Let's say that I have a weapon that does 3-8 base damage (1d6+2) + modifiers. So there is a +2 that is part of the base damage calculation.
If I Crit with this weapon, should I roll 2*(1d6+2)+ modifiers or just roll 2d6+2 + modifiers?
RAW says double the number of dice you roll for damage, but it says nothing about this situation.
I would interpret this situation as 2*(1d6+2)+ modifiers since the "damage dice" for this 3~8 damage includes the +2. I guess you could consider it the same as 1d8 drop 1's and 2's...
The problem is you are creating something that does not exist.
There is NO weapon that does 3-8 damage.
There are weapons that do 1d6+modifiers. The +2 you thought was part of the weapon damage is always a modifier.
I thought they were talking about +2 magic weapons. Otherwise there is no bonus that "is part of the weapon." Hopefully they aren't cheating by adding ability modifiers twice...
The problem is you are creating something that does not exist.
There is NO weapon that does 3-8 damage.
There are weapons that do 1d6+modifiers. The +2 you thought was part of the weapon damage is always a modifier.
I thought they were talking about +2 magic weapons. Otherwise there is no bonus that "is part of the weapon." Hopefully they aren't cheating by adding ability modifiers twice...
True, but even then, as you know, the +2 magic bonus doesn’t get doubled. (Just pointing that out for clarity’s sake for the OP.)
The problem is you are creating something that does not exist.
There is NO weapon that does 3-8 damage.
There are weapons that do 1d6+modifiers. The +2 you thought was part of the weapon damage is always a modifier.
I thought they were talking about +2 magic weapons. Otherwise there is no bonus that "is part of the weapon." Hopefully they aren't cheating by adding ability modifiers twice...
True, but even then, as you know, the +2 magic bonus doesn’t get doubled. (Just pointing that out for clarity’s sake for the OP.)
Right. Hopefully that has been made more than clear.
I was just addressing the "this does not exist" "bonuses are never weapon damage" lines from Mog. +2 weapons exist and technically even the ability modifier is "part of the weapon damage" too. Crist just don't double "weapon damage," they double damage dice.
Hopefully they aren't cheating by adding ability modifiers twice...
That's not always cheating.
But, the distinction of importance here is dice vs modifier. Any added or subtracted integer is a modifier. So a 1d6+2 is a die of d6 and a modifier of +2. There can be several additional modifiers, but only the dice get doubled for the crit.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
the whole point is an attack that does a modified damage die for its normal, non-magical, base damage.
For example: IF a magic missile could crit (yes, I know, MM cannot crit because it's an auto hit), the MM damage is 2~5 per missile (1d4+1). My read is that the +1 is part of the base damage die. Therefore a critical should be double the 2~5.
Same idea with a physical weapon. For example if a weapon does 1d6+1 for normal 2~7 damage, that +1 is NOT a modifier but part of the base weapon damage. It's not magic nor an ability modifier modifier.
"For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well."
I understand what you are implying, but that's not how the rule works
Thank you for everyone's feedback regarding damage from existing weapons and critical rules.
I should have given more details - this base damage is for homebrew content for a monk for martial arts die damage and progression.
Another way to think about this - I could restate the damage as 1d8 ignore 1 & 8 and then I think everyone would agree with the criteria interpretation.
Thank you for everyone's feedback regarding damage from existing weapons and critical rules.
I should have given more details - this base damage is for homebrew content for a monk for martial arts die damage and progression.
Another way to think about this - I could restate the damage as 1d8 ignore 1 & 8 and then I think everyone would agree with the criteria interpretation.
The crit rule is to roll double the dice - whatever dice get rolled - not to double the result of the dice or any modifiers.
If you have a house rule that this attack involves rolling dice with six sides numbered 2 - 7, then a crit would roll twice the number of those dice. It would be odd, but consistent. If the attack is 1d6 + 1, then a crit world be 2d6 + 1.
Honestly, the issue is that you asked this question in the Rules and Game Mechanics forum. If you are asking with the intent for a homebrew or house rule, there's another forum for that where the answers won't all be directly tied to the actual rule and game mechanic. Hope that makes sense, we're not hostile lol
Don't worry about it. You are asking a question about game mechanics. You're asking in the right place :) And if you accidentally ask a question in the wrong place, that's OK too. The moderators can move it to the right place.
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Let's say that I have a weapon that does 3-8 base damage (1d6+2) + modifiers. So there is a +2 that is part of the base damage calculation.
If I Crit with this weapon, should I roll 2*(1d6+2)+ modifiers or just roll 2d6+2 + modifiers?
RAW says double the number of dice you roll for damage, but it says nothing about this situation.
I would interpret this situation as 2*(1d6+2)+ modifiers since the "damage dice" for this 3~8 damage includes the +2. I guess you could consider it the same as 1d8 drop 1's and 2's...
Feedback?
Thanks.
~A
"Damage dice" does not include non-dice modifiers or bonuses. It is 2d6+2+mod.
You can house rule it, but the official rule is not unclear about only doubling dice.
You would go 2d6+2.
With crits you dont double the modifiers, but put it in at the end like a usual damage roll.
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HERE.The problem is you are creating something that does not exist.
There is NO weapon that does 3-8 damage.
There are weapons that do 1d6+modifiers. The +2 you thought was part of the weapon damage is always a modifier.
The fact that the +2 is the same damage as the 1d6 is irrelevant, the same applies to your strength modifier and almost every other modifier.
A crit with such weapon would deal 2d6+2 according to the rules.
I thought they were talking about +2 magic weapons. Otherwise there is no bonus that "is part of the weapon." Hopefully they aren't cheating by adding ability modifiers twice...
True, but even then, as you know, the +2 magic bonus doesn’t get doubled. (Just pointing that out for clarity’s sake for the OP.)
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I've always remembered it with the handy saying, "Twice the dice, and leave the bonus alone-us."
Right. Hopefully that has been made more than clear.
I was just addressing the "this does not exist" "bonuses are never weapon damage" lines from Mog. +2 weapons exist and technically even the ability modifier is "part of the weapon damage" too. Crist just don't double "weapon damage," they double damage dice.
That's not always cheating.
But, the distinction of importance here is dice vs modifier. Any added or subtracted integer is a modifier. So a 1d6+2 is a die of d6 and a modifier of +2. There can be several additional modifiers, but only the dice get doubled for the crit.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Officially yes 2d6+2
Of course not everybody does it like that =)
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No, some groups do it like this: (1d6x2)+2+Mods.
And some groups do it like this: 6+1d6+2
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
the whole point is an attack that does a modified damage die for its normal, non-magical, base damage.
For example: IF a magic missile could crit (yes, I know, MM cannot crit because it's an auto hit), the MM damage is 2~5 per missile (1d4+1). My read is that the +1 is part of the base damage die. Therefore a critical should be double the 2~5.
Same idea with a physical weapon. For example if a weapon does 1d6+1 for normal 2~7 damage, that +1 is NOT a modifier but part of the base weapon damage. It's not magic nor an ability modifier modifier.
Critical Hits
"For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well."
I understand what you are implying, but that's not how the rule works
Thank you for everyone's feedback regarding damage from existing weapons and critical rules.
I should have given more details - this base damage is for homebrew content for a monk for martial arts die damage and progression.
Another way to think about this - I could restate the damage as 1d8 ignore 1 & 8 and then I think everyone would agree with the criteria interpretation.
2*(1d6+1) + modifiers = 2 (1d8 ignore 1&8) + modifiers.
The crit rule is to roll double the dice - whatever dice get rolled - not to double the result of the dice or any modifiers.
If you have a house rule that this attack involves rolling dice with six sides numbered 2 - 7, then a crit would roll twice the number of those dice. It would be odd, but consistent. If the attack is 1d6 + 1, then a crit world be 2d6 + 1.
Honestly, the issue is that you asked this question in the Rules and Game Mechanics forum. If you are asking with the intent for a homebrew or house rule, there's another forum for that where the answers won't all be directly tied to the actual rule and game mechanic. Hope that makes sense, we're not hostile lol
Thank you for that information. This was my first time ever posting to the DND Beyond forums.
Don't worry about it. You are asking a question about game mechanics. You're asking in the right place :) And if you accidentally ask a question in the wrong place, that's OK too. The moderators can move it to the right place.
Welcome to the D&D Beyond forums.
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