I would say it still unclear. Since the use of "you jump a distance" in the trait description leads to think it could be intented to be limited to movement speed as much as the regular jumping. There's nothing in the description that make it an exception, and I don't see how the use of a bonus action to do it would make it an exception, and it seems to me more a expeculation from the community. Don't you think?
When a game element says let you you move or jump a distance up to your speed, do you think it actually use your speed even if it doesn't specifically say so? Such as these game elements;
Mantle of Inspiration: immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
Maybe the matter here is that I may not make my self clear. What I mean isn't that you can't move your full speed and than use that bonus action to move beyond your speed, what I mean is that even it being a bonus action it still saying that you "jump" which is a movement (not a non-movement) so it still rely on your speed and the only exception is that it let you move up to the amount of feet discribed by the trait.
Wich means, the general rule for movement is that you can move only a number of feets up to your speed within a round, right? Than some other rules override that general rules saying "can move up to" as orc's Agressive trait or "you can jump a number of feets of..." as the Rabbit hop. That said those both bonus action actually override that amount (speed/five times P.B.) of feets that you can move beyond your regular speed but it don't trun it as a non-movement, so any feet stacked beyond that amount would still count against speed (becouse it still a movement) unless the source of the stack overrides it self that rule.
That said: If you use your full speed by walking movement and than use a bonus action Rabbit hop under the effect of the jump spell, you still can move only five times you proficiency bonus with that jump, cause the trait overrides the movement vs. speed rule but the spell don't and your speed were already used fully.
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
No man. Thats not what I meant and really sorry because its being difficult to me to try to make a point in a language other than mine.
Using your exemple, if the feature sau you can attack as a bonus action its overriding the rule that say that an attack requires an action, but it didn't make that attack a non-attack (so any other feature relied on attacks still applicable).
In the case of rabbit hop, what I trying to make a point is: the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement and any rule for movement still applicable (as the 2 feet cost for each feet if you were underwater for exemple).
Thats the point, it still a movement even if it overrides the speed limit you can go so, if the jump spell don't override itself the speed limit, any feet it grants beyond the ones granted by Rabbit hop still count against speed limit because the jump still a movement.
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
No man. Thats not what I meant and really sorry because its being difficult to me to try to make a point in a language other than mine.
Using your exemple, if the feature sau you can attack as a bonus action its overriding the rule that say that an attack requires an action, but it didn't make that attack a non-attack (so any other feature relied on attacks still applicable).
In the case of rabbit hop, what I trying to make a point is: the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement and any rule for movement still applicable (as the 2 feet cost for each feet if you were underwater for exemple).
Thats the point, it still a movement even if it overrides the speed limit you can go so, if the jump spell don't override itself the speed limit, any feet it grants beyond the ones granted by Rabbit hop still count against speed limit because the jump still a movement.
I think it compares to the "Agressive" feature from Orcs:
Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
I would treat it the same as this just with a jump.
the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement
If that was the case the feature would have been worded differently. Something like
"you can jump a distance equal to five times your proficiency bonus instead of your strenght score"
Not the case. Writen this way it would be redundant becouse if measure distance differently here its implied that its "instead of your strenght score" and it wouldn't cover its porpouse that is to stabilish that amount of feet BEYOND the regular speed, wich is what its overriding.
As a said here:
Maybe the matter here is that I may not make my self clear. What I mean isn't that you can't move your full speed and than use that bonus action to move beyond your speed, what I mean is that even it being a bonus action it still saying that you "jump" which is a movement (not a non-movement) so it still rely on your speed and the only exception is that it let you move up to the amount of feet discribed by the trait.
What I'm trying to say is that what is being override in the general rule is only the distance you can go BEYOND YOUR ACTUAL SPEED and its measured in a different way. however, it didn't change its condition as a movement and ANY furhter distance than that (as the one granted for the jump spell) still relied on speed since the trait don't override the jump being a movement.
In other words:
The only exeption the trait makes for that jump movement being unrelied on speed limit is for that amount of feets that the trait grants it as an exeption, any other feet beyond that shouldn't be an exception becouse the trait makes the exeption and for the amount of feet that it stabilish as 5 times P.B.
RAW, I would say the Jump spell should work with Rabbit hop. Both use the word jump to describe the action being taken. In addition, since the Rabbit Hop is not part of movement but is instead a separate bonus action, I don't think the limitations of jumping not exceeding your speed apply since those only apply to jumping during movement. (Note: Characters can exceed their speed on a turn in many ways by using their action and/or bonus action to dash - Rabbit Hop just gives the Harengon a different way to change position as a bonus action).
So a high level Haregon with the jump spell could move 30' and then bonus action jump an additional 90' :)
Jump: "You touch a creature. The creature's jump distance is tripled until the spell ends."
Rabbit hop: "As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
However, I could see a DM ruling that the "jump distance" referred to in the Jump spell is supposed to be the jump distance calculated in the PHB and then not apply it to the special jumping ability of the Harengon. Depends on whether "jump distance" in the Jump spell is interpreted as a generic English phrase or a specific rules reference.
RAW, I would say the Jump spell should work with Rabbit hop. Both use the word jump to describe the action being taken. In addition, since the Rabbit Hop is not part of movement but is instead a separate bonus action, I don't think the limitations of jumping not exceeding your speed apply since those only apply to jumping during movement. (Note: Characters can exceed their speed on a turn in many ways by using their action and/or bonus action to dash - Rabbit Hop just gives the Harengon a different way to change position as a bonus action).
So a high level Haregon with the jump spell could move 30' and then bonus action jump an additional 90' :)
Jump: "You touch a creature. The creature's jump distance is tripled until the spell ends."
Rabbit hop: "As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
However, I could see a DM ruling that the "jump distance" referred to in the Jump spell is supposed to be the jump distance calculated in the PHB and then not apply it to the special jumping ability of the Harengon. Depends on whether "jump distance" in the Jump spell is interpreted as a generic English phrase or a specific rules reference.
Huh that last point is a very good one....man this keeps going back and forth for me.
the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement
If that was the case the feature would have been worded differently. Something like
"you can jump a distance equal to five times your proficiency bonus instead of your strenght score"
Not the case. Writen this way it would be redundant becouse if measure distance differently here its implied that its "instead of your strenght score" and it wouldn't cover its porpouse that is to stabilish that amount of feet BEYOND the regular speed, wich is what its overriding.
As a said here:
Maybe the matter here is that I may not make my self clear. What I mean isn't that you can't move your full speed and than use that bonus action to move beyond your speed, what I mean is that even it being a bonus action it still saying that you "jump" which is a movement (not a non-movement) so it still rely on your speed and the only exception is that it let you move up to the amount of feet discribed by the trait.
What I'm trying to say is that what is being override in the general rule is only the distance you can go BEYOND YOUR ACTUAL SPEED and its measured in a different way. however, it didn't change its condition as a movement and ANY furhter distance than that (as the one granted for the jump spell) still relied on speed since the trait don't override the jump being a movement.
RAW, I would say the Jump spell should work with Rabbit hop. Both use the word jump to describe the action being taken.
By RAW If both mention jump both rely on movement couse jump are described as a kind movement.
In addition, since the Rabbit Hop is not part of movement but is instead a separate bonus action, I don't think the limitations of jumping not exceeding your speed apply since those only apply to jumping during movement.
I think it didnt make jump a non-movement it just add a "new" movement within a bonus action unrelated on the normal movement. So i think other limitations on movement still applicable as much as extra foot for difficult terrain (assuming that you can do it underwater or adverse situation where the air may be considered such difficult terrain as strong winds etc)
(Note: Characters can exceed their speed on a turn in many ways by using their action and/or bonus action to dash - Rabbit Hop just gives the Harengon a different way to change position as a bonus action).
Agreed, and neither cases the movement rules weren't applied other than speed limitation cause thats all from traits that overrides only the speed limitation rule for that specific extra-movement granted.
So a high level Haregon with the jump spell could move 30' and then bonus action jump an additional 90' :)
Jump: "You touch a creature. The creature's jump distance is tripled until the spell ends."
I would rule otherwise cause the Rabbit hop make it an "extra" movement but not a non-movement. The override limit of feets on speed is granted for only 5 times proficiency and any beyond that wasn't make an exception by the trait. The same applies for extra feet on a regular jump: a creature with 30 ft of movement and STR 15 wouldn't be able to run 10 feet and than long jump more 45 feet becouse of jump spell.
However, I could see a DM ruling that the "jump distance" referred to in the Jump spell is supposed to be the jump distance calculated in the PHB and then not apply it to the special jumping ability of the Harengon. Depends on whether "jump distance" in the Jump spell is interpreted as a generic English phrase or a specific rules reference.
I think they would be in either case the Rabbit Hop and the Jump spells the choice of the word Jump is to rely it as the special movement described in the rules, otherwise they would chose "hop" or "leap" to make it clearly unrelated from the rules. (or I am overestimating them LOL)
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
No man. Thats not what I meant and really sorry because its being difficult to me to try to make a point in a language other than mine.
Using your exemple, if the feature sau you can attack as a bonus action its overriding the rule that say that an attack requires an action, but it didn't make that attack a non-attack (so any other feature relied on attacks still applicable).
In the case of rabbit hop, what I trying to make a point is: the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement and any rule for movement still applicable (as the 2 feet cost for each feet if you were underwater for exemple).
Thats the point, it still a movement even if it overrides the speed limit you can go so, if the jump spell don't override itself the speed limit, any feet it grants beyond the ones granted by Rabbit hop still count against speed limit because the jump still a movement.
I think it compares to the "Agressive" feature from Orcs:
[blockquote] Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
I would treat it the same as this just with a jump. [/blockquote]
Yep. I do agree that they're comparable in this way.
My point is that either make an exeption for the general rules only on what it says. The Agressive make the exeption that as a bonus action you can go extra feets equal to your speed (which make it passible for haste spell since it doubles your move speed that are defining the exceptional extra movement). The Rabbit Hop make the exeption let you use a jump movement for extra feets equal to five times your proficiency bonus (which didn't make it passible for jump spell couse the spell tripples the distance on jump but don't overrides the speed limitation and neither the trait because the exceptional extra feets are limitated on five times proficiency)
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
No man. Thats not what I meant and really sorry because its being difficult to me to try to make a point in a language other than mine.
Using your exemple, if the feature sau you can attack as a bonus action its overriding the rule that say that an attack requires an action, but it didn't make that attack a non-attack (so any other feature relied on attacks still applicable).
In the case of rabbit hop, what I trying to make a point is: the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement and any rule for movement still applicable (as the 2 feet cost for each feet if you were underwater for exemple).
Thats the point, it still a movement even if it overrides the speed limit you can go so, if the jump spell don't override itself the speed limit, any feet it grants beyond the ones granted by Rabbit hop still count against speed limit because the jump still a movement.
I think it compares to the "Agressive" feature from Orcs:
[blockquote] Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
I would treat it the same as this just with a jump. [/blockquote]
Yep. I do agree that they're comparable in this way.
My point is that either make an exeption for the general rules only on what it says. The Agressive make the exeption that as a bonus action you can go extra feets equal to your speed (which make it passible for haste spell since it doubles your move speed that are defining the exceptional extra movement). The Rabbit Hop make the exeption let you use a jump movement for extra feets equal to five times your proficiency bonus (which didn't make it passible for jump spell couse the spell tripples the distance on jump but don't overrides the speed limitation and neither the trait because the exceptional extra feets are limitated on five times proficiency)
When a harengon uses Rabbit Hop, does the trait’s jump expend movement? The Rabbit Hop trait lets a harengon jump as a bonus action, and that jump doesn’t consume any of the harengon’s normal movement. That fact is why the trait has a limited number of uses between long rests. If you compare the wording of Rabbit Hop to the wording of the long and high jump rules in the Player’s Handbook, you’ll see that those rules explicitly expend movement, whereas Rabbit Hop doesn’t.
Is Rabbit Hop a high jump or a long jump? The jump of Rabbit Hop is neither a high jump nor a long jump. If it were either, its text would say so.
Does the jump spell benefit Rabbit Hop? Yes, the jump spell can affect the jump distance of Rabbit Hop. If you cast that spell on a harengon, enjoy the magnificent leaps!
When a harengon uses Rabbit Hop, does the trait’s jump expend movement? The Rabbit Hop trait lets a harengon jump as a bonus action, and that jump doesn’t consume any of the harengon’s normal movement. That fact is why the trait has a limited number of uses between long rests. If you compare the wording of Rabbit Hop to the wording of the long and high jump rules in the Player’s Handbook, you’ll see that those rules explicitly expend movement, whereas Rabbit Hop doesn’t.
Is Rabbit Hop a high jump or a long jump? The jump of Rabbit Hop is neither a high jump nor a long jump. If it were either, its text would say so.
Does the jump spell benefit Rabbit Hop? Yes, the jump spell can affect the jump distance of Rabbit Hop. If you cast that spell on a harengon, enjoy the magnificent leaps!
I would 100% rule of cool this as perfectly fine. I don't see any major issues with with having a PC be able to jump extra far, given that it is limited by Proficiency Bonus per long rest. It is hardly game breaking, and would be quite a cool moment, as well as requiring a spell slot (for jump).
So my Haragan beast barbarian can jump 65 feet in the air with two grappled targets in tow and deal 6d6 damage to each plus half that to anyone below who fails a dex 15 save for the low cost of 3d6 damage (assuming you landed on a target) halved by resistance.
So my Haragan beast barbarian can jump 65 feet in the air with two grappled targets in tow and deal 6d6 damage to each plus half that to anyone below who fails a dex 15 save for the low cost of 3d6 damage (assuming you landed on a target) halved by resistance.
Oh boy oh boy. This barbarian is gonna be fun.
You're stringing a whole lot of assumptions together to arrive at that plan, and personally that wouldn't even come close to working in my games.
If you genuinely intend to build a character that will try this maneuver then I strongly suggest you come clean to the DM beforehand to ensure that your assumptions about how this grappled jump are going to work align with theirs. Otherwise it may end up the opposite of fun.
As written, while Rabbit Hop requires a speed greater than 0, its not using it to move and is therefore not affected by things affecting speed, such as when one drag or carry a grappled creature.
A DM can always limit it further though and decides that the Harengon only jump half the distance.
So my Haragan beast barbarian can jump 65 feet in the air with two grappled targets in tow and deal 6d6 damage to each plus half that to anyone below who fails a dex 15 save for the low cost of 3d6 damage (assuming you landed on a target) halved by resistance.
Oh boy oh boy. This barbarian is gonna be fun.
You're stringing a whole lot of assumptions together to arrive at that plan, and personally that wouldn't even come close to working in my games.
If you genuinely intend to build a character that will try this maneuver then I strongly suggest you come clean to the DM beforehand to ensure that your assumptions about how this grappled jump are going to work align with theirs. Otherwise it may end up the opposite of fun.
Assumptions? This is all strictly from the ettera and rulebooks. I've built grappling builds before and am pretty keen on all the rulings at hand here. If you want clarification on anything specific let me know. Houserules in addition to the core rules specifying things not covered, like weight limits or caps on jumping, aren't something I will see at my table.
I don't see how that comparison makes it one exception.
The basis is that if a rule don't specifically says otherwise, the general rules still the same. So, the Rabbit hop says that you can "jump a number of feet equal to five times your proficiency bonus" which specifically overrides the general mesuerement for distance by jumping, but it does not override the speed limitation on the jumping rule.
Maybe the matter here is that I may not make my self clear. What I mean isn't that you can't move your full speed and than use that bonus action to move beyond your speed, what I mean is that even it being a bonus action it still saying that you "jump" which is a movement (not a non-movement) so it still rely on your speed and the only exception is that it let you move up to the amount of feet discribed by the trait.
Wich means, the general rule for movement is that you can move only a number of feets up to your speed within a round, right? Than some other rules override that general rules saying "can move up to" as orc's Agressive trait or "you can jump a number of feets of..." as the Rabbit hop. That said those both bonus action actually override that amount (speed/five times P.B.) of feets that you can move beyond your regular speed but it don't trun it as a non-movement, so any feet stacked beyond that amount would still count against speed (becouse it still a movement) unless the source of the stack overrides it self that rule.
That said: If you use your full speed by walking movement and than use a bonus action Rabbit hop under the effect of the jump spell, you still can move only five times you proficiency bonus with that jump, cause the trait overrides the movement vs. speed rule but the spell don't and your speed were already used fully.
Thats the major agreement here for sure LOL.
So when a feature says you can attack as a bonus action, you also require an action because it doesn't specifically say that the Attack action is not required ?
As a bonus action, you can jump a number of feet sounds like an exception to me since no one can jump as a bonus action.
No man. Thats not what I meant and really sorry because its being difficult to me to try to make a point in a language other than mine.
Using your exemple, if the feature sau you can attack as a bonus action its overriding the rule that say that an attack requires an action, but it didn't make that attack a non-attack (so any other feature relied on attacks still applicable).
In the case of rabbit hop, what I trying to make a point is: the feature overrides the amount of feet (five times your p.b.) beyond your speed, but it didn't make that jump a non-movement and any rule for movement still applicable (as the 2 feet cost for each feet if you were underwater for exemple).
Thats the point, it still a movement even if it overrides the speed limit you can go so, if the jump spell don't override itself the speed limit, any feet it grants beyond the ones granted by Rabbit hop still count against speed limit because the jump still a movement.
I think it compares to the "Agressive" feature from Orcs:
Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
I would treat it the same as this just with a jump.
If that was the case the feature would have been worded differently. Something like
"you can jump a distance equal to five times your proficiency bonus instead of your strenght score"
Not the case. Writen this way it would be redundant becouse if measure distance differently here its implied that its "instead of your strenght score" and it wouldn't cover its porpouse that is to stabilish that amount of feet BEYOND the regular speed, wich is what its overriding.
As a said here:
What I'm trying to say is that what is being override in the general rule is only the distance you can go BEYOND YOUR ACTUAL SPEED and its measured in a different way. however, it didn't change its condition as a movement and ANY furhter distance than that (as the one granted for the jump spell) still relied on speed since the trait don't override the jump being a movement.
In other words:
The only exeption the trait makes for that jump movement being unrelied on speed limit is for that amount of feets that the trait grants it as an exeption, any other feet beyond that shouldn't be an exception becouse the trait makes the exeption and for the amount of feet that it stabilish as 5 times P.B.
RAW, I would say the Jump spell should work with Rabbit hop. Both use the word jump to describe the action being taken. In addition, since the Rabbit Hop is not part of movement but is instead a separate bonus action, I don't think the limitations of jumping not exceeding your speed apply since those only apply to jumping during movement. (Note: Characters can exceed their speed on a turn in many ways by using their action and/or bonus action to dash - Rabbit Hop just gives the Harengon a different way to change position as a bonus action).
So a high level Haregon with the jump spell could move 30' and then bonus action jump an additional 90' :)
Jump: "You touch a creature. The creature's jump distance is tripled until the spell ends."
Rabbit hop: "As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
However, I could see a DM ruling that the "jump distance" referred to in the Jump spell is supposed to be the jump distance calculated in the PHB and then not apply it to the special jumping ability of the Harengon. Depends on whether "jump distance" in the Jump spell is interpreted as a generic English phrase or a specific rules reference.
Huh that last point is a very good one....man this keeps going back and forth for me.
Yep. I do agree that they're comparable in this way.
My point is that either make an exeption for the general rules only on what it says. The Agressive make the exeption that as a bonus action you can go extra feets equal to your speed (which make it passible for haste spell since it doubles your move speed that are defining the exceptional extra movement). The Rabbit Hop make the exeption let you use a jump movement for extra feets equal to five times your proficiency bonus (which didn't make it passible for jump spell couse the spell tripples the distance on jump but don't overrides the speed limitation and neither the trait because the exceptional extra feets are limitated on five times proficiency)
Fair point.
In a Ask The Sage Q&A at D&D Celebration, it was confirmed by Jeremy Crawford that Rabbit hop doesn't expand movement https://www.youtube.com/watch?v=sxb8xiDU5Kw (5:27)
A Sage Advice was just released on these specific questions https://dnd.wizards.com/articles/sage-advice/creature-evolutions
Excellent thanks!
I would 100% rule of cool this as perfectly fine. I don't see any major issues with with having a PC be able to jump extra far, given that it is limited by Proficiency Bonus per long rest. It is hardly game breaking, and would be quite a cool moment, as well as requiring a spell slot (for jump).
So my Haragan beast barbarian can jump 65 feet in the air with two grappled targets in tow and deal 6d6 damage to each plus half that to anyone below who fails a dex 15 save for the low cost of 3d6 damage (assuming you landed on a target) halved by resistance.
Oh boy oh boy. This barbarian is gonna be fun.
You're stringing a whole lot of assumptions together to arrive at that plan, and personally that wouldn't even come close to working in my games.
If you genuinely intend to build a character that will try this maneuver then I strongly suggest you come clean to the DM beforehand to ensure that your assumptions about how this grappled jump are going to work align with theirs. Otherwise it may end up the opposite of fun.
As written, while Rabbit Hop requires a speed greater than 0, its not using it to move and is therefore not affected by things affecting speed, such as when one drag or carry a grappled creature.
A DM can always limit it further though and decides that the Harengon only jump half the distance.
Assumptions? This is all strictly from the ettera and rulebooks. I've built grappling builds before and am pretty keen on all the rulings at hand here. If you want clarification on anything specific let me know. Houserules in addition to the core rules specifying things not covered, like weight limits or caps on jumping, aren't something I will see at my table.