(I can't seem to find a rule on shooting into close combat is it a disadvantage or what)
( "When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and isn't incapacitated"-PHB, pg. 195: Ranged Attacks
Note that the hostile creature doesn't need to be the one you are attacking.
Also, the Crossbow Expert feat removes this disadvantage, but there (iirc) is currently no way to remove that disadvantage for spellcasting, archery, or other ranged attacks, which makes sense in a technical sense (all you need to do to shoot a crossbow is pull the trigger) but is a little annoying for characters who don't use crossbows.)
(Only if creatures involved grant each other cover.)
Half Cover
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
Also, the Crossbow Expert feat removes this disadvantage, but there (iirc) is currently no way to remove that disadvantage for spellcasting, archery, or other ranged attacks...
(This is incorrect. The crossbow master feat does not specify that the removal of melee disadvantage is limited to Crossbows (its other effects are) so using a ranged spell attack in melee with a cross bow master will not suffer disadv.
Also, the Crossbow Expert feat removes this disadvantage, but there (iirc) is currently no way to remove that disadvantage for spellcasting, archery, or other ranged attacks...
(This is incorrect. The crossbow master feat does not specify that the removal of melee disadvantage is limited to Crossbows (its other effects are) so using a ranged spell attack in melee with a cross bow master will not suffer disadv.
(I never noticed that. I guess almost any ranged attacker or spellcaster will want to take Crossbow Expert some time then...)
5 feet between letters 5 feet between numbers. I'm considering options improve the appearance, but until then the 'squares' are taller than they are wide.
Tower:
"The contestants are heading out and preparing to fight for the mid-field!"
Calgin moves out with his sword ready.
If Grianne takes a shot, Calgin will benefit from 3/4 cover.
(Eider, Everet, Shmitty)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . I. . . . . . . V. . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . .C . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . S. . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . G. = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . -D .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ ·, . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . O. . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
Extended Signature
Grianne will take the shot
Attack 20 damage 8
EAT ROCKS TURTLE-MAN!!
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(Still misses by one with 3/4 cover)
(yes, but the message is loud and clear.)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Tower:
Grianne has dietary advice for her retilian opponent but he can't hear it over the sound of debris bouncing off his shell.
(Eider, Everet, Shmitty)
Extended Signature
Extended Signature
(I can't seem to find a rule on shooting into close combat is it a disadvantage or what)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
And that's all I have to say about that.
(What I mean is shooting from lets say 20ft into a melee conflict of an opponent and an ally)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
And that's all I have to say about that.
(Only if creatures involved grant each other cover.)
Half Cover
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
Extended Signature
(Thanks)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Extended Signature
(I can't seem to figure out the scale that the "maps" are on. Is a space the typical 5' x 5' area, or something else?)
And that's all I have to say about that.
And that's all I have to say about that.
5 feet between letters 5 feet between numbers. I'm considering options improve the appearance, but until then the 'squares' are taller than they are wide.
Extended Signature
Shmitty sees Calgin taking fire. He blends into the shadows using his ashen brown skin and skill.
Stealth 18
(If your pp beats my roll)
Shmitty moves to D10
"You alright Mighty Turtleman? That little girl believes in you. Lets not let her down." Shmitty readies a ranged attack at any open target in range.
I got alot a doods
Im doing great. Takes more than a little pebble to get through this shell! I let that little girl down last fight, I plan to win this one!