Does a melee weapon with a Ranged feature count as a ranged weapon or a ranged weapon attack when thrown or used at range?
You technically asked two questions there all balled up together, and the answers are “no” and “yes.”
If a melee weapon with the thrown property and a range (like a dagger, javelin, handaxe, spear, or light hammer) is thrown, it still counts as a “melee weapon” but it is a “ranged weapon attack.” Therefore, anything that only interacts with “ranged weapons” (like the 3rd bullet point of the Sharpshooter feat) will be ineligible for those weapons because they are “melee weapons,” but anything that interacts with “ranged attacks” or “ranged weapon attacks” (like the 1st & 2nd bullet points of the Sharpshooter feat) would interact with them when thrown.
Interesting, I haven't thought about that in a long time. THAC0 was received by most of the people around me at the time as a godsend. It removed all those tables, hurray! But it sure was awkwardly designed, and the backwards math was difficult for some players to get the hang of quickly. Modern versions of AC and hit modifiers make so much more sense.
But you're right, we lost variable advancement rates for different classes somewhere in the process. Overall it's simpler, and lets players make the characters they want easier. But maybe there is something in those old rules we could pull out still. If martials started with +2 to hit with any weapon, for example, it would set them apart from other classes right from the start.
It would have to be carefully designed, so a level 1 multiclass dip wouldn't negate everything. Something like adding half your proficiency again on hit rolls would scale better. +1 extra to hit at level 1, +2 at level 9, and +3 at level 17. The same could even be applied to damage.
But if you scale it from proficiency bonus, doesn’t that encourage multiclass shenanigans? People take a 1-level dip in a martial class, and now they get that benefit the whole way up. So a wizard with a 1 level in fighter would be as good as a pure fighter of the same character level, no? Or am I misunderstanding? Instead, you could tie it to class level, like the old base attack bonus in 3e. But that would mean each class had its own progression, and that’s something they seem to want to move away from.
No, you're absolutely right. I don't know what I was thinking haha.
I guess that it would have to be more of 3 individual class features, set at certain levels.
Does a melee weapon with a Ranged feature count as a ranged weapon or a ranged weapon attack when thrown or used at range?
You technically asked two questions there all balled up together, and the answers are “no” and “yes.”
If a melee weapon with the thrown property and a range (like a dagger, javelin, handaxe, spear, or light hammer) is thrown, it still counts as a “melee weapon” but it is a “ranged weapon attack.” Therefore, anything that only interacts with “ranged weapons” (like the 3rd bullet point of the Sharpshooter feat) will be ineligible for those weapons because they are “melee weapons,” but anything that interacts with “ranged attacks” or “ranged weapon attacks” (like the 1st & 2nd bullet points of the Sharpshooter feat) would interact with them when thrown.
Make sense?
This ^
Clear as mud right? A great example of a rule that could use better wording for clarity.
Make them Strength weapons with the finesse weapon feature. Have you tried pulling the bow string on different type of bows? I have.
Weapon damage
Proficiency bonus added to weapon damage for Warrior group. (Forgot original poster but agree to a degree)
Bows used to work like that, kind of. It was dex bonus to hit and str bonus to damage. But you needed the right kind of bow to take advantage of the str damage boost. Personally, I didn’t find it too hard to grasp, but I doubt they’ll go back to it.
I do really like the idea of Bows using Strength with the Finesse property. It would make martials more versatile, it is a simple rule, and it's somewhat realistic anyway. I know that Dexterity is kind of used to represent 'aim' in a lot of ways. But you can't realistically even aim a high draw weight bow at all without a great deal of strength. Certainly not for any period of time.
Perhaps there could be an expanded table of more specific weapon properties, and actual armour properties. Then, customised weapons could be created in a step by step process outlined in the book, with there being a base die size (d8) and the properties would then influence the die size. There’d have to be all sorts of requisites, but a well-formatted table could fix any of those issues.
Then, pre-existing weapons as examples could be listed afterward.
Perhaps there could be an expanded table of more specific weapon properties, and actual armour properties. Then, customised weapons could be created in a step by step process outlined in the book, with there being a base die size (d8) and the properties would then influence the die size. There’d have to be all sorts of requisites, but a well-formatted table could fix any of those issues.
Then, pre-existing weapons as examples could be listed afterward.
Just a random thought :).
It's a cool thought. That's basically what they did behind the scenes when making weapons. You can reverse engineer them. But by giving everyone a look at the engine for it, they could open a lot of creative new options. Even if it's just in the DMG or something.
Does a melee weapon with a Ranged feature count as a ranged weapon or a ranged weapon attack when thrown or used at range?
You technically asked two questions there all balled up together, and the answers are “no” and “yes.”
If a melee weapon with the thrown property and a range (like a dagger, javelin, handaxe, spear, or light hammer) is thrown, it still counts as a “melee weapon” but it is a “ranged weapon attack.” Therefore, anything that only interacts with “ranged weapons” (like the 3rd bullet point of the Sharpshooter feat) will be ineligible for those weapons because they are “melee weapons,” but anything that interacts with “ranged attacks” or “ranged weapon attacks” (like the 1st & 2nd bullet points of the Sharpshooter feat) would interact with them when thrown.
Make sense?
WAs asking in terms of OneDD and how they will define it.
Does a melee weapon with a Ranged feature count as a ranged weapon or a ranged weapon attack when thrown or used at range?
You technically asked two questions there all balled up together, and the answers are “no” and “yes.”
If a melee weapon with the thrown property and a range (like a dagger, javelin, handaxe, spear, or light hammer) is thrown, it still counts as a “melee weapon” but it is a “ranged weapon attack.” Therefore, anything that only interacts with “ranged weapons” (like the 3rd bullet point of the Sharpshooter feat) will be ineligible for those weapons because they are “melee weapons,” but anything that interacts with “ranged attacks” or “ranged weapon attacks” (like the 1st & 2nd bullet points of the Sharpshooter feat) would interact with them when thrown.
Make sense?
WAs asking in terms of OneDD and how they will define it.
You technically asked two questions there all balled up together, and the answers are “no” and “yes.”
If a melee weapon with the thrown property and a range (like a dagger, javelin, handaxe, spear, or light hammer) is thrown, it still counts as a “melee weapon” but it is a “ranged weapon attack.” Therefore, anything that only interacts with “ranged weapons” (like the 3rd bullet point of the Sharpshooter feat) will be ineligible for those weapons because they are “melee weapons,” but anything that interacts with “ranged attacks” or “ranged weapon attacks” (like the 1st & 2nd bullet points of the Sharpshooter feat) would interact with them when thrown.
Make sense?
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No, you're absolutely right. I don't know what I was thinking haha.
I guess that it would have to be more of 3 individual class features, set at certain levels.
This ^
Clear as mud right? A great example of a rule that could use better wording for clarity.
I do really like the idea of Bows using Strength with the Finesse property. It would make martials more versatile, it is a simple rule, and it's somewhat realistic anyway. I know that Dexterity is kind of used to represent 'aim' in a lot of ways. But you can't realistically even aim a high draw weight bow at all without a great deal of strength. Certainly not for any period of time.
Perhaps there could be an expanded table of more specific weapon properties, and actual armour properties. Then, customised weapons could be created in a step by step process outlined in the book, with there being a base die size (d8) and the properties would then influence the die size. There’d have to be all sorts of requisites, but a well-formatted table could fix any of those issues.
Then, pre-existing weapons as examples could be listed afterward.
Just a random thought :).
I can’t remember what’s supposed to go here.
It's a cool thought. That's basically what they did behind the scenes when making weapons. You can reverse engineer them. But by giving everyone a look at the engine for it, they could open a lot of creative new options. Even if it's just in the DMG or something.
WAs asking in terms of OneDD and how they will define it.
Who knows? 🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting