about what I expected, timing wise — give the new book time to release, drop a packet, push the film, drop a packet.
the 70% threshold is interesting, as is the acknowledgment that very few people partake of the polls and tests and such.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I think it may be good if they make it a warlock feature . if not accessible to all classes maybe this will put an onus on them to make better cantrips for other classes that fit the flavor of the class. in solasta I like the druid cantrip that does magical piercing and poison damage . if they are weak to both it does great damage but if the are immune it still has one reliable dmg type .
Those percentages more or less coincide with the general opinions that I have been reading both in this forum and on reddit. A new sample that denies those people who say that WoTC does not read the playtest surveys. Something that doesn't make sense no matter how you look at it, but there are still people who argue that.
Regarding what is discussed in the video, almost everything that is said is quite logical to me. I particularly like that it (almost) confirms that the Eldritch Blast will be a feature of Warlock and not a spell. This is necessary to make it scale with your warlock level, and not with your character level.
What I did not like is that it has been announced that the next UA will be "only" paladins and druids. I expected it to have warriors or mages as well, due to the time since the last UA. As much as crawford says, I doubt very much that we are going to have the same playtest material if the rhythm, and the content, is going to be that.
I particularly like that it (almost) confirms that the Eldritch Blast will be a feature of Warlock and not a spell. This is necessary to make it scale with your warlock level, and not with your character level.
Amit’s necessary for a number of reasons, not the least of which is the limited number of cantrips warlocks get, and people taking feats just to nab that spell.
-Eldritch Blast was not in the Arcane spell list specifically because the design team is considering making it a warlock class feature rather than a spell. When they get around to the Warlock UA drop they'll have made a preliminary decision.
OH thank all that is holy.
I got soooo sick of Eldtritch Blast in my last campaign when everyone and their dog was taking it in through Magic Initiate...
-Eldritch Blast was not in the Arcane spell list specifically because the design team is considering making it a warlock class feature rather than a spell. When they get around to the Warlock UA drop they'll have made a preliminary decision.
OH thank all that is holy.
Thank them for... considering it? We don't know where they'll land yet 😛
Eldritch Blast, by itself, is good but not great. It's more stable than Fire Bolt given its multiple attacks, but those multiple attacks also mean Eldritch Blast hits for its maximum damage dice notably less often. Force damage is better than fire damage, but outside of high-level play monster resistances are rarer than people tend to think. Fire Bolt serves perfectly fine up into the levels where a mage usually has better things to do on their turn.
It's Agonizing Blast, specifically, that turns EB into "great". Agonizing Blast can close to double the expected average damage of any given EB bolt and allows warlocks to easily keep pace with basic martial damage. Sure, Eldritch Blast gets no Power Strike option, but it's also a ranged d10 that cannot be disarmed or run out of ammo. None of that would matter without Agonizing Blast, though.
Which makes a really good case for making EB+AB a class feature for warlocks. As ot stands, the spell and Invocation are a tax on the class's choices. Yes, there's edge case warlock builds that can get by without EB, but if the blast is a class feature that opens the door for patron-specific modifiers for the ability. Perhaps each patron can add a unique effect to Eldritch Blast at level 3, to help differentiate warlocks. And things like Pact of the Blade could also modify EB, i.e. turn it into a melee spell attack rather than requiring the warlock to become expert in weaponry in a way it simply can't without losing to martial characters for free.
So yeah. Would be interesting to see what they could do with EB as a class feature rather than a forced spell selection.
I particularly like that it (almost) confirms that the Eldritch Blast will be a feature of Warlock and not a spell. This is necessary to make it scale with your warlock level, and not with your character level.
Amit’s necessary for a number of reasons, not the least of which is the limited number of cantrips warlocks get, and people taking feats just to nab that spell.
Yes I agree. Although I really think the biggest "abuse" is done with a DIP to warlock. That way you not only get EB, but also Agonizing Blast which is when EB really shines against any other attack cantrip. That's why I think it's good that it scales with Warlock's level, and that's only possible if it's a Warlock feature. But yes, everything you've added is true too.
... A new sample that denies those people who say that WoTC does not read the playtest surveys. Something that doesn't make sense no matter how you look at it, but there are still people who argue that. ...
Just by way of explanation: people who say "Wizards doesn't read the written feedback" say it because reading the written feedback for a fifteen thousand response survey that takes players two or three hours to complete with dozens and dozens and dozens of places for written feedback takes, in turn, many thousands of man-hours that do not go into actually developing the game. Especially when the vast majority of Written Feedback is absolutely worthless because people use the feedback forms to submit unsolicited design advice rather than give game feedback. If you've ever seen a "WHAT FEEDBACK DID YOU LEAVE" thread here on DDB, every last single cotton-picking post in it is always "I think you should try..." followed by several paragraphs of unsolicited design advice. Spending thousands of hours reading unsolicited design advice Wizards does not want and can't do anything with is an absolutely insane and utterly nonviable use of the design team's time and I'm honestly more upset than happy that Crawford claims they do so.
But here we are. So sometime today I'll have to do my part to stem the tide of moronic UDA feedback and leave a 'How to Write Effective and Actionable Feedback' post, and we'll see if it has any effect whatsoever on the heaps of UDA Wizards always gets even though they actively diswant that garbage.
... A new sample that denies those people who say that WoTC does not read the playtest surveys. Something that doesn't make sense no matter how you look at it, but there are still people who argue that. ...
Just by way of explanation: people who say "Wizards doesn't read the written feedback" say it because reading the written feedback for a fifteen thousand response survey that takes players two or three hours to complete with dozens and dozens and dozens of places for written feedback takes, in turn, many thousands of man-hours that do not go into actually developing the game. Especially when the vast majority of Written Feedback is absolutely worthless because people use the feedback forms to submit unsolicited design advice rather than give game feedback. If you've ever seen a "WHAT FEEDBACK DID YOU LEAVE" thread here on DDB, every last single cotton-picking post in it is always "I think you should try..." followed by several paragraphs of unsolicited design advice. Spending thousands of hours reading unsolicited design advice Wizards does not want and can't do anything with is an absolutely insane and utterly nonviable use of the design team's time and I'm honestly more upset than happy that Crawford claims they do so.
But here we are. So sometime today I'll have to do my part to stem the tide of moronic UDA feedback and leave a 'How to Write Effective and Actionable Feedback' post, and we'll see if it has any effect whatsoever on the heaps of UDA Wizards always gets even though they actively diswant that garbage.
I know, I know. In fact, I don't think they read all the answers either. What I think they do is cross data with big data tools. And yes, writing design hints is counterproductive. That is not what WoTC asks of us.
Yeah, I always figured they used a keyword scraper or something similar to try and parse some of the written data from the survey. I just figured all the folks who said "they read every single word we submit manually with their own eyeballs!" are batty. That's such a waste of valuable Game Designer man-hours; if they had interns that's exactly the sort of thing the gods invented interns for.
Yeah, I always figured they used a keyword scraper or something similar to try and parse some of the written data from the survey. I just figured all the folks who said "they read every single word we submit manually with their own eyeballs!" are batty. That's such a waste of valuable Game Designer man-hours; if they had interns that's exactly the sort of thing the gods invented interns for.
They might have interns. If it's being done manually, I suspect what they do is collate them all so you have all the comments on one question bundled together and you can just scroll through them looking for common themes (which means, if you write an essay, expect a TL/DR).
Also, well, if they just randomize the order of comments (to avoid first poster bias) anything that doesn't show up in the first thousand comments is probably not something enough people care about.
Well, that and any other effects that apply damage per hit -- at level 5, hex is twice as good on EB as it is on Fire Bolt.
Thank the nine hells that ardlings are gone.
Pleased with the charm offensive here.
about what I expected, timing wise — give the new book time to release, drop a packet, push the film, drop a packet.
the 70% threshold is interesting, as is the acknowledgment that very few people partake of the polls and tests and such.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I think it may be good if they make it a warlock feature . if not accessible to all classes maybe this will put an onus on them to make better cantrips for other classes that fit the flavor of the class. in solasta I like the druid cantrip that does magical piercing and poison damage . if they are weak to both it does great damage but if the are immune it still has one reliable dmg type .
Those percentages more or less coincide with the general opinions that I have been reading both in this forum and on reddit. A new sample that denies those people who say that WoTC does not read the playtest surveys. Something that doesn't make sense no matter how you look at it, but there are still people who argue that.
Regarding what is discussed in the video, almost everything that is said is quite logical to me. I particularly like that it (almost) confirms that the Eldritch Blast will be a feature of Warlock and not a spell. This is necessary to make it scale with your warlock level, and not with your character level.
What I did not like is that it has been announced that the next UA will be "only" paladins and druids. I expected it to have warriors or mages as well, due to the time since the last UA. As much as crawford says, I doubt very much that we are going to have the same playtest material if the rhythm, and the content, is going to be that.
Amit’s necessary for a number of reasons, not the least of which is the limited number of cantrips warlocks get, and people taking feats just to nab that spell.
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Tell me about it. 🙄
It’s a step in the right direction. I’ll take it.
All great points.
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Yes I agree. Although I really think the biggest "abuse" is done with a DIP to warlock. That way you not only get EB, but also Agonizing Blast which is when EB really shines against any other attack cantrip. That's why I think it's good that it scales with Warlock's level, and that's only possible if it's a Warlock feature. But yes, everything you've added is true too.
Just by way of explanation: people who say "Wizards doesn't read the written feedback" say it because reading the written feedback for a fifteen thousand response survey that takes players two or three hours to complete with dozens and dozens and dozens of places for written feedback takes, in turn, many thousands of man-hours that do not go into actually developing the game. Especially when the vast majority of Written Feedback is absolutely worthless because people use the feedback forms to submit unsolicited design advice rather than give game feedback. If you've ever seen a "WHAT FEEDBACK DID YOU LEAVE" thread here on DDB, every last single cotton-picking post in it is always "I think you should try..." followed by several paragraphs of unsolicited design advice. Spending thousands of hours reading unsolicited design advice Wizards does not want and can't do anything with is an absolutely insane and utterly nonviable use of the design team's time and I'm honestly more upset than happy that Crawford claims they do so.
But here we are. So sometime today I'll have to do my part to stem the tide of moronic UDA feedback and leave a 'How to Write Effective and Actionable Feedback' post, and we'll see if it has any effect whatsoever on the heaps of UDA Wizards always gets even though they actively diswant that garbage.
Please do not contact or message me.
I know, I know. In fact, I don't think they read all the answers either. What I think they do is cross data with big data tools.
And yes, writing design hints is counterproductive. That is not what WoTC asks of us.
Yeah, I always figured they used a keyword scraper or something similar to try and parse some of the written data from the survey. I just figured all the folks who said "they read every single word we submit manually with their own eyeballs!" are batty. That's such a waste of valuable Game Designer man-hours; if they had interns that's exactly the sort of thing the gods invented interns for.
Please do not contact or message me.
They might have interns. If it's being done manually, I suspect what they do is collate them all so you have all the comments on one question bundled together and you can just scroll through them looking for common themes (which means, if you write an essay, expect a TL/DR).
Also, well, if they just randomize the order of comments (to avoid first poster bias) anything that doesn't show up in the first thousand comments is probably not something enough people care about.