Not sure where to put this, but one of the characters in our party has bought a seedy tavern, and we are in the process of building it up into an only half-seedy Inn. The almost singular purpose for his purchase was for said Drunken Monk to brew his own beer.
Meanwhile, our Paladin is trying to establish a new order in town... running out the old Mayor and holding an election for a new one, and getting a new Sheriff in place, along with a more respectable militia.
And, we helped the Dwarves get their mine up and running again. So, things are looking up.
So, naturally, my character has decided that she wants to open up a brothel. How much money will this cost her? Assuming she will need a new tavern/inn type building to be constructed? She can buy ale from the Monk, and with the new sheriff (one of her old friends...) I think it's a fairly safe business opportunity. Obviously, she will need to recruit some hired help. We can get business from either the miners, the new militia, or if we drum up enough "resort travelers" off the main road, we can "entertain" them.
The DMG has a chapter that discusses owning buildings. They cost quite a bit, though. You could take that chart and adapt it to your needs because I know for a fact a brothel is NOT on that list...lol
Seems like one character (Monk) had an idea (owning a house/business) and everybody else (Paladin, Rogue) wants to have a similar thing now (barracks/brothel). Why not keep it to one property to start with? The paladin could hold meetings in the tavern to recruit new followers for his militia / political agenda. A small group of volunteers could be trained in the backyard or the inn. The roguish character could use a dark corner of the inn, or the basement to be the fence for stolen goods and providing "companions" for patrons.
"Upgrading" the business could be a session reward, like being able to obtain the property next to inn and building a stable/guest house. Helping the dwarves could mean a service to expand the wine cellar or replace the wooden foundations with stone walls, so a second story can be added to the inn.
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Not sure where to put this, but one of the characters in our party has bought a seedy tavern, and we are in the process of building it up into an only half-seedy Inn. The almost singular purpose for his purchase was for said Drunken Monk to brew his own beer.
Meanwhile, our Paladin is trying to establish a new order in town... running out the old Mayor and holding an election for a new one, and getting a new Sheriff in place, along with a more respectable militia.
And, we helped the Dwarves get their mine up and running again. So, things are looking up.
So, naturally, my character has decided that she wants to open up a brothel. How much money will this cost her? Assuming she will need a new tavern/inn type building to be constructed? She can buy ale from the Monk, and with the new sheriff (one of her old friends...) I think it's a fairly safe business opportunity. Obviously, she will need to recruit some hired help. We can get business from either the miners, the new militia, or if we drum up enough "resort travelers" off the main road, we can "entertain" them.
So, how long will this take, and how much gold?
The DMG has a chapter that discusses owning buildings. They cost quite a bit, though. You could take that chart and adapt it to your needs because I know for a fact a brothel is NOT on that list...lol
Seems like one character (Monk) had an idea (owning a house/business) and everybody else (Paladin, Rogue) wants to have a similar thing now (barracks/brothel).
Why not keep it to one property to start with? The paladin could hold meetings in the tavern to recruit new followers for his militia / political agenda. A small group of volunteers could be trained in the backyard or the inn. The roguish character could use a dark corner of the inn, or the basement to be the fence for stolen goods and providing "companions" for patrons.
"Upgrading" the business could be a session reward, like being able to obtain the property next to inn and building a stable/guest house. Helping the dwarves could mean a service to expand the wine cellar or replace the wooden foundations with stone walls, so a second story can be added to the inn.