Okay, something I've noticed with this and the previous UA is that the way the rules on Prepared Spells read, it seems like you have to prepare a spell of a given level in a spell slot. For example, at level 15, you must prepare 1 level 7 spell, and 1 level 8 spell, and can not use your level 8 slot to prepare a second level 7 spell. According to my understanding, this means you'll never be able to have more than 4 level 1 spells prepared at a given time. Given how useful a lot of low level spells are, this strikes me as a big problem, because my builds will frequently skills spell levels. It gets even worse since it looks like the ritual caster feat is likely going away, because I use rituals to cover a lot of low level utility. Things like Identify, detect magic, and so on. Since you now have to have a spell prepared to cast it as a ritual instead of having a ritual book, you lose a lot of vesitility with that.
Am I wrong about how the rule works? Can you still fill a higher level slot with a lower level prepared spell?
(also, don't comment if you're just going to tell me I'm playing wrong. I honestly don't care how you think I *should* be building my character. I know what works for me, and sometimes, it's having more lower level spells than always grabbing the highest level available.)
Keep filling out the surveys and hope enough other people feel the same.
As a thought exercise yesterday I took the prepared list from the playtest (now the previous one) and rebuilt my wizard from the last campaign I was in and I notice that I did not lose much from my spells prepared (only 1 3rd level spell different). The change to Warcaster lead me to having a capped intelligence so I am not too unhappy.
You are reading it correctly. You prepare a number of 1st levels spells equal to your 1st level spell slots, etc. Whether that's good or not is up to the individual and worth providing feedback on. I personally like it because it's easy to track and encourages people to try new spells on levels that are normally ignored. But yes, that is how it's meant to work, for better or worse.
You are reading it correctly. You prepare a number of 1st levels spells equal to your 1st level spell slots, etc. Whether that's good or not is up to the individual and worth providing feedback on. I personally like it because it's easy to track and encourages people to try new spells on levels that are normally ignored. But yes, that is how it's meant to work, for better or worse.
Definitely something I'll give feedback on. It's a bit frustrating, because I'm a fan of utility builds rather than pure combat builds, and a *lot* of the utility spells are low level. I get encouraging people to branch out, but if they are going to do that, they need to give more options. I'm not going to say 8th level spells are a complete dead zone for sorcerors, but if you're building a character's spell list around a particular theme, some of the higher tiers can be rough.
You are reading it correctly. You prepare a number of 1st levels spells equal to your 1st level spell slots, etc. Whether that's good or not is up to the individual and worth providing feedback on. I personally like it because it's easy to track and encourages people to try new spells on levels that are normally ignored. But yes, that is how it's meant to work, for better or worse.
Definitely something I'll give feedback on. It's a bit frustrating, because I'm a fan of utility builds rather than pure combat builds, and a *lot* of the utility spells are low level. I get encouraging people to branch out, but if they are going to do that, they need to give more options. I'm not going to say 8th level spells are a complete dead zone for sorcerors, but if you're building a character's spell list around a particular theme, some of the higher tiers can be rough.
It may encourage branching out in lower level spells but it will keep casters on a very narrow focus with the higher slots. You are 7th level and have 1 4th level slot, my guess is its going to be the same dang spell every day. 17th+ level that 9th slot is always going to be wish. It is something that needs to be tested at higher levels and likely for extended periods. The benefits and problems that will come from it wont come out in a single game.
You are reading it correctly. You prepare a number of 1st levels spells equal to your 1st level spell slots, etc. Whether that's good or not is up to the individual and worth providing feedback on. I personally like it because it's easy to track and encourages people to try new spells on levels that are normally ignored. But yes, that is how it's meant to work, for better or worse.
Definitely something I'll give feedback on. It's a bit frustrating, because I'm a fan of utility builds rather than pure combat builds, and a *lot* of the utility spells are low level. I get encouraging people to branch out, but if they are going to do that, they need to give more options. I'm not going to say 8th level spells are a complete dead zone for sorcerors, but if you're building a character's spell list around a particular theme, some of the higher tiers can be rough.
It may encourage branching out in lower level spells but it will keep casters on a very narrow focus with the higher slots. You are 7th level and have 1 4th level slot, my guess is its going to be the same dang spell every day. 17th+ level that 9th slot is always going to be wish. It is something that needs to be tested at higher levels and likely for extended periods. The benefits and problems that will come from it wont come out in a single game.
That's a fair point about the high level spells, definitely worth considering, thank you.
Yes you are correct! I overall really like these changes! It allows for casters to not stock up on too much low level stuff nor too much high level spells which are both ways to get a bit broken. Overall I'm glad caster utility is getting nerfed by these changes as well, as overall they tend to have way too much. Utility casters are still playable but require a bit more planning and thought.
The ritual caster changes are absolutely stupid and the old one needs to return. It's fun on casters but honestly much better on classes with less utility like martials
Guessing that wizards will have complete access to all spells in their book to make them different and have them out of this type of prepared spells; that way, you can keep the magic book mechanics.
Yes you are correct! I overall really like these changes! It allows for casters to not stock up on too much low level stuff nor too much high level spells which are both ways to get a bit broken. Overall I'm glad caster utility is getting nerfed by these changes as well, as overall they tend to have way too much. Utility casters are still playable but require a bit more planning and thought.
The ritual caster changes are absolutely stupid and the old one needs to return. It's fun on casters but honestly much better on classes with less utility like martials
I'm a big fan of letting players play the way they want, and designing and balancing around that rather than forcing them to play the way you think they should play. I have a lot more fun being the girl who brings a swiss army knife and a leatherman to the parting, then the girl pulling a train full of howetzers. Way to may of the high level spells are just "Nuke it from orbit, then nuke it some more." Give me two damage dealing cantrips, one melee, one ranged, a single target nuke like Chromatic Orb, a line spell like Lightning Bolt, a Sphere spell like Fireball, a Cone spell like Cone of Cold, and an area denial spell like Ice Storm and I'm fill up on Damage dealing spells unless we're talking seige warfare where something like Meteor Storm might be useful. The thing is, rules as written, I would never take anything other than Wish for my 9th level spell slot. The sheer utility of it means I'm going to hold that is reserve. On the other hand, with the old Prepared rules where I can prepare X number of spells of any level, where X is my level plus my spellcasting modifier means I can stack my spells the way I want. I might always keep Wish prepared, but I might actually prepare another 9th level spell. I might skip entire levels, because nothing fits my character's casting style, or I want more low level utility spells.
People complain all the time about being forced to play a certain way, and this does exactly that. It sucks, because in the end, with this design, it's pushing people into cookie cutter builds.
Guessing that wizards will have complete access to all spells in their book to make them different and have them out of this type of prepared spells; that way, you can keep the magic book mechanics.
Do you think the mechanic for learning spells will be the same, or will something change?
Guessing that wizards will have complete access to all spells in their book to make them different and have them out of this type of prepared spells; that way, you can keep the magic book mechanics.
Do you think the mechanic for learning spells will be the same, or will something change?
That's the big question. If everything goes to prepared spells instead of known spells, they almost have to rework how Wizards gain spells. No more "you get X per level, and anything else you have to find a scroll and copy it", which honestly, was never really fair to Wizards to begin with. I'm guesses that Wizards will get access to all the spells of a given level when they level up, and the spell book will get some sort of new mechanic to make it relevant, but no one will really know until the Mage group UA comes out sometime next year. Given the current pace, we might not see Wizards until April or May.
I read the UA as the prepared spells are prepared, they are available to you to cast. Which spells are cast at their spell level or upcast at a higher level is another decision to make. For example, at level 15 you can prepare 1 level 7 spell and 1 level 8 spell, and you could decide to cast the level 7 spell using the level 8 spell slot depending upon the situation.
Clerics in 5e get to prepare a total number of spells of any level they have 1 or more spell slots available. The rules would allow a cleric to prepare 4 different level 9 spells and then decide later which one to cast. I like that 1e rules gave more spells for having a higher wisdom and 5e rules gave more prepared spells for a higher wisdom. Perhaps we can ask for higher wisdom clerics to prepare some extra spells by responding to the survey.
I read the UA as the prepared spells are prepared, they are available to you to cast. Which spells are cast at their spell level or upcast at a higher level is another decision to make. For example, at level 15 you can prepare 1 level 7 spell and 1 level 8 spell, and you could decide to cast the level 7 spell using the level 8 spell slot depending upon the situation.
Clerics in 5e get to prepare a total number of spells of any level they have 1 or more spell slots available. The rules would allow a cleric to prepare 4 different level 9 spells and then decide later which one to cast. I like that 1e rules gave more spells for having a higher wisdom and 5e rules gave more prepared spells for a higher wisdom. Perhaps we can ask for higher wisdom clerics to prepare some extra spells by responding to the survey.
No, the rules as written in the UA mean that you can only ever prepare 1 9th level spell, and only ever prepare 4 1st level spells, and so on. At least, the way it's been worded for the last two UA's, you can only prepare as many spells of a given level as you have slots in that level. Which is, to me, a huge drawback.
People keep saying that casters have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
People keep saying that caster's have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
I don't understand this attitude. A caster having a larger toolbox benefits the whole party. Taking away slots that would normally be used to pick up extra low level utility spells hurts the whole party. Why is it a bad thing if I want to use one of my level 2 slots to prep an extra level one spell? For that matter, why does it matter how many 9th level spells I have prepared when I can only cast one of them a day? Unless I've missed something, there isn't a single class in the game that can cast a level 9 spell more than once on a long rest, and you can only cast a second level 8 spell by giving up your 9th level slot. Let people prepare whatever spells they want, as long as they are high enough level. It doesn't change the number of slots they have for high level spells.
People keep saying that caster's have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
I don't understand this attitude. A caster having a larger toolbox benefits the whole party. Taking away slots that would normally be used to pick up extra low level utility spells hurts the whole party. Why is it a bad thing if I want to use one of my level 2 slots to prep an extra level one spell? For that matter, why does it matter how many 9th level spells I have prepared when I can only cast one of them a day? Unless I've missed something, there isn't a single class in the game that can cast a level 9 spell more than once on a long rest, and you can only cast a second level 8 spell by giving up your 9th level slot. Let people prepare whatever spells they want, as long as they are high enough level. It doesn't change the number of slots they have for high level spells.
A player being a god and being able to change any facet of reality on a whim would also probably benefit a party, but it wouldn't be a good idea for a number of reasons that I can explain to you if you want me to (but won't at the moment because they should be obvious).
If you're trying to suggest that a character's number of prepared spells can't make them much more powerful because they are still limited by spell slots, then I am getting extreme deja vu. If you want to see somebody with the same train of thought get piled on by a bunch of different people, yell and say that nobody listens to what he says, and then in the end just quit, go to this thread (guy who does this is obvert, first post is #6 and most of the thread continues discussion on it). To not go into too much detail, forcing a caster to choose between the ability to cast teleport and the ability to cast delayed blast fireball, even if it's just on a daily basis, is a much needed limit to their versatility.
Also, although this is a complete technicality, Wild Magic Sorcerers can cast infinite 9th level spells in a single day if they get really lucky. They have a 2% chance of getting their lowest expended slot back (and a 2% chance of rolling Wild Magic 10 times, which improves the chance a bit).
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
People keep saying that caster's have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
I don't understand this attitude. A caster having a larger toolbox benefits the whole party. Taking away slots that would normally be used to pick up extra low level utility spells hurts the whole party. Why is it a bad thing if I want to use one of my level 2 slots to prep an extra level one spell? For that matter, why does it matter how many 9th level spells I have prepared when I can only cast one of them a day? Unless I've missed something, there isn't a single class in the game that can cast a level 9 spell more than once on a long rest, and you can only cast a second level 8 spell by giving up your 9th level slot. Let people prepare whatever spells they want, as long as they are high enough level. It doesn't change the number of slots they have for high level spells.
A player being a god and being able to change any facet of reality on a whim would also probably benefit a party, but it wouldn't be a good idea for a number of reasons that I can explain to you if you want me to (but won't at the moment because they should be obvious).
If you're trying to suggest that a character's number of prepared spells can't make them much more powerful because they are still limited by spell slots, then I am getting extreme deja vu. If you want to see somebody with the same train of thought get piled on by a bunch of different people, yell and say that nobody listens to what he says, and then in the end just quit, go to this thread (guy who does this is obvert, first post is #6 and most of the thread continues discussion on it). To not go into too much detail, forcing a caster to choose between the ability to cast teleport and the ability to cast delayed blast fireball, even if it's just on a daily basis, is a much needed limit to their versatility.
Also, although this is a complete technicality, Wild Magic Sorcerers can cast infinite 9th level spells in a single day if they get really lucky. They have a 2% chance of getting their lowest expended slot back (and a 2% chance of rolling Wild Magic 10 times, which improves the chance a bit).
No, what I am saying is, if a character can have, say, 22 prepared spells at level 20, why should they be restricted to only being able to prepare 4 level 1 spells, 3 level 2 spells, and so on. Why can't they prepare 7 level 1 spells, 0 level 2 spells, 1 level 3 spell, 5 level four spells, and so on, which is exactly how it currently works for Wizards, Clerics and Druids (except that currently, a properly built Wizard, Cleric or Druid would have 25, rather than 22, spells). The current version of the UA is more restrictive on how you select your spells than 5e is. If the current limits on what spells you can prepare go live, I wouldn't be able to build the character I'm currently playing in OneDnD because my level 9 Sorcerer has 2 level 1 spells, 4 level 2 spells, 3 level 3 spells, and 1 level 4 spell. Under the new rules, I would actually gain 4 prepared spells over my current known spells, which is good, but I wouldn't be able to keep all 4 of my level 2 spells, which would be a problem for me, because those spells tend to get used a lot.
Well, first of all, there's really no need to talk about sorcerers since those haven't had an UA yet.
I do see what you mean now, with the cleric being unable to swap out higher level spells with lower level spells. If I remember rightly, that was something the bard and ranger could do. I agree that it makes more sense to be able to do so, since sometimes there just aren't a whole lot of options for a spell level and you would rather have another option for something lower level. I also don't think that would be a balancing issue at all, since you're giving up a chance for something that's theoretically greater for something theoretically lesser.
Giving up lower level spells for higher levels doesn't seem like a good choice to me, though. Why shouldn't a class be able to prepare 5 of their highest level spell slot? Because forcing a caster to choose between the ability to cast teleport and the ability to cast delayed blast fireball, even if it's just on a daily basis, is a much needed limit to their versatility.
Saying that you cannot do the exact same things in the playtest as you can in 5e is a really silly thing to say; of course you can't do the exact same things, otherwise it wouldn't be a new edition. If wizards could cast 9th level spells by level one in 5e and that was taken away in the playtest, then that would be "a problem" for them too. That doesn't make it a bad decision to take it away.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
People keep saying that casters have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
And you can change it, everyday, for any spell.
Yes many people don't change their prepared spells, but what is the use of that in druids, cleric, paladins, now bards if you use the same spells in every situation... just change it the next day.
I think sorcerers will work like bards: could select from from entire arcane list but in specific schools only... would prefer something different.
Wizards: i expect the spellbook to be their main focus, as know or prepared. If they give access to every single spell, they kill the need for a spellbook
Okay, something I've noticed with this and the previous UA is that the way the rules on Prepared Spells read, it seems like you have to prepare a spell of a given level in a spell slot. For example, at level 15, you must prepare 1 level 7 spell, and 1 level 8 spell, and can not use your level 8 slot to prepare a second level 7 spell. According to my understanding, this means you'll never be able to have more than 4 level 1 spells prepared at a given time. Given how useful a lot of low level spells are, this strikes me as a big problem, because my builds will frequently skills spell levels. It gets even worse since it looks like the ritual caster feat is likely going away, because I use rituals to cover a lot of low level utility. Things like Identify, detect magic, and so on. Since you now have to have a spell prepared to cast it as a ritual instead of having a ritual book, you lose a lot of vesitility with that.
Am I wrong about how the rule works? Can you still fill a higher level slot with a lower level prepared spell?
(also, don't comment if you're just going to tell me I'm playing wrong. I honestly don't care how you think I *should* be building my character. I know what works for me, and sometimes, it's having more lower level spells than always grabbing the highest level available.)
Keep filling out the surveys and hope enough other people feel the same.
As a thought exercise yesterday I took the prepared list from the playtest (now the previous one) and rebuilt my wizard from the last campaign I was in and I notice that I did not lose much from my spells prepared (only 1 3rd level spell different). The change to Warcaster lead me to having a capped intelligence so I am not too unhappy.
You are reading it correctly. You prepare a number of 1st levels spells equal to your 1st level spell slots, etc. Whether that's good or not is up to the individual and worth providing feedback on. I personally like it because it's easy to track and encourages people to try new spells on levels that are normally ignored. But yes, that is how it's meant to work, for better or worse.
Definitely something I'll give feedback on. It's a bit frustrating, because I'm a fan of utility builds rather than pure combat builds, and a *lot* of the utility spells are low level. I get encouraging people to branch out, but if they are going to do that, they need to give more options. I'm not going to say 8th level spells are a complete dead zone for sorcerors, but if you're building a character's spell list around a particular theme, some of the higher tiers can be rough.
It may encourage branching out in lower level spells but it will keep casters on a very narrow focus with the higher slots. You are 7th level and have 1 4th level slot, my guess is its going to be the same dang spell every day. 17th+ level that 9th slot is always going to be wish. It is something that needs to be tested at higher levels and likely for extended periods. The benefits and problems that will come from it wont come out in a single game.
That's a fair point about the high level spells, definitely worth considering, thank you.
Yes you are correct! I overall really like these changes! It allows for casters to not stock up on too much low level stuff nor too much high level spells which are both ways to get a bit broken. Overall I'm glad caster utility is getting nerfed by these changes as well, as overall they tend to have way too much. Utility casters are still playable but require a bit more planning and thought.
The ritual caster changes are absolutely stupid and the old one needs to return. It's fun on casters but honestly much better on classes with less utility like martials
Guessing that wizards will have complete access to all spells in their book to make them different and have them out of this type of prepared spells; that way, you can keep the magic book mechanics.
I'm a big fan of letting players play the way they want, and designing and balancing around that rather than forcing them to play the way you think they should play. I have a lot more fun being the girl who brings a swiss army knife and a leatherman to the parting, then the girl pulling a train full of howetzers. Way to may of the high level spells are just "Nuke it from orbit, then nuke it some more." Give me two damage dealing cantrips, one melee, one ranged, a single target nuke like Chromatic Orb, a line spell like Lightning Bolt, a Sphere spell like Fireball, a Cone spell like Cone of Cold, and an area denial spell like Ice Storm and I'm fill up on Damage dealing spells unless we're talking seige warfare where something like Meteor Storm might be useful. The thing is, rules as written, I would never take anything other than Wish for my 9th level spell slot. The sheer utility of it means I'm going to hold that is reserve. On the other hand, with the old Prepared rules where I can prepare X number of spells of any level, where X is my level plus my spellcasting modifier means I can stack my spells the way I want. I might always keep Wish prepared, but I might actually prepare another 9th level spell. I might skip entire levels, because nothing fits my character's casting style, or I want more low level utility spells.
People complain all the time about being forced to play a certain way, and this does exactly that. It sucks, because in the end, with this design, it's pushing people into cookie cutter builds.
Do you think the mechanic for learning spells will be the same, or will something change?
That's the big question. If everything goes to prepared spells instead of known spells, they almost have to rework how Wizards gain spells. No more "you get X per level, and anything else you have to find a scroll and copy it", which honestly, was never really fair to Wizards to begin with. I'm guesses that Wizards will get access to all the spells of a given level when they level up, and the spell book will get some sort of new mechanic to make it relevant, but no one will really know until the Mage group UA comes out sometime next year. Given the current pace, we might not see Wizards until April or May.
I read the UA as the prepared spells are prepared, they are available to you to cast. Which spells are cast at their spell level or upcast at a higher level is another decision to make. For example, at level 15 you can prepare 1 level 7 spell and 1 level 8 spell, and you could decide to cast the level 7 spell using the level 8 spell slot depending upon the situation.
Clerics in 5e get to prepare a total number of spells of any level they have 1 or more spell slots available. The rules would allow a cleric to prepare 4 different level 9 spells and then decide later which one to cast. I like that 1e rules gave more spells for having a higher wisdom and 5e rules gave more prepared spells for a higher wisdom. Perhaps we can ask for higher wisdom clerics to prepare some extra spells by responding to the survey.
No, the rules as written in the UA mean that you can only ever prepare 1 9th level spell, and only ever prepare 4 1st level spells, and so on. At least, the way it's been worded for the last two UA's, you can only prepare as many spells of a given level as you have slots in that level. Which is, to me, a huge drawback.
People keep saying that casters have too much versatility and then they ALWAYS complain when casters have their versatility reduced simply because it "reduces their versatility." Yeah, that's the point. I don't think it's such a horrible thing that you no longer have a ton of different options for your highest level spells anymore.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I don't understand this attitude. A caster having a larger toolbox benefits the whole party. Taking away slots that would normally be used to pick up extra low level utility spells hurts the whole party. Why is it a bad thing if I want to use one of my level 2 slots to prep an extra level one spell? For that matter, why does it matter how many 9th level spells I have prepared when I can only cast one of them a day? Unless I've missed something, there isn't a single class in the game that can cast a level 9 spell more than once on a long rest, and you can only cast a second level 8 spell by giving up your 9th level slot. Let people prepare whatever spells they want, as long as they are high enough level. It doesn't change the number of slots they have for high level spells.
A player being a god and being able to change any facet of reality on a whim would also probably benefit a party, but it wouldn't be a good idea for a number of reasons that I can explain to you if you want me to (but won't at the moment because they should be obvious).
If you're trying to suggest that a character's number of prepared spells can't make them much more powerful because they are still limited by spell slots, then I am getting extreme deja vu. If you want to see somebody with the same train of thought get piled on by a bunch of different people, yell and say that nobody listens to what he says, and then in the end just quit, go to this thread (guy who does this is obvert, first post is #6 and most of the thread continues discussion on it). To not go into too much detail, forcing a caster to choose between the ability to cast teleport and the ability to cast delayed blast fireball, even if it's just on a daily basis, is a much needed limit to their versatility.
Also, although this is a complete technicality, Wild Magic Sorcerers can cast infinite 9th level spells in a single day if they get really lucky. They have a 2% chance of getting their lowest expended slot back (and a 2% chance of rolling Wild Magic 10 times, which improves the chance a bit).
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
No, what I am saying is, if a character can have, say, 22 prepared spells at level 20, why should they be restricted to only being able to prepare 4 level 1 spells, 3 level 2 spells, and so on. Why can't they prepare 7 level 1 spells, 0 level 2 spells, 1 level 3 spell, 5 level four spells, and so on, which is exactly how it currently works for Wizards, Clerics and Druids (except that currently, a properly built Wizard, Cleric or Druid would have 25, rather than 22, spells). The current version of the UA is more restrictive on how you select your spells than 5e is. If the current limits on what spells you can prepare go live, I wouldn't be able to build the character I'm currently playing in OneDnD because my level 9 Sorcerer has 2 level 1 spells, 4 level 2 spells, 3 level 3 spells, and 1 level 4 spell. Under the new rules, I would actually gain 4 prepared spells over my current known spells, which is good, but I wouldn't be able to keep all 4 of my level 2 spells, which would be a problem for me, because those spells tend to get used a lot.
Well, first of all, there's really no need to talk about sorcerers since those haven't had an UA yet.
I do see what you mean now, with the cleric being unable to swap out higher level spells with lower level spells. If I remember rightly, that was something the bard and ranger could do. I agree that it makes more sense to be able to do so, since sometimes there just aren't a whole lot of options for a spell level and you would rather have another option for something lower level. I also don't think that would be a balancing issue at all, since you're giving up a chance for something that's theoretically greater for something theoretically lesser.
Giving up lower level spells for higher levels doesn't seem like a good choice to me, though. Why shouldn't a class be able to prepare 5 of their highest level spell slot? Because forcing a caster to choose between the ability to cast teleport and the ability to cast delayed blast fireball, even if it's just on a daily basis, is a much needed limit to their versatility.
Saying that you cannot do the exact same things in the playtest as you can in 5e is a really silly thing to say; of course you can't do the exact same things, otherwise it wouldn't be a new edition. If wizards could cast 9th level spells by level one in 5e and that was taken away in the playtest, then that would be "a problem" for them too. That doesn't make it a bad decision to take it away.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
And you can change it, everyday, for any spell.
Yes many people don't change their prepared spells, but what is the use of that in druids, cleric, paladins, now bards if you use the same spells in every situation... just change it the next day.
I think sorcerers will work like bards: could select from from entire arcane list but in specific schools only... would prefer something different.
Wizards: i expect the spellbook to be their main focus, as know or prepared. If they give access to every single spell, they kill the need for a spellbook
I think they are doing this to not have one character cover all bases to let the other players shine.