I’m planning on playing a rogue with a two-level dip into wizard, and was wondering which subrace of elf to choose. Wood elf is good for Perception, more movement and hiding, but high elf is good for investigation and a free extra cantrip that I don’t have to wait for the dip to access. I’m not sure which one I want to go for, and any help is appreciated.
Have you considered the Eladrin (MMotM), Shadar-Kai (MMotM), or Astral Elf (AAG)?
They can teleport as a bonus action a number of times equal to their Proficiency Modifier per day, Like Misty Step, but it's not a spell, so it uses no spell slots and doesn't prevent the character from casting a spell with an Action.
I personally am a big fan of the Astral Elf, because it has a floating SKILL proficiency, that can be changed daily at the end of a long rest.
If you're going with Swashbuckler Rogue, consider the Booming Blade Cantrip. It's really good, letting you move up attack for a bit of extra damage, then retreat without provoking opportunity attacks, then if they move at all, they take extra damage.
Bladesinger is good... You might also consider the Divination Wizard or the Chronurgy Wizard for their manipulations of probability.
Honestly, if you weren't planning to multiclass but still wanted some precision spell-casting, or if you were planning to go more Wizard with a dip in rogue I would say High Elf. But Wood Elf just plays better with Rogue... a boost to movement speed is huge. The ability to hide when only lightly obscured is super useful... its value might depend on your table, though. Some DM's are very precise about visual conditions, but a lot of DMs often choose to simplify vision just so there's less to track... I don't know how many times I've seen players just ignore light conditions and just treat every player as though they had darkvision just to avoid tracking that kind of thing.
I’m planning on playing a rogue with a two-level dip into wizard, and was wondering which subrace of elf to choose. Wood elf is good for Perception, more movement and hiding, but high elf is good for investigation and a free extra cantrip that I don’t have to wait for the dip to access. I’m not sure which one I want to go for, and any help is appreciated.
What subclass of rogue? Arcane Trickster or something else?
I’m planning for Thief, and then planning to take Conjuration as my wizard subclass. Minor Conjuration just works so well with Fast Hands for conjuring and using items. And then with the rest of my spells I want to kind of be a utility caster, and rely on standard rogue stuff for combat.
Ok, if you want either high or wood elf then I'll go ahead and recommend wood elf. While high elf has a nice cantrip and intel point, wood elf increases you speed and lets you hide in dim light or lightly obscured areas, plus wisdom. Go wood elf if you're going to be main rogue.
I’m planning for Thief, and then planning to take Conjuration as my wizard subclass. Minor Conjuration just works so well with Fast Hands for conjuring and using items. And then with the rest of my spells I want to kind of be a utility caster, and rely on standard rogue stuff for combat.
Wood Elf for extra speed and occasional benefit of hiding in Dim Light. Don’t forget to get Booming Blade and combine it with Cunning Action Disengage.
Since you’ll be most a utility caster, you don’t actually need to raise your INT that much. Wizards have plenty “offense” spells that are tremendously useful and don’t require saving throw like Sleep, Magic Missile, Fog Cloud, Shadow Blade and etc.
On a related note, what should my third cantrip be once I take the dip? I’ve already settled on prestidigitation because it is a good utility cantrip, and minor illusion for general trickery, but I don’t know what my third cantrip should be.
If you plan to be a melee rogue, green-flame blade. If you plan to be a ranged combatant rogue, then I would probably go with control flames. Being able to turn out the lights from 60 feet away is super useful to a rogue, probably more useful than prestidigitation.
For a rogue multiclass specifically, I'd take Booming Blade over Green Flame Blade. Neither option is particularly stealthy, but the Rogue's Cunning Action makes it much, much easier to force your target to eat the secondary damage of Booming Blade. Even if the enemy is intelligent enough to realize they can avoid the damage by standing still, that's still forcing them to remain in place for a full round.
For something like Bladesinger or some other class with a mix of martial and spellcasting, I'd say that Green Flame Blade is probably the smarter choice, but if you've got the ability to disengage round-after-round, Booming Blade gives both damage potential and limited battlefield control.
I’m planning on playing a rogue with a two-level dip into wizard, and was wondering which subrace of elf to choose. Wood elf is good for Perception, more movement and hiding, but high elf is good for investigation and a free extra cantrip that I don’t have to wait for the dip to access. I’m not sure which one I want to go for, and any help is appreciated.
High elf for the cantrip and you choose booming blade. It also has a +1 to int that will come in handy for the wizard dip.
I would dip the bladesinger, since the uses of your bladesong scale with the PB, and it's the subclass that will give you the most for a rogue.
Have you considered the Eladrin (MMotM), Shadar-Kai (MMotM), or Astral Elf (AAG)?
They can teleport as a bonus action a number of times equal to their Proficiency Modifier per day, Like Misty Step, but it's not a spell, so it uses no spell slots and doesn't prevent the character from casting a spell with an Action.
I personally am a big fan of the Astral Elf, because it has a floating SKILL proficiency, that can be changed daily at the end of a long rest.
If you're going with Swashbuckler Rogue, consider the Booming Blade Cantrip. It's really good, letting you move up attack for a bit of extra damage, then retreat without provoking opportunity attacks, then if they move at all, they take extra damage.
Bladesinger is good... You might also consider the Divination Wizard or the Chronurgy Wizard for their manipulations of probability.
Honestly, if you weren't planning to multiclass but still wanted some precision spell-casting, or if you were planning to go more Wizard with a dip in rogue I would say High Elf. But Wood Elf just plays better with Rogue... a boost to movement speed is huge. The ability to hide when only lightly obscured is super useful... its value might depend on your table, though. Some DM's are very precise about visual conditions, but a lot of DMs often choose to simplify vision just so there's less to track... I don't know how many times I've seen players just ignore light conditions and just treat every player as though they had darkvision just to avoid tracking that kind of thing.
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What subclass of rogue? Arcane Trickster or something else?
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I’m planning for Thief, and then planning to take Conjuration as my wizard subclass. Minor Conjuration just works so well with Fast Hands for conjuring and using items. And then with the rest of my spells I want to kind of be a utility caster, and rely on standard rogue stuff for combat.
Ok, if you want either high or wood elf then I'll go ahead and recommend wood elf. While high elf has a nice cantrip and intel point, wood elf increases you speed and lets you hide in dim light or lightly obscured areas, plus wisdom. Go wood elf if you're going to be main rogue.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Then I would go Wood Elf.
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Wood Elf for extra speed and occasional benefit of hiding in Dim Light. Don’t forget to get Booming Blade and combine it with Cunning Action Disengage.
Since you’ll be most a utility caster, you don’t actually need to raise your INT that much. Wizards have plenty “offense” spells that are tremendously useful and don’t require saving throw like Sleep, Magic Missile, Fog Cloud, Shadow Blade and etc.
On a related note, what should my third cantrip be once I take the dip? I’ve already settled on prestidigitation because it is a good utility cantrip, and minor illusion for general trickery, but I don’t know what my third cantrip should be.
Booming blade! Green flame blade!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
If you plan to be a melee rogue, green-flame blade. If you plan to be a ranged combatant rogue, then I would probably go with control flames. Being able to turn out the lights from 60 feet away is super useful to a rogue, probably more useful than prestidigitation.
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For a rogue multiclass specifically, I'd take Booming Blade over Green Flame Blade. Neither option is particularly stealthy, but the Rogue's Cunning Action makes it much, much easier to force your target to eat the secondary damage of Booming Blade. Even if the enemy is intelligent enough to realize they can avoid the damage by standing still, that's still forcing them to remain in place for a full round.
For something like Bladesinger or some other class with a mix of martial and spellcasting, I'd say that Green Flame Blade is probably the smarter choice, but if you've got the ability to disengage round-after-round, Booming Blade gives both damage potential and limited battlefield control.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Both elf subraces bring something useful to a rogue/wizard build, i'd favor high elf.