Calgin drops his crossbow to sweep up his greatsword once again, stepping to the side to not be directly between Polly and the Panther, then swings twice at the birdman with the sword.
(I'm assuming Panther came straight at me and is at K2, I'll move to I3 then attack. If panther ended up somewhere else, that might change what I do)
Attack: 19 Damage: 17
Attack: 21 Damage: 19
(Assuming both of those hit, then bonus action, otherwise ignore it)
Calgin then draws his sword across his own forearm, bathing it in more blood as he stares at the birdman and whispers "Bleed with me."
(Blood curse of Mutual Suffering, amplified, so I take 4 damage)
Calgin strikes twice leaving his crossbow behind. Both blows land Polly is able to avoid the brunt of one blow but the second catches him off balance. Calgin is a bit creepy.
(Round 10)
The avian trickster flies into the center field, chugging his potion as he lands.
The Panther Attacks Calgin, biting 24(-1) for 5 6 piercing. (Wrong dice, see below). The cat sinks its teeth into Calgin's tail.
Another foe joins the fight. Released from (7)... The Northwest. This panther pounces at Polly, biting 17 for 6 piercing. It hits, so much for that potion.
Calgin ignores the panther chewing on his tail and chases Polly into the center of the arena, slashing twice more with his sword, hoping to put an end to the fight.
The Panther tries to stop Calgin, hitting 17 for 6. The attack lands but without the necessary potency to stop Calgin's escape.
Calgin dives after Polly swinging his massive sword. He hits, but Polly's uncanny skill lets him avoid the power of the blow. Calgin strikes again. This time he brings Polly down.
Congratulations! Calgin is victorious!
Basil presents you to the crowd as Polly is taken off by the medics. When he comes to Polly gains 5500 XP and 1040 gold coins along with a Rare Prize Token, the first of its kind. This token bears the same impression of a gnomes face in profile as the uncommon token, but it's minted of fine silver.
Calgin gains 11000 xp and 2600 gold. Basil takes him down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match will feature any interested level-2 competitors. The match will begin in about 24 hours.
To win... 1... King of the hill. After three rounds the flag (¥) in the center of the map will be active. Stay within 10 feet of the flag (¥) while keeping your opponents away for 5 rounds to conquer the match.
The time: 3, night. The sun has set and the light of the day has faded. Torches and Dancing Lights have been spread around the arena but darkness persists in every corner. Checks relying on sight suffer disadvantage even with Darkvision.
The battle field has been shaped into an elaborate garden with elaborate narrow passages twisting between tall neatly maintained hedges. Passing through the hedges is difficult and costs 5 feet of extra movement. They completely obscure anything beyond them, and they grant +2 to AC if you are attacked through them.
Arena 5: Labrynth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you want to participate in this battle, choose a starting position in row one, make any final preparations, and roll initiative when ready. Every one starts each match with one Potion of Healing.)
A halfling from far off lands dons a mask depicting a roaring lion with a mane of grass, eyes resembling crescent moons with tears of trailing stars, and thus becomes Scarab on Pride Huturi. "May Najm grant me courage to defeat my enemies, and Kor gift me with the wisdom to see through their trickery!"
Initiative: 4
Scarab starts at L1.
(Woot! Nice start for my rolls, there!)
(Also, Spellcasting! Let's see how that works out.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Let's not get over our heads this time, shall ve?" Marmaduke says more to herself than anyone. After taking a few moments to make sure she was all limbered up, she'll take out black iron bar and whispers something in draconic to it. As lichten marks flare to life in its surface, her pupils take on a more draconic casts. "Oh yeaa~ That hit the spot. And now weirdo investigator to ruin my day." She says, exhaling wisps of blue smoke as she makes her way over to K1.
Pits: (Round 8)
Polly disengages and flies over Calgin. The Panthers weak attack targets the Tortle instead.
(Round 9: Calgin)
Extended Signature
(Would it target me or the goat thats between me and it?)
(The goat is unconscious. It would target Calgin.)
Extended Signature
I think Calginwould smell better than a goat, just sayin'.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
(Just checking)
Calgin drops his crossbow to sweep up his greatsword once again, stepping to the side to not be directly between Polly and the Panther, then swings twice at the birdman with the sword.
(I'm assuming Panther came straight at me and is at K2, I'll move to I3 then attack. If panther ended up somewhere else, that might change what I do)
Attack: 19 Damage: 17
Attack: 21 Damage: 19
(Assuming both of those hit, then bonus action, otherwise ignore it)
Calgin then draws his sword across his own forearm, bathing it in more blood as he stares at the birdman and whispers "Bleed with me."
(Blood curse of Mutual Suffering, amplified, so I take 4 damage)
Uncanny Dodge on the first hit to reduce damage,
Disengar from combat moving to I5 and drink a health potion 6
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Pits: (Round 9)
Calgin strikes twice leaving his crossbow behind. Both blows land Polly is able to avoid the brunt of one blow but the second catches him off balance. Calgin is a bit creepy.
(Round 10)
The avian trickster flies into the center field, chugging his potion as he lands.
The Panther Attacks Calgin, biting 24(-1) for
56 piercing. (Wrong dice, see below). The cat sinks its teeth into Calgin's tail.Another foe joins the fight. Released from (7)... The Northwest. This panther pounces at Polly, biting 17 for 6 piercing. It hits, so much for that potion.
(Panther damage: 6)
(Calgin)
Extended Signature
Calgin ignores the panther chewing on his tail and chases Polly into the center of the arena, slashing twice more with his sword, hoping to put an end to the fight.
Attack: 24 Damage: 18
Attack: 25 Damage: 21
(I think that'll do)
Pits:
The Panther tries to stop Calgin, hitting 17 for 6. The attack lands but without the necessary potency to stop Calgin's escape.
Calgin dives after Polly swinging his massive sword. He hits, but Polly's uncanny skill lets him avoid the power of the blow. Calgin strikes again. This time he brings Polly down.
Congratulations! Calgin is victorious!
Basil presents you to the crowd as Polly is taken off by the medics. When he comes to Polly gains 5500 XP and 1040 gold coins along with a Rare Prize Token, the first of its kind. This token bears the same impression of a gnomes face in profile as the uncommon token, but it's minted of fine silver.
Calgin gains 11000 xp and 2600 gold. Basil takes him down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Chest:
Staff of Swarming Insects, Ioun Stone of Awareness, Armor of Thunder Resistance (Ring Mail), Robe of Eyes, Javelin +2, Potion of Invulnerability, Spell Scroll (Arcane Eye), Wand of Paralysis, Vicious Sling, Armor of Acid Resistance (Leather)
Extended Signature
The next match will feature any interested level-2 competitors. The match will begin in about 24 hours.
To win... 1... King of the hill. After three rounds the flag (¥) in the center of the map will be active. Stay within 10 feet of the flag (¥) while keeping your opponents away for 5 rounds to conquer the match.
The time: 3, night. The sun has set and the light of the day has faded. Torches and Dancing Lights have been spread around the arena but darkness persists in every corner. Checks relying on sight suffer disadvantage even with Darkvision.
The battle field has been shaped into an elaborate garden with elaborate narrow passages twisting between tall neatly maintained hedges. Passing through the hedges is difficult and costs 5 feet of extra movement. They completely obscure anything beyond them, and they grant +2 to AC if you are attacked through them.
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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13 . # . . . . # . # . . . . # .
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12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(If you want to participate in this battle, choose a starting position in row one, make any final preparations, and roll initiative when ready. Every one starts each match with one Potion of Healing.)
( D:21k M,:20e, N:18g, Z:12f, N:11a, V:8d, Q:4l)
Extended Signature
(Mmm, few possible good choices in that chest for once)
A halfling from far off lands dons a mask depicting a roaring lion with a mane of grass, eyes resembling crescent moons with tears of trailing stars, and thus becomes Scarab on Pride Huturi.
"May Najm grant me courage to defeat my enemies, and Kor gift me with the wisdom to see through their trickery!"
Initiative: 4
Scarab starts at L1.
(Woot! Nice start for my rolls, there!)
(Also, Spellcasting! Let's see how that works out.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
An enormous half-orc bounds into the arena, starting at E1.
”MAAAAAAAAASSSSHHHHH!”
Initiative: 2
Og will call for Helm’s blessing on his teammates and himself.
(Really dice gods? Initiative? The first crit I roll is initiative? You hate me that much?)
(Who needs spells when you can just divine smite?)
Performance, just for fun: 21
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I was so excited for the level 3 match to be over with today lol)
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
(Never-over, you are locked in eternal battle. Talmich PM'd me I'm surprised he hasn't posted.)
Extended Signature
(The end is so close... I can taste it)
"Let's not get over our heads this time, shall ve?" Marmaduke says more to herself than anyone. After taking a few moments to make sure she was all limbered up, she'll take out black iron bar and whispers something in draconic to it. As lichten marks flare to life in its surface, her pupils take on a more draconic casts. "Oh yeaa~ That hit the spot. And now weirdo investigator to ruin my day." She says, exhaling wisps of blue smoke as she makes her way over to K1.
Marmaduke Casts False Life for 7.
Font of Magic Feature to Restore 1 Spent Spell Slot.
Initiative: 11.
(That's 7 and 21 respectfully in case DDB messes up)
When you realize you're doing too much: Signature.
Talmich stands and dashes to K3 to capture the flag. (Got a call at work to do some fabricating. )
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(Would it be game then after our turn since they don't capture theirs till the end of their turn? If not...)
Parabolus takes aim at Talmich...
Attack: 18 Damage: 8
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Initiative 6
Nara leaps down into the arena at G1. She's ready to redeem herself for a lackluster performance the day before.
She takes her prep time to stretch her arms and legs, while hefting her greatsword over her head. She eyes her fellow combatants.
After preparation, she swings her sword in a wide arc, letting out a ferocious war cry.
Performance 20
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3