The first match of the next day will feature any interested level-6 competitors. The match will begin in about 24 hours
To win... 3... Defeat your enemy. Every three rounds an aggressive monster will appear. Defeat your opponents before you're overwhelmed.
The time: 2, Dawn. The battle starts at sunrise, but the light hasn't yet crested the stadium walls. In the dim light checks relying on sight are made with disadvantage without the benefit of Darkvision.
In the morning the Arena is ready. A scene is laid out with a thick swamp. A winding river cuts across the field. Rickety wooden bridges cross the river connected with cobblestone pathways. Passing through the many wild plants costs an extra 5 feet of movement and attacking through them grants a target an additional +2 to AC.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
I'd like to fight in the arena with you guys but I'm new to this and honestly have not the slightlest clue but I have a character made and I'd love to learn to play this
The first match of the next day will feature any interested level-6 competitors. The match will begin in about 24 hours
To win... 3... Defeat your enemy. Every three rounds an aggressive monster will appear. Defeat your opponents before you're overwhelmed.
The time: 2, Dawn. The battle starts at sunrise, but the light hasn't yet crested the stadium walls. In the dim light checks relying on sight are made with disadvantage without the benefit of Darkvision.
In the morning the Arena is ready. A scene is laid out with a thick swamp. A winding river cuts across the field. Rickety wooden bridges cross the river connected with cobblestone pathways. Passing through the many wild plants costs an extra 5 feet of movement and attacking through them grants a target an additional +2 to AC.
(If you wish to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when ready.)
Um, I'm kinda new at this, and I have no idea what any of that means. I know about the ac and etc. but I don't know what those numbers mean or all those symbols and would like to know for future reference. I also don't know what the key means.
(Don't worry about it yet. That's for level 6 competitors. Most of the numbers are just random die rolls that you don't need to worry about anyways, and the key is at the bottom of the map.)
(If you ever have any questions during the match, BDaddLy will gladly clarify.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Don't worry about it yet. That's for level 6 competitors. Most of the numbers are just random die rolls that you don't need to worry about anyways, and the key is at the bottom of the map.)
(If you ever have any questions during the match, BDaddLy will gladly clarify.)
(No problem. In the future, you'll probably just want to PM BDaddLy with any questions you may have. Not that you did anything wrong, it just might be easier.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
I forgot initiative 16
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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Oof, looks like another Potion if Greater Healing kind of chest
(although that band of intellect wouldn’t look half bad, the applications are a little limited in combat...)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Hello, I was wondering if there was room for a new player. I sent you a private message)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Zevryl will take the cloak of protection.
"Ignorance is bliss, and you look absolutely miserable."
The first match of the next day will feature any interested level-6 competitors. The match will begin in about 24 hours
To win... 3... Defeat your enemy. Every three rounds an aggressive monster will appear. Defeat your opponents before you're overwhelmed.
The time: 2, Dawn. The battle starts at sunrise, but the light hasn't yet crested the stadium walls. In the dim light checks relying on sight are made with disadvantage without the benefit of Darkvision.
In the morning the Arena is ready. A scene is laid out with a thick swamp. A winding river cuts across the field. Rickety wooden bridges cross the river connected with cobblestone pathways. Passing through the many wild plants costs an extra 5 feet of movement and attacking through them grants a target an additional +2 to AC.
Arena 8: Bog
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===%.....%================================%..===
15 : : ~ ~ ~ ~ , , , , , , # , ,
=,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,,
14 # : - - - - : : : : , # , , #
=,,€,,,::----------::#,,,,,:::::::,,####,,#,,#,,
13 , , ~ ~ ~ ~ # , , : : # , # ,
=,,,,,~~~~~~~~~~~~,,,€###,,:::::::,,,,,####,,,,,
12 , ~ ~ ~ ~ , , : : : , , , # ,
=##€,,~~~~~~~~~~,,,,,:::::::#########,,,,,€,,,,,
11 , ~ ~ ~ ~ , : : : , , , , # ,
=,,###~~~~~~~~~~~~~~~-------,,####,,,,,,,,######
10 , ~ ~ ~ ~ ~ - - - # , , # , ,
=,,,,,~~~~~~~~~~~~~~~-------~~~~~~~~~,,#######,,
09 , ~ ~ ~ ~ ~ - - - ~ ~ ~ ~ , ,
=###,,,~~~~~~~~~~~~~~-------~~~~~~~~~~~~~~~,,###
08 , , ~ ~ ~ ~ - - - ~ ~ ~ ~ ~ ,
=,,#######,,~~~~~~~~~-------~~~~~~~~~~~~~~~,,,,,
07 , , # , , # - - - ~ ~ ~ ~ ~ ,
=######,,,,,,,,####,,-------~~~~~~~~~~~~~~~###,,
06 , # , , , , : : : , ~ ~ ~ ~ ,
=,,,,,€,,,,,#########:::::::,,,,,~~~~~~~~~~,,€##
05 , , , , , : : : , , ~ ~ ~ ~ ,
=,,,,,####,,,,,:::::::,,###€,,,~~~~~~~~~~~~,,,,,
04 , # , # : : , , # ~ ~ ~ ~ ~ ,
=,,#,,#,,####,,:::::::,,,,,#::----------::,,,€,,
03 # , , # , : : : : - - - - : #
=,,€,,,,,#,,#,,,,,,:::::::::::----------:::::#,,
02 , , # , , , , , , ~ ~ ~ ~ : :
====..%================================%.....%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(If you wish to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when ready.)
Extended Signature
((You dont need any more AC))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Og has become even scarier now. Don't wanna say too much more, but . . .yeah. FEAR HIM!)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(and I don't need any extra HP but here I am with another suweeeeet botion)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Playing to your strengths.)
Extended Signature
With a look of determination in his eyes and the heavy foot steps of a dwarf ready to fight hell Rothander stomps his way up to B1. Initiative 4
(Edit)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
(( Now that’s where you’re wrong. You always need more AC))
"Ignorance is bliss, and you look absolutely miserable."
((My goal is to make Zevryl untouchable))
"Ignorance is bliss, and you look absolutely miserable."
Striding onto O1, the arena's "Southpaw" roars for the crowd.
Performance: 6
Initiative: 8
Contestant of the Colosseum of Conquest - Obsidian "Ob" Field, Tabaxi Barbarian Level 6
Tenrok will silently move to D1
Stealth: 18
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
I'd like to fight in the arena with you guys but I'm new to this and honestly have not the slightlest clue but I have a character made and I'd love to learn to play this
Um, I'm kinda new at this, and I have no idea what any of that means. I know about the ac and etc. but I don't know what those numbers mean or all those symbols and would like to know for future reference. I also don't know what the key means.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Don't worry about it yet. That's for level 6 competitors. Most of the numbers are just random die rolls that you don't need to worry about anyways, and the key is at the bottom of the map.)
(If you ever have any questions during the match, BDaddLy will gladly clarify.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thank you very much
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(No problem. In the future, you'll probably just want to PM BDaddLy with any questions you may have. Not that you did anything wrong, it just might be easier.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After taking Some time to reflect upon his last battle, Nykkan moves to N1 and prepares for his next fight.
Initiative 21
(Almost seems like Nykkan is actually being cautious by rolling so low lol)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
I forgot initiative 16
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)