Do the magic items that boost stats to 19 allow for extra modifiers to be added to them such as ones from a race or feat? I ask this because the headband of intellect for example states that it does nothing if while it is not worn the characters' int is 19 or higher, but then says nothing about any extra stat bonus'.
The gauntlets of ogre power, for instance, set your strength to 19 unless it is already higher than 19. This is the case whether you are an elf or a goliath.
It depends on the magic item in question. IIRC, most magic items result in a "set value", meaning the ability is that value and can't be raised or lowered as long as you are attuned to that item. So even if you'd find a temporary boost, it would not get higher, though this might be up to DM discretion.
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
The shadow comes to mind. But yes if I recall correctly that's the only monster that (still) has such an effect.
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
The shadow comes to mind. But yes if I recall correctly that's the only monster that (still) has such an effect.
Ability score drain does not reduce your score while wearing one of those items. If you've got Gauntlets of Ogre Power your Strength score cannot go below 19 while wearing/attuned.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
The shadow comes to mind. But yes if I recall correctly that's the only monster that (still) has such an effect.
Ability score drain does not reduce your score while wearing one of those items. If you've got Gauntlets of Ogre Power your Strength score cannot go below 19 while wearing/attuned.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
The shadow comes to mind. But yes if I recall correctly that's the only monster that (still) has such an effect.
Ability score drain does not reduce your score while wearing one of those items. If you've got Gauntlets of Ogre Power your Strength score cannot go below 19 while wearing/attuned.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Kind regards
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
Although with Feeblemind you do suffer the other effects of the spell, such as not being able to cast spells or speak language. However, your DM might say that since your Intelligence is still 19 you can ignore certain parts of the spell while you wear the headband.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Kind regards
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Kind regards
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
And when they forcefully removed?Or taken while you're sleeping or knocked unconscious?
Then you use your true STR, whatever it may be at the time. If it is 0, then it is the mechanical equivalent of your muscles being too weak to breath or beat your heart and you die.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Kind regards
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
And when they forcefully removed?Or taken while you're sleeping or knocked unconscious?
Then you use your true STR, whatever it may be at the time. If it is 0, then it is the mechanical equivalent of your muscles being too weak to breath or beat your heart and you die.
Is this still a rule in 5e? I thought this was depending on the effect that caused the drop.
I just realised that a standard intellect devourer can't get to you when you're wearing a headband of intellect; you have an Intelligence of 19. The Intellect devourer requires you to roll 3d6, good luck rolling a 19 on that XD And if there's something increasing this effect, you're homebrewing it anyway :P
Well, there is at least one time I do allow a stat boost to raise the power of a belt of giant strength, but that's the Hammer of Thunderbolts that requires such a belt in the first place, as well as gauntlets of ogre power. To me, it makes no sense for the hammer's +4 strength bonus to be redundant in the face of having the belt and gauntlet, but rather should stack with it.
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Do the magic items that boost stats to 19 allow for extra modifiers to be added to them such as ones from a race or feat? I ask this because the headband of intellect for example states that it does nothing if while it is not worn the characters' int is 19 or higher, but then says nothing about any extra stat bonus'.
The gauntlets of ogre power, for instance, set your strength to 19 unless it is already higher than 19. This is the case whether you are an elf or a goliath.
"Not all those who wander are lost"
It depends on the magic item in question. IIRC, most magic items result in a "set value", meaning the ability is that value and can't be raised or lowered as long as you are attuned to that item. So even if you'd find a temporary boost, it would not get higher, though this might be up to DM discretion.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
The specific type of stat-altering magic items you're talking about (Gauntlets of Ogre Power, Headband of Intellect, etc.) just set your ability score to that specific value, if it's not already higher.
Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are considered to be your "base" score. These are not added on top of the flat value that the magic item would set your score at.
Basically, the flat value of the item is your soft cap on that particular ability score. If you have gauntlets that set your Strength at 19, and you are able to reach 19+ from other sources, the gauntlets would do nothing for you. You can go above 19 while still wearing them, but it's basically just a wasted attunement slot at that point. Thankfully, temporary boosts to ability scores are not that common in this edition, so this type of situation is very rare.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The shadow comes to mind. But yes if I recall correctly that's the only monster that (still) has such an effect.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Ability score drain does not reduce your score while wearing one of those items. If you've got Gauntlets of Ogre Power your Strength score cannot go below 19 while wearing/attuned.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Say a PC started with STR 10 and put the gauntlets on. If the PC got hit by a shadow would you say nothing additional happens or would you say the PCs personal STR drop to 9 but the gauntlets keep him operating at 19.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
RAW nothing would happen; the magic of the item would keep it at 19. This is the only monster (officially) that does Str damage, so I don't think it would be considered "overpowered" if such items shielded you from draining.
Kind regards
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
More specifically what happens is, your base STR is reduced, but replaced by a 19 as long as you wear the item. Even if your base STR is reduced to 0, it is still 19 and you wont die.
It is similarly true for headband of intellect and feeblemind.
Although with Feeblemind you do suffer the other effects of the spell, such as not being able to cast spells or speak language. However, your DM might say that since your Intelligence is still 19 you can ignore certain parts of the spell while you wear the headband.
And when they forcefully removed?Or taken while you're sleeping or knocked unconscious?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Then you use your true STR, whatever it may be at the time. If it is 0, then it is the mechanical equivalent of your muscles being too weak to breath or beat your heart and you die.
These items change your stat to a fixed number, not helped or hurt by your race.
Is this still a rule in 5e? I thought this was depending on the effect that caused the drop.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Well in that example, STR was lowered by a shadow so it is just applying that effect.
Yeah true, but the intellect devourer doesn't kill by reducing a value to 0. Then again, it's not incremental like how the shadow works.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
In that case they would be stunned I guess. Stat damage is weird and interacting with stat replacement effects makes it weirder.
The headband basically makes you immune to that particular effect of Intellect Devourers.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I just realised that a standard intellect devourer can't get to you when you're wearing a headband of intellect; you have an Intelligence of 19. The Intellect devourer requires you to roll 3d6, good luck rolling a 19 on that XD And if there's something increasing this effect, you're homebrewing it anyway :P
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Well, there is at least one time I do allow a stat boost to raise the power of a belt of giant strength, but that's the Hammer of Thunderbolts that requires such a belt in the first place, as well as gauntlets of ogre power. To me, it makes no sense for the hammer's +4 strength bonus to be redundant in the face of having the belt and gauntlet, but rather should stack with it.