So I might be somewhat confused with the rules with silvered weapons.
I was under the impression that it nullified magic resistances to slash, piercing and bludgeon damage. Then I had a fight with a cambion and I used silvered weapon and the DM told me that the silver didn't do full damage to the cambion because it didn't specify that the cambion was "weak to silver" when my DM even made a thing about me getting said silvered weapon.
So now that I have enchanted weapons I'm fully expecting to have him find a way to add thunder resistance to fiends.
So back to the question. What does silvering actually do to what? I get were-beasts but I was under the impression it did the same for fiends and undead and now my party fought a fiend (cambion) with a silvered weapon and it didn't break the physical damage resist.
Silvered Weapons are just another mechanic for damage resistance. It doesn't do anything other than interact with creatures that are vulnerable to silver.
The Werewolf immunity specifically reads "Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered"
In other words, it doesn't get around non-magical damage resistance, some creatures just happen to have an explicit loophole for Silver.
That was what I was meaning. The cambion was still resistant to the silvered weapon attacks because the monster stat sheet didn't specify "silver weapons" despite being a fiend.
So I'm trying to find out what creatures are considered not-resistant to silver weapons if a fiend isn't vulnerable because the dm said so
Ironically Wererat doesn't show up in the D&D Beyond list when filtered that way lol.
Ya the Essentials Kit does fail to mention silvering. It gives you a monster type that requires a Silvered weapon but makes no mention of how to get one. It goes so far as to give you rules on how to make a player a wererat but not rules to silver weapons.
Beyond that I think it is a good book.
I do recommend using the Basic Rules to augment the Essential rules. The Basic rules does have info on Silvering. I'm just going through the module before looking to either get into a game or DM one as my first dip into D&D. I noticed that issue too. It is one of several TPK moments in that module without giving players some sort of heads up through some role play.
Ironically Wererat doesn't show up in the D&D Beyond list when filtered that way lol.
Ya the Essentials Kit does fail to mention silvering. It gives you a monster type that requires a Silvered weapon but makes no mention of how to get one. It goes so far as to give you rules on how to make a player a wererat but not rules to silver weapons.
Beyond that I think it is a good book.
I do recommend using the Basic Rules to augment the Essential rules. The Basic rules does have info on Silvering. I'm just going through the module before looking to either get into a game or DM one as my first dip into D&D. I noticed that issue too. It is one of several TPK moments in that module without giving players some sort of heads up through some role play.
The Essentials Kit does mention that you can get silvered weapons from the weapons shop in Phandalin.
Where? I've gone through the Essentials Kit Rules and the Adventure book. It says the Wererats need silvered weapons to hurt them with Slashing Piercing and Bludgeoning damage if from non magical weapons but it doesn't say where or how to get Silvered Weapons. It is in the Basic Rules (Free PDF) but not the Essentials Kit Rules Book nor the Adventure book. Unless it is hidden some place I have not found it and I've gone through both multiple times now looking for it.
Where? I've gone through the Essentials Kit Rules and the Adventure book. It says the Wererats need silvered weapons to hurt them with Slashing Piercing and Bludgeoning damage if from non magical weapons but it doesn't say where or how to get Silvered Weapons. It is in the Basic Rules (Free PDF) but not the Essentials Kit Rules Book nor the Adventure book. Unless it is hidden some place I have not found it and I've gone through both multiple times now looking for it.
If it is in there please give me a page number?
It does indeed appear that the rules for Silvered Weapons aren't in the Essentials Kit rules, however, you can find them here
Ironically Wererat doesn't show up in the D&D Beyond list when filtered that way lol.
Ya the Essentials Kit does fail to mention silvering. It gives you a monster type that requires a Silvered weapon but makes no mention of how to get one. It goes so far as to give you rules on how to make a player a wererat but not rules to silver weapons.
Beyond that I think it is a good book.
I do recommend using the Basic Rules to augment the Essential rules. The Basic rules does have info on Silvering. I'm just going through the module before looking to either get into a game or DM one as my first dip into D&D. I noticed that issue too. It is one of several TPK moments in that module without giving players some sort of heads up through some role play.
The Essentials Kit does mention that you can get silvered weapons from the weapons shop in Phandalin.
My apologies, I must have made that note myself for the Lionshield Coster in my game on roll20. Sorry about that mistake.
a couple of Fiends that are not devils, demons or Yugoloths.
Magic weapons work on every single creature and are the better choice - unless you are stuck fighting in an anti-magic field.
So I just wish to have this clarified because I found a concept online that I am trying to logic out. Say you found a magical bow or crossbow that can create and fire magic ammo when the string is drawn with no arrow, but it can convert physical ammo into silvered if a physical arrow is present when the string is drawn. Given that it seems all magical items of the ammo subtype is implied to overcome resistance/immunity, and magically created arrows being shot are also giving a magical dmg type, why would one want to take advantage of the feature that makes a physical piece of ammo silvered instead of shooting the self-created magic arrows? As you bring up the situation you would use silvered being an anti-magic field, but if you were firing the physical ammo into a anti-magic field doesn't the arrow not count as silvered anymore since technically was made silvered by magical means?
Any ammunition fired from a magic weapon such as a bow or crossbow is still part of an attack made with a magic weapon, and therefore overcomes resistance to B, P, S from nonmagical attacks/weapons/sources, no silver required.
Nope; silvering is just a "magic weapon lite" property. By the by, looks like the concept got dropped from '24. Honestly, not a huge loss all told; if nothing else it probably fixes the whole "if you fail your save against lycanthropy, the werebeast can no longer hurt you" bit you could draw from the current blocks.
For silvered ranged weapons (bows, crossbows, etc.), are there any changes to rules based on ammunition type?
Would special arrows (e.g. walloping, +1 magical, etc.) shot from bow be considered both silvered and the additional feature or is it just silvered or the additional feature?
For silvered ranged weapons (bows, crossbows, etc.), are there any changes to rules based on ammunition type?
Would special arrows (e.g. walloping, +1 magical, etc.) shot from bow be considered both silvered and the additional feature or is it just silvered or the additional feature?
Unless the bow has a special property that converts the ammunition to silver, they are not considered silver. Unless the bow has a special property that causes it to ignore special properties of ammunition fired from it (like walloping or a hypothetical holy water-filled arrow that deals bonus radiant damage to fiends and undead), the ammunition's abilities will apply as usual.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Hmmm...I reread the description of silvered weapons. Both melee and ranged do silvered damage. DNDBeyond's manage inventory feature does not have silvered ammunition (arrows, etc.) as a listed item.
So I might be somewhat confused with the rules with silvered weapons.
I was under the impression that it nullified magic resistances to slash, piercing and bludgeon damage. Then I had a fight with a cambion and I used silvered weapon and the DM told me that the silver didn't do full damage to the cambion because it didn't specify that the cambion was "weak to silver" when my DM even made a thing about me getting said silvered weapon.
So now that I have enchanted weapons I'm fully expecting to have him find a way to add thunder resistance to fiends.
So back to the question. What does silvering actually do to what? I get were-beasts but I was under the impression it did the same for fiends and undead and now my party fought a fiend (cambion) with a silvered weapon and it didn't break the physical damage resist.
Silvered Weapons are just another mechanic for damage resistance. It doesn't do anything other than interact with creatures that are vulnerable to silver.
The Werewolf immunity specifically reads "Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered"
In other words, it doesn't get around non-magical damage resistance, some creatures just happen to have an explicit loophole for Silver.
That was what I was meaning. The cambion was still resistant to the silvered weapon attacks because the monster stat sheet didn't specify "silver weapons" despite being a fiend.
So I'm trying to find out what creatures are considered not-resistant to silver weapons if a fiend isn't vulnerable because the dm said so
If you want a complete list of creatures that list "resistant to [weapons] that aren't silvered", you can filter for them like this.
You'll have to search separately "immune to..." and "immune to ... adamantine or silvered".
Cambions specifically lack that vulnerability, though many other fiends are vulnerable.
Wasn't aware of a filter option like that . Thanks
It looks like Fiend(Devil) are largely vulnerable to silver, but Fiend(Demon), Fiend(Yugoth), and Fiend(untyped) are not.
Similarly, there is a small subset of undead that are vulnerable to silver, but it doesn't have an explicit subtype.
Silver weapons help with:
Magic weapons work on every single creature and are the better choice - unless you are stuck fighting in an anti-magic field.
Adamantine works on constructs and a few other creatures also.
Ironically Wererat doesn't show up in the D&D Beyond list when filtered that way lol.
Ya the Essentials Kit does fail to mention silvering. It gives you a monster type that requires a Silvered weapon but makes no mention of how to get one. It goes so far as to give you rules on how to make a player a wererat but not rules to silver weapons.
Beyond that I think it is a good book.
I do recommend using the Basic Rules to augment the Essential rules. The Basic rules does have info on Silvering. I'm just going through the module before looking to either get into a game or DM one as my first dip into D&D. I noticed that issue too. It is one of several TPK moments in that module without giving players some sort of heads up through some role play.
The Essentials Kit does mention that you can get silvered weapons from the weapons shop in Phandalin.
Where? I've gone through the Essentials Kit Rules and the Adventure book. It says the Wererats need silvered weapons to hurt them with Slashing Piercing and Bludgeoning damage if from non magical weapons but it doesn't say where or how to get Silvered Weapons. It is in the Basic Rules (Free PDF) but not the Essentials Kit Rules Book nor the Adventure book. Unless it is hidden some place I have not found it and I've gone through both multiple times now looking for it.
If it is in there please give me a page number?
It does indeed appear that the rules for Silvered Weapons aren't in the Essentials Kit rules, however, you can find them here
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My apologies, I must have made that note myself for the Lionshield Coster in my game on roll20. Sorry about that mistake.
So I just wish to have this clarified because I found a concept online that I am trying to logic out. Say you found a magical bow or crossbow that can create and fire magic ammo when the string is drawn with no arrow, but it can convert physical ammo into silvered if a physical arrow is present when the string is drawn. Given that it seems all magical items of the ammo subtype is implied to overcome resistance/immunity, and magically created arrows being shot are also giving a magical dmg type, why would one want to take advantage of the feature that makes a physical piece of ammo silvered instead of shooting the self-created magic arrows? As you bring up the situation you would use silvered being an anti-magic field, but if you were firing the physical ammo into a anti-magic field doesn't the arrow not count as silvered anymore since technically was made silvered by magical means?
Any ammunition fired from a magic weapon such as a bow or crossbow is still part of an attack made with a magic weapon, and therefore overcomes resistance to B, P, S from nonmagical attacks/weapons/sources, no silver required.
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Does the weapon being silvered affect it negatively when used on something that doesn't have vulnerability to silvered weapons?
Nope; silvering is just a "magic weapon lite" property. By the by, looks like the concept got dropped from '24. Honestly, not a huge loss all told; if nothing else it probably fixes the whole "if you fail your save against lycanthropy, the werebeast can no longer hurt you" bit you could draw from the current blocks.
For silvered ranged weapons (bows, crossbows, etc.), are there any changes to rules based on ammunition type?
Would special arrows (e.g. walloping, +1 magical, etc.) shot from bow be considered both silvered and the additional feature or is it just silvered or the additional feature?
Unless the bow has a special property that converts the ammunition to silver, they are not considered silver. Unless the bow has a special property that causes it to ignore special properties of ammunition fired from it (like walloping or a hypothetical holy water-filled arrow that deals bonus radiant damage to fiends and undead), the ammunition's abilities will apply as usual.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Hmmm...I reread the description of silvered weapons. Both melee and ranged do silvered damage. DNDBeyond's manage inventory feature does not have silvered ammunition (arrows, etc.) as a listed item.