I was thinking about it and I’m curious what people think about the value of purchasing the One D&D DMG. Let’s assume you’re fine with picking up the PHB and the MM, those are the places we’re always used to having the actual rules changes and crunch. As someone else mentioned in another thread though, the only hard rules content a DMG is likely to have is the Magic Items. And assuming that One D&D is more what I might call a “soft” update / revision, those changes are likely to be next to non existent. So what would this 5.5 DMG have to have for you to feel it was worthwhile in picking up? For me it’s usually about the world building. I remember that 4e had some of the best world building ideas and sense of imagination I’d ever seen in D&D, while 5e actually felt kind of flat, in comparison to any edition prior. Does anyone here have hope the new DMG could actually provide enough creative imagination to make it’s purchase worthwhile on that alone? Failing that, what would it need?
To be honest, the DMG is probably my least used book in 5e, including the adventures that haven't been run yet. I'm not sure what would convince me to buy the new one.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
i believe i heard in a video that the dmg might include something extra at the end. I'm thinking one-shot adventure. there's already phandelver so this must be a mid-level example adventure that could appeal upgraders while illustrating concepts to newbies. a fast paced bang-bang clever showcase of exploration, traps, combat, and intrigue, i hope.
a tip-the-scales addition? probably not. something to think about it when dmg-revised eventually goes on sale? probably yes.
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
What I most want to see would be some sorts of guides for exploration/cross country ( non road) travel and adventuring. I would also like to see the common magic items actually worked into the upper level starting PC equipment and money lists. That and some reasonable crafting and magic cost rules what we have is fairly ridiculous and aimed at preventing crafting not promoting crafting.
Actually, one thing I might like the return of would be the wealth by level guidelines in greater detail, including both gold and magic items. Even in Xanathar’s Guide it was still pretty bare bones.
They did say that the new DMG would be better organized and more user friendly. Or something along those lines. So we will just have to wait and see what they do.
I do hope the making new spells section is more detailed than what was in the 5e DMG.
It really depends on what's in the new DMG, which hasn't been announced or playtested.
It's true that the 2024 DMG hasn't undergo any playtest yet (maybe it won't), but there is an interview where Chris Perkins goes into great details on what is to be expected.
For those who didn't watch the video, at the 3 min mark, he listed all the chapters for the 2024 DMG:
Chapter 1: Basics Chapter 2: Common things that happens during play and how to address those issues Chapter 3: Alphabetized rules compendium Chapter 4: Adventure building (includes examples of adventure content discussed at the 9 min mark of the video) Chapter 5: Campaign building (includes an example campaign discussed at the 9 min mark of the video) Chapter 6: Cosmology chapter Chapter 7: Magic Items Chapter 8: Surprise to be talked about later Appendix 1: Maps Appendix 2: Lore glossary Poster Map
They might want to look at the 4th edition DMG and apply that to the new set of rules.
I hated 4th Edition, but the peripherals surrounding it were some of the best made in ANY edition of the game. Running a monster? Everything is in the stat block, you didn't need to open up any other book for any reason. The DMG was also great - it's just those 2 excellent books were supporting perhaps the worst PHB ever put to print - one that has become so toxic in memory that there is still an outright refusal to update the best new class concept in the book - the Warlord, a martial support class.
All the above is just an opinion, and before you ask, yes, I did actually play a few games in the system before passing judgement on it.
If that mysterious chapter 8 is the bastion system which, they seem to have stopped talking about or mentioning, then I’ll be much more interested. I’ll also be curious about magic items and if they make any big changes there, like removing alignment and/or species restrictions from the few places they still exist. Though that’s the sort of thing I can do without buying a book, so it wouldn’t really make me more likely to buy. Now if they really took a crack at a magic item system re-write, like made a flame tongue a property you could put on any weapon and just a sword, that would get really interesting.
But really, I’ll probably get it no matter and read it over. I’ve been playing a long time now, but I’m not arrogant enough to think I’ve nothing left to learn. There’s bound to be something in there I haven’t thought of.
Given the format the things that most interest me are the appendices and the poster map - what world and what lore?
Given the whole 50th anniversary and recent trends to consolidate history, I'm betting they're working hard at getting the rights to "On the Wings of Love" for the video where they announce it's Greyhawk.
I kid, but that would definitely align with the whole doubling down on Vecna thing they seem to be planning.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Given the format the things that most interest me are the appendices and the poster map - what world and what lore?
Given the whole 50th anniversary and recent trends to consolidate history, I'm betting they're working hard at getting the rights to "On the Wings of Love" for the video where they announce it's Greyhawk.
I kid, but that would definitely align with the whole doubling down on Vecna thing they seem to be planning.
Given that they are now saying the default setting is “the multiverse” my speculation is the map isn’t in any known world. Considering they are doing a chapter on world building, my guess is they’ll give examples for world building as they go, and the map will be of the world they teach people to build. Like a generic, here’s a forest, here’s mountains, here’s a couple cities. Now fill in some names and off you go with a nice map for your custom(ized) world.
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I was thinking about it and I’m curious what people think about the value of purchasing the One D&D DMG. Let’s assume you’re fine with picking up the PHB and the MM, those are the places we’re always used to having the actual rules changes and crunch. As someone else mentioned in another thread though, the only hard rules content a DMG is likely to have is the Magic Items. And assuming that One D&D is more what I might call a “soft” update / revision, those changes are likely to be next to non existent. So what would this 5.5 DMG have to have for you to feel it was worthwhile in picking up? For me it’s usually about the world building. I remember that 4e had some of the best world building ideas and sense of imagination I’d ever seen in D&D, while 5e actually felt kind of flat, in comparison to any edition prior. Does anyone here have hope the new DMG could actually provide enough creative imagination to make it’s purchase worthwhile on that alone? Failing that, what would it need?
To be honest, the DMG is probably my least used book in 5e, including the adventures that haven't been run yet. I'm not sure what would convince me to buy the new one.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
i believe i heard in a video that the dmg might include something extra at the end. I'm thinking one-shot adventure. there's already phandelver so this must be a mid-level example adventure that could appeal upgraders while illustrating concepts to newbies. a fast paced bang-bang clever showcase of exploration, traps, combat, and intrigue, i hope.
a tip-the-scales addition? probably not. something to think about it when dmg-revised eventually goes on sale? probably yes.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
I use the DM’s Workshop section quite a bit, so if that’s going to have better info in it then I might be inclined to pick it up.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
What I most want to see would be some sorts of guides for exploration/cross country ( non road) travel and adventuring. I would also like to see the common magic items actually worked into the upper level starting PC equipment and money lists. That and some reasonable crafting and magic cost rules what we have is fairly ridiculous and aimed at preventing crafting not promoting crafting.
Wisea$$ DM and Player since 1979.
Actually, one thing I might like the return of would be the wealth by level guidelines in greater detail, including both gold and magic items. Even in Xanathar’s Guide it was still pretty bare bones.
They did say that the new DMG would be better organized and more user friendly. Or something along those lines. So we will just have to wait and see what they do.
I do hope the making new spells section is more detailed than what was in the 5e DMG.
Like I said, the DM’s Workshop section.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It really depends on what's in the new DMG, which hasn't been announced or playtested.
This interview with Chris Perkins gives a good summery of what is to be expected from the 2024 DMG.
https://www.youtube.com/watch?v=KzU2w5eDUMU
Personally, I am looking forward to the new maps and the included adventure content.
It's true that the 2024 DMG hasn't undergo any playtest yet (maybe it won't), but there is an interview where Chris Perkins goes into great details on what is to be expected.
https://www.youtube.com/watch?v=KzU2w5eDUMU
For those who didn't watch the video, at the 3 min mark, he listed all the chapters for the 2024 DMG:
Chapter 1: Basics
Chapter 2: Common things that happens during play and how to address those issues
Chapter 3: Alphabetized rules compendium
Chapter 4: Adventure building (includes examples of adventure content discussed at the 9 min mark of the video)
Chapter 5: Campaign building (includes an example campaign discussed at the 9 min mark of the video)
Chapter 6: Cosmology chapter
Chapter 7: Magic Items
Chapter 8: Surprise to be talked about later
Appendix 1: Maps
Appendix 2: Lore glossary
Poster Map
Given the format the things that most interest me are the appendices and the poster map - what world and what lore?
Wisea$$ DM and Player since 1979.
They might want to look at the 4th edition DMG and apply that to the new set of rules.
I hated 4th Edition, but the peripherals surrounding it were some of the best made in ANY edition of the game. Running a monster? Everything is in the stat block, you didn't need to open up any other book for any reason. The DMG was also great - it's just those 2 excellent books were supporting perhaps the worst PHB ever put to print - one that has become so toxic in memory that there is still an outright refusal to update the best new class concept in the book - the Warlord, a martial support class.
All the above is just an opinion, and before you ask, yes, I did actually play a few games in the system before passing judgement on it.
Maybe some deeper and more worked deadly combat rules. An extended list/guide of ability/skill/tools usages.
But aside of that, the OD&D DMG can be much thinner than the 5E one, as there is no need to repeat much of the content.
If that mysterious chapter 8 is the bastion system which, they seem to have stopped talking about or mentioning, then I’ll be much more interested. I’ll also be curious about magic items and if they make any big changes there, like removing alignment and/or species restrictions from the few places they still exist. Though that’s the sort of thing I can do without buying a book, so it wouldn’t really make me more likely to buy. Now if they really took a crack at a magic item system re-write, like made a flame tongue a property you could put on any weapon and just a sword, that would get really interesting.
But really, I’ll probably get it no matter and read it over. I’ve been playing a long time now, but I’m not arrogant enough to think I’ve nothing left to learn. There’s bound to be something in there I haven’t thought of.
Given the whole 50th anniversary and recent trends to consolidate history, I'm betting they're working hard at getting the rights to "On the Wings of Love" for the video where they announce it's Greyhawk.
I kid, but that would definitely align with the whole doubling down on Vecna thing they seem to be planning.
Jander Sunstar is the thinking person's Drizzt, fight me.
Given that they are now saying the default setting is “the multiverse” my speculation is the map isn’t in any known world. Considering they are doing a chapter on world building, my guess is they’ll give examples for world building as they go, and the map will be of the world they teach people to build. Like a generic, here’s a forest, here’s mountains, here’s a couple cities. Now fill in some names and off you go with a nice map for your custom(ized) world.