Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Ogguimash will move to L9 and drink his health potion: 5
Do I take 9 damage from BDadLy's original crit? Or do I take Morthos's? (In which case I'm unconscious, death save just in case 4)
Also, I'm really tempted to ask for a two out of three because of these freaking rolls (since crits just one-shot at level 1). This is just not even cool . . .
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ogguimash is put on the back foot he takes his healing potion as he changes position. (You can reach as far as J-11 with 25 feet. There's a wall in the way to L-9. You can also reach E-9 if you wish to leave the room.
(Level-1s are always so squishy. Surviving two critical attack rolls in one round? Your doing incredibly.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Eldin shouts to tells Jayn and Grianne the hunter's position. "There he is!" (Trying to reveal the guy's position so that the others doesn't have to roll with disadvantage when striking him.)
Eldin will move over to him using the ice to slide to his destination. If I can make it by sliding on the ice to get there faster, try grappling the hunter. Athletics: 27. If Eldin has any more movement left, he will try to put the hunter on the ice spikes, still grappled. Eldin will also disengage with his bonus action.
"HIT HIM NOW, Jayne! Grianne! We need you. try to take Baryex out! YOU CAN DO IT!"
Forgot to roll Acrobatics to slide on the ice and get to the destination faster: 12
I'm speechless right now
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ogguimash will move to L9 and drink his health potion: 5
Do I take 9 damage from BDadLy's original crit? Or do I take Morthos's? (In which case I'm unconscious, death save just in case 4)
Also, I'm really tempted to ask for a two out of three because of these freaking rolls (since crits just one-shot at level 1). This is just not even cool . . .
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You only double the dice on this case 1d8. I've already rolled the additional damage for you.)
Extended Signature
Tundra: (Round 2)
Eldin is able to avoid the brunt of Baryk's first blow and maintain his concentration easily.
(Hunter)
Extended Signature
Complex: (Round 5)
Ogguimash is put on the back foot he takes his healing potion as he changes position. (You can reach as far as J-11 with 25 feet. There's a wall in the way to L-9. You can also reach E-9 if you wish to leave the room.
(Level-1s are always so squishy. Surviving two critical attack rolls in one round? Your doing incredibly.)
(Vurnic. Zevryl is unconscious)
Extended Signature
The Masked Hunter concentrates on the thud of Grianne's heartbeat.
I got alot a doods
I'll go to E9, then. Also, I only got hit with one crit. The other was just kind of absorbed by the void.
Strategy for Vurnic: Shoot them gud.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Yep, but you survived the roll.)
Extended Signature
True, true. Don't really see us winning now though. They haven't even taken any damage yet :(
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Vurnic drops his crossbow at I9 and takes his glaive out. He runs over to K8 and hits for Hammerstone.
Attack: 12 Damage: 5
Or do that, ok
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tundra: (Round 2)
Shmitty appears and fires two bolts from M-5 before hiding again (Eldin's team may Contest) The first shot is a solid hit.
Jayne tries to get a bead on him (Perception: 6)
(Grianne, Eldin, Jayne)
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . G. . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . BΩ BΩB . . Ω : RΩ . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . E. Ω B: :B : : : : : Ω . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : Ω Ω : B:B :B : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : : @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : : Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : : : Ω ·Ω : Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : I: : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( S B I vs. E G R)
(Stealth: S:22)
Extended Signature
(All the nat 20s!)
"Ignorance is bliss, and you look absolutely miserable."
Contest: Perception: 8
(EDIT: Holy shit. I did not think that was going to happen. Do I see Shmitty?)
Complex: (Round 5)
Vurnic pulls his polearm from his back and rushes Hammerstone, but strike hardly makes contact with his armor, as its dampened by his shield.
Zevryl... (7)... Gasps, his eyes opening with a shock.
(Zevryl is up!)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====..%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..%.................%..÷÷÷÷÷÷÷÷÷÷..
13 . . . . . . . . . . . ÷ ÷ ÷ ÷
=======%%===¥%%=.................=..¥÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======..%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = M. , , ·, . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . V= = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , H. = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . z. . % = ¬ . ¬
=÷÷......=.....=======%%%..=============%%======
05 ÷ . = . = . T. . . . Z= . . . .
=======%%===¥%%=.................=..¥÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . . ÷ ÷ ÷ ÷
=..÷........÷..=.................%..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%..====""=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
¥ ¥ Z
T ¥ ¥ H 1 round
(H Z T vs. M Z V)
(Hammerstone 'H', Morthos 'Z', Ogguimash 'M', Zevryl 'Z', Talmich 'T', Vurnic 'V')
Extended Signature
Tundra: (Round 2)
Eldin spots Hunter at M-10.
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . G. . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . BΩ BΩB . . Ω : RΩ . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω B: :B : : : : : Ω . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : Ω Ω : B:B :B : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : : @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : S: Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω E. Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : : : Ω Ω : Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : I: : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( S B I vs. E G R)
(Stealth: S:22)
Extended Signature
(Look under your chairs... You get a 20! and you get a 20! Everybody gets a 20! Hahaha!)
Extended Signature
(Edit: Shmitty has disadvantage to hit a prone target with a ranged attack, costing him his Critical and Sneak damage. He hits AC 20 for 20)
Extended Signature
ABOUT TIME!
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin shouts to tells Jayn and Grianne the hunter's position. "There he is!" (Trying to reveal the guy's position so that the others doesn't have to roll with disadvantage when striking him.)
Eldin will move over to him using the ice to slide to his destination. If I can make it by sliding on the ice to get there faster, try grappling the hunter. Athletics: 27. If Eldin has any more movement left, he will try to put the hunter on the ice spikes, still grappled. Eldin will also disengage with his bonus action.
"HIT HIM NOW, Jayne! Grianne! We need you. try to take Baryex out! YOU CAN DO IT!"
Forgot to roll Acrobatics to slide on the ice and get to the destination faster: 12