That does not limit the god who answered to just cleric spells. They are gods and can have any combination of spells and abilities they like. Maybe the god didn't think the dead character was worth their best efforts and did the minimum.
Yes, but this is a co-operative game not kick-players-when-they're-down game.
So far it's "hey, here's an instant kill destroy-your-body trap, just for lulz" >> "oh you died, oh" >> "a divine intervention which could enable me to avoid player permadeath and let them continue having fun? NAH I'll take this moment to "**** you" to the player and use a totally irrelevant spell?" >> "well now the player did not like my kick to their nuts, lets go on the forums and ask strangers!"
And more bizarrely , the part that is really boggling my mind here : the majority of the advice is "tough shit for player"? o.O
There is no reason here why this divine intervention had to be a reincarnate which the player is unhappy with? Why not just use true res, retconning if needed, so everybody is happy? Why is only 1 other person bringing up this incredibly obvious best-for-everyone solution?!
Sorry, this is just confusing me. Again, I feel like I'm missing something.
You raise some good points and having thought on it some, I am not really understanding why Reincarnation was chosen over True Resurrection. Maybe if the god of the cleric is known for doing some off-kilter things I could see it, but that should be something that is established and understood at the table before it is used on a player. I imagine a god would know that a PC would be so put off by the reincarnation, that they would simply prefer to remain dead and choose an appropriate alternative to make good on the divine intervention.
My glib comment was made under the assumption that the DM did all that they are responsible to do, such as ensuring dead is understood as a real consequence in the game and that a divine intervention may have some unintended consequences as a result of the nature of the god being petitioned. Sometimes though, a DM can do all this and it still not be enough.
I remember I once had a player at my table who had found a cursed crown. He knew it was cursed. I told them outright that it was before they attuned or even put it on as a courtesy from the DM to the players. Wearing it would cause devil horns to sprout from their head and attuning to it would put on some other, more severe effect. He put it on and sprouted horns. He was about to attune because that was the only effect by just putting it on, so I had them roll a history check before he started. He made the check and came to learn that the crown has a history of putting people into great seats of power, kings and such, but at a personal cost. He attuned anyway, eager for the power. By attuning, his children would all be born Tieflings as attuning put him under contract with an archdevil.
He was livid. He accused me of branding his PC like Nazi Germany branded holocaust victims and locking his PC out of any possible romantic pursuit ever, which apparently was a red line for him. Frankly, I was pretty shocked by his reaction. The point I am trying to make with this story is that a DM can give the table an understanding of what will happen, try to warn players, and even do small gestures like tell them an item is cursed before they use it, and a player might still blame the DM for any negative outcome that happens simply because the negative outcome exists at all.
Thanks to everyone coming around to the question about Reincarnation being used. I'll post again to just say this last bit here:
OP, if the player is a problem for you (or your other PCs) and you don't want them in your game, then either speak to them out of game or remove them from the game. Being punitive or vindictive creates a hostile environment and then nobody's having fun.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Honestly, I didn’t even think of this because I forgot the divine intervention preferred cleric spells over others so I’ll bring this up at tomorrow’s game. He has drawn up a new character but I will give him the choice
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You raise some good points and having thought on it some, I am not really understanding why Reincarnation was chosen over True Resurrection. Maybe if the god of the cleric is known for doing some off-kilter things I could see it, but that should be something that is established and understood at the table before it is used on a player. I imagine a god would know that a PC would be so put off by the reincarnation, that they would simply prefer to remain dead and choose an appropriate alternative to make good on the divine intervention.
My glib comment was made under the assumption that the DM did all that they are responsible to do, such as ensuring dead is understood as a real consequence in the game and that a divine intervention may have some unintended consequences as a result of the nature of the god being petitioned. Sometimes though, a DM can do all this and it still not be enough.
I remember I once had a player at my table who had found a cursed crown. He knew it was cursed. I told them outright that it was before they attuned or even put it on as a courtesy from the DM to the players. Wearing it would cause devil horns to sprout from their head and attuning to it would put on some other, more severe effect. He put it on and sprouted horns. He was about to attune because that was the only effect by just putting it on, so I had them roll a history check before he started. He made the check and came to learn that the crown has a history of putting people into great seats of power, kings and such, but at a personal cost. He attuned anyway, eager for the power. By attuning, his children would all be born Tieflings as attuning put him under contract with an archdevil.
He was livid. He accused me of branding his PC like Nazi Germany branded holocaust victims and locking his PC out of any possible romantic pursuit ever, which apparently was a red line for him. Frankly, I was pretty shocked by his reaction. The point I am trying to make with this story is that a DM can give the table an understanding of what will happen, try to warn players, and even do small gestures like tell them an item is cursed before they use it, and a player might still blame the DM for any negative outcome that happens simply because the negative outcome exists at all.
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Fair points raised on using True Res, and here's a suggestion - they lose their gear.
They are true res'd in vestments of the god in question, with all their gear gone. Seems a fair consequence for actually being disintegrated!
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Thanks to everyone coming around to the question about Reincarnation being used. I'll post again to just say this last bit here:
OP, if the player is a problem for you (or your other PCs) and you don't want them in your game, then either speak to them out of game or remove them from the game. Being punitive or vindictive creates a hostile environment and then nobody's having fun.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Honestly, I didn’t even think of this because I forgot the divine intervention preferred cleric spells over others so I’ll bring this up at tomorrow’s game. He has drawn up a new character but I will give him the choice