Hello. Would you allow your players to use the actor feat to give others disadvantage on seeing through disguise self? I think it would make sense, because while it is still partially based of you spellcasting ability, I feel like if you were better at pretending to be other people, people would be more willing to believe the illusion.
I wouldn't but I'd give them a chance to first try to pass themselves off as that person to begin with, which would make them less likely to check, ultimately disguise self is magical and thus the intelligence check is basically figuring out that their appearance is magical, which in turn means it must be false. But if that person is somehow convinced that it's the real person, they are a lot less likely to make such an inspection to begin with. Now a guard checkpoint might still insist on a physical pat-down to check for weapons at which point... their hand might just pass straight through an illusionary cape, thus I wouldn't give advantage against the check for having this combo.
Ultimately, as a DM, a DM decides what works for their party and so you can still give them that disadvantage on the check if you feel it's appropriate.
What R3sistance describes is how I usually handle this too. I don't make NPCs try to see through disguises unless they're suspicious, which usually means they've already failed a Deception check or the NPC sees some flaw in the disguise.
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Hello. Would you allow your players to use the actor feat to give others disadvantage on seeing through disguise self? I think it would make sense, because while it is still partially based of you spellcasting ability, I feel like if you were better at pretending to be other people, people would be more willing to believe the illusion.
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I wouldn't but I'd give them a chance to first try to pass themselves off as that person to begin with, which would make them less likely to check, ultimately disguise self is magical and thus the intelligence check is basically figuring out that their appearance is magical, which in turn means it must be false. But if that person is somehow convinced that it's the real person, they are a lot less likely to make such an inspection to begin with. Now a guard checkpoint might still insist on a physical pat-down to check for weapons at which point... their hand might just pass straight through an illusionary cape, thus I wouldn't give advantage against the check for having this combo.
Ultimately, as a DM, a DM decides what works for their party and so you can still give them that disadvantage on the check if you feel it's appropriate.
What R3sistance describes is how I usually handle this too. I don't make NPCs try to see through disguises unless they're suspicious, which usually means they've already failed a Deception check or the NPC sees some flaw in the disguise.
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