So i'm looking at this ability and i'm not 100% on it. Since you have resistance to all damage; and if something hits you, they take 1/2 that damage in return.... Does that mean you do 1/4 damage to them? Like if you would take 20, you take 10 (resistance), then they take 5 radiant damage.
I'm not entirely sure that's correct... and I'm not entirely sure it isn't correct either. Resistances not stacking (not the issue here), damage dealt <> damage taken, etc lead to a conclusion of rebuke returning 1/4 of the original damage, but that just seems really awkward for a capstone ability. If that's the intent--and considering it's an always-active feature, it probably is intentional--it would've made far more sense to just say that the rebuke damage is 1/4 of what the creature dealt.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'm not entirely sure that's correct... and I'm not entirely sure it isn't correct either. Resistances not stacking (not the issue here), damage dealt <> damage taken, etc lead to a conclusion of rebuke returning 1/4 of the original damage, but that just seems really awkward for a capstone ability. If that's the intent--and considering it's an always-active feature, it probably is intentional--it would've made far more sense to just say that the rebuke damage is 1/4 of what the creature dealt.
Would it though? Because if it rolls 20 damage and you take 10 damage, doesn't that mean it dealt 10 damage to you? Which would then mean you rebuke 2 damage back.
It is awkwardly worded, but it gets its point across. (And permanent resistance to all enemy damage is a pretty sweet capstone).
I'm not entirely sure that's correct... and I'm not entirely sure it isn't correct either. Resistances not stacking (not the issue here), damage dealt <> damage taken, etc lead to a conclusion of rebuke returning 1/4 of the original damage, but that just seems really awkward for a capstone ability. If that's the intent--and considering it's an always-active feature, it probably is intentional--it would've made far more sense to just say that the rebuke damage is 1/4 of what the creature dealt.
Would it though? Because if it rolls 20 damage and you take 10 damage, doesn't that mean it dealt 10 damage to you? Which would then mean you rebuke 2 damage back.
It is awkwardly worded, but it gets its point across. (And permanent resistance to all enemy damage is a pretty sweet capstone).
Yeah, I don't think it's a bad capstone ability in any way. Permanent resistance is amazing. I'm just not sure whether the rebuke damage is half of what is rolled, or half of what is actually taken off the Paladin's HP. I don't know if it's a scenario like Crimson Rite activation damage for a Ghostslayer Blood Hunter, activating Rite of the Dawn while also having resistance to radiant damage, which does pass downstream to a result of 1/4 of the rolled value.
Either way, it's still a great feature for anyone in a campaign that makes it that far.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'm just not sure whether the rebuke damage is half of what is rolled, or half of what is actually taken off the Paladin's HP. I don't know if it's a scenario like Crimson Rite activation damage for a Ghostslayer Blood Hunter, activating Rite of the Dawn while also having resistance to radiant damage, which does pass downstream to a result of 1/4 of the rolled value.
Either way, it's still a great feature for anyone in a campaign that makes it that far.
Read the feature again. It specifically says half of the damage you take (and you take half damage).
Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from the attack.
I think for the Crimson Rite feature it says the damage cannot be reduced in anyway and the radiant rite is a part of that feature. But everywhere I looked says its 1/4 damage but I feel its intended to be 1/2 and is just poorly written. The 7th level feature reflects half the damage dealt which boils down to what the DM rolled not specifically how much damage was actually dealt to a creature. Most spells also say "on a failed save creatures take 6D6 damage" which would be the damage a player takes before resistances are applied. Which also makes more sense for a Lvl20 capstone feat its always on but if the paladin does anything other than stand there they don't take reflect damage and I think its intended to make enemies reevaluate fighting taking 1/4 dmg is whatever but taking 1/2 makes you question if you should fight. I also feel its intended to happen at the same time you take a hit from an ax and they take the damage and you reduce it at the same time, making it be you take the damage, then reduce it and then magically half that again and send it back seems clunky.
So i'm looking at this ability and i'm not 100% on it. Since you have resistance to all damage; and if something hits you, they take 1/2 that damage in return.... Does that mean you do 1/4 damage to them? Like if you would take 20, you take 10 (resistance), then they take 5 radiant damage.
You got it.
Note also that the rebuking damage only works when you take damage from an attack. So getting hit by a Fireball would not provoke the counter attack.
I'm not entirely sure that's correct... and I'm not entirely sure it isn't correct either. Resistances not stacking (not the issue here), damage dealt <> damage taken, etc lead to a conclusion of rebuke returning 1/4 of the original damage, but that just seems really awkward for a capstone ability. If that's the intent--and considering it's an always-active feature, it probably is intentional--it would've made far more sense to just say that the rebuke damage is 1/4 of what the creature dealt.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Would it though? Because if it rolls 20 damage and you take 10 damage, doesn't that mean it dealt 10 damage to you? Which would then mean you rebuke 2 damage back.
It is awkwardly worded, but it gets its point across. (And permanent resistance to all enemy damage is a pretty sweet capstone).
Yeah, I don't think it's a bad capstone ability in any way. Permanent resistance is amazing. I'm just not sure whether the rebuke damage is half of what is rolled, or half of what is actually taken off the Paladin's HP. I don't know if it's a scenario like Crimson Rite activation damage for a Ghostslayer Blood Hunter, activating Rite of the Dawn while also having resistance to radiant damage, which does pass downstream to a result of 1/4 of the rolled value.
Either way, it's still a great feature for anyone in a campaign that makes it that far.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Read the feature again. It specifically says half of the damage you take (and you take half damage).
I think for the Crimson Rite feature it says the damage cannot be reduced in anyway and the radiant rite is a part of that feature. But everywhere I looked says its 1/4 damage but I feel its intended to be 1/2 and is just poorly written. The 7th level feature reflects half the damage dealt which boils down to what the DM rolled not specifically how much damage was actually dealt to a creature. Most spells also say "on a failed save creatures take 6D6 damage" which would be the damage a player takes before resistances are applied. Which also makes more sense for a Lvl20 capstone feat its always on but if the paladin does anything other than stand there they don't take reflect damage and I think its intended to make enemies reevaluate fighting taking 1/4 dmg is whatever but taking 1/2 makes you question if you should fight. I also feel its intended to happen at the same time you take a hit from an ax and they take the damage and you reduce it at the same time, making it be you take the damage, then reduce it and then magically half that again and send it back seems clunky.
Ok, no errata so the wiki http://dnd5e.*******.com/paladin:redemption
is messing with it by stating damage dealt and not damage you take which is what the book states.