Summon woodland creatures: summon pixies (8 of them since they are Cr 1/4)
Pixies (as many as needed) cast their once a day polymorph on your party members to turn them into anything big. Probably T-Rex or Giant Ape. This also triggers the pixies invisibility so they are all invisible while concentrating.
who says you get to choose the type of fey creatures that show up? Also they can only concentrate on one spell at a time. So either their superior invisibility or their polymorph.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Acts just like any other concentration spell for them, and they can only concentrate on one thing at a time.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
But casting Bane, Web, or Spike Growth also require concentration so it would negate the sickening radiance. But casting Ray of Frost, Dissonant Whispers, Infestation would be effective as they dont require concentration.
Shadow - the Hound of Ill Omen can literally make its target fail almost all saves - Summon the hound within 5ft of a meaty target, and cast a pretty much guaranteed Hold Person/Monster. Autocrit until death.
Alternatively, depending on initiative order of you, the hound and the target, make the spell Blindness/Deafness, the hound stays on the target, the target gets permanent blindness until death, we all get advantage to hits on the target, the target gets disadvantage to all it's attacks and no-one can be targeted with save spells. This method frees up your concentration for Hex, Divine Favor, Elemental Weapon, Hunters Mark etc.
I used to play a barbarian for a year and a half. Now we are 6 months into a new campaign, I'm playing sorcerer and having tons of fun with it. My favorite combination was using wall of water around multiple enemies and also enemies who were directly in the wall at the time of summoning it, and readying lightning bolt in the event that they try to move through the wall of water. Since there were many enemies on the board, DM was moving groups of them at a time and it worked great at restraining the enemies but also he ruled that when the lightning struck the first enemy inside the wall, the electricity transferred through the whole cylinder of water striking more people.
Had an encounter where we got the drop on an enemy group (Divination Wizard FTW!). First caster through a summoned portal used Wall of Force to block in the closest-packed group. Second caster decided to use Wall of Fire within for some dickery. Suddenly a few of us got an idea: How much does Wall of Force contain, exactly? Does it insulate all heat/cold within as well??? The DM instantly knew where we were going and loved it.
Every round following the initial casting, the victims of the combo were literally baking and suffocating from oxygen depletion and rapidly increasing heat. DM ruled that a cumulative +2d6 per round would be inflicted while the 2 spells were rolling.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
a gross combo is polymorphing anything into a shrew then squishing said shrew into an adamantine flask. Toss flask off the next cliff you find within the hour duration. If your a real dick you use fabricate to change the flask into a sphere.
Edit: Or maybe just use catapult on it when you next get into combat.
I don't know if this will work, as I just started looking into higher level Warlock spells. My Feylock took Summon Greater Demon and has Charm Monster, so I thought I could summon a demon, and then make it my friend to make sure it likes me for the full hour. As an added bonus, while we are friends, I make sure to get it's real name so that I can summon it at disadvantage next time. Flavor wise, I really love the idea of this tiny eladrin girl befriending demons and asking for their names.
Also, rather than Charm Monster, I was wondering if Calm Emotions would work to make the demon (and potentially opponents) indifferent to the party, so even if it saves, it will still rampage on everyone else before the party.
Armor of Agathys and bladeward (stop 5 hits per spell level, adjacent melee foes hitting you take 5 cold per spell level) So a warlock at at 9th stops 25 hits, blade ward halves all your physical damage. Your unlikely to kill an opponent of your challenge rating like this but if you are hit for three 20 damage attacks, you as a warlock will have taken 5 damage and the opponent will have taken 75 damage, a 'fair' exchange. If a poor victim (cough red dragon) with vulnerability to cold hits you they will of course take double damage and thats 150 damage to them (although only if their is at least one point of damage remaining in the armour for that last attack) *MDNS personal note, Warlocks using their mystic incarnum slots to cast this or bards taking AoA as a magical secret increase the pain this combo can exact. If a mage also uses ray of enfeeblement to lower the potential victims str based attacks by half on top of this then a fire giant for example dealing an average 28 damage twice would deal 14 (RoE) down to 7 bladeward, and need 4 hits to break a 25 hit AoA taking 100 damage in exchange. An 8th level AoA stops /deals 40 damage, at the same level you have access to that a wizard could have unlimited RoE a day.
This is not how Armor Of Agathys works. It provides 5 temp hp per spell slot level. If you take a hit, the temp HP is reduced before your normal HP, and if the Temp HP is gone, the spell ends. It doesnt protect you for a number of hits, but instead has a pool of Temp HP it provides.
Druid craft + plant Growth = instant favorites terrains your ranger friend. If no ranger friend. Then it’s just being very “heal the world” hippie like.
Had an encounter where we got the drop on an enemy group (Divination Wizard FTW!). First caster through a summoned portal used Wall of Force to block in the closest-packed group. Second caster decided to use Wall of Fire within for some dickery. Suddenly a few of us got an idea: How much does Wall of Force contain, exactly? Does it insulate all heat/cold within as well??? The DM instantly knew where we were going and loved it.
Every round following the initial casting, the victims of the combo were literally baking and suffocating from oxygen depletion and rapidly increasing heat. DM ruled that a cumulative +2d6 per round would be inflicted while the 2 spells were rolling.
I assume there was still oxygen flow from the Y axis (going up/no ceiling) for the fire to stay active. Otherwise with no oxygen in there the fire would burn out rather quickly. But I enjoy this one.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
Enhance ability for spellcasting ability on the person who is counterspelling/dispelling magic. Best used on a Bard. Both spells use an ability check with spellcasting ability modifier. Bards get Jack of all trades on the ability check. Enhance ability gives them advantage.
Enhance ability for spellcasting ability on the person who is counterspelling/dispelling magic. Best used on a Bard. Both spells use an ability check with spellcasting ability modifier. Bards get Jack of all trades on the ability check. Enhance ability gives them advantage.
Extra points if you are a Lore Bard, because they can give themselves inspiration for ability checks!
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
Glibness + Counterspell/Dispel Magic, for Bards and Warlocks. You auto-counter everything. (best on a bard, because you can just burn your lower-level slots).
Granted, you need to hit 15th level for Foolproof Counterspell (tm) to come online, but it's pretty cool when it does.
Glibness + Counterspell/Dispel Magic, for Bards and Warlocks. You auto-counter everything. (best on a bard, because you can just burn your lower-level slots).
Granted, you need to hit 15th level for Foolproof Counterspell (tm) to come online, but it's pretty cool when it does.
Tough to pull off with Warlock though and the limited spell slots. Agree- on Bard it is essentially auto-caster shutdown.
3rd level sorcerer at least., a druid or anything that can speak to animals. Get two rats, bats, or any other small animal, and talk to them, convince them to be willing to do what you want. Then cast dragons's breath on the rats, using twinned spell metamagic. Boom. You now have two flame throwers, and if you chose, you can go draconic bloodline, and 6th level sorcerer, you can re roll some damage dice. if you want to go even further, get to 5th or higher level druid, warlock, wizard or artificer, and cast elemental bane, for extra damage.
who says you get to choose the type of fey creatures that show up? Also they can only concentrate on one spell at a time. So either their superior invisibility or their polymorph.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Acts just like any other concentration spell for them, and they can only concentrate on one thing at a time.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
But casting Bane, Web, or Spike Growth also require concentration so it would negate the sickening radiance. But casting Ray of Frost, Dissonant Whispers, Infestation would be effective as they dont require concentration.
1. Hound of Ill Omen + Hold Person/Monster.
2. Hound of Ill Omen + Blindness/Deafness.
Shadow - the Hound of Ill Omen can literally make its target fail almost all saves - Summon the hound within 5ft of a meaty target, and cast a pretty much guaranteed Hold Person/Monster. Autocrit until death.
Alternatively, depending on initiative order of you, the hound and the target, make the spell Blindness/Deafness, the hound stays on the target, the target gets permanent blindness until death, we all get advantage to hits on the target, the target gets disadvantage to all it's attacks and no-one can be targeted with save spells. This method frees up your concentration for Hex, Divine Favor, Elemental Weapon, Hunters Mark etc.
If you use Fabricate you don't have to carry around anything, you can just make the object on the fly
Wall of Water + Lightning bolt
I used to play a barbarian for a year and a half. Now we are 6 months into a new campaign, I'm playing sorcerer and having tons of fun with it. My favorite combination was using wall of water around multiple enemies and also enemies who were directly in the wall at the time of summoning it, and readying lightning bolt in the event that they try to move through the wall of water. Since there were many enemies on the board, DM was moving groups of them at a time and it worked great at restraining the enemies but also he ruled that when the lightning struck the first enemy inside the wall, the electricity transferred through the whole cylinder of water striking more people.
Wall of Force+Wall of Fire (requires 2 casters)
Had an encounter where we got the drop on an enemy group (Divination Wizard FTW!). First caster through a summoned portal used Wall of Force to block in the closest-packed group. Second caster decided to use Wall of Fire within for some dickery. Suddenly a few of us got an idea: How much does Wall of Force contain, exactly? Does it insulate all heat/cold within as well??? The DM instantly knew where we were going and loved it.
Every round following the initial casting, the victims of the combo were literally baking and suffocating from oxygen depletion and rapidly increasing heat. DM ruled that a cumulative +2d6 per round would be inflicted while the 2 spells were rolling.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
a gross combo is polymorphing anything into a shrew then squishing said shrew into an adamantine flask. Toss flask off the next cliff you find within the hour duration. If your a real dick you use fabricate to change the flask into a sphere.
Edit:
Or maybe just use catapult on it when you next get into combat.
Wizard combo- Cloud of daggers......Lightning Lure
I don't know if this will work, as I just started looking into higher level Warlock spells. My Feylock took Summon Greater Demon and has Charm Monster, so I thought I could summon a demon, and then make it my friend to make sure it likes me for the full hour. As an added bonus, while we are friends, I make sure to get it's real name so that I can summon it at disadvantage next time. Flavor wise, I really love the idea of this tiny eladrin girl befriending demons and asking for their names.
Also, rather than Charm Monster, I was wondering if Calm Emotions would work to make the demon (and potentially opponents) indifferent to the party, so even if it saves, it will still rampage on everyone else before the party.
This is not how Armor Of Agathys works. It provides 5 temp hp per spell slot level. If you take a hit, the temp HP is reduced before your normal HP, and if the Temp HP is gone, the spell ends. It doesnt protect you for a number of hits, but instead has a pool of Temp HP it provides.
Druid craft + plant Growth = instant favorites terrains your ranger friend. If no ranger friend. Then it’s just being very “heal the world” hippie like.
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I assume there was still oxygen flow from the Y axis (going up/no ceiling) for the fire to stay active. Otherwise with no oxygen in there the fire would burn out rather quickly. But I enjoy this one.
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Plant Growth and any spell that causes Difficult Terrain.
And then sickening radiance, for two levels of exhaustion, to make them even slower!
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
Enhance ability for spellcasting ability on the person who is counterspelling/dispelling magic. Best used on a Bard. Both spells use an ability check with spellcasting ability modifier. Bards get Jack of all trades on the ability check. Enhance ability gives them advantage.
Your secret is safe with my indifference - Percy
Extra points if you are a Lore Bard, because they can give themselves inspiration for ability checks!
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
Glibness + Counterspell/Dispel Magic, for Bards and Warlocks. You auto-counter everything. (best on a bard, because you can just burn your lower-level slots).
Granted, you need to hit 15th level for Foolproof Counterspell (tm) to come online, but it's pretty cool when it does.
Partway through the quest for absolute truth.
Tough to pull off with Warlock though and the limited spell slots. Agree- on Bard it is essentially auto-caster shutdown.
3rd level sorcerer at least., a druid or anything that can speak to animals. Get two rats, bats, or any other small animal, and talk to them, convince them to be willing to do what you want. Then cast dragons's breath on the rats, using twinned spell metamagic. Boom. You now have two flame throwers, and if you chose, you can go draconic bloodline, and 6th level sorcerer, you can re roll some damage dice. if you want to go even further, get to 5th or higher level druid, warlock, wizard or artificer, and cast elemental bane, for extra damage.
Courtesy of Zee bashew, check him out on youtube.
heheh get rickrolled xdddddd
Not all that unique but Hold Moster + Eldritch blast is rather nice (especially if rigged with some class abilities in between).