Chalice procs off of restoring hitpoints, not generally "healing" or anything else. I'd say that if your current hit points are below max, you might be able to add that d8, since you're restoring some hitpoints. If you are at max already, then chalice wouldn't matter anyway, because there is no chance it would add to the increaesed HP maximum.
I don't really think it is OP to add that HP to aid, but this is just a guess and my particular ruling.
Healing is when you "regain" hit points. Regain is not a defined game term. Aid "increases" a target's current hit points. Only your DM can determine if your current hit points "increasing" qualifies as "regaining". Note that because Aid increases both your maximum and your minimum hit points, the amount of damage on a target does not change between before and after casting the spell, which is a fundamentally reasonable basis for claiming the spell does not heal (i.e. it is a fundamentally reasonable definition of "regain" for regaining to change the damage amount remaining) - but it's also fundamentally reasonable to claim that all increases qualify as regaining. Ask your DM.
and can be buffed by the Druid of Stars: Chalise ability to add 1d8 to the HP regained?
Chalice doesn't trigger on healing spells - as Wolf correctly pointed out, it triggers on casting a spell that "restores" hit points. All of the above things I said about "regain" apply to "restore", but your DM may rule that "regain" and "restore" mean different things. However, I will point out that a) the Chalice ability is 1d8+Wisdom, not 1d8, and b) it's a separate instance of healing that can (and sometimes must) target a separate target from the original spell. Even if your DM rules that Chalice will proc on Aid, you would get 1 instance of 1d8+Wis healing, not 3.
I will point out to your DM if they read this thread that if they rule that Aid does qualify for this, then it will also necessarily qualify when a Shepherd Druid/Life Cleric casts the spell (both Unicorn Spirit and Disciple of Life trigger on "restoring" hit points), which will, in general, mean the original targets get, on top of 5*(SL-1) hit points, 2+SL hit points (total 6*SL-3, total hit points handed out 18*SL-9, minimum with 3 injured targets 27), followed by the usual absolutely incredible Unicorn Spirit healing.
Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
Aid Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
This is a tricky one because Aid is worded differently than other healing spells.
Healing Word A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Cure Wounds A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Both of those spells specifically say "regain hit points" while Aid "increases hit points"
I would clarify with your DM since the wording is ambiguous but I think yes, Aid should benefit from Chalice, even if the creature is at max HP (because their max goes up by 5 and then they gain 5 HP to put them at max)
Plus Chalice would still only effect one creature, not all of the ones that Aid targeted.
If you are at max already, then chalice wouldn't matter anyway
The healing from the chalice form can be directed to anybody, not just the person(s) targeted by the original spell
If the DM rules that aid qualifies, you could bump three party members with it, then use the chalice healing on a fourth
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If you are at max already, then chalice wouldn't matter anyway
The healing from the chalice form can be directed to anybody, not just the person(s) targeted by the original spell
If the DM rules that aid qualifies, you could bump three party members with it, then use the chalice healing on a fourth
Ah, not according to the first part of what I said, which was that you're not restoring hitpoints if you cast aid on a creature at maximum hitpoints.
To that end, I think in a somewhat recent thread, aid came up and many people argued that aid never restores hitpoints, it always gives you new ones.
You may want to re-read what you originally posted, because that's not remotely what you said
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Chalice procs off of restoring hitpoints, not generally "healing" or anything else. I'd say that if your current hit points are below max, you might be able to add that d8, since you're restoring some hitpoints. If you are at max already, then chalice wouldn't matter anyway, because there is no chance it would add to the increaesed HP maximum.
I don't really think it is OP to add that HP to aid, but this is just a guess and my particular ruling.
It's just implied in the part you conveniently left out of your quote. I know I only said you're restoring hit points if a target's current are below max. I guess I just didn't think I had to spell out that corollary: you're not restoring hit points when the target is already full. Unfortunately, I guess I should have.
Chalice procs off of restoring hitpoints, not generally "healing" or anything else. I'd say that if your current hit points are below max, you might be able to add that d8, since you're restoring some hitpoints. If you are at max already, then chalice wouldn't matter anyway, because there is no chance it would add to the increaesed HP maximum.
I don't really think it is OP to add that HP to aid, but this is just a guess and my particular ruling.
It's just implied in the part you conveniently left out of your quote. I know I only said you're restoring hit points if a target's current are below max. I guess I just didn't think I had to spell out that corollary: you're not restoring hit points when the target is already full. Unfortunately, I guess I should have.
No, that's not the part you whiffed on, my dude
"If you're at max already, then chalice wouldn't matter anyway"
Who's "you"? Is there only one person in your party?
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A target of the aid? Are you going to pretend that you’re lost on what we’re talking about because I didn’t put in all the target options in trying to get across a specific point that resorting only occurs when a character is missing HP?
Which is why I pointed out that if the DM okays it, chalice can still be used on someone else entirely, so even if all the targets of the aid were at max HP, chalice could still "matter" to someone else in the party
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Does the Aid spell qualify as a healing spell, and can be buffed by the Druid of Stars: Chalise ability to add 1d8 to the HP regained?
Chalice procs off of restoring hitpoints, not generally "healing" or anything else. I'd say that if your current hit points are below max, you might be able to add that d8, since you're restoring some hitpoints. If you are at max already, then chalice wouldn't matter anyway, because there is no chance it would add to the increaesed HP maximum.
I don't really think it is OP to add that HP to aid, but this is just a guess and my particular ruling.
Healing is when you "regain" hit points. Regain is not a defined game term. Aid "increases" a target's current hit points. Only your DM can determine if your current hit points "increasing" qualifies as "regaining". Note that because Aid increases both your maximum and your minimum hit points, the amount of damage on a target does not change between before and after casting the spell, which is a fundamentally reasonable basis for claiming the spell does not heal (i.e. it is a fundamentally reasonable definition of "regain" for regaining to change the damage amount remaining) - but it's also fundamentally reasonable to claim that all increases qualify as regaining. Ask your DM.
Chalice doesn't trigger on healing spells - as Wolf correctly pointed out, it triggers on casting a spell that "restores" hit points. All of the above things I said about "regain" apply to "restore", but your DM may rule that "regain" and "restore" mean different things. However, I will point out that a) the Chalice ability is 1d8+Wisdom, not 1d8, and b) it's a separate instance of healing that can (and sometimes must) target a separate target from the original spell. Even if your DM rules that Chalice will proc on Aid, you would get 1 instance of 1d8+Wis healing, not 3.
I will point out to your DM if they read this thread that if they rule that Aid does qualify for this, then it will also necessarily qualify when a Shepherd Druid/Life Cleric casts the spell (both Unicorn Spirit and Disciple of Life trigger on "restoring" hit points), which will, in general, mean the original targets get, on top of 5*(SL-1) hit points, 2+SL hit points (total 6*SL-3, total hit points handed out 18*SL-9, minimum with 3 injured targets 27), followed by the usual absolutely incredible Unicorn Spirit healing.
This is a tricky one because Aid is worded differently than other healing spells.
Both of those spells specifically say "regain hit points" while Aid "increases hit points"
I would clarify with your DM since the wording is ambiguous but I think yes, Aid should benefit from Chalice, even if the creature is at max HP (because their max goes up by 5 and then they gain 5 HP to put them at max)
Plus Chalice would still only effect one creature, not all of the ones that Aid targeted.
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I’d say no. With aid, you do not re-gain hit points, you just gain them. Someone uninjured can benefit from aid, they are not regaining anything.
The healing from the chalice form can be directed to anybody, not just the person(s) targeted by the original spell
If the DM rules that aid qualifies, you could bump three party members with it, then use the chalice healing on a fourth
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Ah, not according to the first part of what I said, which was that you're not restoring hitpoints if you cast aid on a creature at maximum hitpoints.
To that end, I think in a somewhat recent thread, aid came up and many people argued that aid never restores hitpoints, it always gives you new ones.
You may want to re-read what you originally posted, because that's not remotely what you said
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It's just implied in the part you conveniently left out of your quote. I know I only said you're restoring hit points if a target's current are below max. I guess I just didn't think I had to spell out that corollary: you're not restoring hit points when the target is already full. Unfortunately, I guess I should have.
No, that's not the part you whiffed on, my dude
"If you're at max already, then chalice wouldn't matter anyway"
Who's "you"? Is there only one person in your party?
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
A target of the aid? Are you going to pretend that you’re lost on what we’re talking about because I didn’t put in all the target options in trying to get across a specific point that resorting only occurs when a character is missing HP?
Which is why I pointed out that if the DM okays it, chalice can still be used on someone else entirely, so even if all the targets of the aid were at max HP, chalice could still "matter" to someone else in the party
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)