Glad to hear they’re bringing Warlocks back up to something more like full casters. They could stand to be less short rest centric, given that can make performance flaky based on the table, but half-casting just cut into their actual power level too much imo.
Arcane/Divine/Primal should be kept as a common, but shortened and some spells moved to classes, with possible duplicates, i.e. the same spell at Wizard and Sorcerer but not at Bard or Warlock. Expect the Sorcerer to have mostly the same than Wizard, didn’t understood the limited list for Sorcerer as arcane specialist but just different, while others like Warlock or Bard are clearly something different getting other things.
Glad to hear they’re bringing Warlocks back up to something more like full casters. They could stand to be less short rest centric, given that can make performance flaky based on the table, but half-casting just cut into their actual power level too much imo.
I'm not a native, but I think he said that the warlock will have pact magic again. That's not a full caster, or anything like that. What he has said is that they will find ways for him to use his magic more often, which is fine. We'll see if they don't tie that in with Eldritch invocations. On the other hand, I don't know if you tried the new warlock, but it definitely had a lot more magic than with the pact magic.
Weapon Mastery scored really high and is confirmed to be in 5.5. All the options scored high too, EXCEPT Flex.
Barbarian was 77% and most features scored 80+. Berserker was a clear winner, going from 29% in 2014 to 84% in the playtest.
Fighter was 75%, most features again scored 80+. People want Weapon Expert/Adept to be buffed, and they have committed to that.
Champion was another winner, going from 54% to 74%. (Interesting note - they confirmed that they see Champion as not only the best "beginner Fighter," but one of the best beginner subclasses in the entire game period.)
Sorcerer went from 60% to 72%, which they see as more to do. Mixed response to the sorcerer unique spells, lots of enthusiasm for metamagic with two exceptions (see below.)
Most metamagic scored extremely high *e.g. Careful Spell got 89%. The two exceptions were Seeking Spell at 74%, good but not great. The other of course was Twinned Spell at 60%, which they will take another look at.
UA 7 is going back to class spell lists 🙄 I suppose this means though that Bard won't be the omnicaster we're seeing in 6 anymore.
Draconic Sorcerer got 73%. This was driven by the dragon wings being tied to the concentration spell, everything else scored high. Now that classes are going back to nonstandardized progressions, they'll revert the wings to being always on and higher level.
Warlock is going back to Pact Magic 🙄 but they're still committed to addressing the limited slots and short-rest dependency in some other, balanced way that we won't see until UA 7.
Warlock is going back to being based on one stat only 🙄they didn't confirm which stat that would be.
Hex will be getting buffed.
Wizard got 70%. Their conclusion here is quite odd, they seem to think people are upset that wizard doesn't have far and away the best spell list in the game due to the Arcane List being open to everyone thing. Apparently their feedback is showing that people want every list in the game to be notably worse than the Wizard list, so that's where they're headed.
Evoker scored very well (number not given, likely 80+.)
Going back to Warlock, their modularity and invocations are seen as the core part of their identity, and they're going to lean more into that.
Well, the folks who want One to just be 2014 again with incremental updates seem to have won. Guess I'll be waiting another decade for more substantial swings.
With that said I'm looking forward to seeing the next Druid. I'm also hopeful that reverting to class spell lists means bards can be both healers and illusionists again.
So the Warlock loses every last single fix they made and gets to go back to being a cantrip spammer with absolutely no access to leveled spells, Intelligence and Wisdom scores that mechanically cannot be higher than 3, and an ultrasuperhypermega Omega Addiction-level reliance on short rests nobody ever gets. Class-specific spell lists are back so the sorcerer gets to go back to having a quarter of the wizard's spell list and no spells unique to it with absolutely nothing to make up for it, and we will never see new classes in 1DD since "The Community" is forcing Wizards to scrap every single mechanism they're building into the game to make it possible to create new classes.
Why the **** are we even doing this anymore? None of you will ever allow Wizards to fix the game, so why are we even pretending that we're doing this whole "the community can help Wizards fix the game!" bullshit in the first place? To quote my DM from our Discord: "I want ******* actual changes that make sense and are fun, not just basically the same 5e and more of the same bullshit lopsided mechanics."
So the Warlock loses every last single fix they made and gets to go back to being a cantrip spammer with absolutely no access to leveled spells, Intelligence and Wisdom scores that mechanically cannot be higher than 3, and an ultrasuperhypermega Omega Addiction-level reliance on short rests nobody ever gets. Class-specific spell lists are back so the sorcerer gets to go back to having a quarter of the wizard's spell list and no spells unique to it with absolutely nothing to make up for it, and we will never see new classes in 1DD since "The Community" is forcing Wizards to scrap every single mechanism they're building into the game to make it possible to create new classes.
Why the **** are we even doing this anymore? None of you will ever allow Wizards to fix the game, so why are we even pretending that we're doing this whole "the community can help Wizards fix the game!" bullshit in the first place? To quote my DM from our Discord: "I want ******* actual changes that make sense and are fun, not just basically the same 5e and more of the same bullshit lopsided mechanics."
That’s a bit of a leap, considering they expressly said they’re planning to address spell slots availability. Half casting was- based on the data they’ve collected- not a popular fix for the issue. I agree, it kept their actual casting power too limited, and they’d still have remained primarily cantrip/weapon spammers under it, and making Arcanums an Invocation ultimately reduced the flexibility of the class. They need to actually improve Pact Magic’s performance, not undercut the casting power and Invocation options of the class as a whole
That’s a bit of a leap, considering they expressly said they’re planning to address spell slots availability. Half casting was- based on the data they’ve collected- not a popular fix for the issue. I agree, it kept their actual casting power too limited, and they’d still have remained primarily cantrip/weapon spammers under it, and making Arcanums an Invocation ultimately reduced the flexibility of the class. They need to actually improve Pact Magic’s performance, not undercut the casting power and Invocation options of the class as a whole
No, it's not a leap. Just because J-Craw said they're going to try something else to actually let warlocks CAST SPELLS instead of being the "My entire class can be duplicated with Magic Initiate!" class doesn't mean "The Community" isn't going to scream down whatever they introduce next. Intelligence-based warlocks got screamed down (guess we all get to go back to being sex pests with no brain worth speaking of despite, y'know, the book calling warlocks "SEEKERS OF FORBIDDEN LORE"), warlocks having more than one leveled spell per century got screamed down, sorcerers actually being useful at the same time as wizards got screamed down...
This entire process has just been one long descent into nightmare, watching cool idea after cool idea get blown up, shot down, and stomped on until its bones are ground to dust because people cannot LET FRIGGIN' GO of shitty bad terrible old ideas. D&D is not allowed to evolve, D&D is not allowed to grow, D&D is not allowed to learn from its crappy mistakes and then move beyond them. No. All the awful terrible horrible things that make the game distinctly less fun for everyone who plays it get to be staked to the next book with a pike because somehow "The Community" expected Wizards to not change one single thing about the game in this so-called "Next Evolution of D&D."
The people who want that evolution - the people who're desperate for it - don't get it. The people who hate it and want nothing to do with it already have their game, their oh-so-perfect 2014 edition, but they're ruining the rebuild for all those people who're desperate for that rebuild out of nothing but pure, nasty-minded spite. And I'm so beyond utterly sick of watching those people ruin EVERYTHING in some misguided attempt to force Wizards to abandon the entire project.
Short Rest magic must be banned. We will take a look at the new at UA7.
Standardized subclass level features was something good, all the characters getting their subclass leveling at the same time. Some subclasses goes from level 6th to 14th to get the next one. In 90% of the adventures that means once you get your 6th level subclass feature, can forget your subclass, which is discouraging to watch how all the other players get things. Then what’s the meaning of all that about “tier levels”?, something I personally don’t like as progression should be more linear, but if you introduce it, then be congruent and balanced for everyone.
Weapon Mastery scored really high and is confirmed to be in 5.5. All the options scored high too, EXCEPT Flex.
Barbarian was 77% and most features scored 80+. Berserker was a clear winner, going from 29% in 2014 to 84% in the playtest.
Fighter was 75%, most features again scored 80+. People want Weapon Expert/Adept to be buffed, and they have committed to that.
Champion was another winner, going from 54% to 74%. (Interesting note - they confirmed that they see Champion as not only the best "beginner Fighter," but one of the best beginner subclasses in the entire game period.)
Sorcerer went from 60% to 72%, which they see as more to do. Mixed response to the sorcerer unique spells, lots of enthusiasm for metamagic with two exceptions (see below.)
Most metamagic scored extremely high *e.g. Careful Spell got 89%. The two exceptions were Seeking Spell at 74%, good but not great. The other of course was Twinned Spell at 60%, which they will take another look at.
UA 7 is going back to class spell lists 🙄 I suppose this means though that Bard won't be the omnicaster we're seeing in 6 anymore.
Draconic Sorcerer got 73%. This was driven by the dragon wings being tied to the concentration spell, everything else scored high. Now that classes are going back to nonstandardized progressions, they'll revert the wings to being always on and higher level.
Warlock is going back to Pact Magic 🙄 but they're still committed to addressing the limited slots and short-rest dependency in some other, balanced way that we won't see until UA 7.
Warlock is going back to being based on one stat only 🙄they didn't confirm which stat that would be.
Hex will be getting buffed.
Wizard got 70%. Their conclusion here is quite odd, they seem to think people are upset that wizard doesn't have far and away the best spell list in the game due to the Arcane List being open to everyone thing. Apparently their feedback is showing that people want every list in the game to be notably worse than the Wizard list, so that's where they're headed.
Evoker scored very well (number not given, likely 80+.)
Going back to Warlock, their modularity and invocations are seen as the core part of their identity, and they're going to lean more into that.
Well, the folks who want One to just be 2014 again with incremental updates seem to have won. Guess I'll be waiting another decade for more substantial swings.
With that said I'm looking forward to seeing the next Druid. I'm also hopeful that reverting to class spell lists means bards can be both healers and illusionists again.
So the Warlock loses every last single fix they made and gets to go back to being a cantrip spammer with absolutely no access to leveled spells, Intelligence and Wisdom scores that mechanically cannot be higher than 3, and an ultrasuperhypermega Omega Addiction-level reliance on short rests nobody ever gets. Class-specific spell lists are back so the sorcerer gets to go back to having a quarter of the wizard's spell list and no spells unique to it with absolutely nothing to make up for it, and we will never see new classes in 1DD since "The Community" is forcing Wizards to scrap every single mechanism they're building into the game to make it possible to create new classes.
Why the **** are we even doing this anymore? None of you will ever allow Wizards to fix the game, so why are we even pretending that we're doing this whole "the community can help Wizards fix the game!" bullshit in the first place? To quote my DM from our Discord: "I want ******* actual changes that make sense and are fun, not just basically the same 5e and more of the same bullshit lopsided mechanics."
I subscribe to your DM's quote. I also want real changes, not a little paint.
At first we were going to have a new edition. Then a 5.5. Now a Tasha 2.0
Anyway, it's what people want. We will have to accept it.
They’ve maintained from pretty early on that this was an update, not a new edition. Expecting them to tear up the foundations is probably a bit much on that basis.
The loss of having different Spellcasting ability choices for Warlocks is disappointing. It does leave Warlocks stuck with the “face” skills, rather than being able to built as scholars. I quite liked having the Wisdom option too: it felt right for some with fey or elemental patrons.
Indeed, I wouldn’t mind seeing alternative spell-casting abilities for some of the other classes, especially the Cleric.
They locked themselves out of any huge changes the moment they tied the next release to being 5e compatible. For real changes we need a clean break to 6e, but they don't want their sales to dip for a year and/or open themselves to another Pathfinder like split.
So the Warlock loses every last single fix they made and gets to go back to being a cantrip spammer with absolutely no access to leveled spells, Intelligence and Wisdom scores that mechanically cannot be higher than 3, and an ultrasuperhypermega Omega Addiction-level reliance on short rests nobody ever gets. Class-specific spell lists are back so the sorcerer gets to go back to having a quarter of the wizard's spell list and no spells unique to it with absolutely nothing to make up for it, and we will never see new classes in 1DD since "The Community" is forcing Wizards to scrap every single mechanism they're building into the game to make it possible to create new classes.
Why the **** are we even doing this anymore? None of you will ever allow Wizards to fix the game, so why are we even pretending that we're doing this whole "the community can help Wizards fix the game!" bullshit in the first place? To quote my DM from our Discord: "I want ******* actual changes that make sense and are fun, not just basically the same 5e and more of the same bullshit lopsided mechanics."
Normally I have said naw this hyperbole.... but, after this video...... You have been spot on this entire time. But i don't blame the people that gave feed back. I am 100% blaming WoTC on this one for not understanding the feedback they are getting and not keeping to their promise of tweaking things till they get it right.
Straight up this was a lazy ass play test where they tried it one time, made no refinements before just throwing it in the garbage Shute. Just because it didn't score well doesn't mean it wasn't the right direction.
Like the barbarian thing he was talking about. The barbarian scores lower than each of its features. This means the FEATURES are fine, but the Barbarian is MISSING SOMETHING. It needs something else to be brought over the line. Like if you had a class that had 2 features and they both scored 100% but the class as a whole was at 25% it doesn't mean the class is actually 100% it is hey these features are nice WHERE IS THE REST OF IT.
They locked themselves out of any huge changes the moment they tied the next release to being 5e compatible. For real changes we need a clean break to 6e, but they don't want their sales to dip for a year and/or open themselves to another Pathfinder like split.
Yes, they will know better than anyone. However, I wonder if a book with hardly any changes is going to have better sales than a new edition. I certainly am not going to buy a book that I already have just because they give it a few tweaks here and there.
Warlock is going back to being based on one stat only 🙄they didn't confirm which stat that would be.
This really caught my attention. Will be interesting to see if they pull it away from a cha caster, since that would certainly tamp down on multiclass dips, with paladin especially, and it does seem like a lot of the changes over the UAs have resulted in dialing back those 1-level dips. I'm not sure if that was a stated goal, but if not its definitely been a side effect.
I also don't get why they're so surprised that the overall satisfaction number is lower that the individual element numbers. Seems to me that different people don't like different items, so if one person down rates the class because they don't like feature A, but they're ok with b and c, then one other person doesn't like B and a third doesn't like C. So all three don't like a different thing, and it adds up to the overall number a bit low, while the individual numbers are higher. Unless they mean within a single person's survey, they rate the class low but all the parts of it high?
So the results are in and looks like we will see some changes in UA7.
Edit: class spell lists will be back. JC didn’t say if Arcane, Divine, Primal was going away completely or not.
Warlock going back to Pact Magic with changes, Mystic Arcanum back to class feature and more invocations.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Glad to hear they’re bringing Warlocks back up to something more like full casters. They could stand to be less short rest centric, given that can make performance flaky based on the table, but half-casting just cut into their actual power level too much imo.
Arcane/Divine/Primal should be kept as a common, but shortened and some spells moved to classes, with possible duplicates, i.e. the same spell at Wizard and Sorcerer but not at Bard or Warlock. Expect the Sorcerer to have mostly the same than Wizard, didn’t understood the limited list for Sorcerer as arcane specialist but just different, while others like Warlock or Bard are clearly something different getting other things.
I'm not a native, but I think he said that the warlock will have pact magic again. That's not a full caster, or anything like that.
What he has said is that they will find ways for him to use his magic more often, which is fine. We'll see if they don't tie that in with Eldritch invocations.
On the other hand, I don't know if you tried the new warlock, but it definitely had a lot more magic than with the pact magic.
Highlights:
Well, the folks who want One to just be 2014 again with incremental updates seem to have won. Guess I'll be waiting another decade for more substantial swings.
With that said I'm looking forward to seeing the next Druid. I'm also hopeful that reverting to class spell lists means bards can be both healers and illusionists again.
So the Warlock loses every last single fix they made and gets to go back to being a cantrip spammer with absolutely no access to leveled spells, Intelligence and Wisdom scores that mechanically cannot be higher than 3, and an ultrasuperhypermega Omega Addiction-level reliance on short rests nobody ever gets. Class-specific spell lists are back so the sorcerer gets to go back to having a quarter of the wizard's spell list and no spells unique to it with absolutely nothing to make up for it, and we will never see new classes in 1DD since "The Community" is forcing Wizards to scrap every single mechanism they're building into the game to make it possible to create new classes.
Why the **** are we even doing this anymore? None of you will ever allow Wizards to fix the game, so why are we even pretending that we're doing this whole "the community can help Wizards fix the game!" bullshit in the first place? To quote my DM from our Discord: "I want ******* actual changes that make sense and are fun, not just basically the same 5e and more of the same bullshit lopsided mechanics."
Please do not contact or message me.
Warlocks go back to being fun, thank heavens.
That’s a bit of a leap, considering they expressly said they’re planning to address spell slots availability. Half casting was- based on the data they’ve collected- not a popular fix for the issue. I agree, it kept their actual casting power too limited, and they’d still have remained primarily cantrip/weapon spammers under it, and making Arcanums an Invocation ultimately reduced the flexibility of the class. They need to actually improve Pact Magic’s performance, not undercut the casting power and Invocation options of the class as a whole
No, it's not a leap. Just because J-Craw said they're going to try something else to actually let warlocks CAST SPELLS instead of being the "My entire class can be duplicated with Magic Initiate!" class doesn't mean "The Community" isn't going to scream down whatever they introduce next. Intelligence-based warlocks got screamed down (guess we all get to go back to being sex pests with no brain worth speaking of despite, y'know, the book calling warlocks "SEEKERS OF FORBIDDEN LORE"), warlocks having more than one leveled spell per century got screamed down, sorcerers actually being useful at the same time as wizards got screamed down...
This entire process has just been one long descent into nightmare, watching cool idea after cool idea get blown up, shot down, and stomped on until its bones are ground to dust because people cannot LET FRIGGIN' GO of shitty bad terrible old ideas. D&D is not allowed to evolve, D&D is not allowed to grow, D&D is not allowed to learn from its crappy mistakes and then move beyond them. No. All the awful terrible horrible things that make the game distinctly less fun for everyone who plays it get to be staked to the next book with a pike because somehow "The Community" expected Wizards to not change one single thing about the game in this so-called "Next Evolution of D&D."
The people who want that evolution - the people who're desperate for it - don't get it. The people who hate it and want nothing to do with it already have their game, their oh-so-perfect 2014 edition, but they're ruining the rebuild for all those people who're desperate for that rebuild out of nothing but pure, nasty-minded spite. And I'm so beyond utterly sick of watching those people ruin EVERYTHING in some misguided attempt to force Wizards to abandon the entire project.
Please do not contact or message me.
Short Rest magic must be banned. We will take a look at the new at UA7.
Standardized subclass level features was something good, all the characters getting their subclass leveling at the same time. Some subclasses goes from level 6th to 14th to get the next one. In 90% of the adventures that means once you get your 6th level subclass feature, can forget your subclass, which is discouraging to watch how all the other players get things. Then what’s the meaning of all that about “tier levels”?, something I personally don’t like as progression should be more linear, but if you introduce it, then be congruent and balanced for everyone.
Thanks for the rundown.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I subscribe to your DM's quote. I also want real changes, not a little paint.
At first we were going to have a new edition. Then a 5.5. Now a Tasha 2.0
Anyway, it's what people want. We will have to accept it.
They’ve maintained from pretty early on that this was an update, not a new edition. Expecting them to tear up the foundations is probably a bit much on that basis.
The loss of having different Spellcasting ability choices for Warlocks is disappointing. It does leave Warlocks stuck with the “face” skills, rather than being able to built as scholars. I quite liked having the Wisdom option too: it felt right for some with fey or elemental patrons.
Indeed, I wouldn’t mind seeing alternative spell-casting abilities for some of the other classes, especially the Cleric.
They locked themselves out of any huge changes the moment they tied the next release to being 5e compatible. For real changes we need a clean break to 6e, but they don't want their sales to dip for a year and/or open themselves to another Pathfinder like split.
Normally I have said naw this hyperbole.... but, after this video...... You have been spot on this entire time. But i don't blame the people that gave feed back. I am 100% blaming WoTC on this one for not understanding the feedback they are getting and not keeping to their promise of tweaking things till they get it right.
Straight up this was a lazy ass play test where they tried it one time, made no refinements before just throwing it in the garbage Shute. Just because it didn't score well doesn't mean it wasn't the right direction.
Like the barbarian thing he was talking about. The barbarian scores lower than each of its features. This means the FEATURES are fine, but the Barbarian is MISSING SOMETHING. It needs something else to be brought over the line. Like if you had a class that had 2 features and they both scored 100% but the class as a whole was at 25% it doesn't mean the class is actually 100% it is hey these features are nice WHERE IS THE REST OF IT.
Yes, they will know better than anyone. However, I wonder if a book with hardly any changes is going to have better sales than a new edition. I certainly am not going to buy a book that I already have just because they give it a few tweaks here and there.
This sums up my feelings pretty much exactly.
I like Tasha's, for the record, but I always saw it as a bandaid while they worked on a bigger sea change for One. It's not meant to be.
This really caught my attention. Will be interesting to see if they pull it away from a cha caster, since that would certainly tamp down on multiclass dips, with paladin especially, and it does seem like a lot of the changes over the UAs have resulted in dialing back those 1-level dips. I'm not sure if that was a stated goal, but if not its definitely been a side effect.
I also don't get why they're so surprised that the overall satisfaction number is lower that the individual element numbers. Seems to me that different people don't like different items, so if one person down rates the class because they don't like feature A, but they're ok with b and c, then one other person doesn't like B and a third doesn't like C. So all three don't like a different thing, and it adds up to the overall number a bit low, while the individual numbers are higher. Unless they mean within a single person's survey, they rate the class low but all the parts of it high?
That’s one thing I regret losing from this UA. Letting Warlocks pick their casting stat was a good change that will be missed.
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