This post has potentially manipulated dice roll results.
Malakadin's wound is bad, and he knows it. As much as it pains him to do it he disengages the enemy and moves back several paces (E3). He then murmurs a few healing words for Ramon (5 hp healed), "Our Foe is injured, we can defeat him!"
The bard moves off and around the fire casting heal on the dwarf. The combat is at a fever pitch; the sounds of spells and steel echoing off the cave walls.
This post has potentially manipulated dice roll results.
Ramón's axes come down again in the skull of the dire wolf. It slumps to the ground with a thud. A wet sound escapes the wolf carcass as Ramón pulls his axes out of the skull.
"RIPPER! NO! AAAAAHHHHHHH! YOU DIE DWARF!"
As Klarg screams, Eldon's Fire Bolt sails over his head.
Klarg attacks Ramón with his first attack and Grol with his second
1st Attack: 18 Damage: 10
2nd Attack: 13 Damage: 6
Ramón is 0 HP and unconscious. Grol is 13.
Start of the next round: With the commotion of battle the 3 Goblin's in the room to the North come to investigate and discover the battle.
This post has potentially manipulated dice roll results.
"Klarg, your kingdom is at an end! Here are your Subjects, watch them fall before the Thunder Caller!" Malakadin summons a Thunderwave that starts in H3, then hits H1 and I2, then moves on to J2, I1, and H0. (I think this hits all three of the goblins no?). It is a Con Save DC 13, or they take 2 Thunder Damage. If they save it's half.
This post has potentially manipulated dice roll results.
Eldon's action will be the same irrespective of Ramon's result.
Having gone to find a bettier line of sight for his shots, only to to be set upon by 3 gobins, Eldon was somewhat irritated. He couldn't cast his great magic if silly goblins kept point sharp things at him. At least his tougher skin saved him from injury this time. Eldon attacks Goblin 3 with his daggers
Do I incur an attack of opportunity for standing up? Either way my actions are the same.
Coming to in the midst of combat... again, Ramón jumps to his feet in a move that is becoming more and more practiced, and resumes swinging as if nothing had happened. "You'll never keep me down! I am the immortal dwarven god of war!"
Before I attack, I am going to use a bonus action to switch Hunter's Mark to Klarg
Attack 1: 17 Damage 1: 13
Attack 2: 17 Damage 2: 16
Rollback Post to RevisionRollBack
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting) Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
Ramón rises from unconsciousness like a phoenix (not provoking an attack of opportunity) and becomes a cloud of axe blades connecting with bugbear flesh.
Klarg falls to the ground dying as Ramón continues to hack away. Perhaps longer than strictly necessary. (Klarg is dead)
Eldon only has 1 attack. You need a character feature (like two weapon fighting for the fighter) to make a second attack. Additionally, the Goblins have been pushed away by the thunderwave. I'll allow a different set of actions for Eldon now that you have this clarification.
In that case, Eldon throws a firebolt again at the closest goblin.
Attack: 11 Damage: 1
OK, it seems Eldon is going back to his regular performance with his magic...
EDIT: Having looked at the rules, it says:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
So as far as I can tell, attacking with 2 daggers (which are light weapons) is OK (though the second attack has has no damage modifier). Fighter's 2-weapon fighting lets you add the ability modifier to the bonus attack. Or am I missing something? Doesn't matter for this round either way as goblins were pushed away.
Not a lot of space in there. Did you want to move to G5 or F8? If F8 give a dex check.
In either event the attack misses. I'm going to assume G5.
Ripper, enraged by Ramón's strikes, retaliates at the dwarf.
Bite Attack: 13 Damage: 11 (Advantage with Pack Tactics)
Ramón throws up his axes and lodges them in the dire wolf's mouth. He twists and pushes away Ripper.
Malakadin is up.
Malakadin's wound is bad, and he knows it. As much as it pains him to do it he disengages the enemy and moves back several paces (E3). He then murmurs a few healing words for Ramon (5 hp healed), "Our Foe is injured, we can defeat him!"
The bard moves off and around the fire casting heal on the dwarf. The combat is at a fever pitch; the sounds of spells and steel echoing off the cave walls.
Ramón is up.
When it's Eldon's turn, he moves to I3 to get a glear shot and throws another Fire bolt at the bugbear (or the wolf if Ramon brings the bugbear down).
He really is nothing but muscles... Just go down already!
Attack: 8+5=13 Damage: 1
"Blasted wolf, get off of me!" Still focused on his one foe, Ramòn slashes away.
Attack 1: 20 Damage 1: 13
Attack 2: 13 Damage 2: 12
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting)
Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
Ramón's axes come down again in the skull of the dire wolf. It slumps to the ground with a thud. A wet sound escapes the wolf carcass as Ramón pulls his axes out of the skull.
"RIPPER! NO! AAAAAHHHHHHH! YOU DIE DWARF!"
As Klarg screams, Eldon's Fire Bolt sails over his head.
Klarg attacks Ramón with his first attack and Grol with his second
1st Attack: 18 Damage: 10
2nd Attack: 13 Damage: 6
Ramón is 0 HP and unconscious. Grol is 13.
Start of the next round: With the commotion of battle the 3 Goblin's in the room to the North come to investigate and discover the battle.
Initiative Rolls: G1 18 G2 15 G3 10
Updated Initiative Order: Sol, Grol, G3, Malakadin, Ramón, Eldon, G2, G1, Klarg.
Sol is up.
Combat Map - Round 2
OOC: RAMON!!!!!! NOO!!!!!
OOC: To keep things rolling...
Grol, seeing Ramon fall, closes his eyes. Saying a prayer to Ilneval and casts Divine Favor. Then, continues his attack on Klarg.
Attack: 6 Damage: 6
Trying again:
Attack: 14 Damage: 9
ARRRGH. I got the parsing issue for the first Roll, please disregard the second Roll.
"It is not your day to enter Kelemvor's realm Ramon, get up and fell this foe!" Sol steps up to E5 and cast Cure Wounds on Ramon healing him for: 11
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Romón comes to with Sol's healing.
Grol's strike comes down hard but Klarg deflects it away.
"AHHH! KLARG IS KING OF THIS CAVE AND HERE ARE MY SUBJECTS! YOU WILL NOT LEAVE HERE TONIGHT!"
Goblin 3 moves to I3 and attacks Eldon but the Gnome ducks the attack.
Scimitar Attack: 13 Damage: 8
Malakadin is up.
"Klarg, your kingdom is at an end! Here are your Subjects, watch them fall before the Thunder Caller!" Malakadin summons a Thunderwave that starts in H3, then hits H1 and I2, then moves on to J2, I1, and H0. (I think this hits all three of the goblins no?). It is a Con Save DC 13, or they take 2 Thunder Damage. If they save it's half.
OOC: ...dice roller...I can't even right now. Snake eyes? Really?
I believe that spell is a cube originating just from you. So it should hit G1 only and push them back.
Dex Save: 3 Fail
Goblin 1 is struck and pushed back 10 feet to J0 (Damage 2)
the rest of the goblins are pushed back down the stairs as well
Goblin 2 18
Goblin 3 9
Did some research. I was wrong. Will adjust the effect.
Ramón is up.
Eldon's action will be the same irrespective of Ramon's result.
Having gone to find a bettier line of sight for his shots, only to to be set upon by 3 gobins, Eldon was somewhat irritated. He couldn't cast his great magic if silly goblins kept point sharp things at him. At least his tougher skin saved him from injury this time. Eldon attacks Goblin 3 with his daggers
Go away, bad goblin!
Attack 1: 16 Damage: 3
Attack 2: 12 Damage: 5
Do I incur an attack of opportunity for standing up? Either way my actions are the same.
Coming to in the midst of combat... again, Ramón jumps to his feet in a move that is becoming more and more practiced, and resumes swinging as if nothing had happened. "You'll never keep me down! I am the immortal dwarven god of war!"
Before I attack, I am going to use a bonus action to switch Hunter's Mark to Klarg
Attack 1: 17 Damage 1: 13
Attack 2: 17 Damage 2: 16
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting)
Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
Standing up does not provoke attacks of opportunity with 5e Rules as written. Some DM's play differently so idk here.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Ramón rises from unconsciousness like a phoenix (not provoking an attack of opportunity) and becomes a cloud of axe blades connecting with bugbear flesh.
Klarg falls to the ground dying as Ramón continues to hack away. Perhaps longer than strictly necessary. (Klarg is dead)
Eldon only has 1 attack. You need a character feature (like two weapon fighting for the fighter) to make a second attack. Additionally, the Goblins have been pushed away by the thunderwave. I'll allow a different set of actions for Eldon now that you have this clarification.
In that case, Eldon throws a firebolt again at the closest goblin.
Attack: 11 Damage: 1
OK, it seems Eldon is going back to his regular performance with his magic...
EDIT: Having looked at the rules, it says:
So as far as I can tell, attacking with 2 daggers (which are light weapons) is OK (though the second attack has has no damage modifier). Fighter's 2-weapon fighting lets you add the ability modifier to the bonus attack. Or am I missing something? Doesn't matter for this round either way as goblins were pushed away.
OOC: I’ll be out this morning, so in case Grol need to have an attack round: (feel free to use the most convenient target)
Attack: 17 Damage: 6