So, a raging Barbarian has resistance to slashing, piercing and bludgeoning damage.
If a creature or an object has resistance to a damage type, damage of that type is halved against it. If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it.
Resistance and then vulnerability are applied after all other modifiers to damage. For example, a creature has resistance to bludgeoning damage and is hit by an attack that deals 25 bludgeoning damage. The creature is also within a magical aura that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage.
The Barbarian wants to use Stone's Endurance to reduce the damage taken from an attack. So logically, the resistance should be applied *after* we roll for Stone's Endurance.
But what about an attack that deals Slashing damage and also Fire damage, for example? What if it deals 3 types of damage? The Barbarian's resistance only affects certain damage types.
So an NPC hits the Barbarian with a Flame Tongue. The attack deals 12 points of slashing damage, and 8 points of fire damage.
The Barbarian uses Stone's Endurance. The roll reduces the damage by 9 points.
Do the 9 points of reduction:
Get split evenly between the damage types?
The Barbarian player chooses which damage type to reduce and reduces all of one first, then additional reduction to the other?
The Barbarian player chooses how the points divide?
Additionally, you can only use Stone's Endurance when you take damage, which implies that a damage calculation should already have taken place, or we're saying that "you will take damage" is the trigger. Should - the already have been rolled? Or do you wait to trigger Stone's Endurance until after you know the total? What happens if you use Stone's Endurance after taking an attack that deals 0 damage (e.g. they have a negative strength, dealing 1d4-2 and roll a 1, or make an unarmed strike for zero)?
My feeling is that in this situation, we should be applying the Damage Resistance from rage first, then you reduce damage taken using Stone's Endurance.
Damage resistance applies last (it says so). A lot of triggered effects are worded such that the trigger they are altering has already happened. The language in the rules is not strict, and we are supposed to figure out that they apply first (or during, did I mention rules are not strict with timing?).
Basically the way the rules are written (but not explicitly stated) damage is rolled, then dealt/taken, then applied. And can be modified between any of those steps.
And I would let the player choose how the damage reduction is split.
I owuld say that if a weapon deals 12 slashing and 8 fire damage, despite this coming from a single attack, it is separated due to being different types. So Stones Endurance halves the incoming damage fro mthe attack, and so it is reduced to 6 slashing and 4 fire damage., and then this is reduced by resistance to 3 slashing and 4 fire, for a total of 7.
If it came out as an odd number (EG, 11 slashing and 8 fire) then I would apply the rounding to the odd half of the damage, IE half fire to 4 and slashing to (lets see if I get this in the right direction) 6. If it were 3 damage types, I would probably pick one at random to round with, then stick with that decision from then on. Probably the most mundane, EG if it were slashing, fire and poison, I would round slashing up and one of the other two down.
So the Barbarian rolls Stone’s Endurance and gets a 9. They can divide that damage up among those 4 damage types however they like. (I personally recommend focusing on the necrotic and fire damage first.) Suppose they do it my way now they are left with 7 slashing, 2 fire, and 3 cold damage. And after resistances that drops to 3 slashing, 2 fire, and 1 cold for a total of 6 damage. From 21 down to 6.
That’s why I houseruled that damage gets rounded down (as normal) against monsters/NPCs, but gets rounded up against PCs. I know that would only increase the damage total from 6 to 8in this case, but it adds up and the psychology of it makes a difference to the players. Like playing on “hard.”
The first sentence of the second paragraph regarding Resistance states "Resistance and then vulnerability are applied after all other modifiers to damage." Meaning Stone's Endurance is applied before resistance. As for whether Stone's Endurance applies to the fire damage or not I don't believe there is any static ruling on that, so it's between you, your DM and the wording on the relevant damage sources/abilities
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So, a raging Barbarian has resistance to slashing, piercing and bludgeoning damage.
The Barbarian wants to use Stone's Endurance to reduce the damage taken from an attack. So logically, the resistance should be applied *after* we roll for Stone's Endurance.
But what about an attack that deals Slashing damage and also Fire damage, for example? What if it deals 3 types of damage? The Barbarian's resistance only affects certain damage types.
Do the 9 points of reduction:
Additionally, you can only use Stone's Endurance when you take damage, which implies that a damage calculation should already have taken place, or we're saying that "you will take damage" is the trigger. Should - the already have been rolled? Or do you wait to trigger Stone's Endurance until after you know the total? What happens if you use Stone's Endurance after taking an attack that deals 0 damage (e.g. they have a negative strength, dealing 1d4-2 and roll a 1, or make an unarmed strike for zero)?
My feeling is that in this situation, we should be applying the Damage Resistance from rage first, then you reduce damage taken using Stone's Endurance.
What do you think?
Damage resistance applies last (it says so). A lot of triggered effects are worded such that the trigger they are altering has already happened. The language in the rules is not strict, and we are supposed to figure out that they apply first (or during, did I mention rules are not strict with timing?).
Basically the way the rules are written (but not explicitly stated) damage is rolled, then dealt/taken, then applied. And can be modified between any of those steps.
And I would let the player choose how the damage reduction is split.
I owuld say that if a weapon deals 12 slashing and 8 fire damage, despite this coming from a single attack, it is separated due to being different types. So Stones Endurance halves the incoming damage fro mthe attack, and so it is reduced to 6 slashing and 4 fire damage., and then this is reduced by resistance to 3 slashing and 4 fire, for a total of 7.
If it came out as an odd number (EG, 11 slashing and 8 fire) then I would apply the rounding to the odd half of the damage, IE half fire to 4 and slashing to (lets see if I get this in the right direction) 6. If it were 3 damage types, I would probably pick one at random to round with, then stick with that decision from then on. Probably the most mundane, EG if it were slashing, fire and poison, I would round slashing up and one of the other two down.
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If you wanna get crazy with it. Say the Attacker had also used absorb elements (cold) and they had a hex on the raging Goliath Barbarian. So with that Flame Tongue Greatsword, now they do 7 slashing damage, 7 fire damage, 3 cold damage, and 4 necrotic damage.
So the Barbarian rolls Stone’s Endurance and gets a 9. They can divide that damage up among those 4 damage types however they like. (I personally recommend focusing on the necrotic and fire damage first.) Suppose they do it my way now they are left with 7 slashing, 2 fire, and 3 cold damage. And after resistances that drops to 3 slashing, 2 fire, and 1 cold for a total of 6 damage. From 21 down to 6.
That’s why I houseruled that damage gets rounded down (as normal) against monsters/NPCs, but gets rounded up against PCs. I know that would only increase the damage total from 6 to 8in this case, but it adds up and the psychology of it makes a difference to the players. Like playing on “hard.”
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The first sentence of the second paragraph regarding Resistance states "Resistance and then vulnerability are applied after all other modifiers to damage." Meaning Stone's Endurance is applied before resistance. As for whether Stone's Endurance applies to the fire damage or not I don't believe there is any static ruling on that, so it's between you, your DM and the wording on the relevant damage sources/abilities