So I am a fiend warlock with the Aspect of Moon eldritch invocation. Could I avoid a long rest and prevent exhaustion by taking multiple short rest throughout the day? Now follow up, Dark One's blessing gives me temp hp for every kill I get and it also stacks. Temp hp only goes away if destroyed or at the end of a long rest. Could I take multiple short rest to keep my temp hp? With the Aspect of Moon I no longer need sleep so technically I should be fine. Also being a warlock means I only need short rest to get my spells back. Tell me if I'm wrong please. If not then AWESOME!!
Sure. From Xanathar's Guide to Everything, "A long rest is never mandatory, but going without sleep does have its consequences." If you don't need to sleep then you don't have to risk getting levels of exhaustion from sleep-deprivation.
In practice I don't think you'll find it as helpful as you think though.
You won't get back any Hit Dice you spent to heal. Temporary HP isn't healing, so you won't always be able to rely solely on Dark One's Blessing. For example, let's say your 5th level with 20 charisma. Your Dark One's Blessing will get you 10 temporary HP per kill. However at 5th level most stuff will be hitting you a lot harder than 10 damage which will begin to chip away at your true HP. Further - unless you're playing solo - you're entirely depending on getting the final hit which is a gamble.
Mystic Arcanum and several Invocations key off of Long Rest, so you'd never get those abilities back.
Lastly and arguably the most important - also irrelevant if you're playing solo - you're going to piss off your party if you frequently try to do things that take table time while they are taking long rest.
Near as I can tell, you've got it pretty much down, and it's pretty awesome. It looks like you've got a Warlock whose patron is The Fiend, with Pact of the Tome.
Dark One’s Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Note that they said down to zero. That's not dead, that's unconscious. That's when they have to start making Death Checks. Once you have how ever many temp hit points, if you lose some, you go right back up to what you normally would have. They don't really stack, so much as go back to the top.
The Aspect of the Moon invocation says "You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch."
Be careful about taking a lot of short rests. There's a lot of ways get more short rests per day. Look up "CoffeLock" and you'll see what I mean.
Temp HP doesn't stack, the new just replaces the old.
Coffeelocks are pretty OP. Take a few levels of sorcerer, use font of magic to create slots from sorcery points, turn pact slots into points, short rest, repeat.
So I am a fiend warlock with the Aspect of Moon eldritch invocation. Could I avoid a long rest and prevent exhaustion by taking multiple short rest throughout the day?
Not necessarily. Your DM may or may not be using the more-detailed Long Rest requirement from Xanathar's:
Going without a Long Rest
A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures, use these rules.
Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion.
It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest.
Even if they are not, however, nothing in the PHB provides that a Short Rest can stave off or cure exhaustion.
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.
...Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink....
Not needing to sleep is one thing. Not taking 8 hours of uninterupted rest is another. Not needing to sleep is not typically seen as replacing the need for a full long rest, other than one specific lineage in a recent sourcebook.
...Healing can't restore temporary hit points, and they can't be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22....
Tell me if I'm wrong please. If not then AWESOME!!
All other rule considerations aside, your DM is not going to let you stay up and be adventuring without the rest of hte party every night. If you don't plan on splitting the party, but instead will actually be camping with them for 8+ hours... then they're totally within their right to call what you're doing a long rest, not a short rest. It is very common for DMs to discourage warlock "coffeelock" short rest shennanigans, and while you're looking to exploit THP rather than spell slots, I would predict that 9 out of 10 DMs are going to tell you to quit causing problems and just long rest with the group.
Just want to add that the DM ultimately decides how many Rests you will be able to take during the day. CoffeeLocks are great on paper, but it's unlikely that you'll get to enjoy it fully at the table.
If you don't get their explicit approval ahead of time, the DM may eventually impose a very reasonable short rest cooldown to prevent exploitation.
Coffee locks aren't all that great though, are they? I mean, you can't have more slots of a level than are on the MC table.
Sorcerers can. That is what font of magic is meant to do. It doesn't replenish a slot, it creates a new one.
I guess you're right, though again it falls apart if you stop taking rests. A well placed sickening radiance or other exhaustion source could really fowl up one of these "no rest for the wicked" characters.
So I am a fiend warlock with the Aspect of Moon eldritch invocation. Could I avoid a long rest and prevent exhaustion by taking multiple short rest throughout the day? Now follow up, Dark One's blessing gives me temp hp for every kill I get and it also stacks. Temp hp only goes away if destroyed or at the end of a long rest. Could I take multiple short rest to keep my temp hp? With the Aspect of Moon I no longer need sleep so technically I should be fine. Also being a warlock means I only need short rest to get my spells back. Tell me if I'm wrong please. If not then AWESOME!!
You'll die of exhaustion. Aspect of the Moon only lets you long rest while awake - you still need to long rest. If you want to avoid long resting entirely, you have to have Greater Restoration available on a short rest spell slot (so Mark of Healing Halfling, Celestial Warlock, or multiclassing into Divine Soul or Clockwork Soul Sorcerer so you have the spell known), so you can cure the exhaustion. Doing this combo without needing the diamond dust is doable, but you'll need to be level 19 minimum and you'll have to be the halfling.
Am I the only one who reads "you no longer need to sleep" as not suffering from "the effects of sleep deprivation on characters and creatures,"?
Because two people have now suggested that if a creature that doesn't need to sleep goes 24 hours without a long rest, it has to save against sleep deprivation.
As I mentioned Xanathars optional rule seems pretty specifically designed to reinforce that characters that don’t need to sleep such as Warlocks warforged etc. still need to take a load off for eight hours a day with a long rest. You may not need to sleep but that doesn’t mean that you don’t need a long rest and if you try to go all day just constantly on with just a couple of short one hour breaks here and there then I think it’s entirely reasonable to say that that causes exhaustion. If you’re short resting often enough to where you’re not just taking a couple of quick breaks but in fact are resting a significant portion of the day then congratulations your long resting just like anybody else and should quit trying to call that multiple short rests to break the rules.
Again, problematically, that section of XGtE goes back and forth on "sleep" and "long rest" about 5 times, using them almost interchangeably.
But Aspect of the moon makes it pretty clear that you still need long rests. I thought there was at least some idea that the intent of rests are that they are modal: the party must choose to take a short or a long rest, you don't automatically gain the benefits of one after the correct amount of down time.
Again, problematically, that section of XGtE goes back and forth on "sleep" and "long rest" about 5 times, using them almost interchangeably.
But Aspect of the moon makes it pretty clear that you still need long rests. I thought there was at least some idea that the intent of rests are that they are modal: the party must choose to take a short or a long rest, you don't automatically gain the benefits of one after the correct amount of down time.
Yes, as I recall the choice is made at the end of the activity. So if a regular human goes to sleep, intending to take a long rest, and has their long rest interrupted 2 hours later, they can choose to count the time they did sleep as a short rest.
Warlocks are very good at a few specific things. They are good at social skills, and casting Eldritch Blast. It's actually one of the problems people have with playing the class. The most powerful damage cantrip in the game is arguably Eldritch Blast. Nobody can use it like a Warlock, so they end up having to spend entire game sessions using it. A large percentage of Warlocks grab Agonizing Blast and Devil's Sight. Why? Devil's Sight lets them see in the dark, Agonizing blast adds damage to their Eldritch Blast. Almost everything they can do is something they are able to do without effort, or it recovers on a short rest.
All you need to do is talk about how many short rests per day people will get at Session Zero, and let people use whatever resources they wont to get them. It leads to a kind of tactical style of play. "There's no wrong way to play D&D"
One of the things you ought to be able to do in D&D is take a nap as a short rest. Cats are notorious for that, because they seem to take naps a lot. There's even a spell called "Catnap." As long as you don't insist on taking too many naps, there's nothing wrong with taking a few or more of them.
Am I the only one who reads "you no longer need to sleep" as not suffering from "the effects of sleep deprivation on characters and creatures,"?
Because two people have now suggested that if a creature that doesn't need to sleep goes 24 hours without a long rest, it has to save against sleep deprivation.
I'm with you. I think its largely an issue of seeing one portion of the rule without full context.
A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures, use these rules.
Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion.
It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest.
If you only read the bolded part, it suggests that the penalty is related to long rests. But this optional rule is painstakingly clear that the exhaustion is specifically a consequence of not sleeping.
I'm not sure how you can plausibly read "whenever you end a 24-hour period without finishing a long rest" and conclude that it's not actually talking about long rests. Optional rule, certainly, but one which is not particularly ambiguous about what it's saying: a character that doesn't long rest risks exhaustion.
While the Xanathar's rule points at sleep deprivation as the cause of Exhaustion the actual description of what a Long Rest is, disagrees.
Long Rest
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
As was mentioned, even if you don't sleep 6 hours, then what you are doing is spending 6-8 hours involved in light activity. If you don't do one of these things, you may suffer exhaustion. Not needing sleep does not mean not needing physical rest.
So I am a fiend warlock with the Aspect of Moon eldritch invocation. Could I avoid a long rest and prevent exhaustion by taking multiple short rest throughout the day? Now follow up, Dark One's blessing gives me temp hp for every kill I get and it also stacks. Temp hp only goes away if destroyed or at the end of a long rest. Could I take multiple short rest to keep my temp hp? With the Aspect of Moon I no longer need sleep so technically I should be fine. Also being a warlock means I only need short rest to get my spells back. Tell me if I'm wrong please. If not then AWESOME!!
Sure. From Xanathar's Guide to Everything, "A long rest is never mandatory, but going without sleep does have its consequences." If you don't need to sleep then you don't have to risk getting levels of exhaustion from sleep-deprivation.
In practice I don't think you'll find it as helpful as you think though.
You won't get back any Hit Dice you spent to heal. Temporary HP isn't healing, so you won't always be able to rely solely on Dark One's Blessing. For example, let's say your 5th level with 20 charisma. Your Dark One's Blessing will get you 10 temporary HP per kill. However at 5th level most stuff will be hitting you a lot harder than 10 damage which will begin to chip away at your true HP. Further - unless you're playing solo - you're entirely depending on getting the final hit which is a gamble.
Mystic Arcanum and several Invocations key off of Long Rest, so you'd never get those abilities back.
Lastly and arguably the most important - also irrelevant if you're playing solo - you're going to piss off your party if you frequently try to do things that take table time while they are taking long rest.
Reminder that temp HP do not stack.
Near as I can tell, you've got it pretty much down, and it's pretty awesome. It looks like you've got a Warlock whose patron is The Fiend, with Pact of the Tome.
Dark One’s Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Note that they said down to zero. That's not dead, that's unconscious. That's when they have to start making Death Checks. Once you have how ever many temp hit points, if you lose some, you go right back up to what you normally would have. They don't really stack, so much as go back to the top.
The Aspect of the Moon invocation says "You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch."
Be careful about taking a lot of short rests. There's a lot of ways get more short rests per day. Look up "CoffeLock" and you'll see what I mean.
<Insert clever signature here>
Temp HP doesn't stack, the new just replaces the old.
Coffeelocks are pretty OP. Take a few levels of sorcerer, use font of magic to create slots from sorcery points, turn pact slots into points, short rest, repeat.
Not necessarily. Your DM may or may not be using the more-detailed Long Rest requirement from Xanathar's:
Even if they are not, however, nothing in the PHB provides that a Short Rest can stave off or cure exhaustion.
Not needing to sleep is one thing. Not taking 8 hours of uninterupted rest is another. Not needing to sleep is not typically seen as replacing the need for a full long rest, other than one specific lineage in a recent sourcebook.
THP does not stack. PHB Chapter 9:
Yes that's true.
All other rule considerations aside, your DM is not going to let you stay up and be adventuring without the rest of hte party every night. If you don't plan on splitting the party, but instead will actually be camping with them for 8+ hours... then they're totally within their right to call what you're doing a long rest, not a short rest. It is very common for DMs to discourage warlock "coffeelock" short rest shennanigans, and while you're looking to exploit THP rather than spell slots, I would predict that 9 out of 10 DMs are going to tell you to quit causing problems and just long rest with the group.
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I'm going to make this way harder than it needs to be.
Just want to add that the DM ultimately decides how many Rests you will be able to take during the day. CoffeeLocks are great on paper, but it's unlikely that you'll get to enjoy it fully at the table.
If you don't get their explicit approval ahead of time, the DM may eventually impose a very reasonable short rest cooldown to prevent exploitation.
Edit: ninja'd
Coffee locks aren't all that great though, are they? I mean, you can't have more slots of a level than are on the MC table.
Sorcerers can. That is what font of magic is meant to do. It doesn't replenish a slot, it creates a new one.
I guess you're right, though again it falls apart if you stop taking rests. A well placed sickening radiance or other exhaustion source could really fowl up one of these "no rest for the wicked" characters.
You'll die of exhaustion. Aspect of the Moon only lets you long rest while awake - you still need to long rest. If you want to avoid long resting entirely, you have to have Greater Restoration available on a short rest spell slot (so Mark of Healing Halfling, Celestial Warlock, or multiclassing into Divine Soul or Clockwork Soul Sorcerer so you have the spell known), so you can cure the exhaustion. Doing this combo without needing the diamond dust is doable, but you'll need to be level 19 minimum and you'll have to be the halfling.
Am I the only one who reads "you no longer need to sleep" as not suffering from "the effects of sleep deprivation on characters and creatures,"?
Because two people have now suggested that if a creature that doesn't need to sleep goes 24 hours without a long rest, it has to save against sleep deprivation.
As I mentioned Xanathars optional rule seems pretty specifically designed to reinforce that characters that don’t need to sleep such as Warlocks warforged etc. still need to take a load off for eight hours a day with a long rest. You may not need to sleep but that doesn’t mean that you don’t need a long rest and if you try to go all day just constantly on with just a couple of short one hour breaks here and there then I think it’s entirely reasonable to say that that causes exhaustion. If you’re short resting often enough to where you’re not just taking a couple of quick breaks but in fact are resting a significant portion of the day then congratulations your long resting just like anybody else and should quit trying to call that multiple short rests to break the rules.
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I'm going to make this way harder than it needs to be.
Again, problematically, that section of XGtE goes back and forth on "sleep" and "long rest" about 5 times, using them almost interchangeably.
But Aspect of the moon makes it pretty clear that you still need long rests. I thought there was at least some idea that the intent of rests are that they are modal: the party must choose to take a short or a long rest, you don't automatically gain the benefits of one after the correct amount of down time.
Yes, as I recall the choice is made at the end of the activity. So if a regular human goes to sleep, intending to take a long rest, and has their long rest interrupted 2 hours later, they can choose to count the time they did sleep as a short rest.
Warlocks are very good at a few specific things. They are good at social skills, and casting Eldritch Blast. It's actually one of the problems people have with playing the class. The most powerful damage cantrip in the game is arguably Eldritch Blast. Nobody can use it like a Warlock, so they end up having to spend entire game sessions using it. A large percentage of Warlocks grab Agonizing Blast and Devil's Sight. Why? Devil's Sight lets them see in the dark, Agonizing blast adds damage to their Eldritch Blast. Almost everything they can do is something they are able to do without effort, or it recovers on a short rest.
All you need to do is talk about how many short rests per day people will get at Session Zero, and let people use whatever resources they wont to get them. It leads to a kind of tactical style of play. "There's no wrong way to play D&D"
One of the things you ought to be able to do in D&D is take a nap as a short rest. Cats are notorious for that, because they seem to take naps a lot. There's even a spell called "Catnap." As long as you don't insist on taking too many naps, there's nothing wrong with taking a few or more of them.
<Insert clever signature here>
I'm with you. I think its largely an issue of seeing one portion of the rule without full context.
If you only read the bolded part, it suggests that the penalty is related to long rests. But this optional rule is painstakingly clear that the exhaustion is specifically a consequence of not sleeping.
I'm not sure how you can plausibly read "whenever you end a 24-hour period without finishing a long rest" and conclude that it's not actually talking about long rests. Optional rule, certainly, but one which is not particularly ambiguous about what it's saying: a character that doesn't long rest risks exhaustion.
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I'm going to make this way harder than it needs to be.
While the Xanathar's rule points at sleep deprivation as the cause of Exhaustion the actual description of what a Long Rest is, disagrees.
As was mentioned, even if you don't sleep 6 hours, then what you are doing is spending 6-8 hours involved in light activity. If you don't do one of these things, you may suffer exhaustion. Not needing sleep does not mean not needing physical rest.
Jeremy Crawford also said on Twitter that Aspect of the Moon doesn't remove the need for long rests.
@iamrenejr Does Aspect of the Moon allow to skip the DC 10 Con save for not taking a long rest?
@JeremyECrawford Aspect of the Moon lets you forgo sleep when you take a long rest. The invocation doesn't remove the need for long rests.