The party sets off east towards Caer-Dineval, set on tracking down the wizard Avarice - or at least the mystical sword that she sought.
The dark, snow-blasted landscape is inscrutable, looking the same in every direction with no distinct landmarks. You travel for hours but find no sign that you are going in the right direction. Then, as your legs start to tire and your bodies tell you it is time to rest, you see a faint corona in the distance; it could be a settlement, maybe even the town of Caer-Dineval.
Virjor nods to Max. Icicles are forming on the wizards eyebrows and he looks decidedly unhappy to be this cold. "Let's go...and quickly" he mutters, between chattering teeth.
This post has potentially manipulated dice roll results.
Eerie, having likely used her Wild Shapes by now unless numerous breaks were taken, picks up her snow-shoed pace and retrieved the pack-occupied potions of healing and the antitoxin to keep handy. She looks towards the light in the distance looking for evidence that it is indeed the town and not some sort of magic they had not foreseen.
@DM
Wildshape is two per short rest, so unlikely to still have unless rests were possible. Arcana check of 7 if needed for study of distant corona.
The party would have taken short breaks along the journey so I'm happy to say you have one wild shape left. The corona does not seem arcane, although it is hard to know for sure at this range.
You pick up the pace and head for the light. After about half an hour of huffing through the snow, you reach a town bathed in lamp light but otherwise bereft of activity.
A crescent of swellings line the bank of a lake, curving up a hill to a small castle that sits on top. A large building near the castle could be an inn or tavern, while a ruined watchtower sits on the bank of the lake close to where you enter the town.
Most buildings have lights on inside, but it seems everyone is hunkered down from the cold.
"I like the looks of that building up there. Suppose it's the local inn?" She looks about at the near abandoned state of the streets, "Granted I've spent little enough time in towns but shouldn't there be at least ONE townsperson wandering about? Or at least a guard?" She strains her sight as she travels for signs of any local guardsmen patrolling feeling as though its grounds are a little too empty.
Max vigorously nods at Eerie's observations, partially in an attempt to stay warm in the bitter cold. "I would love to get by a fire and get these snowshoes off, maybe at the inn?" he says as he looks hopefully to his friends.
Peering about with a little more intent, Eerie does see signs of activity; a curtain twitches in the nearest home and a sentry trudges in your general direction, breath turning to mist through their heavy scarf.
The house is about 100ft away, the guard is 200-300ft away and not seen you yet.
"There was someone looking the curtain there, curious townsfolk I suppose, and I see a sentry. He's coming this way. I don't think he sees us yet, but seems safe to approach the guard and announce ourselves?" Eerie looks beyond the house towards the sentry gesturing to the others in his direction.
As Eerie is relaying this information to the group, Virjor has already started striding confidently towards the sentry..."You there, young man! We are in need of a warm fire and a drink! We are an adventuring party here from Neverwinter...perhaps you can also provide some local information?"
Thirteen tries to stoop the best he can so he doesn't stand out. But in reality, looks like he might be suffering from constipation.
"Hot Drink! Fire!" He shouts out to echo Virjor's words as if it will help in some way. Then realises swiftly that shouting 'fire' probably wasn't the best choice of words..
Eerie jumps a little startled by the 'Fire' shout from Thirteen and looks around anxiously for the 'fire', quickly realizing the Warforged's intent and straightens her face to match Max's calm smile and tames her own unruly hair keeping up with the group.
The young guard looks startled at first by Virjor's appearance and salutation, then horrified at the warforged barking 'Fire!' in support of the wizard.
"Well, ah, erm, I..."
He holds his pike unsteadily, seeming to be calculating the odds that this is going to be his futile last stand. He eventually deduces that he might just survive this one, and stands at ease.
"New in town eh? Well the Dinev's Rest has been closed some time" he indicates a nearby building, boarded up and ramshackle-looking. "But the Uphill Climb is just over the crest of this big hill, north-west of the Caer"
By 'Caer' you understand him to mean the castle standing atop the hill that dominates the town.
"Roark runs the place, he'll happily feed and warm you for a price"
"Thank you sir, its been a long journey and a cold one. We appreciate your hospitality." She smiles through a tired face and frazzled hair sticking out from her cloak but pleasantly. Taking another glance at the closer but closed inn, she resets her sights to the top of the hill and trudges on with as much enthusiasm as she can muster to bolster her friends.
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Max is started at first but then flashes his roguish smile and a thumbs up to Eerie. He scampers up to take a ride to their next destination.
(Just need Survival and Perception checks from Thirteen and Virjor please)
Virjor:
Survival: 8
Perception: 5
Survival 16
Perception 12
The party sets off east towards Caer-Dineval, set on tracking down the wizard Avarice - or at least the mystical sword that she sought.
The dark, snow-blasted landscape is inscrutable, looking the same in every direction with no distinct landmarks. You travel for hours but find no sign that you are going in the right direction. Then, as your legs start to tire and your bodies tell you it is time to rest, you see a faint corona in the distance; it could be a settlement, maybe even the town of Caer-Dineval.
"Everyone, look, maybe that's the town! We have almost made it, and maybe we can find an inn!" says Max, with a shiver from the cold in his voice.
Virjor nods to Max. Icicles are forming on the wizards eyebrows and he looks decidedly unhappy to be this cold. "Let's go...and quickly" he mutters, between chattering teeth.
Thirteen's joints are beginning to seize up as he hears Max's revelation.
"Head for the light! Hopefully it will mean some warmth and an end to this blizzard."
And he attempts to shepherd everyone in that direction, ensuring he's the last.
Eerie, having likely used her Wild Shapes by now unless numerous breaks were taken, picks up her snow-shoed pace and retrieved the pack-occupied potions of healing and the antitoxin to keep handy. She looks towards the light in the distance looking for evidence that it is indeed the town and not some sort of magic they had not foreseen.
@DM
Wildshape is two per short rest, so unlikely to still have unless rests were possible. Arcana check of 7 if needed for study of distant corona.
@Eerie:
The party would have taken short breaks along the journey so I'm happy to say you have one wild shape left. The corona does not seem arcane, although it is hard to know for sure at this range.
You pick up the pace and head for the light. After about half an hour of huffing through the snow, you reach a town bathed in lamp light but otherwise bereft of activity.
A crescent of swellings line the bank of a lake, curving up a hill to a small castle that sits on top. A large building near the castle could be an inn or tavern, while a ruined watchtower sits on the bank of the lake close to where you enter the town.
Most buildings have lights on inside, but it seems everyone is hunkered down from the cold.
"I like the looks of that building up there. Suppose it's the local inn?" She looks about at the near abandoned state of the streets, "Granted I've spent little enough time in towns but shouldn't there be at least ONE townsperson wandering about? Or at least a guard?" She strains her sight as she travels for signs of any local guardsmen patrolling feeling as though its grounds are a little too empty.
Max vigorously nods at Eerie's observations, partially in an attempt to stay warm in the bitter cold. "I would love to get by a fire and get these snowshoes off, maybe at the inn?" he says as he looks hopefully to his friends.
Peering about with a little more intent, Eerie does see signs of activity; a curtain twitches in the nearest home and a sentry trudges in your general direction, breath turning to mist through their heavy scarf.
The house is about 100ft away, the guard is 200-300ft away and not seen you yet.
"There was someone looking the curtain there, curious townsfolk I suppose, and I see a sentry. He's coming this way. I don't think he sees us yet, but seems safe to approach the guard and announce ourselves?" Eerie looks beyond the house towards the sentry gesturing to the others in his direction.
As Eerie is relaying this information to the group, Virjor has already started striding confidently towards the sentry..."You there, young man! We are in need of a warm fire and a drink! We are an adventuring party here from Neverwinter...perhaps you can also provide some local information?"
Thirteen tries to stoop the best he can so he doesn't stand out. But in reality, looks like he might be suffering from constipation.
"Hot Drink! Fire!" He shouts out to echo Virjor's words as if it will help in some way. Then realises swiftly that shouting 'fire' probably wasn't the best choice of words..
To help ease the sentry, Max smiles his most pleasant smile and smooths his hair back to be the most presentable.
Eerie jumps a little startled by the 'Fire' shout from Thirteen and looks around anxiously for the 'fire', quickly realizing the Warforged's intent and straightens her face to match Max's calm smile and tames her own unruly hair keeping up with the group.
The young guard looks startled at first by Virjor's appearance and salutation, then horrified at the warforged barking 'Fire!' in support of the wizard.
"Well, ah, erm, I..."
He holds his pike unsteadily, seeming to be calculating the odds that this is going to be his futile last stand. He eventually deduces that he might just survive this one, and stands at ease.
"New in town eh? Well the Dinev's Rest has been closed some time" he indicates a nearby building, boarded up and ramshackle-looking. "But the Uphill Climb is just over the crest of this big hill, north-west of the Caer"
By 'Caer' you understand him to mean the castle standing atop the hill that dominates the town.
"Roark runs the place, he'll happily feed and warm you for a price"
"Thank you sir, its been a long journey and a cold one. We appreciate your hospitality." She smiles through a tired face and frazzled hair sticking out from her cloak but pleasantly. Taking another glance at the closer but closed inn, she resets her sights to the top of the hill and trudges on with as much enthusiasm as she can muster to bolster her friends.