so i am messing about with some builds and i notice that some of them, particularly spellcaster builds, require a lot of wealth in gold to pull off if you want to for instance craft ledgendary horse armor for your steed or use extraplanar creatures bound to your will, it is going to cost like a lot of money and i wonder what are some good, preferably low risk and low consequence ways to aquire vast amounts of wealth using the class features of bards, artificers and wizards in particular. Yes, i know that the absolute most obious way to get more gold pieces is to simply take on great quests and loot the hordes of evil creatures, and yes i do know that once i reach 17th level i can cast true polymorph and permanently turn creatures who fail their wisdom save into large chunks of gold or valuable gemstones, but those two options do not feel adequate, i need more cash gold and i want it faster!
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Let's be realistic here first, your riches are ultimately up to the DM. Also, some of those spell materials can be found or self made, don't buy it if you can get it free.
Now, regardless of what you sell off, get the Distort Value spell from Aquisitions Incorporated. It's also a good idea to have good Deception and Persuasion for your sales pitch.
Selling spell services and spell scrolls can net you a nice sum. Even the low level spells tend to be considered valuable in most worlds, but the higher slots get the higher dough. Even more so if you can sell them to someone with gold to spend. Advising a Baron or two about magic as you travel can be quick and easy.
Or you could use your spellcasting for entertainment. While your waiting for a party member, set your hat down, put a sign in front, and use Prestidigitation or Minor Illusion, it won't be much, but it also costs you nothing to impress a few dozen peasants or townsfolk to part with their cash.
There's also Invisibility if you just want to steal and your friendly with Theives. Maybe extort someone with Detect Thoughts.
Fit your cash making strategies to your character and get creative.
yeah problem with distort value is that it is an temporary illusion spell, meaning that i would eventiually be found out, and i dont think it is easy to find diamonds everywere, i probably should make spell scrolls if i am an artificer and sell them of to wizards looking for new spells, now to figure out what spells would be the most valuable, stone shape, fabricate, wall of stone and all the permanent spells maybe?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Be Druid/Cleric/Paladin/ARTIFICER with arcana proficiency. have a wizard in the party. be his spell dealer. you can craft spell scrolls for any spells you both have on your lists, and he can copy them into his book. most wizards are always eager for funds.
Be Druid/Cleric/Paladin/ARTIFICER with arcana proficiency. have a wizard in the party. be his spell dealer. you can craft spell scrolls for any spells you both have on your lists, and he can copy them into his book. most wizards are always eager for funds.
...i mean being 10th level artificer gives you a bunch of wizard spells and faster spell progression, if you wanna sell spell scrolls (i have had that idea before) you might as well pick up ritual caster wizard, the overlap between artificer and wizard spells is already pretty big and adding paladin and druid levels is likely not worth it. also ya know dragonmarks
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
I would say next time your party finds itself in a village, work to strengthen cooperative farming and/or mining where the majority of profits are returned to the community. This may run afoul of local feudal lords, so they may need to die. But you will see a definite improvement not only in food on the table among the local farmers, but also in community security, local trade, and education for the next generation.
The wealth you receive will be shown in the smiles of the villagers and the satisfaction of a hard day's work.
Let's be realistic here first, your riches are ultimately up to the DM. Also, some of those spell materials can be found or self made, don't buy it if you can get it free.
Now, regardless of what you sell off, get the Distort Value spell from Aquisitions Incorporated. It's also a good idea to have good Deception and Persuasion for your sales pitch.
Selling spell services and spell scrolls can net you a nice sum. Even the low level spells tend to be considered valuable in most worlds, but the higher slots get the higher dough. Even more so if you can sell them to someone with gold to spend. Advising a Baron or two about magic as you travel can be quick and easy.
Or you could use your spellcasting for entertainment. While your waiting for a party member, set your hat down, put a sign in front, and use Prestidigitation or Minor Illusion, it won't be much, but it also costs you nothing to impress a few dozen peasants or townsfolk to part with their cash.
There's also Invisibility if you just want to steal and your friendly with Theives. Maybe extort someone with Detect Thoughts.
Fit your cash making strategies to your character and get creative.
High end places, with high end merch. Have high end security....
glyphs of warding, alarm spells, anti magic fields, zones of truth, etc.
Working 10 hours a day, 600 minutes, one could make 300cp to 300gp a day with Mending, cast every other minute...
this is great, but i dont think there is a super high demand for repairing objects, but if i instruct my skeleton minions to quietly break every clay pot they see during the night when veryone is asleep, i think the demand would rise, not the best way to make money but it works from level one and i like that
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
planar binding does also extend the duration of the spell from an hour to 24 hours with a 1st level slot, and even longer with higher level slots, no i am not planning on using gate becuase that is really stupid and too high level for my evil schemes, i was planning on using planar binding with magic circle and an summon greater demon spell, and the thing about that is the demon makes an charisma save against your spell save DC every round meaning there is also an high chance of the demon ceasing to follow your commands and attacking all non-demons nearby, even you, so planar binding is an especially good choice against those
i wonder what are some good, preferably low risk and low consequence ways to aquire vast amounts of wealth
As you've said - go adventuring, kill monsters, take their stuff. This is Dungeons & Dragons, not Street Corners & Buskers.
Also, "low risk" and "vast amounts" never go together. :-)
yeah, but it is such an unreliable method, if you are an spellcaster, you are an individual who may bend the laws of the universe to your whims, there has to be a better way to acquire wealth than by such barbaric methods, not every spell is designed for combat and a lot of them would probably be really useful for mister average joe farmer peasant who lives in his little home with a little family, particularly those that make farming easier or protects his home from bandits and gnolls
I would say next time your party finds itself in a village, work to strengthen cooperative farming and/or mining where the majority of profits are returned to the community. This may run afoul of local feudal lords, so they may need to die. But you will see a definite improvement not only in food on the table among the local farmers, but also in community security, local trade, and education for the next generation.
The wealth you receive will be shown in the smiles of the villagers and the satisfaction of a hard day's work.
not the capitalist dream, but it is verry chaotic good, i love it! perhaps me bard can even cast a bit of plant growth to magically grow the economy, smiles and happiness may not help me pay for planar binding spells, but who cares it is fun and does not nessesarily countradict my rags-to-riches capitalist tale to immense wealth i use to conquer the world.
Let's be realistic here first, your riches are ultimately up to the DM. Also, some of those spell materials can be found or self made, don't buy it if you can get it free.
Now, regardless of what you sell off, get the Distort Value spell from Aquisitions Incorporated. It's also a good idea to have good Deception and Persuasion for your sales pitch.
Selling spell services and spell scrolls can net you a nice sum. Even the low level spells tend to be considered valuable in most worlds, but the higher slots get the higher dough. Even more so if you can sell them to someone with gold to spend. Advising a Baron or two about magic as you travel can be quick and easy.
Or you could use your spellcasting for entertainment. While your waiting for a party member, set your hat down, put a sign in front, and use Prestidigitation or Minor Illusion, it won't be much, but it also costs you nothing to impress a few dozen peasants or townsfolk to part with their cash.
There's also Invisibility if you just want to steal and your friendly with Theives. Maybe extort someone with Detect Thoughts.
Fit your cash making strategies to your character and get creative.
High end places, with high end merch. Have high end security....
glyphs of warding, alarm spells, anti magic fields, zones of truth, etc.
🤷🏼♂️
soooo basically you become house kundarak from ebberon? YES love the idea
Let's be realistic here first, your riches are ultimately up to the DM. Also, some of those spell materials can be found or self made, don't buy it if you can get it free.
Now, regardless of what you sell off, get the Distort Value spell from Aquisitions Incorporated. It's also a good idea to have good Deception and Persuasion for your sales pitch.
Selling spell services and spell scrolls can net you a nice sum. Even the low level spells tend to be considered valuable in most worlds, but the higher slots get the higher dough. Even more so if you can sell them to someone with gold to spend. Advising a Baron or two about magic as you travel can be quick and easy.
Or you could use your spellcasting for entertainment. While your waiting for a party member, set your hat down, put a sign in front, and use Prestidigitation or Minor Illusion, it won't be much, but it also costs you nothing to impress a few dozen peasants or townsfolk to part with their cash.
There's also Invisibility if you just want to steal and your friendly with Theives. Maybe extort someone with Detect Thoughts.
Fit your cash making strategies to your character and get creative.
already responded to this, but i have changed my mind, robbing banks is probably a really good method of getting money and distort value might work great for selling consumable items that are supposed to be used within 8 hours anyways, but i still think extortion is a little too risky
and me own ideas: sell plant growth (this idea is quite common among the internet), use fabricate, stone shape and wall of stone, three permanent spells to create a condtruction company of mid level wizards and high level artificers, sell healing potions if you are a high level artificer who can make them in like 2 hours, become a diviner and start to predict the future
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
this depends, does wish replicate an spell at its lowest level or at it's highest possible level, it is rather unclear from what i remember
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
this depends, does wish replicate an spell at its lowest level or at it's highest possible level, it is rather unclear from what i remember
I see no reason to disallow the replication of any spell at 8th level. All you're doing is replication of effect, you're still casting a 9th level spell. Whether it's a 1st level spell replicated at 8th level or just replicating an 8th level spell -- the result is the same overall. If anything, a lower spell upcast to 8th level is usually weaker in effect that an 8th level spell. So I see no reason why to nerf this.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
this depends, does wish replicate an spell at its lowest level or at it's highest possible level, it is rather unclear from what i remember
I see no reason to disallow the replication of any spell at 8th level. All you're doing is replication of effect, you're still casting a 9th level spell. Whether it's a 1st level spell replicated at 8th level or just replicating an 8th level spell -- the result is the same overall. If anything, a lower spell upcast to 8th level is usually weaker in effect that an 8th level spell. So I see no reason why to nerf this.
it is not dissallowing anything, all i am saying is that "the spell is cast at its lowest possible level", "the spell is cast at 8th level" and "the spell is cast at 9th level" are all equally valid ways to interpret the spell, until an official ruling has been put in place or the erratra clarifies this, the spell will remain vague as to how exactly it works, again it is arguable that they intended it to be cast with an 9th level slot, but there is nothing that explicitly says so (other than the spell slot used for wish being 9th level, i guess that is decently solid evidence but still it remains annoyingly vague, like ******* maybe i dont know man)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so i am messing about with some builds and i notice that some of them, particularly spellcaster builds, require a lot of wealth in gold to pull off if you want to for instance craft ledgendary horse armor for your steed or use extraplanar creatures bound to your will, it is going to cost like a lot of money and i wonder what are some good, preferably low risk and low consequence ways to aquire vast amounts of wealth using the class features of bards, artificers and wizards in particular. Yes, i know that the absolute most obious way to get more gold pieces is to simply take on great quests and loot the hordes of evil creatures, and yes i do know that once i reach 17th level i can cast true polymorph and permanently turn creatures who fail their wisdom save into large chunks of gold or valuable gemstones, but those two options do not feel adequate, i need more cash gold and i want it faster!
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Let's be realistic here first, your riches are ultimately up to the DM. Also, some of those spell materials can be found or self made, don't buy it if you can get it free.
Now, regardless of what you sell off, get the Distort Value spell from Aquisitions Incorporated. It's also a good idea to have good Deception and Persuasion for your sales pitch.
Selling spell services and spell scrolls can net you a nice sum. Even the low level spells tend to be considered valuable in most worlds, but the higher slots get the higher dough. Even more so if you can sell them to someone with gold to spend. Advising a Baron or two about magic as you travel can be quick and easy.
Or you could use your spellcasting for entertainment. While your waiting for a party member, set your hat down, put a sign in front, and use Prestidigitation or Minor Illusion, it won't be much, but it also costs you nothing to impress a few dozen peasants or townsfolk to part with their cash.
There's also Invisibility if you just want to steal and your friendly with Theives. Maybe extort someone with Detect Thoughts.
Fit your cash making strategies to your character and get creative.
yeah problem with distort value is that it is an temporary illusion spell, meaning that i would eventiually be found out, and i dont think it is easy to find diamonds everywere, i probably should make spell scrolls if i am an artificer and sell them of to wizards looking for new spells, now to figure out what spells would be the most valuable, stone shape, fabricate, wall of stone and all the permanent spells maybe?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Be a forge cleric / befriend a forge cleric. 100GP per day via channel divinity from the various weapon and armor scraps you pick up in your travels.
"Not all those who wander are lost"
Be Druid/Cleric/Paladin/ARTIFICER with arcana proficiency. have a wizard in the party. be his spell dealer. you can craft spell scrolls for any spells you both have on your lists, and he can copy them into his book. most wizards are always eager for funds.
...i mean being 10th level artificer gives you a bunch of wizard spells and faster spell progression, if you wanna sell spell scrolls (i have had that idea before) you might as well pick up ritual caster wizard, the overlap between artificer and wizard spells is already pretty big and adding paladin and druid levels is likely not worth it. also ya know dragonmarks
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If we assume Earth time periods.
Working 10 hours a day, 600 minutes, one could make 300cp to 300gp a day with Mending, cast every other minute...
Sorry, those were meant to be "or" basically prepared casters.
Other than a wizard needing piles of gold to copy spells into their spellbook (which, again, is limited by your DM allowing you to find spells to copy) how much gold do you really need?
The thing about planar binding is: first, you need a Thing to bind. If it's a summoned Thing you don't already control when it arrives, that means it's probably not Summon Greater Demon or conjure celestial. And if it's dangerous enough you want to use planar binding, it's probably not summon lesser demons either. That means you know something's Name and you're using Gate to bring it.
So, magic circle first. Definitely magic circle. Then you Gate in a named Thing. Then you have to cast planar binding - while avoiding angry Thing's attacks, because magic circle only imposes *disadvantage* on attacks crossing the circle... it doesn't *prevent* attacks. And then, after 600 rounds of the Thing attacking you with disadvantage while you do nothing but cast planar binding, the Thing still gets to make a charisma save to resist you.
I really don't see that as a sustainable business model. :)
As you've said - go adventuring, kill monsters, take their stuff. This is Dungeons & Dragons, not Street Corners & Buskers.
Also, "low risk" and "vast amounts" never go together. :-)
I would say next time your party finds itself in a village, work to strengthen cooperative farming and/or mining where the majority of profits are returned to the community. This may run afoul of local feudal lords, so they may need to die. But you will see a definite improvement not only in food on the table among the local farmers, but also in community security, local trade, and education for the next generation.
The wealth you receive will be shown in the smiles of the villagers and the satisfaction of a hard day's work.
"Not all those who wander are lost"
High end places, with high end merch. Have high end security....
glyphs of warding, alarm spells, anti magic fields, zones of truth, etc.
🤷🏼♂️
Blank
this is great, but i dont think there is a super high demand for repairing objects, but if i instruct my skeleton minions to quietly break every clay pot they see during the night when veryone is asleep, i think the demand would rise, not the best way to make money but it works from level one and i like that
planar binding does also extend the duration of the spell from an hour to 24 hours with a 1st level slot, and even longer with higher level slots, no i am not planning on using gate becuase that is really stupid and too high level for my evil schemes, i was planning on using planar binding with magic circle and an summon greater demon spell, and the thing about that is the demon makes an charisma save against your spell save DC every round meaning there is also an high chance of the demon ceasing to follow your commands and attacking all non-demons nearby, even you, so planar binding is an especially good choice against those
yeah, but it is such an unreliable method, if you are an spellcaster, you are an individual who may bend the laws of the universe to your whims, there has to be a better way to acquire wealth than by such barbaric methods, not every spell is designed for combat and a lot of them would probably be really useful for mister average joe farmer peasant who lives in his little home with a little family, particularly those that make farming easier or protects his home from bandits and gnolls
not the capitalist dream, but it is verry chaotic good, i love it! perhaps me bard can even cast a bit of plant growth to magically grow the economy, smiles and happiness may not help me pay for planar binding spells, but who cares it is fun and does not nessesarily countradict my rags-to-riches capitalist tale to immense wealth i use to conquer the world.
soooo basically you become house kundarak from ebberon? YES love the idea
already responded to this, but i have changed my mind, robbing banks is probably a really good method of getting money and distort value might work great for selling consumable items that are supposed to be used within 8 hours anyways, but i still think extortion is a little too risky
and me own ideas: sell plant growth (this idea is quite common among the internet), use fabricate, stone shape and wall of stone, three permanent spells to create a condtruction company of mid level wizards and high level artificers, sell healing potions if you are a high level artificer who can make them in like 2 hours, become a diviner and start to predict the future
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Step 1. Make Magic Circle
Step 2. Summon target.
Step 3. Use wish to replicate planar binding to cast it instantly.
Step 4. Enjoy your servant for 179 days.
Step 5. On 180th day, recast planar binding as 9th level to get 1 year and 1 day of continued service.
Step 6. After 1 year, repeat step 5.
Repeat ad infinitum.
-
My conjuror has a Frost Salamander named Sal and a Shoosuva named Suvie serving him from planar binding. It's great fun.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
this depends, does wish replicate an spell at its lowest level or at it's highest possible level, it is rather unclear from what i remember
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I see no reason to disallow the replication of any spell at 8th level. All you're doing is replication of effect, you're still casting a 9th level spell. Whether it's a 1st level spell replicated at 8th level or just replicating an 8th level spell -- the result is the same overall. If anything, a lower spell upcast to 8th level is usually weaker in effect that an 8th level spell. So I see no reason why to nerf this.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
it is not dissallowing anything, all i am saying is that "the spell is cast at its lowest possible level", "the spell is cast at 8th level" and "the spell is cast at 9th level" are all equally valid ways to interpret the spell, until an official ruling has been put in place or the erratra clarifies this, the spell will remain vague as to how exactly it works, again it is arguable that they intended it to be cast with an 9th level slot, but there is nothing that explicitly says so (other than the spell slot used for wish being 9th level, i guess that is decently solid evidence but still it remains annoyingly vague, like ******* maybe i dont know man)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Go Adventuring.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Artifice.
dont just Rob the banks...
rob them. Then sell them security to not be robbed again.
basically. ADT’s business model.
Blank
Be a changeling. Kill someone rich. Look like them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms