I am DMing for friends of mine and gave them two drawhorses and a cart in the last session. I am currently working on printouts for those things, but i cant seem to find "Stats" on a cart. I mean i wont print the HP out for them since thats hopefully not relevant and id decide them on the go if it gets damaged BUT the travelspeed would be a vital information.
Long story short, i cant seem to find anything on the travelspeed of the cart. Is it just the speed of the horses?
Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than humanoids... Characters in wagons, carriages, or other land vehicles choose a pace as normal.
Which is the default and probably what you should go with.
The DMG says you can use speed ÷ 10 to get travel Mph (Mph × 8 to get travel per day). Wagons increase the mount's carrying capacity, but not speed. Multiple mounts pulling the same wagon only increases weight limit.
Animals typically pull burdens at about walking speed.
An interesting fact is that the daily march for an army is about twenty miles, and it doesn't matter if they are mounted or foot soldiers. The amount of time it takes to care for the animals slows the speed for a mounted army. Now if someone has fresh mounts for every day, or half-day or … then you can move faster mounted. But sustained without changing mounts, twenty miles per day.
Anecdote: I have a couple of uncles who were, many many moons ago, high country drovers. They all said that riding a horse covered the same number of miles a day as walking, in about the same time, but riding a horse left you less fatigued at the end of the day. Also, you could carry more gear on horseback than when walking 9especially if you had more than one horse).
Living in our modern world, with its sealed roads and fast cars, we don't understand that in a preindustrial society travel of any type is hard work. The wagons crossing the American plains two centuries ago averaged around 15 miles per day. That's nice terrain. In a hilly or forested land, the speed could be half that or less. One river crossing could take a day (digging out banks for the cart, carrying goods by hand, etc).
Add in dragons and elementals and trolls, and your travel time could increase dramatically.
Now let me be fair I know shit but like a mail carrier who runs the same route say every week would set up a horse at stops all along the mail route so they can ride harder and let the stable maintain the mounts for the next time they come through.
I've seen other things where its like ride some time walk horse some time repeat. I would think this would be faster then walking especially if it was a long distance as you would stay in better condition if you didn't have to push so hard, but then people run like 50 miles a day non stop for ever, so yeah I have no clue about reality or how people do it but I read a great book that was like the long race and it was prior to the first marathons but ended the last leg in a marathon. Cool story and it did talk about people trying to run it who were not read for it, and getting hurt and sore feet and problems.
Everything is up to the DM, in one game I was playing we found out where the bad gguys were going and wanted to get there before them. The bad guys were hauling gods in a caravan so we asked if we hired horses I have used the "For short spans of time (up to an hour), many animals move much faster than humanoids" to allow people riding horses we could arrive ahead of them, the Dm allowed us to do a seven day journey (by cart) in 6 days without any exhaustion checks (for us or the horses) essentially by travelling at walking speed most of the time but having a few short periods each day (maybe totalling an hour) at a faster pace, this is typically what horse riders do when out on a all day ride.
I'm assuming that the MPH X 8 number is moving at a "normal" pace (in terms of penalties/benefits). What would be the distance with a "fast" or "slow" pace? Or would that cause the animal mounts to become exhausted faster?
I'm assuming that the MPH X 8 number is moving at a "normal" pace (in terms of penalties/benefits). What would be the distance with a "fast" or "slow" pace? Or would that cause the animal mounts to become exhausted faster?
Luckily I posted the links directly to the answer so I didn't have to go digging through the books.
Fast pace is ×1.33 (1 1/3) speed and the downside is disadvantage on perception (-5 passive perception).
Slow pace is ×.67 (2/3) speed and the upside is moving stealthily.
You don't get exhaustion unless you travel for longer than 8 hours.
Is this correct? I will update if I see otherwise.
No, none of this is correct, as you're using rules that only apply if you are traveling with a flying speed or with a speed granted by magic, an engine, or a natural force (such as wind or a water current) (and also, you mislabeled Miles Per Day [MPD] as Miles Per Hour [MPH], since you assumed 8 hours of travel). As you only listed creatures that only have walking speeds, not flying or swimming, the fastest any of them can travel is 8 mph for 1 hour, regardless of creature speed (64 miles in 8 hours if you keep swapping mounts every hour), dropping to Fast (4 mph) after that. Outside of the special galloping rules for double-Fast for 1 hour, all of the creatures you listed have to travel at the universal travel pace all creatures travel at regardless of speed, which is 4 MPH (32 miles in 8 hours).
I am looking at just land travel, and if it helps a party of 4 with their trusted riding horses, not being able to switch horses each hour, how far can the party travel in 8 hours?
I am looking at just land travel, and if it helps a party of 4 with their trusted riding horses, not being able to switch horses each hour, how far can the party travel in 8 hours?
36 miles (8 mph for one of the hours and 4 mph for the other 7).
Note that these are the rules for overland travel. We don't actually have rules for roads.
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Hello Everyone!
I am a first time poster so please be gentle ^^'
I am DMing for friends of mine and gave them two drawhorses and a cart in the last session. I am currently working on printouts for those things,
but i cant seem to find "Stats" on a cart.
I mean i wont print the HP out for them since thats hopefully not relevant and id decide them on the go if it gets damaged BUT the travelspeed would
be a vital information.
Long story short, i cant seem to find anything on the travelspeed of the cart. Is it just the speed of the horses?
thanks in advance!
Well, the PHB has these bits:
Which is the default and probably what you should go with.
The DMG says you can use speed ÷ 10 to get travel Mph (Mph × 8 to get travel per day). Wagons increase the mount's carrying capacity, but not speed. Multiple mounts pulling the same wagon only increases weight limit.
References:
https://www.dndbeyond.com/sources/phb/adventuring#Speed
https://www.dndbeyond.com/sources/phb/equipment#MountsandVehicles
https://www.dndbeyond.com/sources/dmg/running-the-game#SpecialTravelPace
Thank you for your answer. Im relatively new to DMing and dont know where to find all the rules all too well. Thank you for your help! :)
No problem. I have actually encountered this problem with horse and wagon speed amd capacity being hard to find.
Animals typically pull burdens at about walking speed.
An interesting fact is that the daily march for an army is about twenty miles, and it doesn't matter if they are mounted or foot soldiers. The amount of time it takes to care for the animals slows the speed for a mounted army. Now if someone has fresh mounts for every day, or half-day or … then you can move faster mounted. But sustained without changing mounts, twenty miles per day.
Anecdote: I have a couple of uncles who were, many many moons ago, high country drovers. They all said that riding a horse covered the same number of miles a day as walking, in about the same time, but riding a horse left you less fatigued at the end of the day. Also, you could carry more gear on horseback than when walking 9especially if you had more than one horse).
Living in our modern world, with its sealed roads and fast cars, we don't understand that in a preindustrial society travel of any type is hard work. The wagons crossing the American plains two centuries ago averaged around 15 miles per day. That's nice terrain. In a hilly or forested land, the speed could be half that or less. One river crossing could take a day (digging out banks for the cart, carrying goods by hand, etc).
Add in dragons and elementals and trolls, and your travel time could increase dramatically.
Now let me be fair I know shit but like a mail carrier who runs the same route say every week would set up a horse at stops all along the mail route so they can ride harder and let the stable maintain the mounts for the next time they come through.
I've seen other things where its like ride some time walk horse some time repeat. I would think this would be faster then walking especially if it was a long distance as you would stay in better condition if you didn't have to push so hard, but then people run like 50 miles a day non stop for ever, so yeah I have no clue about reality or how people do it but I read a great book that was like the long race and it was prior to the first marathons but ended the last leg in a marathon. Cool story and it did talk about people trying to run it who were not read for it, and getting hurt and sore feet and problems.
I know I got off topic :)
Everything is up to the DM, in one game I was playing we found out where the bad gguys were going and wanted to get there before them. The bad guys were hauling gods in a caravan so we asked if we hired horses I have used the "For short spans of time (up to an hour), many animals move much faster than humanoids" to allow people riding horses we could arrive ahead of them, the Dm allowed us to do a seven day journey (by cart) in 6 days without any exhaustion checks (for us or the horses) essentially by travelling at walking speed most of the time but having a few short periods each day (maybe totalling an hour) at a faster pace, this is typically what horse riders do when out on a all day ride.
I'm assuming that the MPH X 8 number is moving at a "normal" pace (in terms of penalties/benefits). What would be the distance with a "fast" or "slow" pace? Or would that cause the animal mounts to become exhausted faster?
Luckily I posted the links directly to the answer so I didn't have to go digging through the books.
Fast pace is ×1.33 (1 1/3) speed and the downside is disadvantage on perception (-5 passive perception).
Slow pace is ×.67 (2/3) speed and the upside is moving stealthily.
You don't get exhaustion unless you travel for longer than 8 hours.
I don't mean to bring up an old thread, but Google keeps referring to these posts. If I am understanding correctly, from here: https://www.dndbeyond.com/sources/phb/equipment#MountsandOtherAnimals
Item
MPD
(Speed / 10)*8 hours
Speed
Carrying Capacity
Camel
40
50 ft.
480 lb.
Donkey or mule
32
40 ft.
420 lb.
Draft horse
32
40 ft.
540 lb.
Elephant
32
40 ft.
1,320 lb.
Mastiff
32
40 ft.
195 lb.
Pony
32
40 ft.
225 lb.
Riding horse
48
60 ft.
480 lb.
Warhorse
48
60 ft.
540 lb.
Is this correct? I will update if I see otherwise.
*Updated MPH to MPD, only looking at Land Travel
Don't roll that one!
No, none of this is correct, as you're using rules that only apply if you are traveling with a flying speed or with a speed granted by magic, an engine, or a natural force (such as wind or a water current) (and also, you mislabeled Miles Per Day [MPD] as Miles Per Hour [MPH], since you assumed 8 hours of travel). As you only listed creatures that only have walking speeds, not flying or swimming, the fastest any of them can travel is 8 mph for 1 hour, regardless of creature speed (64 miles in 8 hours if you keep swapping mounts every hour), dropping to Fast (4 mph) after that. Outside of the special galloping rules for double-Fast for 1 hour, all of the creatures you listed have to travel at the universal travel pace all creatures travel at regardless of speed, which is 4 MPH (32 miles in 8 hours).
Your math is correct for a flying mount, such as a griffon, pegasus, or hippogriff.
Thank you for catching the MPH to MPD!
I am looking at just land travel, and if it helps a party of 4 with their trusted riding horses, not being able to switch horses each hour, how far can the party travel in 8 hours?
Don't roll that one!
36 miles (8 mph for one of the hours and 4 mph for the other 7).
Note that these are the rules for overland travel. We don't actually have rules for roads.