Well this is for the PHB classes, not every subclass from every book. We don’t know if Channel Nature to “summon a spirit (Shepard/Wildfire)” will get this when they are revised. And Any Druid using Channel Nature to summon a spirit (Find Familiar) isn’t getting this either. It is an option. I play a Land Druid (level 15 atm) and I use WS for utility not for combat. So now I have more options and I definitely wouldn’t use WS if my intention was healing. So that ability (wild resurgence) isn’t all that helpful there and I will mention that in the survey.
The 1D&D core book will include 4 different subclasses for each class, not just 2 like in the 5e core book. Pretty much every subclass after the core book had alternative uses for Wildshape. Plus, the class should reflect future goals, not just be mirred in the 5e core book mindset.
I mean, my goodness, we are getting more uses of Channel Nature (wildshape) and more options. And this is a problem? I thought options were a good thing? And now those subclasses can build on this versatility.
Not saying I love everything in this UA. I’m just not seeing the issue.
Yes, its a problem, because those options effectively end at level 2, with only level 18 an exception. Its a problem because its telling any players the class is meant to focus around wildshape, and only to use the other options if you absolutely need them. Its a bad design for anything non-shapeshiftery.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Druids are losing access to a lot of spells with the Primal spell list. I'd like to know if the current class spell lists will still be available as an option or if the Arcane/Primal/Divine lists will be the only options.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
Actually they've made caster Druids worse as well by trimming down the spell list quite substantially. So actually it's going to a restaurant with 10 meat dishes and a salad bar, then coming back and there are 3 dishes made with ground beef, and half the salad bar removed and being ask if you want to try something now?
I think I understand why they didn't want to allow druids to wildshape into Tiny creatures at early levels. If rogues are to be the infiltrator / stealth experts, then it's their shtick and Tiny druids are stepping on the rogue's toes. But by giving the druid a Tiny familiar through which they can spy, it amounts to the same thing.
While I do understand the logic I feel like this is looking at the situation in the wrong way. This is a cooperative game. Druids being able to be decent scouts doesn't invalidate the rogue's usefulness. It means they can team up and go on a buddy cop-style duo adventure using their different stealth-oriented skill sets to overcome obstacles and have each other's backs when things get hairy.
A tiny druid can slip under a door, sure, but the rogue could just pick the lock and get through without expending a Wildshape use. The druid can look like an inconspicuous dog, but the rogue has a massive stealth bonus. So what do you do? Druid distracts the guards as a cute dog to give the rogue an opportunity to sneak passed them. Then there's the classic "Rat in the rogue's pocket channeling Pass Without a Trace" maneuver.
The best thing about the old wildshape was it allowed druids to be a jack of all trades who might not be the best at every role but could contribute in almost every circumstance. Helping with scouting or doing the scouting job if there wasn't anyone more specialized for it was a part of that versatility.
I think I understand why they didn't want to allow druids to wildshape into Tiny creatures at early levels. If rogues are to be the infiltrator / stealth experts, then it's their shtick and Tiny druids are stepping on the rogue's toes.
Invisibility and Pass Without Trace are both level 2 and do a lot more to step on the rogue's shtick than tiny wild shape ever did.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
Actually they've made caster Druids worse as well by trimming down the spell list quite substantially. So actually it's going to a restaurant with 10 meat dishes and a salad bar, then coming back and there are 3 dishes made with ground beef, and half the salad bar removed and being ask if you want to try something now?
The spell list expanded compared to the PHB list (which this is the replacement for). 18 spells added 13 removed.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
Actually they've made caster Druids worse as well by trimming down the spell list quite substantially. So actually it's going to a restaurant with 10 meat dishes and a salad bar, then coming back and there are 3 dishes made with ground beef, and half the salad bar removed and being ask if you want to try something now?
The spell list expanded compared to the PHB list (which this is the replacement for). 18 spells added 13 removed.
But the spells they removed are very important for druids... blight, geas, plane shift. The Emerald Enclave in Forgotten Realms lore has a Planar Circle, they literally have to be able to use Plane Shift to fulfil that role.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
Actually they've made caster Druids worse as well by trimming down the spell list quite substantially. So actually it's going to a restaurant with 10 meat dishes and a salad bar, then coming back and there are 3 dishes made with ground beef, and half the salad bar removed and being ask if you want to try something now?
The spell list expanded compared to the PHB list (which this is the replacement for). 18 spells added 13 removed.
Almost all of the new spells are ranger spells that are focused on weapon-based combat that are useless to a druid.
I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
To the bolded, I never said they made wildshape better. My point was to those saying they focused too much on WS in the UA leaving others in the dust. Druids have always been WS focused in 5E (the base class without subclass). The 2014 Druid had spellcasting and WS. With features at 4, 8, 18, and 20 basically all but timeless body focused on WS. The UA is the same, but worse, with Tasha’s Wild Companion and Healing Blossoms added on.
Everything else for the Druid comes from subclasses. And we will see what they do in future UA’s.
Edit: and what non-WS druids are we talking about?
I don't know. I like the additions of message, spare the dying, augery, gentle repose, silence, elemental weapon, mass healing word, nondetection, revivify, wall of ice, and power word heal. The only cuts that seem out of place for a druid are geas, antipathy, and heroes feast, and foresight IMO. The others cut seem to be more about messing with people's minds, corruption, or moving to a plane void of nature.
1. Everyone saying all the Druid base features are now too focused on Wildshape are wrong. Look at the 5e druids features. They are all Wildshape improvements. Nothing has really changed about that. They only change the level you get it and they combined timeless body and archdruid. Druids uniqueness came from the subclasses that allowed Wildshape to be used in different ways. I’m sure the other subclasses will have unique Channel Nature abilities that will set them apart. 2. I was to heavy handed with the temp hp suggestion for Wildshape. I now believe it should only be Moon druids what get temp hp in Wildshape. Also Moon still needs its 5e version of self heals while in Wildshape forms. It allows them to be tanky because it was a bonus action and wasn’t taking up there action nor casting a spell.
1. Everyone saying all the Druid base features are now too focused on Wildshape are wrong. Look at the 5e druids features. They are all Wildshape improvements. Nothing has really changed about that. They only change the level you get it and they combined timeless body and archdruid. Druids uniqueness came from the subclasses that allowed Wildshape to be used in different ways. I’m sure the other subclasses will have unique Channel Nature abilities that will set them apart. 2. I was to heavy handed with the temp hp suggestion for Wildshape. I now believe it should only be Moon druids what get temp hp in Wildshape. Also Moon still needs its 5e version of self heals while in Wildshape forms. It allows them to be tanky because it was a bonus action and wasn’t taking up there action nor casting a spell.
1) Thank you. I’ve been saying the same in pretty much every post I’ve made in this thread. So now I know I’m not alone, lol.
2) I could see that. A minimum THP boost for non-Moon druids would be helpful in niche situations but mainly Moon Druids need something.
The Wild shape presented is bad. Dumbs down the flavor, and the point.
The whole point of turning into an animal, was to BE the animal...not some sort of "thing" that somehow can hang with a Warrior, even if in the form of a non-lethal animal... as a DM, there is no way I am letting a low level druid, as basic harmless form, do damage = to a longsword to an armored opponent. Yup, it was tough for some people look Beasts up, but that is due lack of time, simple laziness, or lack of access to books...easily fixable things. I cringe watching Criticalrole, as players WHO KNOW that they are going to be transforming into something every game...every week...and simply do not have a book beside themselves, or printout of choices that takes 30 min to research, or they cannot find it...I love them, but MAN!. As a DM, I provided what was needed to players who needed the help, helped look things up pre/post game, and helped them print the pages out they wanted...it was always a non-issue. There were not enough late game Beast/Animal choices, again, that can be fixed. The Elemental forms presented here are garbage too, there is no flavor anymore...the elemental forms are already here with cool features, there is no reason why thus type of change is need.
Instead of temporary HP, I'd like to see druids heal some HP during the wild shape transformation. That way they still get some HP back if they're reduced to 0 HP in animal form, but it isn't too OP. Maybe they could heal up to half their level worth of HD each time they use wild shape.
Yes, the rules for mounted combat will probably be re-written. The “Otherworldly Steed” spell also shows an INT of 6 making the mount intelligent and capable of acting independently. Otherworldly Maul shows the mount can attack.
Yes, mixing find steed and find greater steed is a great. The bonus actions for Celestial, Fey or fiend are nice, but a bit unbalanced.
Fey step transports horse and rider making it essentially a thunder step without the boom. (LVL 3)
Fell glare is basically cause fear (LVL 1)
Healing touch is about a level 2 cure wounds. Thematically, I think an aura spell would have worked better like healing spirit. I can’t visualize the mount riding by and kicking a player for 2D8 + healing. 😉
Life Bond is a nerf in actuality. It used to be that any spell that targeted the Paladin also target the mount – now it’s only healing spells.
I just noticed a peculiar combo with the moon druid wild shape due to Quick Attack. It requires a bit of a set up and the enemy to fail a STR/DEX saving throw, but after that it is remarkably consistent.
Turn 2: Bonus Action Quick Attack Unarmed Strike to Grapple. Dash Action to drag the target through the Spike Growth. If the enemy succeeds against the grapple, that still leaves the action available for attacking.
With a 40 ft speed, dashing brings the total to 80 ft, then the slow grapple brings it back down to 40 ft. Spike Growth deals 2d4 per 5ft traveled, which averages to 1 damage per 1 foot. Thus, a level 3 druid could be doing consistently 40 damage a turn. If the enemy is small, the movement is not reduced for 80 points of damage. The Resistance cantrip (abjuration, reaction) can be cast in Wild Shape unless I am missing something, which will help with concentration.
Is this unrealistic due to the setup round? Or is it showing how the weird Quick Attack can be actually be too strong?
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I'm not seeing the issue either. The 2014 druid got zip, zilch, nada that was "non-shapeshiftery" from its base class, until Tasha's came along with the familiar. And this took that and buffed it even further - the familiar lasts all day at level 2, and the healing blossoms are net new. At worst, non-shapeshiftery druids are no worse off, and in most cases I'd say they're clearly doing better.
I think a lot of the issue is that the shapeshifting on the 2014 druid was clearly useful, so even if it wasn't something you terribly wanted, at least it didn't feel bad.
Exactly. It's like, say, eating at a restaurant and saying "you do great meats, but I think your veggies could be better", then coming back next time to find that in response the meats have been all but removed from the menu and the veggies are...pretty much the same as before and being asking if your opinion has improved.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Druids are losing access to a lot of spells with the Primal spell list. I'd like to know if the current class spell lists will still be available as an option or if the Arcane/Primal/Divine lists will be the only options.
But it’s more like eating at a restaurant and they have 5 meat dishes 5 veggie dishes and the next time they still have 5 meat dishes and 5 veggie dishes, but with different recipes and saying “this restaurant has turned too meat focused! what about us veggie lovers who get screwed over?”
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Not really. They've made Wildshaping substantially worse, while not really doing anything to make non-Wildshaping Druids any better. My analogy is much better.
If they were nerfing Wildshaping to allow them to make other Druid traits better while not increasing overall power, I'd be more ambivalent. They haven't, they've just made one aspect worse and somehow that is meant to make non-Wildshaping Druids more attractive. They've screwed the meat parts of the dish while ignoring the criticism of the veggies.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Actually they've made caster Druids worse as well by trimming down the spell list quite substantially. So actually it's going to a restaurant with 10 meat dishes and a salad bar, then coming back and there are 3 dishes made with ground beef, and half the salad bar removed and being ask if you want to try something now?
While I do understand the logic I feel like this is looking at the situation in the wrong way. This is a cooperative game. Druids being able to be decent scouts doesn't invalidate the rogue's usefulness. It means they can team up and go on a buddy cop-style duo adventure using their different stealth-oriented skill sets to overcome obstacles and have each other's backs when things get hairy.
A tiny druid can slip under a door, sure, but the rogue could just pick the lock and get through without expending a Wildshape use. The druid can look like an inconspicuous dog, but the rogue has a massive stealth bonus. So what do you do? Druid distracts the guards as a cute dog to give the rogue an opportunity to sneak passed them. Then there's the classic "Rat in the rogue's pocket channeling Pass Without a Trace" maneuver.
The best thing about the old wildshape was it allowed druids to be a jack of all trades who might not be the best at every role but could contribute in almost every circumstance. Helping with scouting or doing the scouting job if there wasn't anyone more specialized for it was a part of that versatility.
Invisibility and Pass Without Trace are both level 2 and do a lot more to step on the rogue's shtick than tiny wild shape ever did.
The spell list expanded compared to the PHB list (which this is the replacement for). 18 spells added 13 removed.
But the spells they removed are very important for druids... blight, geas, plane shift. The Emerald Enclave in Forgotten Realms lore has a Planar Circle, they literally have to be able to use Plane Shift to fulfil that role.
Almost all of the new spells are ranger spells that are focused on weapon-based combat that are useless to a druid.
To the bolded, I never said they made wildshape better. My point was to those saying they focused too much on WS in the UA leaving others in the dust. Druids have always been WS focused in 5E (the base class without subclass). The 2014 Druid had spellcasting and WS. With features at 4, 8, 18, and 20 basically all but timeless body focused on WS. The UA is the same, but worse, with Tasha’s Wild Companion and Healing Blossoms added on.
Everything else for the Druid comes from subclasses. And we will see what they do in future UA’s.
Edit: and what non-WS druids are we talking about?
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I don't know. I like the additions of message, spare the dying, augery, gentle repose, silence, elemental weapon, mass healing word, nondetection, revivify, wall of ice, and power word heal. The only cuts that seem out of place for a druid are geas, antipathy, and heroes feast, and foresight IMO. The others cut seem to be more about messing with people's minds, corruption, or moving to a plane void of nature.
Two things I want to note.
1. Everyone saying all the Druid base features are now too focused on Wildshape are wrong. Look at the 5e druids features. They are all Wildshape improvements. Nothing has really changed about that. They only change the level you get it and they combined timeless body and archdruid. Druids uniqueness came from the subclasses that allowed Wildshape to be used in different ways. I’m sure the other subclasses will have unique Channel Nature abilities that will set them apart.
2. I was to heavy handed with the temp hp suggestion for Wildshape. I now believe it should only be Moon druids what get temp hp in Wildshape. Also Moon still needs its 5e version of self heals while in Wildshape forms. It allows them to be tanky because it was a bonus action and wasn’t taking up there action nor casting a spell.
1) Thank you. I’ve been saying the same in pretty much every post I’ve made in this thread. So now I know I’m not alone, lol.
2) I could see that. A minimum THP boost for non-Moon druids would be helpful in niche situations but mainly Moon Druids need something.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
The Wild shape presented is bad. Dumbs down the flavor, and the point.
The whole point of turning into an animal, was to BE the animal...not some sort of "thing" that somehow can hang with a Warrior, even if in the form of a non-lethal animal... as a DM, there is no way I am letting a low level druid, as basic harmless form, do damage = to a longsword to an armored opponent. Yup, it was tough for some people look Beasts up, but that is due lack of time, simple laziness, or lack of access to books...easily fixable things. I cringe watching Criticalrole, as players WHO KNOW that they are going to be transforming into something every game...every week...and simply do not have a book beside themselves, or printout of choices that takes 30 min to research, or they cannot find it...I love them, but MAN!. As a DM, I provided what was needed to players who needed the help, helped look things up pre/post game, and helped them print the pages out they wanted...it was always a non-issue. There were not enough late game Beast/Animal choices, again, that can be fixed. The Elemental forms presented here are garbage too, there is no flavor anymore...the elemental forms are already here with cool features, there is no reason why thus type of change is need.
Instead of temporary HP, I'd like to see druids heal some HP during the wild shape transformation. That way they still get some HP back if they're reduced to 0 HP in animal form, but it isn't too OP. Maybe they could heal up to half their level worth of HD each time they use wild shape.
Paladins and mounts
Yes, the rules for mounted combat will probably be re-written. The “Otherworldly Steed” spell also shows an INT of 6 making the mount intelligent and capable of acting independently. Otherworldly Maul shows the mount can attack.
Yes, mixing find steed and find greater steed is a great. The bonus actions for Celestial, Fey or fiend are nice, but a bit unbalanced.
Fey step transports horse and rider making it essentially a thunder step without the boom. (LVL 3)
Fell glare is basically cause fear (LVL 1)
Healing touch is about a level 2 cure wounds. Thematically, I think an aura spell would have worked better like healing spirit. I can’t visualize the mount riding by and kicking a player for 2D8 + healing. 😉
Life Bond is a nerf in actuality. It used to be that any spell that targeted the Paladin also target the mount – now it’s only healing spells.
I just noticed a peculiar combo with the moon druid wild shape due to Quick Attack. It requires a bit of a set up and the enemy to fail a STR/DEX saving throw, but after that it is remarkably consistent.
Turn 1: Cast Spike Growth. Bonus Action Wild Shape.
Turn 2: Bonus Action Quick Attack Unarmed Strike to Grapple. Dash Action to drag the target through the Spike Growth. If the enemy succeeds against the grapple, that still leaves the action available for attacking.
With a 40 ft speed, dashing brings the total to 80 ft, then the slow grapple brings it back down to 40 ft. Spike Growth deals 2d4 per 5ft traveled, which averages to 1 damage per 1 foot. Thus, a level 3 druid could be doing consistently 40 damage a turn. If the enemy is small, the movement is not reduced for 80 points of damage. The Resistance cantrip (abjuration, reaction) can be cast in Wild Shape unless I am missing something, which will help with concentration.
Is this unrealistic due to the setup round? Or is it showing how the weird Quick Attack can be actually be too strong?