(Oh crap I've been so wrapped up in my battle I failed to notice another blood hunter has entered the fray. What up dude?! You and turtle-bro are gonna be awesome!)
(I'm just a fan of seeing this class in action, don't mind me.)
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Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Yeah, blood hunter is awesome. I've actually been thinking about doing a 2 level dip into it at some point with Og, as it would be rather appropriate for how I plan on developing it (and because it's awesome). Also, have you gotten a dice roll result below a 20, Gordon?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(5 is right. You also have to roll insight against a 6 intimidation. Granted, the first strike will put me down, but I might get back up again next turn somehow.)
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Toren blows a puff of fine sand out and The Masked Hunter falls unconscious out of the bushes where he'd hid.
Toren and Eider are victorious! Nobody wake the hunter he's gonna be mad.
The victors are presented to the crowd as medics come to tend to Baryk's wounds. He and the Hunter each gains 8000 xp and 2720 gold.
Toren and Eider draw screams from adoring fans as they are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sleep is one of those spells I don't love for the arena. It's only great as a finisher, and ending concentration, but it also doesn't feel great as a finisher.)
The next match is open to any interested level-6 competitors, and will begin in about 24 hours. This is the last match of the in-game day.
To win... 3... Survive. New enemies will enter the battle every three rounds (if I can ever remember to add them on Round 3.) Finish your opponents before you are overrun.
The time: 3, night. The weather begins to clear shortly after sunset. The poor light persists and the torches and Dancing Lights remain. Any checks that rely on sight will suffer disadvantage even with Darkvision.
The Arena has been transformed a new sight a great ring with walls for cover around the center, a 15 foot drop threatens anyone too near the sides.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I just deleted the message)
Zevryl stabs Gell with his rapier.
Attack: 24 Damage: 7
(Sigh...)
"Ignorance is bliss, and you look absolutely miserable."
((How much damage did Gordon take? 5 right?))
Depending on how much he took, I'm assuming he can stand still and reach L on 8L.
If he can, he will attack as a last ditch effort.
Attack: 23 Damage: 6 plus 3 lightning damage.
Attack: 15 Damage: 1 plus 3 lightning damage.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Oh crap I've been so wrapped up in my battle I failed to notice another blood hunter has entered the fray. What up dude?! You and turtle-bro are gonna be awesome!)
(I'm just a fan of seeing this class in action, don't mind me.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Yeah, blood hunter is awesome. I've actually been thinking about doing a 2 level dip into it at some point with Og, as it would be rather appropriate for how I plan on developing it (and because it's awesome). Also, have you gotten a dice roll result below a 20, Gordon?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(5 is right. You also have to roll insight against a 6 intimidation. Granted, the first strike will put me down, but I might get back up again next turn somehow.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Tower: (Round 9)
Toren blows a puff of fine sand out and The Masked Hunter falls unconscious out of the bushes where he'd hid.
Toren and Eider are victorious! Nobody wake the hunter he's gonna be mad.
The victors are presented to the crowd as medics come to tend to Baryk's wounds. He and the Hunter each gains 8000 xp and 2720 gold.
Toren and Eider draw screams from adoring fans as they are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Toren's Tier-3 Chest:
Armor of Fire Resistance (Splint), Folding Boat, Potion of Diminution, Potion of Healing (Superior), Armor of Radiant Resistance (Padded), Ring of Animal Influence, Staff of Withering, Potion of Gaseous Form, Bag of Beans (7 beans), Ring Mail +1
Eider's Tier-3 Chest:
Wand of Lightning Bolts, Quaal's Feather Token (Whip), Ring of Spell Storing (contains Crown of Madness), Bracers of Defense, Spell Scroll (Antilife Shell), Heward's Handy Haversack, Greatclub +2, Armor of Vulnerability, Potion of Heroism, Potion of Gaseous Form
Extended Signature
(That ending was rather anti-climactic . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Woods: (Round 7)
Og is fine.
Zevryl stabs awkwardly in Gell's direction.
Just as the crowd starts to think the enemy has the upperhand Gordon strikes down both Gell and Zumric with simultaneous spinning slashes.
They both crumple to the ground.
(Vurnic)
Arena 9: Woods
A B C D E F G H I J K L M N O P
16 : : : : : : : : : : : : : : :
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15 : : . . . € € . . : : . : : .
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06 . : : . € € : 1: . . : : . € €
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01 : : : : : : : : : : : : : : :
A B C D E F G H I J K L M N O P
Extended Signature
(!!!!!!!!!!)
(Gordon is completely carrying our team, lol.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sleep is one of those spells I don't love for the arena. It's only great as a finisher, and ending concentration, but it also doesn't feel great as a finisher.)
Extended Signature
Eider lets out a breath he's been holding in, visibly relaxing..... then jumps and runs to Toren to shake his hand in congratulations.
He will take the ring and figure a way to get the spell inside of it our, for something more useful.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Toren and Eider gain 16000 xp and 6800 gold.
Extended Signature
((Here is my Insight roll: 18))
((Yeah, Blood Hunters are a really good class. ESPECIALLY if you mix dual wielding in...))
((Ayy there is the low roll! Gordon almost had his badass moment lmao))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
The next match is open to any interested level-6 competitors, and will begin in about 24 hours. This is the last match of the in-game day.
To win... 3... Survive. New enemies will enter the battle every three rounds (if I can ever remember to add them on Round 3.) Finish your opponents before you are overrun.
The time: 3, night. The weather begins to clear shortly after sunset. The poor light persists and the torches and Dancing Lights remain. Any checks that rely on sight will suffer disadvantage even with Darkvision.
The Arena has been transformed a new sight a great ring with walls for cover around the center, a 15 foot drop threatens anyone too near the sides.
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
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07 _ _ . . = , , , , , = . . _ _
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06 _ _ _ . = , , = , , = . _ _ _
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05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
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03 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (15ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
(If you wish to participate in this match, choose a starting position in row 1, make any final preparations and roll initiative when ready.)
Extended Signature
(... Wow. I thought we were about to lose.)
"Ignorance is bliss, and you look absolutely miserable."
(This match is just a roller coaster of emotions.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((It's cause someone mentioned that I haven't rolled lower than 20 lmao))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Except when it didn't really matter. :P)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
((What was the intimidation even for? Since I failed the check, does that mean I don't drop the two?))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP