Okay, I would like to play as a Reborn lineage with a leonin base race. How do I select that in DND beyond?
It says I can select the lineage on its own but Id like to keep the some of the leonin race stats...
That's not how Reborn works. You can't keep stats. Rules are that you keep:
Languages (your old languages replace the Reborn ones; this is mandatory)
Optionally, both racial skill proficiencies and climb, swim, and fly speeds. If you keep neither, you get Reborn skills (which are any two).
This means that if we ever get a PC race with a burrow speed, a Reborn of that race won't be allowed to keep the burrow speed.
Likewise, you never get to keep your walking speed.
For Leonin, this means:
Your racial languages must be Common and Leonin, unless you use Tasha's to modify those two.
You can keep your 1 racial skill; if Tasha's doesn't modify it, it's one of the Leonin 4: Athletics, Intimidation, Perception, or Survival. However, doing this is of no benefit, because Leonin have no racial speeds they can keep. May as well swap to the Reborn skills.
You must lose the Leonin walking speed of 35 and instead be walking speed 30, as are all Reborn.
Most races have no reason to hold onto their old racials when becoming Reborn - you generally speaking need to have a keepable speed to make it worth it, although of course there can be corner cases where you care more about e.g. extra languages.
I assume you are referring to these features from the Reborn Lineage:
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
You don't retain your stats other than the ones listed here. You can choose to keep your Hunter's Instincts proficiency, or you can gain proficiency in two skills.
okay but what about traits... like natural weapons Claws. Darkvision, Daunting roar... this made me think the Leonin was Reborn...
Reborn Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death.
d8
Origins
1
You were magically resurrected, but something went wrong.
if you get option 1 - does this not mean that you are still the Race you chose but have simply become Reborn? would i still not have claws?
okay but what about traits... like natural weapons Claws. Darkvision, Daunting roar... this made me think the Leonin was Reborn...
Reborn Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death.
d8
Origins
1
You were magically resurrected, but something went wrong.
if you get option 1 - does this not mean that you are still the Race you chose but have simply become Reborn? would i still not have claws?
No. The magical nature of the rebirth strips you of certain racial traits and gives you others, as quindraco laid out.
A lineage isn’t an add-on to your old race, it’s a replacement for that race. Either that or you just start with the lineage as if it were a race and skip the race altogether.
If you want something that will let you be an “Un-Undead Leonin,” you would be looking at something like the Hollow One boon from Wildemount. Unfortunately DDB hasn’t yet implemented boons of any sort yet, so the current way to make it work on DSB close enough for gameplay is to create it as a feat. If you PM me I’ll help you out.
Aside from all this, is there a mechanic in Dnd Beyond to keep your old race but become a reborn? Let's say I want to play a reborn Aarakokra, Owlkin or Fairie and keep the flying speed. Does Beyond have a mechanism for this or do you just need to customize it yourself?
Aside from all this, is there a mechanic in Dnd Beyond to keep your old race but become a reborn? Let's say I want to play a reborn Aarakokra, Owlkin or Fairie and keep the flying speed. Does Beyond have a mechanism for this or do you just need to customize it yourself?
The way D&DB put the Lineages on the site means they don't quite work as WotC intended, as it states you keep swim/fly speed from previous race, but you have to add those as a note on your sheet when you change your race to one of the Lineages. imo, Lineages should be in the form of Feats (but not ones you can choose instead of an ASI) for if you are converting a character, and as a 'race' for if you are making one that way from the start.
Aside from all this, is there a mechanic in Dnd Beyond to keep your old race but become a reborn? Let's say I want to play a reborn Aarakokra, Owlkin or Fairie and keep the flying speed. Does Beyond have a mechanism for this or do you just need to customize it yourself?
I would just make a Reborn, then customize your Walking Speed on the character sheet to add the Flying speed.
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
This is straight from the source on DnD Beyond. You can keep your movement speeds and proficiencies, or gain two skills of your choice. But what I wanna know is if darkvision would carry over if your original race had it? Imagine being a Drow Reborn and not being able to see in the dark.
...I am bringing back a character that died in another campaign. The DM and I do not want the rest of the party to know he is a reborn. He was a Mountain Dwarf.
Now I realize I lose the darkvision (he's a cleric so I can hid that my using light to 'help others see'.
My issue is keeping the players from knowing he is reborn in the DnDB campaign page. Wish we could spoof the race name.
...I am bringing back a character that died in another campaign. The DM and I do not want the rest of the party to know he is a reborn. He was a Mountain Dwarf.
Now I realize I lose the darkvision (he's a cleric so I can hid that my using light to 'help others see'.
My issue is keeping the players from knowing he is reborn in the DnDB campaign page. Wish we could spoof the race name.
If you don't want DDB to reveal he'd a Reborn, you should create it as a Mountain Dwarf and keep between yourself and the DM the difference in racial traits there is, at least until it become known to the party.
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Okay, I would like to play as a Reborn lineage with a leonin base race. How do I select that in DND beyond?
It says I can select the lineage on its own but Id like to keep the some of the leonin race stats...
That's not how Reborn works. You can't keep stats. Rules are that you keep:
For Leonin, this means:
Most races have no reason to hold onto their old racials when becoming Reborn - you generally speaking need to have a keepable speed to make it worth it, although of course there can be corner cases where you care more about e.g. extra languages.
I assume you are referring to these features from the Reborn Lineage:
You don't retain your stats other than the ones listed here. You can choose to keep your Hunter's Instincts proficiency, or you can gain proficiency in two skills.
okay but what about traits... like natural weapons Claws. Darkvision, Daunting roar... this made me think the Leonin was Reborn...
Reborn Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death.
if you get option 1 - does this not mean that you are still the Race you chose but have simply become Reborn? would i still not have claws?
No. The magical nature of the rebirth strips you of certain racial traits and gives you others, as quindraco laid out.
Would this include the variant human's starting feat?
Yep, you'd lose that as well. You effectively remake your characters racial choice fresh and then apply some extras based on what race you used to be.
Find my D&D Beyond articles here
A lineage isn’t an add-on to your old race, it’s a replacement for that race. Either that or you just start with the lineage as if it were a race and skip the race altogether.
If you want something that will let you be an “Un-Undead Leonin,” you would be looking at something like the Hollow One boon from Wildemount. Unfortunately DDB hasn’t yet implemented boons of any sort yet, so the current way to make it work on DSB close enough for gameplay is to create it as a feat. If you PM me I’ll help you out.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Aside from all this, is there a mechanic in Dnd Beyond to keep your old race but become a reborn? Let's say I want to play a reborn Aarakokra, Owlkin or Fairie and keep the flying speed. Does Beyond have a mechanism for this or do you just need to customize it yourself?
I think you need to make it as a homebrew race.
The way D&DB put the Lineages on the site means they don't quite work as WotC intended, as it states you keep swim/fly speed from previous race, but you have to add those as a note on your sheet when you change your race to one of the Lineages. imo, Lineages should be in the form of Feats (but not ones you can choose instead of an ASI) for if you are converting a character, and as a 'race' for if you are making one that way from the start.
It could work like custom origin but as another tab that you enable in the home section
I would just make a Reborn, then customize your Walking Speed on the character sheet to add the Flying speed.
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
This is straight from the source on DnD Beyond. You can keep your movement speeds and proficiencies, or gain two skills of your choice. But what I wanna know is if darkvision would carry over if your original race had it? Imagine being a Drow Reborn and not being able to see in the dark.
Nope, you would lose darkvision.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Could also take the primal savagery cantrip
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Here's my issue...
...I am bringing back a character that died in another campaign. The DM and I do not want the rest of the party to know he is a reborn. He was a Mountain Dwarf.
Now I realize I lose the darkvision (he's a cleric so I can hid that my using light to 'help others see'.
My issue is keeping the players from knowing he is reborn in the DnDB campaign page. Wish we could spoof the race name.
Check us out on Twitch, YouTube and the DISCORD!
If you don't want DDB to reveal he'd a Reborn, you should create it as a Mountain Dwarf and keep between yourself and the DM the difference in racial traits there is, at least until it become known to the party.