Where is it started that falling uses your movement?
Also, just because you exhaust your movement for one of your speeds does not mean you can no longer move. Look at the example provided in the PHB where it discusses using multiple speeds during your movement: https://www.dndbeyond.com/sources/phb/combat#UsingDifferentSpeeds
Where is it started that falling uses your movement?
Pretty sure that's unsupported; falling is a free action, it's the landing prone if you take damage that costs you movement (on top of the cost to hit-points), at least if you plan on getting back up afterwards. It's not something you usually want to do often, as even for a Monk or a mage with feather fall it's costing a reaction to avoid it.
That said, I'm not a fan of the "using all of one speed prevent you from using others" method of resolving speeds, even though it's RAW; it's simplistic rather than actually simple. I prefer to just think of everything in terms of a base walking speed, then everything else being a cost – 60 foot flying might give two feet per foot of walking speed spent (double speed), climbing and difficult terrain gives 1 for every 2 (half speed) etc., so you're always spending whatever your base speed is because it's just easier that way.
Of course there are some edge cases that doesn't work with thanks to weirdly small bonuses and granular changes, e.g- where one speed is 40 feet and another is 30 feet (though I guess you could do 4 to 3 or such) but movement is an area where I'm generally very willing to ignore a 5-10 foot shortfall if it makes things quicker, especially since ranged is generally too safe in 5th edition, so the last thing you want to do is make melee too difficult when it's so easily at a one or two turn disadvantage already.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Lets say you have a swim speed of 20, a walk of 30, and a fly of 50.
You fly 10 ft forward, 5 ft above the ocean, to attack a flying fish, then hit him. He has some kind of reaction attack that knocks you down, falling 5 ft down into the ocean, for a total of 15 ft of flying. You swim 5 ft to the beach. This has taken up your movement and attack. Your total movement is now 20 ft, and you used some swimming last, so you have now used up all your movement for ANY type.
...
I don't get this part of the example...
- You fly 10+5 feet. You now have 35 feet of flying, 5 feet of swimming and 15 feet of walking. - Then, you swim 5 feet. You can't swim anymore, but you could walk 10 feet or fly 30 feet.
You could even use your remaining movement (walk 10, fly 30) for swimming at extra cost.
To me, the rules regarding movement aren't so much about how far you go, but rather about your speed within a six-second interval.
Is it a simplified system? Yes. Is it accurate? No. But it's fast and easy to apply during gameplay, saving us from doing math at the table.
Im currently playing a psi warrior with the mobile/speedy feet. My current movement speed is 40’.as a bonus action If I use the ability psi powered lead I gain a flying speed equal to twice my walking speed which would put it at 80’. So if I take the dash action My movement would be 160’ as the dash bonus is what your current speed is plus any modifiers which is 80’. I could then action surge and dash again for another 160’ as psi leap lasts until the end of my current turn.
am I reading this right? There seems to be some confusion at my table.
Im currently playing a psi warrior with the mobile/speedy feet. My current movement speed is 40’.as a bonus action If I use the ability psi powered lead I gain a flying speed equal to twice my walking speed which would put it at 80’. So if I take the dash action My movement would be 160’ as the dash bonus is what your current speed is plus any modifiers which is 80’. I could then action surge and dash again for another 160’ as psi leap lasts until the end of my current turn.
am I reading this right? There seems to be some confusion at my table.
As you said, you flying speed becomes 80 ft when you use Psi-Powered Leap.
Then, you take the Dash action to gain 80 ft of extra movement for a total of 160 ft.
Using Action Surge allows you to take another action, which means you can Dash again for another 160 80 feet of movement.
I forgot to mention the 2024 Dash Action has now this detail:
---
If you have a special speed, such as a Fly Speed or Swim Speed, you can use that speed instead of your Speed when you take this action. You choose which speed to use each time you take it. See also “Speed.”
Im currently playing a psi warrior with the mobile/speedy feet. My current movement speed is 40’.as a bonus action If I use the ability psi powered lead I gain a flying speed equal to twice my walking speed which would put it at 80’. So if I take the dash action My movement would be 160’ as the dash bonus is what your current speed is plus any modifiers which is 80’. I could then action surge and dash again for another 160’ as psi leap lasts until the end of my current turn.
am I reading this right? There seems to be some confusion at my table.
It's ok for me.
As you said, you flying speed becomes 80 ft when you use Psi-Powered Leap.
Then, you take the Dash action to gain 80 ft of extra movement for a total of 160 ft.
Using Action Surge allows you to take another action, which means you can Dash again for another 160 feet of movement.
How much movement you have doesn't change what your movement speed is. That second dash still only gets you 80. If the amount of movement you had available affected how much you got from a Dash, dashing after you'd used up your normal move would get you nothing.
Im currently playing a psi warrior with the mobile/speedy feet. My current movement speed is 40’.as a bonus action If I use the ability psi powered lead I gain a flying speed equal to twice my walking speed which would put it at 80’. So if I take the dash action My movement would be 160’ as the dash bonus is what your current speed is plus any modifiers which is 80’. I could then action surge and dash again for another 160’ as psi leap lasts until the end of my current turn.
am I reading this right? There seems to be some confusion at my table.
It's ok for me.
As you said, you flying speed becomes 80 ft when you use Psi-Powered Leap.
Then, you take the Dash action to gain 80 ft of extra movement for a total of 160 ft.
Using Action Surge allows you to take another action, which means you can Dash again for another 160 feet of movement.
How much movement you have doesn't change what your movement speed is. That second dash still only gets you 80. If the amount of movement you had available affected how much you got from a Dash, dashing after you'd used up your normal move would get you nothing.
Ups... sorry! You're right! I've updated my answer.
I'll just point out that a lot of discussions regarding the Dash action under the 2014 rules resulted from the movement rules mixing the terms "move" and "speed" in several places so that the meaning of these terms were not clear.
This has been cleaned up substantially in the 2024 rules. The term Speed is now much more clearly referring to a statistic for the creature which is equal to the maximum that the creature could move on a turn. When you move, you are subtracting from the total movement that you have available, using the speed statistic as a starting point. This pretty much eliminates the argument that people were making that if you've already moved and then you decide to Dash that you would get nothing. That is no longer the case:
A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block.
Speed (Glossary):
A creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn.
Dash:
For the rest of the turn, give yourself extra movement equal to your Speed.
Dash (Glossary):
When you take the Dash action, you gain extra movement for the current turn. The increase equals your Speed after applying any modifiers. With a Speed of 30 feet, for example, you can move up to 60 feet on your turn if you Dash. If your Speed of 30 feet is reduced to 15 feet, you can move up to 30 feet this turn if you Dash.
If you have a special speed, such as a Fly Speed or Swim Speed, you can use that speed instead of your Speed when you take this action. You choose which speed to use each time you take it.
Note that in 2024, "If you have more than one speed, choose which one to use when you move; you can switch between the speeds during your move. However, you cannot do this during your Dash Action, which specifically states that "You choose which speed to use each time you take [the Dash Action]".
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Where is it started that falling uses your movement?
Also, just because you exhaust your movement for one of your speeds does not mean you can no longer move. Look at the example provided in the PHB where it discusses using multiple speeds during your movement: https://www.dndbeyond.com/sources/phb/combat#UsingDifferentSpeeds
Pretty sure that's unsupported; falling is a free action, it's the landing prone if you take damage that costs you movement (on top of the cost to hit-points), at least if you plan on getting back up afterwards. It's not something you usually want to do often, as even for a Monk or a mage with feather fall it's costing a reaction to avoid it.
That said, I'm not a fan of the "using all of one speed prevent you from using others" method of resolving speeds, even though it's RAW; it's simplistic rather than actually simple. I prefer to just think of everything in terms of a base walking speed, then everything else being a cost – 60 foot flying might give two feet per foot of walking speed spent (double speed), climbing and difficult terrain gives 1 for every 2 (half speed) etc., so you're always spending whatever your base speed is because it's just easier that way.
Of course there are some edge cases that doesn't work with thanks to weirdly small bonuses and granular changes, e.g- where one speed is 40 feet and another is 30 feet (though I guess you could do 4 to 3 or such) but movement is an area where I'm generally very willing to ignore a 5-10 foot shortfall if it makes things quicker, especially since ranged is generally too safe in 5th edition, so the last thing you want to do is make melee too difficult when it's so easily at a one or two turn disadvantage already.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I don't get this part of the example...
- You fly 10+5 feet. You now have 35 feet of flying, 5 feet of swimming and 15 feet of walking.
- Then, you swim 5 feet. You can't swim anymore, but you could walk 10 feet or fly 30 feet.
You could even use your remaining movement (walk 10, fly 30) for swimming at extra cost.
To me, the rules regarding movement aren't so much about how far you go, but rather about your speed within a six-second interval.
Is it a simplified system? Yes. Is it accurate? No. But it's fast and easy to apply during gameplay, saving us from doing math at the table.
Im currently playing a psi warrior with the mobile/speedy feet. My current movement speed is 40’.as a bonus action If I use the ability psi powered lead I gain a flying speed equal to twice my walking speed which would put it at 80’. So if I take the dash action My movement would be 160’ as the dash bonus is what your current speed is plus any modifiers which is 80’. I could then action surge and dash again for another 160’ as psi leap lasts until the end of my current turn.
am I reading this right? There seems to be some confusion at my table.
As you said, you flying speed becomes 80 ft when you use Psi-Powered Leap.
Then, you take the Dash action to gain 80 ft of extra movement for a total of 160 ft.
Using Action Surge allows you to take another action, which means you can Dash again for another
16080 feet of movement.EDIT: fix error!
I forgot to mention the 2024 Dash Action has now this detail:
---
If you have a special speed, such as a Fly Speed or Swim Speed, you can use that speed instead of your Speed when you take this action. You choose which speed to use each time you take it. See also “Speed.”
---
How much movement you have doesn't change what your movement speed is. That second dash still only gets you 80. If the amount of movement you had available affected how much you got from a Dash, dashing after you'd used up your normal move would get you nothing.
Ups... sorry! You're right! I've updated my answer.
I'll just point out that a lot of discussions regarding the Dash action under the 2014 rules resulted from the movement rules mixing the terms "move" and "speed" in several places so that the meaning of these terms were not clear.
This has been cleaned up substantially in the 2024 rules. The term Speed is now much more clearly referring to a statistic for the creature which is equal to the maximum that the creature could move on a turn. When you move, you are subtracting from the total movement that you have available, using the speed statistic as a starting point. This pretty much eliminates the argument that people were making that if you've already moved and then you decide to Dash that you would get nothing. That is no longer the case:
Speed (Glossary):
Dash:
Dash (Glossary):
Note that in 2024, "If you have more than one speed, choose which one to use when you move; you can switch between the speeds during your move. However, you cannot do this during your Dash Action, which specifically states that "You choose which speed to use each time you take [the Dash Action]".