OOC:If somebody dies between the teeth I can't go and get them because I'd be crossing the room again. Another thing we could do is leave the room and only send 3 in at a time but who knows how long or if she even resets? It will be my final answer if nobody else can think of anything.
Crisp wait I wanna see if anyone else has any other ideas.
Right now sacrificing Jitters and Scout seems like the best option considering we can't take rests.(I accidentally wrote scamp instead of scout. Whoops)
OOC: Oh wait, what am I saying. I forgot these return to you upon death. Whoops. Yeah that’s great then. I didn’t want you to lose them permanently haha
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DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC:Yeah they're magical they simply cease existing and return to the bag if they drop below their hit points. Only if the animals aren't counted in the turn order then I think we should try to attack.
Martha dances. THAT I would have liked to see! Graceful, i'm sure!
Kia sings a nursery rhyme with a voice that's not half bad.
Bors cuts himself and shows the wound, wet, and fresh.
Cyanoxantha erupts from the painting, still two dimentional, defying physics and unnaturally fast. Lashes out at Scamp. Before you can blink, both Cyanoxantha and Scamp are back in the painting, two dimentional - with the exception of the horrified look on Scamp's face.
Imryll dances her way to the other side, well done.
Briella, with the voice of an angel perhaps, a bit startled about her animal friend - lets out a quick song and remains unharmed.
Briarfang is cut, but the sharp howl of pain is worth it, as the animal makes it way to the other side.
Jitters becomes another prisoner to the painting.
Stella takes a big nervous gulp and ballets herself across. A skill she learned as a child. Easy peasy.
The animals remains in the picture, and Cyanoxantha reverts back to a painting, and doesn't speak again. (Mechanically, if you roll those two animals again, you'll have to roll again. They are forever lost to Cyanoxantha, now.)
OOC: They're magical animals at dawn(or when they die) they simply poof out of existence. I don't know if the painting cancels that out but that's what the bag says. The bag lets me summon 3 of each animal, if they are truly gone, then I should be able summon the same animals but it won't be scamp or jitters. Not that we have time to wait for dawn or if you just imposing instant death/loss at this point. The Bag of Tricks is weird.
Briella needs a moment to steady herself and prays for forgiveness for forcing the two to sacrifice themselves.
The room leads to a hallway. Nothing but stone, now. Smooth stone, and it's very quiet. For what seems like a very long time - who knows, there's no way to discern time in this place - the way twists and turns, goes up, and down, it's like you're a mouse in a three dimensional maze. But it is clearly room after room, most of them empty from this point.
The hallway arches out, gradually, and you see a light up ahead. The room you're currently in is truly enormous. It's so large you cannot see the top, or the sides as your field of view looks outward, or to the sides. In what appears to be the middle, is a shaft of light coming from the top, which you can't see, shining to the floor. Sunlight? You can't tell what it's shining on. As you make your way towards the light shaft you notice that the floor is covered in what appears to be fine desert sand, as if you're approaching a beach, but clearly you are not in a desert.
The sand is much more regular now, as you keep walking. Silk. There is silk, as well, pieces of it, everywhere. Some large, some small. Occasionally, you walk past a stone statue. Art. Sculptures, sand, and silk. That is all you see around you now, as you head towards the light.
As you get closer to the light shaft - it takes hours - the room is so large, in the center is a stone platform, elevated. There are stone walls surrounding the platform, glass. Everything around the center of the platform seems eroded and old, millions of years old.
And in the center is a beautiful woman wearing nothing except gold jewelry.
Chronia.
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OOC:If somebody dies between the teeth I can't go and get them because I'd be crossing the room again. Another thing we could do is leave the room and only send 3 in at a time but who knows how long or if she even resets? It will be my final answer if nobody else can think of anything.
Crisp wait I wanna see if anyone else has any other ideas.
Sure, we can wait, no worries.
OOC: I actually had an idea. Are we able to turn around after we pass? If so, we could do this
Briella-dance
Kia-sing
Bors-bleed
Martha-death, revive, walk back
Scamp-dance
Imyrll-sing
Briarfang-bleed
MArtha -death, revive
Jitters-dance
Stella-sing
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
No
OOC: Ah poo, ok so we’ll need to think it over then...
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC:Would like to repeat my revive spell requires me to touch you. If you die here I can't go and get you cause I would need to cross again.
OOC: Right, was hoping someone could carry me quick enough. What happens if we just kill the judge?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Right now sacrificing Jitters and Scout seems like the best option considering we can't take rests.(I accidentally wrote scamp instead of scout. Whoops)
OOC: Oh wait, what am I saying. I forgot these return to you upon death. Whoops. Yeah that’s great then. I didn’t want you to lose them permanently haha
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC:Yeah they're magical they simply cease existing and return to the bag if they drop below their hit points. Only if the animals aren't counted in the turn order then I think we should try to attack.
OOC: Agreed. I vote for Briella’s plan
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: I vote for Briella's plan as well.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Kia says, “Agreed. I remember a nursery rhyme from when I was a kitten. The monastery was not a place for much song and dance. I shall go second.”
“But if need be, I can also burn the painting,” she offers with a glint in her eye.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Ok, so here's what happens:
OOC: Oh gosh golly i'm nervous.
Martha dances. THAT I would have liked to see! Graceful, i'm sure!
Kia sings a nursery rhyme with a voice that's not half bad.
Bors cuts himself and shows the wound, wet, and fresh.
Cyanoxantha erupts from the painting, still two dimentional, defying physics and unnaturally fast. Lashes out at Scamp. Before you can blink, both Cyanoxantha and Scamp are back in the painting, two dimentional - with the exception of the horrified look on Scamp's face.
Imryll dances her way to the other side, well done.
Briella, with the voice of an angel perhaps, a bit startled about her animal friend - lets out a quick song and remains unharmed.
Briarfang is cut, but the sharp howl of pain is worth it, as the animal makes it way to the other side.
Jitters becomes another prisoner to the painting.
Stella takes a big nervous gulp and ballets herself across. A skill she learned as a child. Easy peasy.
The animals remains in the picture, and Cyanoxantha reverts back to a painting, and doesn't speak again. (Mechanically, if you roll those two animals again, you'll have to roll again. They are forever lost to Cyanoxantha, now.)
You are all on the other side of the room.
OOC: Ok. 1st, Glad I didn’t take the death option. 2nd, WHY ARE THERE SO MANY ELDRITCH DEATH PAINTINGS!?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: They're magical animals at dawn(or when they die) they simply poof out of existence. I don't know if the painting cancels that out but that's what the bag says. The bag lets me summon 3 of each animal, if they are truly gone, then I should be able summon the same animals but it won't be scamp or jitters. Not that we have time to wait for dawn or if you just imposing instant death/loss at this point. The Bag of Tricks is weird.
Briella needs a moment to steady herself and prays for forgiveness for forcing the two to sacrifice themselves.
CHRONIA TORN
The room leads to a hallway. Nothing but stone, now. Smooth stone, and it's very quiet. For what seems like a very long time - who knows, there's no way to discern time in this place - the way twists and turns, goes up, and down, it's like you're a mouse in a three dimensional maze. But it is clearly room after room, most of them empty from this point.
The hallway arches out, gradually, and you see a light up ahead. The room you're currently in is truly enormous. It's so large you cannot see the top, or the sides as your field of view looks outward, or to the sides. In what appears to be the middle, is a shaft of light coming from the top, which you can't see, shining to the floor. Sunlight? You can't tell what it's shining on. As you make your way towards the light shaft you notice that the floor is covered in what appears to be fine desert sand, as if you're approaching a beach, but clearly you are not in a desert.
The sand is much more regular now, as you keep walking. Silk. There is silk, as well, pieces of it, everywhere. Some large, some small. Occasionally, you walk past a stone statue. Art. Sculptures, sand, and silk. That is all you see around you now, as you head towards the light.
As you get closer to the light shaft - it takes hours - the room is so large, in the center is a stone platform, elevated. There are stone walls surrounding the platform, glass. Everything around the center of the platform seems eroded and old, millions of years old.
And in the center is a beautiful woman wearing nothing except gold jewelry.
Chronia.