The rules as written don't refer to deducting each part of your move from your speed when off turn, but on your turn. If you think the rules say so somewhere please quote them.
Movement and Position: On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
Unless someone can point to the part of the rules that says when and how you regain your spent speed, the same way you regain spent spell slots on a long rest or hit points via hit dice on a short rest, I don't see how it can be treated as an expendable resource
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Unless someone can point to the part of the rules that says when and how you regain your spent speed, the same way you regain spent spell slots on a long rest or hit points via hit dice on a short rest, I don't see how it can be treated as an expendable resource
The post you quoted literally talks about deducting distance from speed, so it's absolutely an expendable resource in Rules As Written because you can't deduct from a value that can't be changed.
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Unless someone can point to the part of the rules that says when and how you regain your spent speed, the same way you regain spent spell slots on a long rest or hit points via hit dice on a short rest, I don't see how it can be treated as an expendable resource
The post you quoted literally talks about deducting distance from speed, so it's absolutely definitely an expendable resource in Rules As Written. As for when you get it back, that's at the start of the round, because speed is how far you can move in a round.
It never says when you get it back. Which is my point. You're just assuming it gets replenished at the beginning of your next round
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It never says when you get it back. Which is my point. You're just assuming it gets replenished at the beginning of your next round
See my updated post, and no I'm not assuming it's replenished at the beginning of the next round; speed is how far you can move in a round, so the rules are telling you that's when it happens. If you prefer you can ignore that rule and limit the average creature to 30 feet of movement for its entire lifetime?
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Unless someone can point to the part of the rules that says when and how you regain your spent speed, the same way you regain spent spell slots on a long rest or hit points via hit dice on a short rest, I don't see how it can be treated as an expendable resource
The post you quoted literally talks about deducting distance from speed, so it's absolutely definitely an expendable resource in Rules As Written. As for when you get it back, that's at the start of the round, because speed is how far you can move in a round.
That's an incorrect understanding of speed. Speed is a static number. Movement is an expendable resource. This is why standing from prone "costs an amount of movement equal to half your speed" instead of costing "half your speed." Moving does not reduce your speed. It expends movement. If your speed is 30 feet, you walk 20 feet, and you drop prone, you cannot rise from prone, because the cost of doing so is 15 feet, not 5 feet. If you were to dash at that point, you would gain 30 feet, not 10 feet.
That's an incorrect understanding of speed. Speed is a static number.
No it's not; if you're going to jump into the 6th page of a thread then please read previous posts because I'm getting really tired of repeating myself.
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It never says when you get it back. Which is my point. You're just assuming it gets replenished at the beginning of your next round
See my updated post, and no I'm not assuming it's replenished at the beginning of the next round; speed is how far you can move in a round, so the rules are telling you that's when it happens. If you prefer you can ignore that rule and limit the average creature to 30 feet of movement for its entire lifetime?
You can't say something is RAW and then just insert your own rule to cover a hole when it's convenient
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That's an incorrect understanding of speed. Speed is a static number.
No it's not; if you're going to jump into the 6th page of a thread then please read previous posts because I'm getting really tired of repeating myself.
Oh yeah, I read that post. It was wrong, as I explained.
You can't say something is RAW and then just insert your own rule to cover a hole when it's convenient
I'm not, I'm literally quoting the rules at you, over and over and over and over. And frankly I'm sick of doing so, as this has become a RAW debate in which multiple people apparently don't care what the rules have to say.
Just because you don't want them to say what they say, doesn't change the fact that they do. You can try to invent and then move goalposts, but the rules explicitly tell you what speed is and how to spend it.
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Oh yeah, I read that post. It was wrong, as I explained.
No it's not, and no you didn't. I literally quoted multiple sections of the rules that support my argument that what the rules say is literally what they say.
Just because the rules don't say what youwant them to say, doesn't make it not so.
But I'm sick of this; here is yet another perfect example of this sub-forum being an increasing waste of time, because we've got a Rules As Written debate in which people not only aren't referring to the rules, but seemingly haven't read either the rules themselves, or the posts and quotes they're responding to. It's not a RAW discussion unless the actual text of the rules is involved, yet page after page is me quoting the rules, and others making shit up that the rules simply do not say.
Anyone that actually wants to know what the rules say, please read them. It would make a refreshing change for this sub-forum lately.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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You can't say something is RAW and then just insert your own rule to cover a hole when it's convenient
I'm not, I'm literally quoting the rules at you, over and over and over and over. And frankly I'm ******* sick of doing so.
Just because you don't want them to say what they say, doesn't change the fact that they do.
And the rules you're quoting don't actually say all the things you seem to want them to
My interpretation of the rules is that speed is a number that indicates the maximum you can move when you move; most of the time, that's going to be when you move during your turn in a round, but there are numerous exceptions. The rules also suggest you bookkeep how much you move by treating speed like a pool of movement points, but they don't then tell you when or how to refresh that pool which leads to all kinds of inconsistencies if you view it exclusively as an expendable resource -- such as the one this thread has morphed into, which is how to handle dissonant whispers, and whether it's one of those exceptions
Your interpretation is that speed is a pool of movement that you expend. You choose to handle the inconsistencies that creates by inserting a rule that says the pool tops up at the beginning of... your next turn? The next round? I'm not exactly sure, but I guess it's something along those lines. That's fine, but quit pretending it's RAW, because there is no such rule about topping up your speed pool. If there were, I assume you would have quoted it by now
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Oh yeah, I read that post. It was wrong, as I explained.
No it's not, and no you didn't. I literally quoted multiple sections of the rules that support my argument that what the rules say is literally what they say.
Just because the rules don't say what youwant them to say, doesn't make it not so.
But I'm sick of this; here is yet another perfect example of this sub-forum being an increasing waste of time, because we've got a Rules As Written debate in which people not only aren't referring to the rules, but seemingly haven't read either the rules themselves, or the posts and quotes they're responding to. It's not a RAW discussion unless the actual text of the rules is involved, yet page after page is me quoting the rules, and others making shit up that the rules simply do not say.
Anyone that actually wants to know what the rules say, please read them. It would make a refreshing change for this sub-forum lately.
Look, here's the situation. The rules say a bunch of things; sometimes they say conflicting things and sometimes they say ambiguous things that require going elsewhere in the rules to clarify. I think everyone else here is expecting to be able to have a productive conversation with you, because everyone else here is also quoting the actual rules. But you quote your rules, we quote our rules, and then you throw a temper tantrum and complain that you're the only one who reads the rules? Come on, buddy.
We're all negotiating with the text here and prioritizing some of it and subordinating other parts of it.
we have to allow that DW / legendary actions contradict this rule by granting you additional movement similar to how the dash action does. But you have pointed out they don't say they do that (and dash does) :)
The dash action moves you nowhere, it let you gain extra movement for the current turn equals to your speed. That's why Readying the Dash action don't let move you, you have no movement off turn.
I missed this yesterday, but if speed was an expendable pool, taking the Dash action after using your full movement would actually get you zero extra feet of movement, because your speed would be zero at that point. Speed has to be a constant number, or Dash doesn't really make sense
Dash
When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.
Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.
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No, I'm not not, and this now the second time you've tried to accuse me of not knowing what words mean. I'm going to ask you once, and once only, to stop accusing me of being incapable of understanding basic words, or I'm introducing you to my blocklist and reporting you for abuse.
Abuse? Seriously? You will now cease and desist all such accusations immediately as that is absolutely ridiculous. Furthermore, I will be disagreeing with your interpretation (again) and doing so is in no way any sort of abuse whatsoever. Do not threaten me again.
you can Ready a Dash action and despite the arguments otherwise, this would indeed work as expected -- when your reaction is triggered during someone else's turn, you'd gain the extra movement
And do what with it? Yes you have the extra movement, but the Dash itself doesn't actually include moving as part of the action; Dashing works on your own turn because you can take an action and move as part of your turn, so after increasing your movement for the turn, you can then proceed to use it.
[ . . . ]
The only way Dashing as a reaction would allow more movement is some other effect enabled you to move, e.g- a Battle Master's Commander's Strike on the same turn, but that's a very complicated way to do it, and it's not actually clear what your movement would be since the dash gives you a bonus movement equal to your speed, but if you've already spent all of it you don't have any to add.
Umm . . . move? I disagree with your follow-up explanation for several reasons. First, Dash says this:
You gain extra movement for the current turn. The increase equals your speed.
It's right there in the rule. The movement is for the current turn -- so you use it on the current turn.
Next, the increase equals your speed. So your argument that Dash gives no movement if you've already moved is false. Even after you've moved, your speed is what your stat block says it is. In case it's been too many posts, here is the definition for speed:
the distance in feet that the character or monster can walk in 1 round.
Therefore, it follows that if the distance that the character or monster can walk in 1 round is 30 feet, for example, then by definition Dash provides an additional 30 feet of movement.
You are welcome to think of speed as a limit rather than a resource, but not only is that not what the rules say, it doesn't change the outcome; if you have a speed of 30 feet and move 20 feet then you only have 10 feet of speed remaining regardless of whether you look at that as "I moved 20 feet out of a maximum of 30 feet so I can move another 10 feet" or "I spent 20 feet of my 30 feet of speed so I only have 10 feet left", it's the same exact thing.
Either way if you move another 10 feet you've used it all, and can't move any further without gaining either more speed (so you have more to use), or gaining more movement (so you can move beyond the normal limit).
All of this is incorrect. If you have a speed of 30 feet and you moved 20 feet, your speed is now 30 feet.
I've already gone through the sections you've quoted that refer to "using" speed. My explanation is that it is poorly worded shorthand -- in order to make sense of what is said in those sections you have to substitute the definition for speed into the word speed. It's difficult to parse, and they should have worded it differently, but the logic does still hold.
Here, let's try this. Please follow me down this rabbit hole. I wish I could come up with something better but this is what I've got on the fly. Suppose I have a height of 6 feet (aka, I am 6 feet tall). I enter a limbo contest. The bar starts out at a setting that is equal to my height, which is 6 feet. Every round the bar is lowered by 1 foot. The rules of the contest state that I must subtract this from my height and successfully navigate the obstacle to remain in the contest. It's poorly worded, but we get what it means. However, at any point during the contest I have one opportunity to raise the bar by an amount equal to my height. I choose to do this after the bar has been lowered 4 times so it is now at a setting that is 2 feet off the ground. After I execute this one-time option to raise the bar by an amount equal to my height, where is the new setting for the bar? What is my height? Did I shrink? Or am I still 6 feet tall? There is an accepted definition of height for a person and that attribute remains unchanged. You can perform a subtraction where you subtract some amount from my height, but my height remains unchanged. That is what's going on here with the movement rules as it relates to speed. There are places where the speed is described as being "used", but by definition that is not possible -- the speed is what it is, therefore there must be an alternate way to interpret what is meant by "you may use some of your speed". Once this is realized, it becomes easier to get to the correct interpretation.
Y'all, the rules say both things. They're poorly written. There is no RAW on this, because both sides of the argument are basically saying "we're deciding to ignore that part of the rules where the language says our interpretation is wrong." To agree with either side is to disagree with the rules, in some way or another.
The RAI is pretty clear, based on the things pointed out such as the orc's bonus action. Why can't we all agree that a) this is a poorly written part of the PHB, and b) orcs should effectively have a bonus action dash.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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As for when you regain spent movement, its not at the begining of the round but on your next turn because off turn you have no movement like the Dev said. So all is self contained here:
Movement and Position: On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
So ok, just for the fun of it I'm going to summarize where I'm currently at with my understanding of when things can be done, when they get "replenished" and so on. I've read through this entire thread and have actually changed my mind on a few things along the way so maybe I'm learning something, who knows.
I know that I'm in the minority on this first point, but here goes. We know that:
On your turn, you can move a distance up to your speed and take one action
However, there is no rule that says that these things can only be done on your turn. Also, there is no rule that says that these things cannot be done when it's not your turn. Therefore, in my opinion, it IS legal to do these things when it is not your turn. But usually you won't have an opportunity to do so since you cannot normally interrupt turn order game flow. Exceptions include legendary actions, reactions and spell effects.
With that established, how does movement work? With respect to movement during your turn, at this point I believe that this is not really a replenishable resource at all -- it's simply a thing that you can do during the turn. In other words, every time your turn rolls around you are automatically granted an opportunity to move up to a certain distance and that opportunity closes at the end of your turn. So, a certain amount of movement is granted at the beginning of your turn and any unused movement is lost at the end of that turn. When it is someone else's turn, you are not automatically granted this opportunity so usually your movement is zero on someone else's turn. However, I believe that it is possible through legendary actions, reactions or spell effects to sometimes be granted this opportunity. If and when that happens, you now have movement that you can spend on that turn (regardless of how far you've recently move on your own turn) and it is legal to do so. Again, there is no rule that says otherwise. I am also on board with some spell effects just making a decree that you can move without using what we think of as movement but also without being limited by movement that was already used.
One weird issue is the fact that the definition for speed references a round, not a turn. So, if for some reason a creature somehow gained an entire second turn elsewhere within the initiative order, which rule takes priority? The round limit for movement given by the definition for speed? Or the rule given in the blockquote above? My hunch is that the blockquote takes priority such that in this situation you could move a distance up to your speed twice in one round. After all, speed is just a statistic that represents the creature's normal (walking) rate of movement. Maybe sometimes we actually move faster than this?
I believe the same structure is also used for the usage of actions. At the start of your turn you are automatically granted an opportunity to use an action, and this opportunity expires at the end of that turn. However, it's still legal and possible to use an action when it is not your turn, such as through legendary actions, during a reaction or due to a spell effect. If such an opportunity arises, you are not even restricted by having recently used an action on your own turn (hence, multiple legendary actions, etc).
Right and to get back to subject if a target was affected by Dissonant Whispers on its turn wether its out of movement for the turn or not it would still immediately use its reaction, if available, to move as far as its speed allows because it do so using a reaction and not its regular movement.
Unless someone can point to the part of the rules that says when and how you regain your spent speed, the same way you regain spent spell slots on a long rest or hit points via hit dice on a short rest, I don't see how it can be treated as an expendable resource
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The post you quoted literally talks about deducting distance from speed, so it's absolutely an expendable resource in Rules As Written because you can't deduct from a value that can't be changed.
As for when you get it back, that's at the start of the round, because speed is how far you can move in a round. If you're in Initiative order a round is one turn each from highest to lowest Initiative step, otherwise a round is six seconds.
Literally all of this is in the rules.
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It never says when you get it back. Which is my point. You're just assuming it gets replenished at the beginning of your next round
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See my updated post, and no I'm not assuming it's replenished at the beginning of the next round; speed is how far you can move in a round, so the rules are telling you that's when it happens. If you prefer you can ignore that rule and limit the average creature to 30 feet of movement for its entire lifetime?
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That's an incorrect understanding of speed. Speed is a static number. Movement is an expendable resource. This is why standing from prone "costs an amount of movement equal to half your speed" instead of costing "half your speed." Moving does not reduce your speed. It expends movement. If your speed is 30 feet, you walk 20 feet, and you drop prone, you cannot rise from prone, because the cost of doing so is 15 feet, not 5 feet. If you were to dash at that point, you would gain 30 feet, not 10 feet.
No it's not; if you're going to jump into the 6th page of a thread then please read previous posts because I'm getting really tired of repeating myself.
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You can't say something is RAW and then just insert your own rule to cover a hole when it's convenient
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Oh yeah, I read that post. It was wrong, as I explained.
I'm not, I'm literally quoting the rules at you, over and over and over and over. And frankly I'm sick of doing so, as this has become a RAW debate in which multiple people apparently don't care what the rules have to say.
Just because you don't want them to say what they say, doesn't change the fact that they do. You can try to invent and then move goalposts, but the rules explicitly tell you what speed is and how to spend it.
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No it's not, and no you didn't. I literally quoted multiple sections of the rules that support my argument that what the rules say is literally what they say.
Just because the rules don't say what you want them to say, doesn't make it not so.
But I'm sick of this; here is yet another perfect example of this sub-forum being an increasing waste of time, because we've got a Rules As Written debate in which people not only aren't referring to the rules, but seemingly haven't read either the rules themselves, or the posts and quotes they're responding to. It's not a RAW discussion unless the actual text of the rules is involved, yet page after page is me quoting the rules, and others making shit up that the rules simply do not say.
Anyone that actually wants to know what the rules say, please read them. It would make a refreshing change for this sub-forum lately.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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And the rules you're quoting don't actually say all the things you seem to want them to
My interpretation of the rules is that speed is a number that indicates the maximum you can move when you move; most of the time, that's going to be when you move during your turn in a round, but there are numerous exceptions. The rules also suggest you bookkeep how much you move by treating speed like a pool of movement points, but they don't then tell you when or how to refresh that pool which leads to all kinds of inconsistencies if you view it exclusively as an expendable resource -- such as the one this thread has morphed into, which is how to handle dissonant whispers, and whether it's one of those exceptions
Your interpretation is that speed is a pool of movement that you expend. You choose to handle the inconsistencies that creates by inserting a rule that says the pool tops up at the beginning of... your next turn? The next round? I'm not exactly sure, but I guess it's something along those lines. That's fine, but quit pretending it's RAW, because there is no such rule about topping up your speed pool. If there were, I assume you would have quoted it by now
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Look, here's the situation. The rules say a bunch of things; sometimes they say conflicting things and sometimes they say ambiguous things that require going elsewhere in the rules to clarify. I think everyone else here is expecting to be able to have a productive conversation with you, because everyone else here is also quoting the actual rules. But you quote your rules, we quote our rules, and then you throw a temper tantrum and complain that you're the only one who reads the rules? Come on, buddy.
We're all negotiating with the text here and prioritizing some of it and subordinating other parts of it.
I missed this yesterday, but if speed was an expendable pool, taking the Dash action after using your full movement would actually get you zero extra feet of movement, because your speed would be zero at that point. Speed has to be a constant number, or Dash doesn't really make sense
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Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
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Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I agree Speed is a score that doesn't change unless noted otherwise.
Abuse? Seriously? You will now cease and desist all such accusations immediately as that is absolutely ridiculous. Furthermore, I will be disagreeing with your interpretation (again) and doing so is in no way any sort of abuse whatsoever. Do not threaten me again.
Umm . . . move? I disagree with your follow-up explanation for several reasons. First, Dash says this:
It's right there in the rule. The movement is for the current turn -- so you use it on the current turn.
Next, the increase equals your speed. So your argument that Dash gives no movement if you've already moved is false. Even after you've moved, your speed is what your stat block says it is. In case it's been too many posts, here is the definition for speed:
Therefore, it follows that if the distance that the character or monster can walk in 1 round is 30 feet, for example, then by definition Dash provides an additional 30 feet of movement.
All of this is incorrect. If you have a speed of 30 feet and you moved 20 feet, your speed is now 30 feet.
I've already gone through the sections you've quoted that refer to "using" speed. My explanation is that it is poorly worded shorthand -- in order to make sense of what is said in those sections you have to substitute the definition for speed into the word speed. It's difficult to parse, and they should have worded it differently, but the logic does still hold.
Here, let's try this. Please follow me down this rabbit hole. I wish I could come up with something better but this is what I've got on the fly. Suppose I have a height of 6 feet (aka, I am 6 feet tall). I enter a limbo contest. The bar starts out at a setting that is equal to my height, which is 6 feet. Every round the bar is lowered by 1 foot. The rules of the contest state that I must subtract this from my height and successfully navigate the obstacle to remain in the contest. It's poorly worded, but we get what it means. However, at any point during the contest I have one opportunity to raise the bar by an amount equal to my height. I choose to do this after the bar has been lowered 4 times so it is now at a setting that is 2 feet off the ground. After I execute this one-time option to raise the bar by an amount equal to my height, where is the new setting for the bar? What is my height? Did I shrink? Or am I still 6 feet tall? There is an accepted definition of height for a person and that attribute remains unchanged. You can perform a subtraction where you subtract some amount from my height, but my height remains unchanged. That is what's going on here with the movement rules as it relates to speed. There are places where the speed is described as being "used", but by definition that is not possible -- the speed is what it is, therefore there must be an alternate way to interpret what is meant by "you may use some of your speed". Once this is realized, it becomes easier to get to the correct interpretation.
This is really dumb.
Y'all, the rules say both things. They're poorly written. There is no RAW on this, because both sides of the argument are basically saying "we're deciding to ignore that part of the rules where the language says our interpretation is wrong." To agree with either side is to disagree with the rules, in some way or another.
The RAI is pretty clear, based on the things pointed out such as the orc's bonus action. Why can't we all agree that a) this is a poorly written part of the PHB, and b) orcs should effectively have a bonus action dash.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
As for when you regain spent movement, its not at the begining of the round but on your next turn because off turn you have no movement like the Dev said. So all is self contained here:
Movement and Position: On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
So ok, just for the fun of it I'm going to summarize where I'm currently at with my understanding of when things can be done, when they get "replenished" and so on. I've read through this entire thread and have actually changed my mind on a few things along the way so maybe I'm learning something, who knows.
I know that I'm in the minority on this first point, but here goes. We know that:
However, there is no rule that says that these things can only be done on your turn. Also, there is no rule that says that these things cannot be done when it's not your turn. Therefore, in my opinion, it IS legal to do these things when it is not your turn. But usually you won't have an opportunity to do so since you cannot normally interrupt turn order game flow. Exceptions include legendary actions, reactions and spell effects.
With that established, how does movement work? With respect to movement during your turn, at this point I believe that this is not really a replenishable resource at all -- it's simply a thing that you can do during the turn. In other words, every time your turn rolls around you are automatically granted an opportunity to move up to a certain distance and that opportunity closes at the end of your turn. So, a certain amount of movement is granted at the beginning of your turn and any unused movement is lost at the end of that turn. When it is someone else's turn, you are not automatically granted this opportunity so usually your movement is zero on someone else's turn. However, I believe that it is possible through legendary actions, reactions or spell effects to sometimes be granted this opportunity. If and when that happens, you now have movement that you can spend on that turn (regardless of how far you've recently move on your own turn) and it is legal to do so. Again, there is no rule that says otherwise. I am also on board with some spell effects just making a decree that you can move without using what we think of as movement but also without being limited by movement that was already used.
One weird issue is the fact that the definition for speed references a round, not a turn. So, if for some reason a creature somehow gained an entire second turn elsewhere within the initiative order, which rule takes priority? The round limit for movement given by the definition for speed? Or the rule given in the blockquote above? My hunch is that the blockquote takes priority such that in this situation you could move a distance up to your speed twice in one round. After all, speed is just a statistic that represents the creature's normal (walking) rate of movement. Maybe sometimes we actually move faster than this?
I believe the same structure is also used for the usage of actions. At the start of your turn you are automatically granted an opportunity to use an action, and this opportunity expires at the end of that turn. However, it's still legal and possible to use an action when it is not your turn, such as through legendary actions, during a reaction or due to a spell effect. If such an opportunity arises, you are not even restricted by having recently used an action on your own turn (hence, multiple legendary actions, etc).
Right and to get back to subject if a target was affected by Dissonant Whispers on its turn wether its out of movement for the turn or not it would still immediately use its reaction, if available, to move as far as its speed allows because it do so using a reaction and not its regular movement.
*couldn't figure out how to delete comment on mobile device, apologies*