogating him.
Sol laughs as Ramon talks about practical magic and says "By Mystra's will, all magic can be practical, it just depends on how you manipulate it to get the most out of it!"
PC: Sven Gard Lvl 2 Fighter LMOP OTR
OOC: is everyone agreed to use the scarecrow to pass closer and closer the the cave entrance to see if any golblins are drawn out?
Note that it may be best for the scarecrow needs to go in a spiral/circle so that it regularly passes not far from Sol as he needs to renew the illusion every minute.
OOC: Agreed! This is an awesome idea, so creative! Two thumbs up!
Malakadin stood looking the watery creation over, "I have never seen such ingenuity with magic."
The water scarecrow moves around the field for a couple minutes moving deeper with each pass. After it makes it half way through the field you see the scarecrow struck by a volley of arrows. To the east above the thicket you see the heads of four Goblins sticking up. Some continue to fire a couple arrows but then they are clearly puzzled by what they see.
Two of the goblins, after some violent prompting from the other two, make their way to the field, short swords drawn and start to poke the "Scarecrow" making threatening gestures. After a minute they turn to their compatriots in the blind and shrug as if to say "we have no idea." The other two Goblins then come out of the blind to inspect the "Scarecrow".
All four Goblins are clustered around the Scarecrow in the middle of the field 20 feet away from you.
OOG: If you decide to attack, the ruse has given you have the advantage of surprise. That's a really fun idea guys, bravo.
Sol suggests in a whispered voice "Alright boys, this is our moment, this is precisely what we were shooting for. Let's bring the fury of Tyr down upon these goblins."
Sol waits for the signal and prepares to cast Eldritch Blast on the closest goblin. Hit: 26 Dmg: 8
Critical hit bonus damage:5
Initiative: 14
At the signal radiant energy forms around Sol's crystal in his hand, glowing brighter than you've noticed before. As soon as the signal is called a bolt of energy made up of pure force jolts off like a seeking arrow landing a direct hit center mass on the goblin.
Hmm, when I went in and added the crit damage I didn't think I messed with anything but now it is flagging it as manipulated. Not sure what to say guys...
PC: Sven Gard Lvl 2 Fighter LMOP OTR
It appears to be changing the Initiative on that post. So I'm going to leave a 2nd post here. I saw it once say a 20 critical for Initiative and also a 1. I did not specifically notice what it was before I added the crit damage. I'll await Duke's ruling as to what to do.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Grol grabs one of the javelins from his bag and readies for the signal.
Initiative: 7
Attack:6 +2 (forgot advantage, sorry!) =8
Damage:9
Twirling one axe in his hand, Ramón readies himself for the signal to begin. "Glad to have more targets this time" he grumbles to himself.
You should be able to go under tools and click post history. You can roll it back to before it was flagged and it will go away. What worked for me is just hitting enter before adding a new roll, not space. Hope it works? Also I guess Eldon or Malakadin give the signal.
Initiative 8
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting)
Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
OOG: when you’re doing combat dice are you selecting the combat tab of the dice pop up? When you use that it will automate the increased crit damage. I’ll give you the benefit of the doubt in this one.
Everyone else roll initiative.
OOC:Are any goblins within 5 feet of each other? If they are, then Eldon would use Ice Knife for max AoE. Otherwise, just regular Fire Bolt.
Initiative: 18
Attack roll (same either way):
6Direct damage (same either way): 5
If using Ice Knife, the extra cold damage 10
If using Ice Knife, Eldon should have 1 spell slot left after this (converted from 2 sorcery points).
edit: I think I missed the fact we have advantage, so second d20 attack roll 16. Ok this one is better, so final attack roll value is 18+5=23
Siollaro I think it's flagged because you changed the order of the dice by adding new rolls. If you added the crit roll later (or added any maths to rolls later) and put it before the initiative roll it would flag it. If you put all your rolls in chronological order with the maths as it was when you first rolled it, it should go away.
Initiative: 20
Malakadin see's everyone waiting on bated breath for the signal, he readies a javelin and raises his hand. When the goblins are all gathered around the scarecrows he lowers his hand signaling for the attack!
Attack: 13 Damage: 5
Malakadin's Javalin soars through the air impaling Goblin one and killing him instantly.
Sol's Eldritch Blast slams into Goblin 2 damaging for 10.
Eldon's Ice Knife hits Goblin 3 lodging in his forehead before exploding. (Again, instantly dead per our "can't fight without a head" rule.)
Goblin 2 Dex Save 7
Goblin 4 Dex Save 10
I'm giving the Goblins disadvantage on the Dex save for being so thoroughly surprised by all of this. And holy crap they make their saves!
The shards of ice miss the goblins though they are now completely covered with the brains of their friend.
Grol's Javalin lands to the left of the carnage missing the goblins.
Ramon has his surprise attack and then I'll roll initiative for any Goblins left standing.