(Hey one got a decent shot so far because I forgot thst Disengage was a thing :P)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: I think Legendary Actions for Minibosses would be overkill. I mean, this is just a case of bad rolling. Werewolves are no joke. Imagine the opposite. Legendary Action-fueled Werewolves suddenly rolling Nat 20's all over the place! We'd be done for haha.
(This is why I always mention having minions with bosses, mini or regular. No mattet how strong, 6v1 or 2 is very one-sided. Throw in some crap enemies to fill the board, maybe do some flanking, grappling, etc., and suddenly the boss(es) can work in more terrifying ways.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Picturing the taunting werewolf covered in zombies talking about being tickled until one lets loose with some face-lightning. The spell is a 15' cone, though, so I might drop all but 1 zombie from the hold-down so they don't all get roasted.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Request!: I don't want to see the party burned up - although Grishkar may not mind - so if someone positions an enemy between them and an origin-based AoE (i.e. breath attack), does it give a static bonus to the save?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(That could work. I can break the enchanced zombie away to start spewing lightning at the other werewolf, but I didn't want to keep hitting you)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Briella steps back from the fray and taking a look at the two woman, decides to help Bors with Davanka. She casts Guiding Bolt. (OOC: My favorite spell.)
(Wow...kicking myself for not thinking of this sooner: Dragon's Breath can be Poison Damage. What are zombies immune to? Poison! I could have 3 Plague Spreaders on the battlefield! Especially now when I can have all three sit on someone and just let loose with 3d8 (DEX save) THREE TIMES PER ROUND.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC > In case we get a second round before the evening is up (don't mean to jump on Martha's toes, JcAndD), as I'm off to sudden soccer and a long scheduled round of Pandemic: Legacy tonight, so may not be able to check in much.
OOC > Barlow noted I should use disadvantage. If that is the case (I believe he is correct) I shall dispense with this move, and take the same one with different dice rolls that I posted below.
When Kia gets to go again, she will move to close to 30', she will again use her radiant sun bolts, again on Aziana, but only the two she gets from her regular attack action. She will save ki, at least this round. Then she will continue her move at the end so that she is 40' away. Basically, she darts into range for her sun bolts, shoots, then darts back out of range.
Attack 1: 11 to hit, 5 magical radiant damage Attack 2: 20 to hit, 9 magical radiant damage
(Don't forget disadvantage on those being thst the werewolf is prone :) )
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC > Which werewolf is prone? For some reason I thought it was the other one. I need to read these posts more carefully. If Aziana is the werewolf on the ground grappled by zombies, then yes, Kia will still shoot from afar, and incur Disadvantage. Here's the new move, for after Martha goes, and hopefully eliminates the werewolf and makes this all moot. :)
When Kia gets to go again (if the werewolf is not dead), she will move to close to 30', she will again use her radiant sun bolts, again on Aziana, but only the two she gets from her regular attack action. She will save ki, at least this round. Then she will continue her move at the end so that she is 40' away. Basically, she darts into range for her sun bolts, shoots, then darts back out of range.
Attack 1: 11 to hit, 10 magical radiant damage Attack 2: 19 to hit, 5 magical radiant damage
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
Martha walks over and stomps onto the back of Aziana, Grapple Check: 24, in case that fails, here’s another for her second, 12. “You know. I was in defense of werewolves, but now... ‘Oh Ja, let’s see if the puppy can play dead, ja?’”
OOC: I just really want to see the zombie’s mouth unhinge and Godzilla beam this werewolf.
This post has potentially manipulated dice roll results.
It's no use! With Odum having gleamed so tasty tasty insight from Aziana, he deftly avoided her blows. She swiped out in a wide arc. Odmun stepped back. She clamped down with wicked fangs. He ducked under and swept around to her back side. Just in time, too! The small army of Grishkar's zombies piled onto her followed by a flurry of radiant energy and one angry Martha. He took that big opening and lunged forward, driving his rapier into the wolf! "I have you now!"
OOC: Might I suggest one or two Legendary Actions for some minibosses in the future? Might help them not get stomped by us in one round
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Hey one got a decent shot so far because I forgot thst Disengage was a thing :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: I think Legendary Actions for Minibosses would be overkill. I mean, this is just a case of bad rolling. Werewolves are no joke. Imagine the opposite. Legendary Action-fueled Werewolves suddenly rolling Nat 20's all over the place! We'd be done for haha.
Yeah, I don't want to make it too tough right now. This seems easy so far because i'm a shitty roller LOL =P
I do appreciate the suggestion, though.
OOC: Haha, fair enough! Let us return to the poor rolling!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(This is why I always mention having minions with bosses, mini or regular. No mattet how strong, 6v1 or 2 is very one-sided. Throw in some crap enemies to fill the board, maybe do some flanking, grappling, etc., and suddenly the boss(es) can work in more terrifying ways.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: It's some zany action. A crazy contraption! The fun is catching! It's Wolf Trap!
(Picturing the taunting werewolf covered in zombies talking about being tickled until one lets loose with some face-lightning. The spell is a 15' cone, though, so I might drop all but 1 zombie from the hold-down so they don't all get roasted.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Request!: I don't want to see the party burned up - although Grishkar may not mind - so if someone positions an enemy between them and an origin-based AoE (i.e. breath attack), does it give a static bonus to the save?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: If it helps, I have advantage on all Dex saves that I can see, so I can probably grab and shove
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(That could work. I can break the enchanced zombie away to start spewing lightning at the other werewolf, but I didn't want to keep hitting you)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: Baaah, I can take him
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Briella steps back from the fray and taking a look at the two woman, decides to help Bors with Davanka. She casts Guiding Bolt. (OOC: My favorite spell.)
Attack: 21 Damage: 13
(Wow...kicking myself for not thinking of this sooner: Dragon's Breath can be Poison Damage. What are zombies immune to? Poison! I could have 3 Plague Spreaders on the battlefield! Especially now when I can have all three sit on someone and just let loose with 3d8 (DEX save) THREE TIMES PER ROUND.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kia17, Xero15, Aziana13, Bors12, Griskar10, Briella7, Martha4, (Ireena)
Davanka goes down in a howl after being hit by Briella's spell. One down, one to go.
This particular mini boss encounter wasn't as tough as I thought eh? =P
OOC > In case we get a second round before the evening is up (don't mean to jump on Martha's toes, JcAndD), as I'm off to sudden soccer and a long scheduled round of Pandemic: Legacy tonight, so may not be able to check in much.
OOC > Barlow noted I should use disadvantage. If that is the case (I believe he is correct) I shall dispense with this move, and take the same one with different dice rolls that I posted below.
When Kia gets to go again, she will move to close to 30', she will again use her radiant sun bolts, again on Aziana, but only the two she gets from her regular attack action. She will save ki, at least this round. Then she will continue her move at the end so that she is 40' away. Basically, she darts into range for her sun bolts, shoots, then darts back out of range.Attack 1: 11 to hit, 5 magical radiant damageAttack 2: 20 to hit, 9 magical radiant damageey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(Don't forget disadvantage on those being thst the werewolf is prone :) )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC > Which werewolf is prone? For some reason I thought it was the other one. I need to read these posts more carefully. If Aziana is the werewolf on the ground grappled by zombies, then yes, Kia will still shoot from afar, and incur Disadvantage. Here's the new move, for after Martha goes, and hopefully eliminates the werewolf and makes this all moot. :)
When Kia gets to go again (if the werewolf is not dead), she will move to close to 30', she will again use her radiant sun bolts, again on Aziana, but only the two she gets from her regular attack action. She will save ki, at least this round. Then she will continue her move at the end so that she is 40' away. Basically, she darts into range for her sun bolts, shoots, then darts back out of range.
Attack 1: 11 to hit, 10 magical radiant damage
Attack 2: 19 to hit, 5 magical radiant damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Martha walks over and stomps onto the back of Aziana, Grapple Check: 24, in case that fails, here’s another for her second, 12. “You know. I was in defense of werewolves, but now... ‘Oh Ja, let’s see if the puppy can play dead, ja?’”
OOC: I just really want to see the zombie’s mouth unhinge and Godzilla beam this werewolf.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
It's no use! With Odum having gleamed so tasty tasty insight from Aziana, he deftly avoided her blows. She swiped out in a wide arc. Odmun stepped back. She clamped down with wicked fangs. He ducked under and swept around to her back side. Just in time, too! The small army of Grishkar's zombies piled onto her followed by a flurry of radiant energy and one angry Martha. He took that big opening and lunged forward, driving his rapier into the wolf! "I have you now!"
Rapier: Attack: 20 Damage: 10
Sneak Attack: 15
OOC: Ouch. Not doing so well on the sneaky damage lol
Odmun will then use his bonus action to disengage and move away from the thick of the fight.