(@BDaddly & Vander: Even if he saves for 1/2 against Nidhogger's Breath, he has more than 39 hp?)
(Do you have enough HP to survive the 18 damage? By my tracking, that 18 puts you at 62 damage done to you, with 11 healing interspersed, to be down 51 total health from where you started. If I missed some healing (or tracked some damage that you avoided or something), or you just have more than 51 hp somehow, then no, I don't have enough hp to survive with the rebuke. I can shield away the first pike attack, but second is just high enough to hit me even with shield. And I can survive that (and the extra radiant damage), but not after taking the rebuke.)
(@Vander: I wondered why you risked an attack over a shield. Which btw, using a ready attack eats up a reaction, but overall I've taken only 41 actual damage due to resistance to my own radiant damage, ignoring any crit damage from(so lucked out with the low end on that attack), remaining unmoving until your follow-up turn. With 11 hp healed up as you calculated in between. Even if we were to factor in the cloud damage, which neither side actually ended their turn in it, I'd still be up with 1HP at the end my turn from attacking you before ultimately burning to unconsciousness.)
(The resistance to radiant damage is what I missed. And totally forgot that readied actions use up your reaction :p. Calgin didn’t really have reactions to worry about :p)
(Shoulda booming bladed you in the fog, then moved out to do the rest. If I’d been paying attention I’d have done that. Or at least skipped the readied attack and just saved reaction for shield)
As Hans and Mazara bear down on Sha'kar his defences waiver while he focuses on his offense. The pair exhausted and injured move in and manage to take the Wizard down.
Congratulations! Ashiera, Mazara, and Hans! You are the victors! The crowd roars as you are presented.
Temiki and Sha'kar wake some time later in the HMO as Vurnic is returned to the plane of the living using dark magic. You each gain 3800 xp and 400 gold.
The victors are lead below, beyond the cheering crowds. Each gains 7500 xp along with a purse of 1000 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Starting at H1.
Initiative: 8
Can I hold off further Prep until I see if there will be teams or not and who my team mates will be if there is a team?
When the announcement is given Eldin will go to Daroon and his room to stock up:
From room: Taking 10 Torch Arrows. From Daroon: Buying 3 A3's, one A1 and two A2's. I forgot the cost of the alcohol bombs Eldin invented. Can you let me know?
You.. You killed Octy! You will pay! (Arcana:13) (2) Abubz opens his hand, expecting a burst of powder to engulf the enemies, or for an orb of ice to form, but instead, a Gust of Wind erupts from his glove. Not now! NOT NOW!! The line of wind id faced at the animal attacking him.
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
Baryk approaches the tower yet again. His black stubble has grown into a messy beard. In addition to his bow, he also carries a shield on his back and a rapier strapped to each side. He looks around the arena to for his team.
Initiative: 24
Rollback Post to RevisionRollBack
Zacazotal:Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
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(Roger. Corrected. Edits above. L-9?)
Extended Signature
(@BDaddly & Vander: Even if he saves for 1/2 against Nidhogger's Breath, he has more than 39 hp?)
When you realize you're doing too much: Signature.
(Do you have enough HP to survive the 18 damage? By my tracking, that 18 puts you at 62 damage done to you, with 11 healing interspersed, to be down 51 total health from where you started. If I missed some healing (or tracked some damage that you avoided or something), or you just have more than 51 hp somehow, then no, I don't have enough hp to survive with the rebuke. I can shield away the first pike attack, but second is just high enough to hit me even with shield. And I can survive that (and the extra radiant damage), but not after taking the rebuke.)
Hans will make his way through the open window to go after Sha'kar and will attack once he gets to him.
A 16 D 7
A 15 D 7
unarmed strike 23 D 5
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(@Vander: I wondered why you risked an attack over a shield. Which btw, using a ready attack eats up a reaction, but overall I've taken only 41 actual damage due to resistance to my own radiant damage, ignoring any crit damage from(so lucked out with the low end on that attack), remaining unmoving until your follow-up turn. With 11 hp healed up as you calculated in between. Even if we were to factor in the cloud damage, which neither side actually ended their turn in it, I'd still be up with 1HP at the end my turn from attacking you before ultimately burning to unconsciousness.)
Start Health: 37 + 10 hp(armor of agathys) = 47 (effective HP)
Damage Taken: 3 spike trap(following mitigation from AA) + 1 radiant(RC) + 1 radiant(RC) + 16 from Crit Shadow/Booming + 1 radiant(RC) + 1 radiant(RC) + 18(ready action throw) = 41
Damage Healed: 2(healing light) + 4(Freya's Kiss) + 5(Freya's Kiss) = 11hp
HP remaining Prior to ready attack: 26 to 20
When you realize you're doing too much: Signature.
(The resistance to radiant damage is what I missed. And totally forgot that readied actions use up your reaction :p. Calgin didn’t really have reactions to worry about :p)
sha’kar collapses to the second pike attack
(Shoulda booming bladed you in the fog, then moved out to do the rest. If I’d been paying attention I’d have done that. Or at least skipped the readied attack and just saved reaction for shield)
Complex:
As Hans and Mazara bear down on Sha'kar his defences waiver while he focuses on his offense. The pair exhausted and injured move in and manage to take the Wizard down.
Congratulations! Ashiera, Mazara, and Hans! You are the victors! The crowd roars as you are presented.
Temiki and Sha'kar wake some time later in the HMO as Vurnic is returned to the plane of the living using dark magic. You each gain 3800 xp and 400 gold.
The victors are lead below, beyond the cheering crowds. Each gains 7500 xp along with a purse of 1000 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Ashiera's Chest:
Slippers of Spider Climbing, Potion of Water Breathing, Potion of Healing (Greater), Wand of Web, Ammunition +1 (50 blowgun needles), Dust of Dryness, Sentinel Shield, Shortbow +1, Cloak of Protection, Lantern of Revealing
Mazara's Chest:
Longbow +1, Ring of Jumping, Ring of Jumping, Brooch of Shielding, Potion of Hill Giant Strength, Ring of Swimming, Quiver of Ehlonna, Crossbow, Light +1, Philter of Love, Ammunition +1 (20 arrows)
Han's Chest:
Shield +1, Driftglobe, Adamantine Ring Mail, Potion of Healing (Greater), Staff of the Adder, Potion of Healing (Greater), Potion of Hill Giant Strength, Adamantine Chain Mail, Driftglobe, Wand of Web
Extended Signature
The next match will feature any interested contestants level-9 and up?! And up!!
To win... 4... Survive. After 5 rounds a lethal hazard will appear. Defeat your enemies while you still can.
The time: 1, Day. The bright light of mid day offers no comfort to you sneaky sorts.
The arena shapers do their thing.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( B:24, W:20o, G:20, R:16i, E:8, P:8, M:1c )
(If you wish to participate, choose a starting position on row one, make any final preparations, and roll initiative when ready.)
Extended Signature
(@Bdaddly: Can I get a re-roll on one of those Ring of Jumping? I'm feeling... lucky?)
When you realize you're doing too much: Signature.
Og will start at C1. He'll cast his special brand of darkness
and make a few other preparations.Initiative: 1
(Let's get that out of the way early, shall we?)
(That's it for preparation, actually. At least until I see my team.)
(Feels good to be back.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Starting at H1.
Initiative: 8
Can I hold off further Prep until I see if there will be teams or not and who my team mates will be if there is a team?
When the announcement is given Eldin will go to Daroon and his room to stock up:
From room:
Taking 10 Torch Arrows.
From Daroon:
Buying 3 A3's, one A1 and two A2's.
I forgot the cost of the alcohol bombs Eldin invented. Can you let me know?
Prep will end with Eldin stealthing: 29
One of Mazara's Rings of jumping becomes a Ring of Swimming.
(Phate can be so cruel.)
Extended Signature
(@Bdidly: Why are your dice like this? Just... why?)
After much deliberation Mazara takes the Longbow+1 . "It ain't no shield, but it'll do in a pinch."
When you realize you're doing too much: Signature.
(You think I use dice on re-trolls?)
Extended Signature
(@Bdaddly: Whatever you're using is killing me, smalls. T.T It's killing us all.)
When you realize you're doing too much: Signature.
Grianne enters the arena and will prep when she knows her team
14
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
You.. You killed Octy! You will pay! (Arcana:13) (2) Abubz opens his hand, expecting a burst of powder to engulf the enemies, or for an orb of ice to form, but instead, a Gust of Wind erupts from his glove. Not now! NOT NOW!! The line of wind id faced at the animal attacking him.
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
Raeebite flies at Ironwood to 14M. You assist No-No's? You die! In the name of the frog, he attacks!
Attack: 14 Damage: 5
Attack: 23 Damage: 8
Baryk approaches the tower yet again. His black stubble has grown into a messy beard. In addition to his bow, he also carries a shield on his back and a rapier strapped to each side. He looks around the arena to for his team.
Initiative: 24
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit