So for some background, I have a Minotaur Paladin with the Oath of The Open Sea. And one of the spells I use is thunderous smite, which as a bonus action makes your next melee weapon attack within the next minute force the target to make a strength saving throw or be knocked 10 feet away.
As an Oath of The Open Sea Paladin, one of my channel divinity options is Fury of The Tides, which as a bonus action allows me to knock back any creature I hit with a weapon attack 10 feet for the next minute.
And as a Minotaur I have an ability called Hammering Horns, which you can use as a bonus action immediately after attacking, forcing the the target to make a strength saving throw or be knocked 10 feet away.
Obviously you can’t make all these bonus actions happen in the same turn normally, but if I 1st turn activated Fury of The Tides and attacked like normal, 2nd turn activated thunderous smite and used some other action that didn’t involve activating thunderous smite, and 3rd turn used the thunderous smite in an attack and immediately followed up with hammering horns, could I send an enemy flying back 30 ft assuming they fail the saving throws?
I’m not sure if multiple sources of knockback can stack, or if only 1 can work at a time. I thought it would be fun to potentially send an enemy flying into some kind of environmental hazard from 30 ft away, but I want to be sure it works within the rules.
I mean, I would assume that each effect would resolve itself first. So you would attack, they would move 10 feet, then you would need to move to attack them again, in which case you could knock them back 10 more feet.
I would say thunderous smite and fury of tides would both work. Once they are active it works off of one attack. The hammering horns wouldn’t because it is a separate attack made immediately after attacking as a bonus action so the target would be knocked back 20’ and you would have to move up to them for the horns. So it wouldn’t be “immediately”
I would say thunderous smite and fury of tides would both work. Once they are active it works off of one attack. The hammering horns wouldn’t because it is a separate attack made immediately after attacking as a bonus action so the target would be knocked back 20’ and you would have to move up to them for the horns. So it wouldn’t be “immediately”
Yeah, this. The 2 10s on the attack stack, but the BA horns that say "The target must be within 5 feet of you" won't. Since the target will be 20 feet away immediately after the attack.
Ignoring RAW, I have to say that knockback is powerful. Stacking it up makes it very powerful. At a stacked amount of 30 ft. It is possible to do this:
Starting position: (M = minotaur, e = enemy, . = 5 ft.
Me
M uses 30 ft of knockback and then steps back 5 ft.
M.......e, enemy is 35 ft away.
"e" cannot hit M next round unless he can move at least 35 ft and/or has reach.
This would be very powerful against certain creatures. It exceeds reasonableness.
For reasonable power levels, I think this should not stack.
Ignoring RAW, I have to say that knockback is powerful. Stacking it up makes it very powerful. At a stacked amount of 30 ft. It is possible to do this:
Starting position: (M = minotaur, e = enemy, . = 5 ft.
Me
M uses 30 ft of knockback and then steps back 5 ft.
M.......e, enemy is 35 ft away.
"e" cannot hit M next round unless he can move at least 35 ft and/or has reach.
This would be very powerful against certain creatures. It exceeds reasonableness.
For reasonable power levels, I think this should not stack.
It usually consumes a resource or 2, and battles are never so simple as "keep 1 enemy 30+ feet away to win." Yeah it's strategically strong, but not game breaking.
So for some background, I have a Minotaur Paladin with the Oath of The Open Sea. And one of the spells I use is thunderous smite, which as a bonus action makes your next melee weapon attack within the next minute force the target to make a strength saving throw or be knocked 10 feet away.
As an Oath of The Open Sea Paladin, one of my channel divinity options is Fury of The Tides, which as a bonus action allows me to knock back any creature I hit with a weapon attack 10 feet for the next minute.
And as a Minotaur I have an ability called Hammering Horns, which you can use as a bonus action immediately after attacking, forcing the the target to make a strength saving throw or be knocked 10 feet away.
Obviously you can’t make all these bonus actions happen in the same turn normally, but if I 1st turn activated Fury of The Tides and attacked like normal, 2nd turn activated thunderous smite and used some other action that didn’t involve activating thunderous smite, and 3rd turn used the thunderous smite in an attack and immediately followed up with hammering horns, could I send an enemy flying back 30 ft assuming they fail the saving throws?
I’m not sure if multiple sources of knockback can stack, or if only 1 can work at a time. I thought it would be fun to potentially send an enemy flying into some kind of environmental hazard from 30 ft away, but I want to be sure it works within the rules.
I mean, I would assume that each effect would resolve itself first. So you would attack, they would move 10 feet, then you would need to move to attack them again, in which case you could knock them back 10 more feet.
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I would say thunderous smite and fury of tides would both work. Once they are active it works off of one attack. The hammering horns wouldn’t because it is a separate attack made immediately after attacking as a bonus action so the target would be knocked back 20’ and you would have to move up to them for the horns. So it wouldn’t be “immediately”
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Yeah, this. The 2 10s on the attack stack, but the BA horns that say "The target must be within 5 feet of you" won't. Since the target will be 20 feet away immediately after the attack.
Ignoring RAW, I have to say that knockback is powerful. Stacking it up makes it very powerful. At a stacked amount of 30 ft. It is possible to do this:
Starting position: (M = minotaur, e = enemy, . = 5 ft.
Me
M uses 30 ft of knockback and then steps back 5 ft.
M.......e, enemy is 35 ft away.
"e" cannot hit M next round unless he can move at least 35 ft and/or has reach.
This would be very powerful against certain creatures. It exceeds reasonableness.
For reasonable power levels, I think this should not stack.
It usually consumes a resource or 2, and battles are never so simple as "keep 1 enemy 30+ feet away to win." Yeah it's strategically strong, but not game breaking.
Thanks all for the feedback, seems like thunderous smite + fury of the tides works at least. And 20 ft is still more than enough to work with.