Calgin and Polly come to in the HMO some time later. Each richer in coin and experience. They each gain 7000 xp and 1680 gold, as well as a Rare Prize Token.
Errich, Parabolus, Crow and Keygella are victorious. They are lead down through winding halls to the prize room. Each gains 7500 xp and 1000 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
(A look behind the screen for loot. You get rare items the same level you get access to spells that come on rare scrolls, advance to level-7 for 4th-level spell slots and rare items. Advance to level-3 for 2nd-level spells and uncommon items. We've had one Tier-4 (very rare) chest so far, one player can cast a 6th-level spell.)
The final match for the day will see our third level contestants in battle. The match will start in about 24 hours.
To win... 4... Survive. After five rounds a lethal hazard will appear. Ensure your enemy is defeated before you.
The time: 2, Dusk. The sun has begun to set, but the failing light remains. Any checks relying on sight will suffer disadvantage without Darkvision.
The Arena Shapers concentrate to create these Wall of Stone marble halls surrounding a well kept garden and a single 20 foot tall smooth stone tower. Wooden dais within offer an advantage against any opponent you can see within 5 feet.
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
Initiative: 7.
Starting Position: 1-O
Gell gives a faint nod to any fellow competitors to be his allies in the match before calmly going through a series of preparations. From a scroll, he summoned shadows to engulf him briefly, then slink away, leaving behind a thin shell of black ice. For his next trick, a deep breathe is taken that seemed to cause the light both arcane and not to flicker a few seconds within the area. And for his final spell, a sigil drawn in the air attaches itself to his chest.
"I will not fail again."
His shield is readied, but of his staffs, both new and old remain strapped to his back for the time being.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Scarab on Pride enters the arena at B1, sword and shield in hand. He dons his mask, becoming Scarab on Pride Huturi. "The Loregiver has shown me the way!"
Initiative: 16
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then.
Great match everyone!
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Calgin and Polly come to in the HMO some time later. Each richer in coin and experience. They each gain 7000 xp and 1680 gold, as well as a Rare Prize Token.
Errich, Parabolus, Crow and Keygella are victorious. They are lead down through winding halls to the prize room. Each gains 7500 xp and 1000 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Errich's Tier-2 Chest:
Ammunition +1 (50 blowgun needles), Pearl of Power, Winged Boots, Net +1, Robe of Useful Items (9 other patches), Potion of Fire Breath, Potion of Fire Breath, Spell Scroll (Feign Death), Longsword of Vengeance, Adamantine Scale Mail
Patabolus' Tier-2 Chest:
Rod of the Pact Keeper +1, Rapier +1, Keoghtom's Ointment, Ammunition +1 (20 sling bullets), Philter of Love, Spell Scroll (Spiritual Weapon), Periapt of Wound Closure, Potion of Healing (Greater), Potion of Water Breathing, Pearl of Power
Crow's Tier-2 Chest:
Potion of Healing (Greater), Potion of Healing (Greater), Wand of Magic Detection, Potion of Water Breathing, Staff of the Adder, Boots of the Winterlands, Adamantine Plate, Keoghtom's Ointment, Sentinel Shield, Sentinel Shield
Keygella's Tier-2 Chest:
Sending Stones, Shortsword of Vengeance, Potion of Animal Friendship, Potion of Fire Breath, Potion of Healing (Greater), Potion of Hill Giant Strength, Oil of Slipperiness, Adamantine Ring Mail, Spell Scroll (Sleet Storm), Javelin of Lightning
Extended Signature
Damn no rare items yet?
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
(A look behind the screen for loot. You get rare items the same level you get access to spells that come on rare scrolls, advance to level-7 for 4th-level spell slots and rare items. Advance to level-3 for 2nd-level spells and uncommon items. We've had one Tier-4 (very rare) chest so far, one player can cast a 6th-level spell.)
Extended Signature
(If I took a second rod of the fact keeper, would I be able to craft them together to make a staff? Lol)
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
The final match for the day will see our third level contestants in battle. The match will start in about 24 hours.
To win... 4... Survive. After five rounds a lethal hazard will appear. Ensure your enemy is defeated before you.
The time: 2, Dusk. The sun has begun to set, but the failing light remains. Any checks relying on sight will suffer disadvantage without Darkvision.
The Arena Shapers concentrate to create these Wall of Stone marble halls surrounding a well kept garden and a single 20 foot tall smooth stone tower. Wooden dais within offer an advantage against any opponent you can see within 5 feet.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(If you wish to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when ready.)
Extended Signature
(I should find an image for every map, but this one was designed to to mimic a specific scene while many others were more general.)
Extended Signature
Initiative: 7.
Starting Position: 1-O
Gell gives a faint nod to any fellow competitors to be his allies in the match before calmly going through a series of preparations. From a scroll, he summoned shadows to engulf him briefly, then slink away, leaving behind a thin shell of black ice. For his next trick, a deep breathe is taken that seemed to cause the light both arcane and not to flicker a few seconds within the area. And for his final spell, a sigil drawn in the air attaches itself to his chest.
"I will not fail again."
His shield is readied, but of his staffs, both new and old remain strapped to his back for the time being.
Preparation Spells:
Armor of Agathys from a prepared scroll.
Blade Ward a turn before gate opening.
2 Sorcery points converted to create 5th Level 1 Spell Slot.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Keygella takes the Javelin of lightning.
Keygella lvl 4 fighter arena (3W-1L)
Crow selects the adamantine plate and walks out of the arena, heading toward the greycastle lounge
Errich picks up the boots of flying, puts them on, takes his gold, and drunkenly flies away.
Nara is determined to keep pressure on the mouthy half-orc.
Reckless Attack: 14 Damage: 15
Reckless Attack: 20 Damage: 15
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Hammerstone enters the arena (I-1) with two axes in hand holding them in the air.
Initiative: 12
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Sarah walks to H1 checking her gear. Initiative 15
Stealth 21
(I'll ask again—wouldn't Nara's rage be gone?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hm? Did I miss something? I raged one or two turns ago and attacked each turn.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Yes, but you didn't hit. It's based on damage dealt.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Travelling to Oasis...)
Scarab on Pride enters the arena at B1, sword and shield in hand. He dons his mask, becoming Scarab on Pride Huturi. "The Loregiver has shown me the way!"
Initiative: 16
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This was my last turn my man
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
It’s based on attacking (or being hit)
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3