I've often been wondering what the best way to arrange the action sequence. Should I use one per turn only, whether it's drawing a sword or changing weapons to opening a door or attacking? Should maybe I have one main action, say attacking, and a side action, such as drawing your sword? Or maybe two actions per turn, two attacks or attack and open a door? Through your experience, what is the best, my fellow adventurers?
As this is the rules forum, I will give you the rules answer: You get one action, one bonus action, and your movement. As for what you can do for each of those things, I suggest you look through the free rules, which, incidentally, would have answered your original question as well.
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
You also get a free opportunity for "Interacting with Things, " each turn, as well. This would allow you to open a door, draw or sheathe a weapon independent of taking the Attack action, or other similar, minor interaction with a single object that doesn't take up a full Utilize action.
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
[...] But specifically to answer your question here are the links to what Sabin76 mentioned, and on each of your turns in combat(specifically), you get:
Just to add, sometimes a Reaction can also occur on your turn:
Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s. The Opportunity Attack, described later in this chapter, is the most common type of Reaction.
You also get a free opportunity for "Interacting with Things, " each turn, as well. This would allow you to open a door, draw or sheathe a weapon independent of taking the Attack action, or other similar, minor interaction with a single object that doesn't take up a full Utilize action.
Great! This was mainly what my problem was, so thank you!
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"That is not dead which can eternal lie;
And with strange aeons even death may die"
-H.P. Lovecraft
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I've often been wondering what the best way to arrange the action sequence. Should I use one per turn only, whether it's drawing a sword or changing weapons to opening a door or attacking? Should maybe I have one main action, say attacking, and a side action, such as drawing your sword? Or maybe two actions per turn, two attacks or attack and open a door? Through your experience, what is the best, my fellow adventurers?
"That is not dead which can eternal lie;
And with strange aeons even death may die"
-H.P. Lovecraft
As this is the rules forum, I will give you the rules answer: You get one action, one bonus action, and your movement. As for what you can do for each of those things, I suggest you look through the free rules, which, incidentally, would have answered your original question as well.
Greetings ElvenWarlord88,
Welcome to the Forums!
From what you said, it sounds like you are referencing a different game's or different edition's ruleset.
Sabin76's advice to read through the Free Rules will greatly help understand the D&D 5th Edition rules.
But specifically to answer your question here are the links to what Sabin76 mentioned, and on each of your turns in combat (specifically), you get:
I hope this helps :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Thanks you two. I didn't see that one.
"That is not dead which can eternal lie;
And with strange aeons even death may die"
-H.P. Lovecraft
You also get a free opportunity for "Interacting with Things, " each turn, as well. This would allow you to open a door, draw or sheathe a weapon independent of taking the Attack action, or other similar, minor interaction with a single object that doesn't take up a full Utilize action.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
Just to add, sometimes a Reaction can also occur on your turn:
Great! This was mainly what my problem was, so thank you!
"That is not dead which can eternal lie;
And with strange aeons even death may die"
-H.P. Lovecraft