I've often been wondering if this scenario would work:
A squad of US soldiers in Afghanistan are in a house when it gets hit by a Taliban attack. In one way or another, they are knocked unconscious and wake up in a ruined building a few miles from Neverwinter. The world starts taken over by a dragon-worshipping cult, and the soldiers must stop it to get back to their world.
Would their weapons be too overpowered? Would the residents of the Forgotten Realms accept them or treat them like aliens from another plane of existence? If they chose the second option, would that still make a good campaign starter? Thoughts?
Their weapons would just be interesting and powerful, sure they could turn kill a guard with a click of their gun, but so does smashing their skull in with a maul. Considering how strange their attire would be and their fascinating weapons, they would probably be treated as outsiders or something.
I mean, that might be a good campaign starter, but you’ll have to explain how much guns they have, what classes are restricted and what level they start at, I probably wouldn’t put a marine above level 2 unless their all rearly experienced.
To me, the problem is action economy. Our soldiers have (as an example) some style of AR-15 variant. It can easily empty a full mag in a single round, and with practice, you can place all those shots in a torso sized area at maybe 100'. Well, propably not shoulder fired, but regardless.
So you can do an absurd amount of damage.
However, each soldier goes into combat with - most likely - 5 or maybe 6 mags of ammo. So. In short: They'll be super OP for 5-6 rounds of combat, at which point they'll likely be bringing knives to a swordfight.
Or they can conserve their ammo. That'd be clever, but comes at the cost of all that damage.
It's difficult. Do they have full gear? If so, they also each carry at least a couple of hand grenades, and there'll likely be a squard LMG and anti tank weapon. They'll have night vision (which is by no means limited to 30'), and radio coms, for as long as battery lasts.
How are they for rations? Because there's no guarantee they can just forage for food.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
As mentioned above there is a limit to ammo & battery power. There are rules for firearms. If you bring in modern weapons, how do you homebrew the stats, range/damage/etc.
It might be easier to run this instead: A squad of US soldiers in Afghanistan are innear a house when it gets hit by a Taliban attack. They rush into the house for cover and find themselves not in a house, but the entrance door opened up into your fantasy land.
Add a words of lights/noise/etc. describing a one way portal. This way you can give them the appropriate weapons & armor & clothes. I assume they already have the character classes already.
As mentioned above there is a limit to ammo & battery power. There are rules for firearms. If you bring in modern weapons, how do you homebrew the stats, range/damage/etc.
It might be easier to run this instead: A squad of US soldiers in Afghanistan are innear a house when it gets hit by a Taliban attack. They rush into the house for cover and find themselves not in a house, but the entrance door opened up into your fantasy land.
Add a words of lights/noise/etc. describing a one way portal. This way you can give them the appropriate weapons & armor & clothes. I assume they already have the character classes already.
Great Thinking
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I've often been wondering if this scenario would work:
A squad of US soldiers in Afghanistan are in a house when it gets hit by a Taliban attack. In one way or another, they are knocked unconscious and wake up in a ruined building a few miles from Neverwinter. The world starts taken over by a dragon-worshipping cult, and the soldiers must stop it to get back to their world.
Would their weapons be too overpowered? Would the residents of the Forgotten Realms accept them or treat them like aliens from another plane of existence? If they chose the second option, would that still make a good campaign starter? Thoughts?
Their weapons would just be interesting and powerful, sure they could turn kill a guard with a click of their gun, but so does smashing their skull in with a maul. Considering how strange their attire would be and their fascinating weapons, they would probably be treated as outsiders or something.
I mean, that might be a good campaign starter, but you’ll have to explain how much guns they have, what classes are restricted and what level they start at, I probably wouldn’t put a marine above level 2 unless their all rearly experienced.
To me, the problem is action economy. Our soldiers have (as an example) some style of AR-15 variant. It can easily empty a full mag in a single round, and with practice, you can place all those shots in a torso sized area at maybe 100'. Well, propably not shoulder fired, but regardless.
So you can do an absurd amount of damage.
However, each soldier goes into combat with - most likely - 5 or maybe 6 mags of ammo. So. In short: They'll be super OP for 5-6 rounds of combat, at which point they'll likely be bringing knives to a swordfight.
Or they can conserve their ammo. That'd be clever, but comes at the cost of all that damage.
It's difficult. Do they have full gear? If so, they also each carry at least a couple of hand grenades, and there'll likely be a squard LMG and anti tank weapon. They'll have night vision (which is by no means limited to 30'), and radio coms, for as long as battery lasts.
How are they for rations? Because there's no guarantee they can just forage for food.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
As mentioned above there is a limit to ammo & battery power. There are rules for firearms. If you bring in modern weapons, how do you homebrew the stats, range/damage/etc.
It might be easier to run this instead: A squad of US soldiers in Afghanistan are
innear a house when it gets hit by a Taliban attack. They rush into the house for cover and find themselves not in a house, but the entrance door opened up into your fantasy land.Add a words of lights/noise/etc. describing a one way portal. This way you can give them the appropriate weapons & armor & clothes. I assume they already have the character classes already.
Great Thinking