(OOC: When it comes around to Mason's turn again I'm guessing we will get attention from the western orcs. At some point when we are not being attacked Mason will get Caya or someone to help move the incapacitated orcs out of the way. But like I said I'm assuming we will come under attack quickly)
This post has potentially manipulated dice roll results.
Caya is also going to try to shove the orcs out of the way after seeing Mason try and fail. (Assuming strength check is the same, (with advantage and DC 14) then 18 )
You find yourself surrounded by five orcs when you enter, the one on the far left holds a staff and sighs something in orc, then holds his staff next to you. You then start to feel like you can't move. DC 15 wisdom save or be paralyzed
Mason will cast counterspell on the orc holding the staff.
(OOC: Is the door to the hut still open? How much room is there in the hut? 10x10? or 15x15? or 20x20? I assume that the 5 orcs and Mason in the corner of the hut near the door. Mason's next move depends on these items)
This post has potentially manipulated dice roll results.
Seeing Mason enter the tent Tuner casts Message to Mason"What do you see? Need help in there or should we stay outside? You can reply to this message." he will then turn to Brightmoon and play an inspiring tune on his flute. (You have a d8 inspiration die now (the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.))
Mason will cast counterspell on the orc holding the staff.
(OOC: Is the door to the hut still open? How much room is there in the hut? 10x10? or 15x15? or 20x20? I assume that the 5 orcs and Mason in the corner of the hut near the door. Mason's next move depends on these items)
(The hut is small, about 15*15, enough to fit everyone.)
When you counter the spell, the other orcs raise their crossbows at you. The middle one shouts in common "Drop your arcane focus or it will be bad." You can see that there is a syrupy liquid covering the tip of each bolt, they seem to be poisoned or something else.
On her next turn, Caya will attack one of the non-hypnotized orcs, expending a divine smite should it hit. Attack: 8 Damage: Unable to parse dice roll.
If that downs the orc, her second attack will attack another non-hypnotized orc, if not, she will attack the same orc. Attack: 24 Damage: 11 If her first attack didn't hit, she'll use divine smite on this attack instead. (plus 10 )
This post has potentially manipulated dice roll results.
(OOC I am not sure of attack order)
If Brightmoon's first attack did not kill the orc, he will use Steady Aim to get advantage and fire another arrow at same orc otherwise shoot at second orc (unless one of the orcs goes first and is within melee range then he will attack with one shortsword and then disengage and move away).
This post has potentially manipulated dice roll results.
Mason:
Mason will continue to fight. The crossbows will have disadvantage up close and he has his arcane ward up for 16 hp protection along with 10 hp of cold protection. Might be foolish but here goes nothin. On his turn he will cast toll the dead on the orc holding the staff for 8 nectoric damage if the orc isn't injured. If the orc is injured then 22 necrotic damage. Oh, the save for toll the dead is wisdom with DC 15 (forgot that)
Mason will also yell at the top of his lungs "A LITTLE HELP IN HERE!!"
(Did you see Caya's attack from earlier?) When Mason yells that, Caya will run into the hut to help him.
Honestly, I'm a bit confused by the initiative rn so if she can't do that yet just let me know.
(I think we are waiting for the Orcs, if I read it right: Brightmoon had a surprise attack, then he went first in initiative shooting an arrow each time, then Turner went helping with Bardic inspiration, next the orcs should go, then your two attacks)
(Did you see Caya's attack from earlier?) When Mason yells that, Caya will run into the hut to help him.
Honestly, I'm a bit confused by the initiative rn so if she can't do that yet just let me know.
(I think we are waiting for the Orcs, if I read it right: Brightmoon had a surprise attack, then he went first in initiative shooting an arrow each time, then Turner went helping with Bardic inspiration, next the orcs should go, then your two attacks)
Damn! Forgot to say that you can't cast class spells without your arcane focus. Sorry I missed that.
(OOC: When it comes around to Mason's turn again I'm guessing we will get attention from the western orcs. At some point when we are not being attacked Mason will get Caya or someone to help move the incapacitated orcs out of the way. But like I said I'm assuming we will come under attack quickly)
Lot's of stuff ...
Caya is also going to try to shove the orcs out of the way after seeing Mason try and fail. (Assuming strength check is the same, (with advantage and DC 14) then 18 )
Mason tells Caya "Thank you, go help Brightmoon with those other orcs, I'll look for Polly" and he goes into the hut.
Lot's of stuff ...
Anyone who goes into the hut.
You find yourself surrounded by five orcs when you enter, the one on the far left holds a staff and sighs something in orc, then holds his staff next to you. You then start to feel like you can't move. DC 15 wisdom save or be paralyzed
Mason:
Mason will cast counterspell on the orc holding the staff.
(OOC: Is the door to the hut still open? How much room is there in the hut? 10x10? or 15x15? or 20x20? I assume that the 5 orcs and Mason in the corner of the hut near the door. Mason's next move depends on these items)
Lot's of stuff ...
Seeing Mason enter the tent Tuner casts Message to Mason "What do you see? Need help in there or should we stay outside? You can reply to this message." he will then turn to Brightmoon and play an inspiring tune on his flute. (You have a d8 inspiration die now (the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.))
Initiative: 20 (if still needed)
(The hut is small, about 15*15, enough to fit everyone.)
When you counter the spell, the other orcs raise their crossbows at you. The middle one shouts in common "Drop your arcane focus or it will be bad." You can see that there is a syrupy liquid covering the tip of each bolt, they seem to be poisoned or something else.
On her next turn, Caya will attack one of the non-hypnotized orcs, expending a divine smite should it hit. Attack: 8 Damage: Unable to parse dice roll.
If that downs the orc, her second attack will attack another non-hypnotized orc, if not, she will attack the same orc. Attack: 24 Damage: 11 If her first attack didn't hit, she'll use divine smite on this attack instead. (plus 10 )
(OOC I am not sure of attack order)
If Brightmoon's first attack did not kill the orc, he will use Steady Aim to get advantage and fire another arrow at same orc otherwise shoot at second orc (unless one of the orcs goes first and is within melee range then he will attack with one shortsword and then disengage and move away).
Attack 10 (advantage if arrow: 21)
Damage: 10 ( if arrow. Sneak: 13)
Polly:
I'm hoping the arcane focus homebrew rule doesn't apply to cantrips? If she can cast eldritch blast at the trapdoor, she will.
If not, she'll begin to climb up, gouging out handholds and footholds with her sword. How far down is the cellar?
About 15 feet. Make an athletics check.
Orc 1: 16
Orc 2: 18
Here's the initiative (excluding Polly and Mason, who are in the hut)
Brightmoon
Tuner
Orc 2
Orc 1
Caya
Polly:
Athletics: 9
(Guessing that's a no on cantrips? What about Eldritch invocations? Do they require the arcane focus?)
(I read over them, and I'll allow them.)
You miss your grip, and fall to the ground with a loud thud.
Mason
While in the hut, you hear a loud thud coming from underneath the hut.
Mason:
Mason will continue to fight. The crossbows will have disadvantage up close and he has his arcane ward up for 16 hp protection along with 10 hp of cold protection. Might be foolish but here goes nothin. On his turn he will cast toll the dead on the orc holding the staff for 8 nectoric damage if the orc isn't injured. If the orc is injured then 22 necrotic damage. Oh, the save for toll the dead is wisdom with DC 15 (forgot that)
Mason will also yell at the top of his lungs "A LITTLE HELP IN HERE!!"
Lot's of stuff ...
(Did you see Caya's attack from earlier?)
When Mason yells that, Caya will run into the hut to help him.
Honestly, I'm a bit confused by the initiative rn so if she can't do that yet just let me know.
(I think we are waiting for the Orcs, if I read it right: Brightmoon had a surprise attack, then he went first in initiative shooting an arrow each time, then Turner went helping with Bardic inspiration, next the orcs should go, then your two attacks)
Okay thank you!
(I need a stealth check from Brightmoon)