This post has potentially manipulated dice roll results.
On Eeries move EDITED - See post below if you'll allow the change
Frustrated at the lack of efficacy of the Sickles she sheathes them and flexes her hands wide and extends sharp claws from her fingertips with a hiss (attempt at Intimidation towards the nearest rat - 12 with primal savagery and swipes at them Attack 22 Acid Damage 8
As her nails return to normal she uses magic stone to grab up pebbles nearby to prepare for her next attack. (Bonus Action)
(Note the intimidation is not a separate move only trying to enhance the effect of the Primal Savagery to her benefit, if she cannot do this, stick with just the spell.)
(are the rats 1, 2 3 descending or ascending in the picture, or another order - or at least which one died, etc)
Guardian patiently waits on the rope with a sure grip. If/when the rope is clear Guardian drops on to the ledge and assesses the situation, particularly interested in his comrades HP.
This post has potentially manipulated dice roll results.
Rat 1 attacks Illburnya again, trying to gnaw through his tough travelling boots and thick robes: Attack: 20 Damage: 4 piercing
Map as it stands:
Illburnya (-8hp) still to post, then in order (and I have actions ready to process for): Eerie, 13 (20ft from ledge), R2, Notian (30ft up), Guardian (40ft up), R1
As his colleagues are still not here and he's badly hurt (only 1 hp left), Illburnya casts Mage Armour rising his Armour to 13 + 1 (dexterity modifier). Hoping that will be enough he looks sheepishly around and covers his eyes.
This post has potentially manipulated dice roll results.
Illburnyautters an incantation and makes a gesture with his hand, wreathing himself in a glimmering protective shield.
Eeriethen casts her healing spell (Illburnyareturn to 5hp please) and scoops up some stones which start to glow with arcane energy.
13reaches the ledge safely and takes a swipe at the nearest rat, but it jinks to the side and the greatsword clanks against the rubble-strewn ground.
Rat 2, lashing out at this new threat, attacks 13: Attack: 11 Damage: 6
Its attack is emboldened by having a pack mate in the same battle.
Notianlands at an angle which allows him to attack Rat 1 with his acid breath and not strike any friendlies. Rat 1 has to pass a DC11 Dexterity saving throw or take 11 acid damage, half on a success. It rolls a 13 and fails, screeching in agony as it dissolves away to a sticky puddle.
Guardiandescends 30ft and is now just 10ft above the ledge. Assessing his fellow adventurers, he can see that only Illburnyais injured and only one rat (R2) remains.
(Apologies everyone for the dice roll flag - I had missed a dice roll and went back to insert it, but I probably should have done it as a second post)
(Illburnya – your character sheet says you have used both spell slots but I think you have only used one on Chromatic Orb. Your Mage Armour does not use a spell slot as you can cast it once per long rest using your dragonmark)
This post has potentially manipulated dice roll results.
Illburnya feels a healing warmth flowing through him, and he turns to Eerie and thanks her profusely. He turns to the last rat and casts poison Spray on it
This post has potentially manipulated dice roll results.
13 kicks the rat's head to the side as it lashes out at his thigh, causes it to miss it's mark. If the rat is still standing on his attack turn he attempts to swipe his greatsword across the neck.
(regarding manipulated roll banner -lol - DMs can't make mistakes silly. Was anyone else injured?)
Eerie targets the last remaining rat with one of the glowing pebbles and throws - Attack 11 Damage 4 Bludgeoning, and then with another as a bonus action Attack 21 Damage 8 Bludgeoning. She has a range of 60' so as long as she can see them, she will not move - otherwise only enough to be in better line of sight as she doesn't wear armor. (That's more like it! silly sickles...)
Illburnya’spoison spray jets towards the last rat, which has to make a Constitution saving throw against a DC13 and rolls 18 which is a fail, so takes 2pts of damage.
Eerie, you’re up.
(Yep, Illburnya will be back to 9hp after Guardian's intervention, although that has to wait until his turn in the order)
Eerie’s first stone curves over the giant rat and clatters into the void beyond. The second, however, strikes true and bursts it apart as if struck by a warhammer.
(End of combat; Notian and 13 do not make their attacks, Guardian may continue with his plan to heal Illburnya if he wishes, otherwise the dwarf remains on 5hp)
(Everyone add 30xp)
(Finally, everyone add inspiration! Good interactions so far, a nice pace and I am seeing more confidence with the dice app)
As you look around, you see a fortress below you in the darkness. The subterranean citadel, though impressive, seems long forgotten if the lightless windows, cracked crenellations and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a faint trace of rot. Rough stairs carved into the rock descend from your current vantage point down towards the citadel, interposed with three small landings on the way.
13 looks around the group “It seems like we could do with a rest. Whilst resting I can remain alert to any dangers so am happy to take watch whilst we do this.
I suggest we reach the citadel for some refuge and find somewhere to stop there. Being out in the open could be inviting more trouble.”
"Phew, If anyone would like to take a short rest before we proceed further on, I've been working on a few tunes that will help sooth your souls and get us ready for any further battles, they wont do anything magical, but we'll all have catchy tunes in our heads as we smash up more villains."
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On Eeries move EDITED - See post below if you'll allow the change
Frustrated at the lack of efficacy of the Sickles she sheathes them and flexes her hands wide and extends sharp claws from her fingertips with a hiss (attempt at Intimidation towards the nearest rat - 12 with primal savagery and swipes at them Attack 22 Acid Damage 8
As her nails return to normal she uses magic stone to grab up pebbles nearby to prepare for her next attack. (Bonus Action)
(Note the intimidation is not a separate move only trying to enhance the effect of the Primal Savagery to her benefit, if she cannot do this, stick with just the spell.)
(are the rats 1, 2 3 descending or ascending in the picture, or another order - or at least which one died, etc)
(1 is top, 2 is middle, 3 is bottom (dead). I'll do an updated map in a few hours)
Notian uses his Dark Breath ability and spits a cloud of poisonous gas at one of the remains rats
Guardian patiently waits on the rope with a sure grip. If/when the rope is clear Guardian drops on to the ledge and assesses the situation, particularly interested in his comrades HP.
13 jumps from the rope when close enough to the ground - Athletics 17
If any rats are remaining he will try and skewer them with his greatsword to protect further attack on Eerie and Illburnya Attack: 7 Damage: 14
(Although it looks like he's more likely to skewer his own foot.....)
Rat 1 attacks Illburnya again, trying to gnaw through his tough travelling boots and thick robes: Attack: 20 Damage: 4 piercing
Map as it stands:
Illburnya (-8hp) still to post, then in order (and I have actions ready to process for): Eerie, 13 (20ft from ledge), R2, Notian (30ft up), Guardian (40ft up), R1
(Rat 1 is top, Rat 2 is bottom)
As his colleagues are still not here and he's badly hurt (only 1 hp left), Illburnya casts Mage Armour rising his Armour to 13 + 1 (dexterity modifier). Hoping that will be enough he looks sheepishly around and covers his eyes.
correction! Can I cast Cure wounds instead? on illburnya seeing this other injury
If yes, cure wounds 4 - Eerie pats him on the shoulder, "This should help my short friend.."
She then uses magic stone to grab up pebbles nearby to prepare for her next attack. (Bonus Action)
Illburnya utters an incantation and makes a gesture with his hand, wreathing himself in a glimmering protective shield.
Eerie then casts her healing spell (Illburnya return to 5hp please) and scoops up some stones which start to glow with arcane energy.
13 reaches the ledge safely and takes a swipe at the nearest rat, but it jinks to the side and the greatsword clanks against the rubble-strewn ground.
Rat 2, lashing out at this new threat, attacks 13: Attack: 11 Damage: 6
Its attack is emboldened by having a pack mate in the same battle.
Notian lands at an angle which allows him to attack Rat 1 with his acid breath and not strike any friendlies. Rat 1 has to pass a DC11 Dexterity saving throw or take 11 acid damage, half on a success. It rolls a 13 and fails, screeching in agony as it dissolves away to a sticky puddle.
Guardian descends 30ft and is now just 10ft above the ledge. Assessing his fellow adventurers, he can see that only Illburnya is injured and only one rat (R2) remains.
Turn 3 coming up, initiative order: Illburnya, Eerie, 13, R2, Notian, Guardian
(Apologies everyone for the dice roll flag - I had missed a dice roll and went back to insert it, but I probably should have done it as a second post)
(Illburnya – your character sheet says you have used both spell slots but I think you have only used one on Chromatic Orb. Your Mage Armour does not use a spell slot as you can cast it once per long rest using your dragonmark)
Latest battle map:
“I killed your rat friend , and I liked it! it felt so wrong , it felt so right” if there’s any rats left I cast viscous mockery on the last rodent.
Illburnya feels a healing warmth flowing through him, and he turns to Eerie and thanks her profusely. He turns to the last rat and casts poison Spray on it
1
Guardian descends the final 10 feet quickly and lands next to Illburnya. He lays his hands on him and heals him up to 5HP.
13 kicks the rat's head to the side as it lashes out at his thigh, causes it to miss it's mark. If the rat is still standing on his attack turn he attempts to swipe his greatsword across the neck.
Attack: 21 Damage: 7
(regarding manipulated roll banner -lol - DMs can't make mistakes silly. Was anyone else injured?)
Eerie targets the last remaining rat with one of the glowing pebbles and throws - Attack 11 Damage 4 Bludgeoning, and then with another as a bonus action Attack 21 Damage 8 Bludgeoning. She has a range of 60' so as long as she can see them, she will not move - otherwise only enough to be in better line of sight as she doesn't wear armor. (That's more like it! silly sickles...)
Illburnya’s poison spray jets towards the last rat, which has to make a Constitution saving throw against a DC13 and rolls 18 which is a fail, so takes 2pts of damage.
Eerie, you’re up.
(Yep, Illburnya will be back to 9hp after Guardian's intervention, although that has to wait until his turn in the order)
yes I am :) ^ (I don't know why it does that, I guess I need to refresh - I just posted and it says 44 min ago)
(Sorry - I meant look to my post above. I'd copy here but it contains rolls. )
Eerie’s first stone curves over the giant rat and clatters into the void beyond. The second, however, strikes true and bursts it apart as if struck by a warhammer.
(End of combat; Notian and 13 do not make their attacks, Guardian may continue with his plan to heal Illburnya if he wishes, otherwise the dwarf remains on 5hp)
(Everyone add 30xp)
(Finally, everyone add inspiration! Good interactions so far, a nice pace and I am seeing more confidence with the dice app)
As you look around, you see a fortress below you in the darkness. The subterranean citadel, though impressive, seems long forgotten if the lightless windows, cracked crenellations and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a faint trace of rot. Rough stairs carved into the rock descend from your current vantage point down towards the citadel, interposed with three small landings on the way.
13 looks around the group “It seems like we could do with a rest. Whilst resting I can remain alert to any dangers so am happy to take watch whilst we do this.
I suggest we reach the citadel for some refuge and find somewhere to stop there. Being out in the open could be inviting more trouble.”
"Phew, If anyone would like to take a short rest before we proceed further on, I've been working on a few tunes that will help sooth your souls and get us ready for any further battles, they wont do anything magical, but we'll all have catchy tunes in our heads as we smash up more villains."