(yea its my first time playing druid did not know where to put stats)
(No worries, like I said, I have no idea what your character looks like outside what i've seen, so figured it was possible :P. As for where to put stats, for PVP here I've typically had con as my third score. First two main stats as 16s after racial bonus, 14 con, then 8-10 for others)
(Note that’s just what I do. No idea what others do for their stats. Some classes might put 16 con and 14 in their secondary stat if they don’t need it as much. Or might need a third stat to be higher and have less than 14 con as a result, etc. I just figure that after my main 2 stats are as high as I can get em, might as well get as much hp as possible)
Cebak, rolling on the floor, regains some composure.
Runthiel Recklessly clobbers Raebite, but the bird still stands.
Nimbus replies, but doesn't land a blow. Sha'kar may have a bit to worry about. (Effect: 2, Nimbus gains advantage to his next attack against Sha'kar this round.)
Chanting strikes at Sha'kar as well, but doesn't penetrate his armor.
(Sha'kar, Raebite, Wilhelm. Zumric is unconscious)
Arena 5: Labrynth
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar vanishes from where he stands next to Nimbus, reappearing at J7 and pushing his way through the hedge and launches a Fire Bolt at Runthiel, then moving back out of sight into the hedges.
(@VanderLegion You wouldn't be able to enter stealth anyways. That requires a full action (or bonus if a rogue or goblin). Even if Sha'kar was a wood elf, the only benefit of their ability is being able to hide in X condition if they take the Hide.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@VanderLegion You wouldn't be able to enter stealth anyways. That requires a full action (or bonus if a rogue or goblin). Even if Sha'kar was a wood elf, the only benefit of their ability is being able to hide in X condition if they take the Hide.)
(You can use stealth in the colliseum same as any other skill, intimidation and whatnot as people have been. You don't et the full benefits of Hide (unseen, advantage on attacks, etc), but if you don't have terrible rolls, you can have your loctaion unknown and not on the map for people that don't beat your stealth with a perception roll. They'll see you if they walk into line of sight, but)
(@VanderLegion You wouldn't be able to enter stealth anyways. That requires a full action (or bonus if a rogue or goblin). Even if Sha'kar was a wood elf, the only benefit of their ability is being able to hide in X condition if they take the Hide.)
(You can use stealth in the colliseum same as any other skill, intimidation and whatnot as people have been. You don't et the full benefits of Hide (unseen, advantage on attacks, etc), but if you don't have terrible rolls, you can have your loctaion unknown and not on the map for people that don't beat your stealth with a perception roll. They'll see you if they walk into line of sight, but)
I dont think thats how it works. Maybe Bdaddy could clarify. What would be the inconsistent effects of stealth that doesnt completely undercut people who class/race into stealthing as a bonus action. It seems too confusing. Then again I believe in the whole if your use your skill in combat that should be an action unless you have an ability that says otherwise. I think of it as you are using all your energy in the skill as the action.
(@VanderLegion You wouldn't be able to enter stealth anyways. That requires a full action (or bonus if a rogue or goblin). Even if Sha'kar was a wood elf, the only benefit of their ability is being able to hide in X condition if they take the Hide.)
(You can use stealth in the colliseum same as any other skill, intimidation and whatnot as people have been. You don't et the full benefits of Hide (unseen, advantage on attacks, etc), but if you don't have terrible rolls, you can have your loctaion unknown and not on the map for people that don't beat your stealth with a perception roll. They'll see you if they walk into line of sight, but)
I dont think thats how it works. Maybe Bdaddy could clarify. What would be the inconsistent effects of stealth that doesnt completely undercut people who class/race into stealthing as a bonus action. It seems too confusing. Then again I believe in the whole if your use your skill in combat that should be an action unless you have an ability that says otherwise. I think of it as you are using all your energy in the skill as the action.
(You can definitely use stealth (not Hide) without using an action on your turn, as I've seen it done - and done it myself - plenty of times in the past, same as any other skill is allowed in the arena (similar to the intimidates that go out everywhere). Though I suppose having location unknown isn't a guaranteed result if you succeed, since the result of any skill check depends on a roll on the skill table in the campaign notes. And inconsistent effects could still be things like giving advantage to an attacker (distracted yourself trying to be quiet?) or losing movement speed (tripped over something, which is what made a bunch of noise to give you away?), etc, basically any of the effects on the table could work (not sure how you explain making the OTHER person lose movement speed, but otherwise). On the other hand, with keeping your location secret not being the only possibility, it also allows it to be used similar to intimidation, try to approach quietly to get advantage on your attack roll - at the cost of possibly having something bad happen to you with a bad stealth roll, or getting some other effect not useful for the current round ona good one)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(my ac is 14 and I only have 15 hp con +1 so im dead)
(Ahh well, was worth a shot :P)
(yea its my first time playing druid did not know where to put stats)
(No worries, like I said, I have no idea what your character looks like outside what i've seen, so figured it was possible :P. As for where to put stats, for PVP here I've typically had con as my third score. First two main stats as 16s after racial bonus, 14 con, then 8-10 for others)
(well I don't think I can change stats but thanks for telling me what to put stats for next time)
(Note that’s just what I do. No idea what others do for their stats. Some classes might put 16 con and 14 in their secondary stat if they don’t need it as much. Or might need a third stat to be higher and have less than 14 con as a result, etc. I just figure that after my main 2 stats are as high as I can get em, might as well get as much hp as possible)
Labyrinth: (Round 4)
Sha'kar's blade is turned aside by the power of Nimbus' faith. (Concentration for previous hit passed)
Cebak, rolling on the floor, regains some composure.
Runthiel Recklessly clobbers Raebite, but the bird still stands.
Nimbus replies, but doesn't land a blow. Sha'kar may have a bit to worry about. (Effect: 2, Nimbus gains advantage to his next attack against Sha'kar this round.)
Chanting strikes at Sha'kar as well, but doesn't penetrate his armor.
(Sha'kar, Raebite, Wilhelm. Zumric is unconscious)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
Attack: 16 Damage: 13
Raeebite invokes the name of the Giant Frog, in celestial this time, and lands a crit (that's my 2nd crit in 2 matches.)
If Runthiel is down, Raeebite moves to 9K and strikes at Cebak. (is he still prone?)
Attack: 20 Damage: 4 (if advantage, use higher roll:Attack: 7 Damage: 5)
Will Attack Runthiel with Unarmed strike if he's not unconscious. Then Raeebite will move to 7I if runthiel is down from the 2nd attack.
yes cebak still prone
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
(Two crits in two matches . . .
Whereas Og hasn’t crit on anything other than initiative in 5 matches.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(And Runthiel is still up.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Sha'kar vanishes from where he stands next to Nimbus, reappearing at J7 and pushing his way through the hedge and launches a Fire Bolt at Runthiel, then moving back out of sight into the hedges.
Misty Step to J7, Move to K7 and Fire bolt.
Attack: 21 Damage: Unable to parse dice roll.
Stealth: 9
Move to J4
(Man for a +5 sha'kar is terrible at stealth :P)
(@VanderLegion You wouldn't be able to enter stealth anyways. That requires a full action (or bonus if a rogue or goblin). Even if Sha'kar was a wood elf, the only benefit of their ability is being able to hide in X condition if they take the Hide.)
When you realize you're doing too much: Signature.
(You can use stealth in the colliseum same as any other skill, intimidation and whatnot as people have been. You don't et the full benefits of Hide (unseen, advantage on attacks, etc), but if you don't have terrible rolls, you can have your loctaion unknown and not on the map for people that don't beat your stealth with a perception roll. They'll see you if they walk into line of sight, but)
I dont think thats how it works. Maybe Bdaddy could clarify. What would be the inconsistent effects of stealth that doesnt completely undercut people who class/race into stealthing as a bonus action. It seems too confusing. Then again I believe in the whole if your use your skill in combat that should be an action unless you have an ability that says otherwise. I think of it as you are using all your energy in the skill as the action.
I got alot a doods
(You can definitely use stealth (not Hide) without using an action on your turn, as I've seen it done - and done it myself - plenty of times in the past, same as any other skill is allowed in the arena (similar to the intimidates that go out everywhere). Though I suppose having location unknown isn't a guaranteed result if you succeed, since the result of any skill check depends on a roll on the skill table in the campaign notes. And inconsistent effects could still be things like giving advantage to an attacker (distracted yourself trying to be quiet?) or losing movement speed (tripped over something, which is what made a bunch of noise to give you away?), etc, basically any of the effects on the table could work (not sure how you explain making the OTHER person lose movement speed, but otherwise). On the other hand, with keeping your location secret not being the only possibility, it also allows it to be used similar to intimidation, try to approach quietly to get advantage on your attack roll - at the cost of possibly having something bad happen to you with a bad stealth roll, or getting some other effect not useful for the current round ona good one)
Aha! Clairity. I remember! I remember! (Starts to hover off the ground and then flies away)
I got alot a doods
How? He took 17 damage from that hit. Barbarians don't have that much health)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Lol I had 25 hp at the start of the match. Runthiel has a 16 con so a +3 and that makes 15hp at lvl 1 and 25 at lvl 2)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(And that’s not even taking Rage into account. He pretty much has 50 hp at level 2, as long as no one hits him with magic.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)