2. Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
I thought dis/advantage took the place of circumstantial bonuses. If that's not true, how much of a bonus/penalty warrants using dis/advantage instead?
Thanks.
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::: Smellhole ::: It's better to have loved and lost than to never have had a good pair of speakers.
That's in the introduction, and explains the general idea of rolling a die with a paired modifier, adding/removing from the rolled number according to game effects, and comparing to the DC. It's not going to give many details, just the absolute basics, and is likely geared a little bit more towards those that have never seen a D20 before or something.
More specific circumstances (Ability rolls, Attack rolls, Saving Throws, etc) have their own descriptions/explanations when the rules expand a little, and everything becomes much clearer, I believe.
You're looking a bit too deep. In the two instances I have changed the target number you are trying to achieve on your roll.
You have Bless cast upon you, that adds to your roll. A DM feels inclined to give you a bonus to an action arbitrarily because you're better suited, that's a circumstantial bonus. The phrasing of that line is to be a catch all to mean:
Add any and all modifiers to your roll that are not indicated on your character sheet normally.
War mage get a bonus to their AC or saving through, through a reaction. PHB 196, "A target with half cover has a +2 bonus to AC". So, if the target has half cover and at long range, then they get +2 to their AC *AND* you are at disadvantage to hit them. If the situation, class, monster, etc don't explicitly provide a numeric bonus/penalty, don't add one.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
A fighter or ranger with the archery ability gets a +2 to hit when using ranged weapons. That would be a circumstantial bonus to the die roll for that character when using that weapon type.
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Sorry if this is a dumb question, but...
On pg. 7 of the PHB it says:
2. Apply circumstantial bonuses and penalties.
A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
I thought dis/advantage took the place of circumstantial bonuses. If that's not true, how much of a bonus/penalty warrants using dis/advantage instead?
Thanks.
::: Smellhole
::: It's better to have loved and lost than to never have had a good pair of speakers.
As the very text you quoted says, many spells and class features grant numerical bonuses.
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Consider the reaction Shield it can add a circumstantial bonus to the AC.
Hiding behind a wall adds the circumstantial bonus to AC from cover.
But that changes the DC (AC), not the roll itself.
Am I reading too much into this? I just want to get a good grasp of the basics.
::: Smellhole
::: It's better to have loved and lost than to never have had a good pair of speakers.
You probably are. :p
That's in the introduction, and explains the general idea of rolling a die with a paired modifier, adding/removing from the rolled number according to game effects, and comparing to the DC. It's not going to give many details, just the absolute basics, and is likely geared a little bit more towards those that have never seen a D20 before or something.
More specific circumstances (Ability rolls, Attack rolls, Saving Throws, etc) have their own descriptions/explanations when the rules expand a little, and everything becomes much clearer, I believe.
You're looking a bit too deep. In the two instances I have changed the target number you are trying to achieve on your roll.
You have Bless cast upon you, that adds to your roll. A DM feels inclined to give you a bonus to an action arbitrarily because you're better suited, that's a circumstantial bonus. The phrasing of that line is to be a catch all to mean:
Add any and all modifiers to your roll that are not indicated on your character sheet normally.
Okay, thanks, guys.
::: Smellhole
::: It's better to have loved and lost than to never have had a good pair of speakers.
War mage get a bonus to their AC or saving through, through a reaction. PHB 196, "A target with half cover has a +2 bonus to AC". So, if the target has half cover and at long range, then they get +2 to their AC *AND* you are at disadvantage to hit them. If the situation, class, monster, etc don't explicitly provide a numeric bonus/penalty, don't add one.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
A fighter or ranger with the archery ability gets a +2 to hit when using ranged weapons. That would be a circumstantial bonus to the die roll for that character when using that weapon type.