In the camp of folks who think the Glitchling name bound to the planes of Law forces too many questions. Like if they expanded the descriptor to describe Glitchings as the unintended and sometimes problematic and often nuisance consequences of the mechanisms of law or something to that effect I'd be happier. Or describe the "chaos machinery" of another plane or the result of a Mechanus/Modron collision with a more chaotic influence.
Haven't studied much of the rest. Initial impressions wants to like the Fate Cleric thought I'm seeing more overlap with the inquisitive rogue and find that a bit off.
A few stuff in the backgrounds and feats takes elements, so to speak, from one of my favorite DMsGuild products, which is sorta neat to see "official" takes on them. Gatecrashing for example is a feature of a Rogue archetype in the character option book for codex of infinite planes. This adds more of a chance/challenge mechanic than that feature which just granted the rogue gatecrashing capacities IIRC.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Also, 'Cartomancer' sounds like it has to do with maps, not cards. But whatever.
Cartomancy is generally fortune telling, as with a tarot deck or something, not just "card-based magic"
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I wonder if they'll be doing a Planescape book soon? Also, 'Cartomancer' sounds like it has to do with maps, not cards. But whatever.
I mean they're more specifically talking about Outland and Sigil in spaces, I mean about the same amount as mention as they get in the core books; but it definitely points to the Planescape structure being maintained and it's easy leap after Spelljammer to go this route to further map out the multiverse.
And to be honest the Codex of Infinite Planes on DMsGuild was largely lifting concepts from Planescape and making them speak to 5e ... as far as I know some of the player options I liked from those books may be have been adapted from 2E player's options I wasn't aware of, and from which Wotc is also drawing from now.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I would hope that most of these spells, but especially Summon Warrior Spirit, are added to the cleric spell list later. I have nothing against the new domain but if clerics have any need for more stuff it's for making characters less monotonous when they're being played - so more option points, like spells and better 8th/10th level features. Fate Domain has a good reason to exist, but a 15th cleric domain while people are happy with <9 subclasses in most classes isn't going to move any needles when people pick a class.
Balance chaos does seem very powerful as a racial feature - PB-tied reliable talent on attack rolls and saving throws from level 1? I guess Halfling luck is similar, but that’s tied to Nat 1s only, and at least has the chance of rolling low again, whereas this will guarantee you a 10 - which then takes the risk and danger out of rolling death saves, since you have a minimum of 2 guaranteed 10s in your pocket every day.
I do like Antagonise as a spell, and have already given it to one of my spellcaster villains for this evening’s game
the cards thing does seem a bit… forced? Like they’ve overextended a bit of flavour text. I mean, I like Gambit as much as the next fan of 90s X-men, but it’s not landing quite right for me.
Balance chaos does seem very powerful as a racial feature - PB-tied reliable talent on attack rolls and saving throws from level 1? I guess Halfling luck is similar, but that’s tied to Nat 1s only, and at least has the chance of rolling low again, whereas this will guarantee you a 10 - which then takes the risk and danger out of rolling death saves, since you have a minimum of 2 guaranteed 10s in your pocket every day.
I do like Antagonise as a spell, and have already given it to one of my spellcaster villains for this evening’s game
the cards thing does seem a bit… forced? Like they’ve overextended a bit of flavour text. I mean, I like Gambit as much as the next fan of 90s X-men, but it’s not landing quite right for me.
Balance chaos is very good for maintaining concentration. And at high levels, if you have proficiency, you're going to make saves with a minimum of 15 (or 16) + your AS.
It is a fantastic feature. That adds up to other nice features like bonus on some saves, limited flight, and "free" armor.
I doubt very much that this race will come out as it is in the UA, by the way. It seems too powerful.
I share the issues with the glitchling that others have stated. Mechanically, Balance Chaos is straight up overpowered for a racial trait; if it applied to ability checks and only ability checks that might be acceptable but in many cases you're going to be guaranteeing success when using it with an attack or save tied to the primary ability that your build is centered on.
And the whole "glitch" terminology for a creature of law. The idea of the primal forces of law sending out scouts is by no means difficult to accept, but them being generally inconsistent about returning or at least somehow regularly reporting their findings is directly contrary to the fundamental principles of order that they're supposed to represent. If you don't want your character to be restricted by a compulsion to at least submit a progress report (heck, you could give them a 1/week use of a long form version of sending that only connects to their home base and it would have nil effect on gameplay for the most part) then you shouldn't be playing a creature that represents the fundamental forces of law and order. Calling the wings "vestigial" implies poor or neglected design and imprecise, unfocused natural evolution; these are chaotic things, not lawful.
As others have said, it looks like somebody wanted to make a playable Modron race that allows the all important "unrestrictiveness and capital-O Options" for free form character design that has nothing to do with the idea of all members of a race sharing set tendencies. Humans tend to not live underwater. Modrons tend to be hyper regimented and orderly. So making a version of modrons that have glitched and gone rogue would be the logical approach, and it could also explain why those wings are less than fully functional. With the creature being a deviant drone having a mix of lawful and chaotic features would be a cool concept; replace Balance Chaos with Invoke Chaos and make it just force a reroll like a luck effect, the fritzy wings make sense because they're malfunctioning, and you can keep Ordered Mind as an intact remnant of the original design.
The issue with doing that and calling it a rogue modron is that, IIRC, pre-existing modron lore states that glitched/deviant/rogue modrons are hunted by other modrons and destroyed as aberrations. And that's intolerant, which makes it simply unacceptable to the politically correct outlook of no race having any hard coded morality...which apparently also applies to constructs that are explicitly created as exemplars of the purest form of unbending law, order, and conformity. Not to mention that you could just drop the whole "glitch" deal and call them modron scouts with some form of connection to The Collective and justify their general freedom and independence as being part of their programming to better function as scouts and observers. If the roaming observer decides it wants to be truly independent then it has the option of severing it's link to The Collective and any restrictions or compulsions that go with it at the cost of marking it as a target for any other modrons that become aware of it; that really wouldn't be very different from an Oathbreaker paladin and their former faith or any character that turns against an organization they were affiliated with for roleplaying/story reasons. Heck, "I'm on the run from some people I had a falling out with" or "There's a bounty on my head" are relatively common basic backstories for PCs, particularly the edgy types, and so this wouldn't be much of a stretch.
In my opinion, balance chaos for attack rolls is not a big deal. Where it really shines is in saves. And if you combine it with features like Artificer's Flash of Genius, you're effectively going to be pretty much immune to saves 3-6 times a day.
I think it's a great racial feature, but I don't think it breaks anything.
You know what the Fate Domain could be really neat for with some reflavoring? A drow priestess of Lolth
Ties that Bind and Strands of Fate could be played off as special arachnomancy webbing that empowers/curses those caught by the strands. Alot of the divination part of the kit admittedly doesnt play into this theme, but still works well enough as general priestess acts. If your DM is willing to go along with it, maybe ask them to let you switch out a few of the domain spells for things like web, giant insect, and others to better play into the theme.
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Is anyone else surprised that all the “card” spells aren’t on the Bard list?
The card spells absolutely are on the Bard list. Now, the Cartomancer feat isn't available to either bards or Arcane Trickster Rogues, and that just feels wrong.
Holy cow, it really obviously points to being Planescape. Not so much the giant stuff and the card stuff, but the Glitchling, Planar Philosopher and Gate Warden are really Planescape, especially looking at the personality traits for Planar Philosopher.
Holy cow, it really obviously points to being Planescape. Not so much the giant stuff and the card stuff, but the Glitchling, Planar Philosopher and Gate Warden are really Planescape, especially looking at the personality traits for Planar Philosopher.
I expect that a plane-focused book is in the works. Don't know if the giant and Deck of Many Things stuff are going to be in the same book, but there seems to definitely be something related to Planescape coming up.
Here's hoping they actually improve the House of Cards spell instead of just dropping it entirely. I know I'm biased here but I'm hungry for new artificer spells and this one just sucks in its current form.
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In the camp of folks who think the Glitchling name bound to the planes of Law forces too many questions. Like if they expanded the descriptor to describe Glitchings as the unintended and sometimes problematic and often nuisance consequences of the mechanisms of law or something to that effect I'd be happier. Or describe the "chaos machinery" of another plane or the result of a Mechanus/Modron collision with a more chaotic influence.
Haven't studied much of the rest. Initial impressions wants to like the Fate Cleric thought I'm seeing more overlap with the inquisitive rogue and find that a bit off.
A few stuff in the backgrounds and feats takes elements, so to speak, from one of my favorite DMsGuild products, which is sorta neat to see "official" takes on them. Gatecrashing for example is a feature of a Rogue archetype in the character option book for codex of infinite planes. This adds more of a chance/challenge mechanic than that feature which just granted the rogue gatecrashing capacities IIRC.
Jander Sunstar is the thinking person's Drizzt, fight me.
I wonder if they'll be doing a Planescape book soon? Also, 'Cartomancer' sounds like it has to do with maps, not cards. But whatever.
I solemnly swear that I am up to no good
Cartomancy is generally fortune telling, as with a tarot deck or something, not just "card-based magic"
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Yeah, card in French and Italian is pronounced "cart" so there ya go, magic of the romance languages (though not all).
Jander Sunstar is the thinking person's Drizzt, fight me.
I mean they're more specifically talking about Outland and Sigil in spaces, I mean about the same amount as mention as they get in the core books; but it definitely points to the Planescape structure being maintained and it's easy leap after Spelljammer to go this route to further map out the multiverse.
And to be honest the Codex of Infinite Planes on DMsGuild was largely lifting concepts from Planescape and making them speak to 5e ... as far as I know some of the player options I liked from those books may be have been adapted from 2E player's options I wasn't aware of, and from which Wotc is also drawing from now.
Jander Sunstar is the thinking person's Drizzt, fight me.
I would hope that most of these spells, but especially Summon Warrior Spirit, are added to the cleric spell list later. I have nothing against the new domain but if clerics have any need for more stuff it's for making characters less monotonous when they're being played - so more option points, like spells and better 8th/10th level features. Fate Domain has a good reason to exist, but a 15th cleric domain while people are happy with <9 subclasses in most classes isn't going to move any needles when people pick a class.
That's how it is. And in Spanish and Portuguese it is "Carta"
and "Cartomancer" is "Cartomante"
It comes from the Latin "Charta".
Balance chaos does seem very powerful as a racial feature - PB-tied reliable talent on attack rolls and saving throws from level 1? I guess Halfling luck is similar, but that’s tied to Nat 1s only, and at least has the chance of rolling low again, whereas this will guarantee you a 10 - which then takes the risk and danger out of rolling death saves, since you have a minimum of 2 guaranteed 10s in your pocket every day.
I do like Antagonise as a spell, and have already given it to one of my spellcaster villains for this evening’s game
the cards thing does seem a bit… forced? Like they’ve overextended a bit of flavour text. I mean, I like Gambit as much as the next fan of 90s X-men, but it’s not landing quite right for me.
(for our Gambit builds - arcane trickster, eldritch knight, or swords bard?)
Dont forget soulknife rogue
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Balance chaos is very good for maintaining concentration. And at high levels, if you have proficiency, you're going to make saves with a minimum of 15 (or 16) + your AS.
It is a fantastic feature. That adds up to other nice features like bonus on some saves, limited flight, and "free" armor.
I doubt very much that this race will come out as it is in the UA, by the way. It seems too powerful.
I share the issues with the glitchling that others have stated. Mechanically, Balance Chaos is straight up overpowered for a racial trait; if it applied to ability checks and only ability checks that might be acceptable but in many cases you're going to be guaranteeing success when using it with an attack or save tied to the primary ability that your build is centered on.
And the whole "glitch" terminology for a creature of law. The idea of the primal forces of law sending out scouts is by no means difficult to accept, but them being generally inconsistent about returning or at least somehow regularly reporting their findings is directly contrary to the fundamental principles of order that they're supposed to represent. If you don't want your character to be restricted by a compulsion to at least submit a progress report (heck, you could give them a 1/week use of a long form version of sending that only connects to their home base and it would have nil effect on gameplay for the most part) then you shouldn't be playing a creature that represents the fundamental forces of law and order. Calling the wings "vestigial" implies poor or neglected design and imprecise, unfocused natural evolution; these are chaotic things, not lawful.
As others have said, it looks like somebody wanted to make a playable Modron race that allows the all important "unrestrictiveness and capital-O Options" for free form character design that has nothing to do with the idea of all members of a race sharing set tendencies. Humans tend to not live underwater. Modrons tend to be hyper regimented and orderly. So making a version of modrons that have glitched and gone rogue would be the logical approach, and it could also explain why those wings are less than fully functional. With the creature being a deviant drone having a mix of lawful and chaotic features would be a cool concept; replace Balance Chaos with Invoke Chaos and make it just force a reroll like a luck effect, the fritzy wings make sense because they're malfunctioning, and you can keep Ordered Mind as an intact remnant of the original design.
The issue with doing that and calling it a rogue modron is that, IIRC, pre-existing modron lore states that glitched/deviant/rogue modrons are hunted by other modrons and destroyed as aberrations. And that's intolerant, which makes it simply unacceptable to the politically correct outlook of no race having any hard coded morality...which apparently also applies to constructs that are explicitly created as exemplars of the purest form of unbending law, order, and conformity. Not to mention that you could just drop the whole "glitch" deal and call them modron scouts with some form of connection to The Collective and justify their general freedom and independence as being part of their programming to better function as scouts and observers. If the roaming observer decides it wants to be truly independent then it has the option of severing it's link to The Collective and any restrictions or compulsions that go with it at the cost of marking it as a target for any other modrons that become aware of it; that really wouldn't be very different from an Oathbreaker paladin and their former faith or any character that turns against an organization they were affiliated with for roleplaying/story reasons. Heck, "I'm on the run from some people I had a falling out with" or "There's a bounty on my head" are relatively common basic backstories for PCs, particularly the edgy types, and so this wouldn't be much of a stretch.
In my opinion, balance chaos for attack rolls is not a big deal. Where it really shines is in saves. And if you combine it with features like Artificer's Flash of Genius, you're effectively going to be pretty much immune to saves 3-6 times a day.
I think it's a great racial feature, but I don't think it breaks anything.
You know what the Fate Domain could be really neat for with some reflavoring? A drow priestess of Lolth
Ties that Bind and Strands of Fate could be played off as special arachnomancy webbing that empowers/curses those caught by the strands. Alot of the divination part of the kit admittedly doesnt play into this theme, but still works well enough as general priestess acts. If your DM is willing to go along with it, maybe ask them to let you switch out a few of the domain spells for things like web, giant insect, and others to better play into the theme.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Sorry if this was answered before but is the glitchling coming to dnd beyond or staying in wizards of the coast?
WotC owns DDB now. If the glitchling makes it to publication then it will be added to DDB. (DDB doesn’t support UA anymore.)
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The card spells absolutely are on the Bard list. Now, the Cartomancer feat isn't available to either bards or Arcane Trickster Rogues, and that just feels wrong.
Holy cow, it really obviously points to being Planescape. Not so much the giant stuff and the card stuff, but the Glitchling, Planar Philosopher and Gate Warden are really Planescape, especially looking at the personality traits for Planar Philosopher.
Hombrew: Way of Wresting, Circle of Sacrifice
I expect that a plane-focused book is in the works. Don't know if the giant and Deck of Many Things stuff are going to be in the same book, but there seems to definitely be something related to Planescape coming up.
https://dnd.wizards.com/unearthed-arcana/wonders-multiverse
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Here's hoping they actually improve the House of Cards spell instead of just dropping it entirely.
I know I'm biased here but I'm hungry for new artificer spells and this one just sucks in its current form.