The next four Magic:The Gathering big set releases are Strixhaven (new setting; magical school/academy based; 5 different houses), Adventures in the Forgotten Realms (D&D setting; most likely based around the Party mechanic from the newest Zendikar set), and the two Innistrad sets based around Werewolves and Vampires (3rd time visiting this setting; a fan favorite; gothic/eldritch horror tropes). Out of all of those, the only ones I could see being made into a full D&D 5E product are the Innistrad settings, and only because after the last kerfluffle there the place is ripe for adventuring parties going out and exploring/rediscovering stuff. Then again, Innistrad is pretty much a 100% Humans VS Everything-else-thats-trying-to-eat-us Setting ......
That probably won't happen with VRGtR, unless they make Innistrad a Domain of Dread.
The next four Magic:The Gathering big set releases are Strixhaven (new setting; magical school/academy based; 5 different houses), Adventures in the Forgotten Realms (D&D setting; most likely based around the Party mechanic from the newest Zendikar set), and the two Innistrad sets based around Werewolves and Vampires (3rd time visiting this setting; a fan favorite; gothic/eldritch horror tropes). Out of all of those, the only ones I could see being made into a full D&D 5E product are the Innistrad settings, and only because after the last kerfluffle there the place is ripe for adventuring parties going out and exploring/rediscovering stuff. Then again, Innistrad is pretty much a 100% Humans VS Everything-else-thats-trying-to-eat-us Setting ......
That probably won't happen with VRGtR, unless they make Innistrad a Domain of Dread.
Ohh I would be SHOCKED if Innistrad was in Richters. Like I said, the MTG setting doesn't have any player races in it except for humans, while both Ravnica and Theros had more diversity. And even Theros would canonically only have around 6-7 Player races in it, unlike most "standard" D&D settings, which tend to have a ridiculous 15-25.
Soooo .... a Fairy Rune Knight can become Huge and still squeeze through a 1 inch wide gap ....
Wizards - please go home. You are drunk.
You're right. It's very silly. Like the idea of a race that can innately cast magic spells, or see in total darkness, or communicate telepathically, or teleport, or...
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Soooo .... a Fairy Rune Knight can become Huge and still squeeze through a 1 inch wide gap ....
Wizards - please go home. You are drunk.
You're right. It's very silly. Like the idea of a race that can innately cast magic spells, or see in total darkness, or communicate telepathically, or teleport, or...
Lyran - go home. You are drunk too. Next thing you'll be talking about Lizard people that breath fire and have wings!
I want to make a Owlfolk Noble Swarmkeeper Ranger who loves to take council with his own personal parliament on all manners involving environmental conservation.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I want to make a Owlfolk Noble Swarmkeeper Ranger who loves to take council with his own personal parliament on all manners involving environmental conservation.
Noble: "It would seem that some ruffian has been setting parts of the forest ablaze in an act of misguided anarchy. This person must be stopped at once"
Owl: 'Whooo"
Noble: "A very good question. Truly, we must first investigate the areas and determine who is responsible before we can seek corrective action"
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I've put together a Fairy Warlock (Genie) 1 / Swarmkeeper Ranger 3. She's just a pixie princess with her own swarm of guards and attendants :D
(and yes, I'm leaning into the idea that she's effectively Tiny size, about 7-10 inches tall, and that is the source of her maneuverability, and that attacks tend to disrupt the swarm as a form of HP loss until eventually she actually takes a narrative hit when she starts getting lower in HP)... Unsure if I want to go Warlock 14, Swarmkeeper 6, or Warlock 17, Swarmkeeper 3.
Do wish my usual group would be willing to give her a spin, but they're super into this fan-made spreadsheet called 'Detect Balance' and will not shut up about how Fairy is the most broken race they've ever seen (because whoever designed it massively overvalued flight)
Now that the UA is up on this site, I can create a few character concepts that were previously unavailable in D&D 5e. Introducing, Sir Ogwen Perchek, Owlfolk Bounty Hunter, Detective, and Phantom Rogue, that is a master of stalking his prey in the night and drawing magic from the dark places of the Feywild in order to better hunt down his enemies (using Hunter's Mark).
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Please check out my homebrew, I would appreciate feedback:
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
Now WotC went and did this, lol.
So what Im hearing is that you're some kind of prophet?
lol I wish, I just like my folklore.
Leaving the coincidence aside, I find it a little weird that WotC are redoing the goblins in a way with this. It is more faithful to their mythological origins, yes...But the D&D!Goblins are kinda their own thing too, with Volo's Guide to Monsters giving them gods and a very established culture that didn't mentioned the Fae anywhere. They weren't a type of faerie, like they are in folklore; they were something different. So WotC linking them now to the Feywild after years of them being their own monster feels a little awkward.
Could say that these hobgoblins are descendants of ones that were taken as slaves by powerful Fey Lords a thousand years ago. Centuries of being changed to suit their masters' whims and exposure to the Feywilds have left them heavily changed from their kin on the prime.
Could also explain why their ability score bonuses aren't fixed- they've been altered so many times that there's no longer a racial tendency toward any particular stat.
I came at it from the other direction. The UA Hobgoblins are the ones that never left the Feywild, maybe even true Hobgoblins, and the ones described in Volo's have evolved down a different path after millenia on the Material Plane, more mundane, less feytastic.
I keep going back and forth on flight....I see a lot of written adventures where flight is not even remotely considered...so you would have to do some pretty big adjustments to encounters in the books to balance it out.
Rarely do I see this happen for a racial ability so it seems pretty impactful overall. I think that it can be manageable but should likely be discussed with the group ahead of time.
"So yeah there will be a LOT of things with crossbows"
I keep going back and forth on flight....I see a lot of written adventures where flight is not even remotely considered...so you would have to do some pretty big adjustments to encounters in the books to balance it out.
Rarely do I see this happen for a racial ability so it seems pretty impactful overall. I think that it can be manageable but should likely be discussed with the group ahead of time.
"So yeah there will be a LOT of things with crossbows"
I already include a lot of enemies that attack at range (spellcasters, archers, etc) in my campaigns, so whether or not the characters can fly doesn't matter much at my table for combat.
Flight certainly has a large impact at the table, but whether or not it is gamebreaking depends on the table and style of the campaign.
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Please check out my homebrew, I would appreciate feedback:
I keep looking them over and I keep thinking that flight is just too much for me....Its such a game changer and as a DM who likes small intense fights on battlemaps in Foundry its going to create a headache if I allow these.
Its just so easy to avoid damage with flight unless literally everyone has a crossbow/ranged attack which only like 20% of the entire monster catalogue has...or you put flying creatures in every encounter which is also just so obvious a counter to that specific PC.
I keep looking them over and I keep thinking that flight is just too much for me....Its such a game changer and as a DM who likes small intense fights on battlemaps in Foundry its going to create a headache if I allow these.
Its just so easy to avoid damage with flight unless literally everyone has a crossbow/ranged attack which only like 20% of the entire monster catalogue has...or you put flying creatures in every encounter which is also just so obvious a counter to that specific PC.
On top of that, don't forget about how it can screw up exploration encounters too. A flying creature will be able to move right past certain challenges and obstacles with ease. There are spells that would also help you avoid those challenges, but those cast resources. There are also class/subclass abilities that let you avoid those challenges, but those are generally pretty specific to the environment and scenario. Class and subclass abilities that grant continuous flight are usually high level stuff.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
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That probably won't happen with VRGtR, unless they make Innistrad a Domain of Dread.
I have a weird sense of humor.
I also make maps.(That's a link)
Ohh I would be SHOCKED if Innistrad was in Richters. Like I said, the MTG setting doesn't have any player races in it except for humans, while both Ravnica and Theros had more diversity. And even Theros would canonically only have around 6-7 Player races in it, unlike most "standard" D&D settings, which tend to have a ridiculous 15-25.
#OpenDnD
Soooo .... a Fairy Rune Knight can become Huge and still squeeze through a 1 inch wide gap ....
Wizards - please go home. You are drunk.
#OpenDnD
You're right. It's very silly. Like the idea of a race that can innately cast magic spells, or see in total darkness, or communicate telepathically, or teleport, or...
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Lyran - go home. You are drunk too. Next thing you'll be talking about Lizard people that breath fire and have wings!
#OpenDnD
UA's live in the sheet builder, so who's gonna go make a Rabbitfolk Samurai to go with their Tortle Kensei? Just me?
I want to make a Owlfolk Noble Swarmkeeper Ranger who loves to take council with his own personal parliament on all manners involving environmental conservation.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Noble: "It would seem that some ruffian has been setting parts of the forest ablaze in an act of misguided anarchy. This person must be stopped at once"
Owl: 'Whooo"
Noble: "A very good question. Truly, we must first investigate the areas and determine who is responsible before we can seek corrective action"
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Heee.
I've put together a Fairy Warlock (Genie) 1 / Swarmkeeper Ranger 3. She's just a pixie princess with her own swarm of guards and attendants :D
(and yes, I'm leaning into the idea that she's effectively Tiny size, about 7-10 inches tall, and that is the source of her maneuverability, and that attacks tend to disrupt the swarm as a form of HP loss until eventually she actually takes a narrative hit when she starts getting lower in HP)... Unsure if I want to go Warlock 14, Swarmkeeper 6, or Warlock 17, Swarmkeeper 3.
Do wish my usual group would be willing to give her a spin, but they're super into this fan-made spreadsheet called 'Detect Balance' and will not shut up about how Fairy is the most broken race they've ever seen (because whoever designed it massively overvalued flight)
Never thought I would hear Usagi Yojimbo references in D&D, and yet, here we are. I'm not complaining, though.
I'm a comics nerd first, it was inevitable.
I imagine the fairy almost kind of pixelating into fairy dust when they make their way through the tiny space. its a great abiility.
Now that the UA is up on this site, I can create a few character concepts that were previously unavailable in D&D 5e. Introducing, Sir Ogwen Perchek, Owlfolk Bounty Hunter, Detective, and Phantom Rogue, that is a master of stalking his prey in the night and drawing magic from the dark places of the Feywild in order to better hunt down his enemies (using Hunter's Mark).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I came at it from the other direction. The UA Hobgoblins are the ones that never left the Feywild, maybe even true Hobgoblins, and the ones described in Volo's have evolved down a different path after millenia on the Material Plane, more mundane, less feytastic.
I keep going back and forth on flight....I see a lot of written adventures where flight is not even remotely considered...so you would have to do some pretty big adjustments to encounters in the books to balance it out.
Rarely do I see this happen for a racial ability so it seems pretty impactful overall. I think that it can be manageable but should likely be discussed with the group ahead of time.
"So yeah there will be a LOT of things with crossbows"
I already include a lot of enemies that attack at range (spellcasters, archers, etc) in my campaigns, so whether or not the characters can fly doesn't matter much at my table for combat.
Flight certainly has a large impact at the table, but whether or not it is gamebreaking depends on the table and style of the campaign.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The survey is out! Be sure to have your voice heard. I know from experience that the more feedback you get, even negative, the more helpful it is.
https://dnd.wizards.com/articles/unearthed-arcana/survey-folk-feywild
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Well, I gave them plenty of feedback and about 50% of it was Negative.
She/Her Player and Dungeon Master
I keep looking them over and I keep thinking that flight is just too much for me....Its such a game changer and as a DM who likes small intense fights on battlemaps in Foundry its going to create a headache if I allow these.
Its just so easy to avoid damage with flight unless literally everyone has a crossbow/ranged attack which only like 20% of the entire monster catalogue has...or you put flying creatures in every encounter which is also just so obvious a counter to that specific PC.
On top of that, don't forget about how it can screw up exploration encounters too. A flying creature will be able to move right past certain challenges and obstacles with ease. There are spells that would also help you avoid those challenges, but those cast resources. There are also class/subclass abilities that let you avoid those challenges, but those are generally pretty specific to the environment and scenario. Class and subclass abilities that grant continuous flight are usually high level stuff.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!