There are zero situations where the additional d10 of a firebolt lessens your chance of a kill.
This is false. If you're fighting an iron golem, then that extra d10 will increase the golem's health. If you're casting fire bolt against such a golem, it would be strictly better to be a lower level character. By your own logic, this is a travesty and should be remedied immediately.
0% to kill a iron golem with 4d10 fire bolt is not less then 0% to kill a iron golem with 3d10 firebolt. So no what i said isn't false. nice try though
Pulling out these hyperspecific scenarios in a desperate attempt to prove me wrong just convinces me more that i am right.
Also not really sure why you are so salty about it. I have proven that the upgrade shill gets at lvl17 doesn't always make it better.
Don't you want it to change into something that is always better? The entire point of this whole thing is that we leave feedback so they can improve it. Why should i not bring up that the upgrade in certain situations is actually a downgrade.
You established the absolute, and you know damn well D&D is a multiplayer game. You don't get to cry foul when someone uses your own absolute against you and proves you wrong.
You're also welcome to dig in your heels after being faced with facts. But you look like a tool doing so.
I don't love the new Shillelagh, but mostly because it behaves differently to all other cantrip scaling. If it started at 1d8 and increased by 1d8 at 5th, 11th, and so on, it'd match the scaling of other cantrips like Booming Blade, and would feel so much better!
Booming blade and green-flame blade are single attack spells. That won’t work for a spell like this that’s intended to work with Extra Attacks.
I don't love the new Shillelagh, but mostly because it behaves differently to all other cantrip scaling. If it started at 1d8 and increased by 1d8 at 5th, 11th, and so on, it'd match the scaling of other cantrips like Booming Blade, and would feel so much better!
Booming blade and green-flame blade are single attack spells. That won’t work for a spell like this that’s intended to work with Extra Attacks.
The core problem with the spell is that it works with extra attack -- which druids don't have.
I don't love the new Shillelagh, but mostly because it behaves differently to all other cantrip scaling. If it started at 1d8 and increased by 1d8 at 5th, 11th, and so on, it'd match the scaling of other cantrips like Booming Blade, and would feel so much better!
Booming blade and green-flame blade are single attack spells. That won’t work for a spell like this that’s intended to work with Extra Attacks.
The core problem with the spell is that it works with extra attack -- which druids don't have.
Yet…. Who knows what’ll be when the next edition finally comes out. And frankly I’m glad there will be at least one melee attack cantrip that works with Extra Attack, just for the sake of variety if nothing else.
Yet…. Who knows what’ll be when the next edition finally comes out. And frankly I’m glad there will be at least one melee attack cantrip that works with Extra Attack, just for the sake of variety if nothing else.
One option that would certainly fix the scaling of the spell is to have it grant extra attack. Say:
Level 1: damage becomes d6 (versatile, d8).
Level 5: gain extra attack 1 when wielding it (like all such abilities, not cumulative with extra attack from other sources).
Level 11: damage becomes d8 (versatile, d10).
Level 17: damage becomes d10 (versatile, d12).
That becomes generally more appealing as a feat or multiclass to classes that don't get extra attack, though it's not terrible for a martial class that wants to focus on a spellcasting ability, such as a beast master ranger (companion uses wisdom for attacks).
Yet…. Who knows what’ll be when the next edition finally comes out. And frankly I’m glad there will be at least one melee attack cantrip that works with Extra Attack, just for the sake of variety if nothing else.
One option that would certainly fix the scaling of the spell is to have it grant extra attack. Say:
Level 1: damage becomes d6 (versatile, d8).
Level 5: gain extra attack 1 when wielding it (like all such abilities, not cumulative with extra attack from other sources).
Level 11: damage becomes d8 (versatile, d10).
Level 17: damage becomes d10 (versatile, d12).
That becomes generally more appealing as a feat or multiclass to classes that don't get extra attack, though it's not terrible for a martial class that wants to focus on a spellcasting ability, such as a beast master ranger (companion uses wisdom for attacks).
Would this still be a Druid cantrip since the word druid seems to be in line with Witch? Which have been Ban from the books.
Historically, Druids were a religious class in British Isles (UK and Ireland), they were seen as being like mages too.
Now the origin of the word Barbarian... it's literally a racist slur.
Barbarian is still a racist slur, lol. Most folks just no longer give a damn.
Druids were (and remain) separate from Cunning Folk and Witches. Historically, in English speaking countries, "witch" is a term for an evil person who uses magic to harm. It is why terms like "witch doctor" are also slurs. The terminology for a person who uses magic to help and aid is "Cunning Folk", "Cunning Woman", or "Cunning Man". Some linguistic and archeological evidence indicates or suggests that "cunning" is a word derived from older terms meaning essentially "clan shaman", which was a more close to a village or family role and while not hostile to, was not the same as a Druid.
That said, I still want a witch class and so like a lot of other folks, I created one. Because the Isles people's perception of what a Witch is is not the only one.
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Would this still be a Druid cantrip since the word druid seems to be in line with Witch? Which have been Ban from the books.
Historically, Druids were a religious class in British Isles (UK and Ireland), they were seen as being like mages too.
Now the origin of the word Barbarian... it's literally a racist slur.
Barbarian is still a racist slur, lol. Most folks just no longer give a damn.
Druids were (and remain) separate from Cunning Folk and Witches. Historically, in English speaking countries, "witch" is a term for an evil person who uses magic to harm. It is why terms like "witch doctor" are also slurs. The terminology for a person who uses magic to help and aid is "Cunning Folk", "Cunning Woman", or "Cunning Man". Some linguistic and archeological evidence indicates or suggests that "cunning" is a word derived from older terms meaning essentially "clan shaman", which was a more close to a village or family role and while not hostile to, was not the same as a Druid.
That said, I still want a witch class and so like a lot of other folks, I created one. Because the Isles people's perception of what a Witch is is not the only one.
Many things were originally slurs against one people or another, the word “slave” was a slur against Slavic people (my people), who were renowned across three continents as the best forced labor weapons could subjugate. Words change over time, and people just need to accept that after a while.
Would this still be a Druid cantrip since the word druid seems to be in line with Witch? Which have been Ban from the books.
Historically, Druids were a religious class in British Isles (UK and Ireland), they were seen as being like mages too.
Now the origin of the word Barbarian... it's literally a racist slur.
Barbarian is still a racist slur, lol. Most folks just no longer give a damn.
Druids were (and remain) separate from Cunning Folk and Witches. Historically, in English speaking countries, "witch" is a term for an evil person who uses magic to harm. It is why terms like "witch doctor" are also slurs. The terminology for a person who uses magic to help and aid is "Cunning Folk", "Cunning Woman", or "Cunning Man". Some linguistic and archeological evidence indicates or suggests that "cunning" is a word derived from older terms meaning essentially "clan shaman", which was a more close to a village or family role and while not hostile to, was not the same as a Druid.
That said, I still want a witch class and so like a lot of other folks, I created one. Because the Isles people's perception of what a Witch is is not the only one.
Many things were originally slurs against one people or another, the word “slave” was a slur against Slavic people (my people), who were renowned across three continents as the best forced labor weapons could subjugate. Words change over time, and people just need to accept that after a while.
While that's true, the word is still used today specifically in the same context about people of color. So in that sense, it absolutely has changed (those folks who mutter "bar bar" around the Romans were not), in terms of who it is applied to.
Barbarian, like savage, thug, other terms, is still seen as acceptable for a term to call someone if they are "uncivilized". They still carry the weight of "if only they were more like the right sort of people".
I'm not knocking the use of it in D&D when I say this -- like Shaman, there is a difference in contexts that society hasn't quite caught up to in terms of greater knowledge yet, because society as a whole is still rife with all manner of assorted biases and prejudices. THere is an old maxim of "pick your battles", lol. I've chosen mine, and Barbarian isn't one of them.
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I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice. So a 1st level dip into a class with Fighting Style options means you can attach this to a quarterstaff - and for some classes (cough Monk cough) which don't scale for Martial Weapons that could actually be a pretty big offensive bonus when players reach the upper levels and get to reroll 1/3rd of their 2d6 dice outcomes.
I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice. So a 1st level dip into a class with Fighting Style options means you can attach this to a quarterstaff - and for some classes (cough Monk cough) which don't scale for Martial Weapons that could actually be a pretty big offensive bonus when players reach the upper levels and get to reroll 1/3rd of their 2d6 dice outcomes.
That's because, functionally, nothing has changed.
The feat is just how they're implementing the Fighting Style feature going forward, and the 2014 version didn't require a Heavy weapon, either.
I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice. So a 1st level dip into a class with Fighting Style options means you can attach this to a quarterstaff - and for some classes (cough Monk cough) which don't scale for Martial Weapons that could actually be a pretty big offensive bonus when players reach the upper levels and get to reroll 1/3rd of their 2d6 dice outcomes.
That's because, functionally, nothing has changed.
The feat is just how they're implementing the Fighting Style feature going forward, and the 2014 version didn't require a Heavy weapon, either.
I think the difference here is now that Monk can get it, early on. Which is a good point, altho it's still a toss up between this and tough, since 2*level HP does help a lot for monk, tho if you're human you can get both, but then the question is how do you get Shillelagh, since presumably the source is magic initiate, so that is 3 different 1st level feats for one character... gotta be a sacrifice somewhere in that.
I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice. So a 1st level dip into a class with Fighting Style options means you can attach this to a quarterstaff - and for some classes (cough Monk cough) which don't scale for Martial Weapons that could actually be a pretty big offensive bonus when players reach the upper levels and get to reroll 1/3rd of their 2d6 dice outcomes.
That's because, functionally, nothing has changed.
The feat is just how they're implementing the Fighting Style feature going forward, and the 2014 version didn't require a Heavy weapon, either.
I think the difference here is now that Monk can get it, early on. Which is a good point, altho it's still a toss up between this and tough, since 2*level HP does help a lot for monk, tho if you're human you can get both, but then the question is how do you get Shillelagh, since presumably the source is magic initiate, so that is 3 different 1st level feats for one character... gotta be a sacrifice somewhere in that.
As of right now, a monk is ineligible for any Fighting Style feat because they do not have the class feature to begin with. This means, of those three choices, they only really have two.
That may yet change, but we shouldn't deal in hypotheticals.
I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice.
It never did, it was great weapon mastery with the Heavy requirement. The reasons to not mention it are (a) monks aren't eligible, and (b) even if they were eligible, it's a lousy feat.
You established the absolute, and you know damn well D&D is a multiplayer game. You don't get to cry foul when someone uses your own absolute against you and proves you wrong.
You're also welcome to dig in your heels after being faced with facts. But you look like a tool doing so.
Booming blade and green-flame blade are single attack spells. That won’t work for a spell like this that’s intended to work with Extra Attacks.
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The core problem with the spell is that it works with extra attack -- which druids don't have.
Yet…. Who knows what’ll be when the next edition finally comes out. And frankly I’m glad there will be at least one melee attack cantrip that works with Extra Attack, just for the sake of variety if nothing else.
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One option that would certainly fix the scaling of the spell is to have it grant extra attack. Say:
That becomes generally more appealing as a feat or multiclass to classes that don't get extra attack, though it's not terrible for a martial class that wants to focus on a spellcasting ability, such as a beast master ranger (companion uses wisdom for attacks).
That could work.
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Would this still be a Druid cantrip since the word druid seems to be in line with Witch? Which have been Ban from the books.
Historically, Druids were a religious class in British Isles (UK and Ireland), they were seen as being like mages too.
Now the origin of the word Barbarian... it's literally a racist slur.
I suspect the reason Druid is more acceptable than Witch is
Barbarian is still a racist slur, lol. Most folks just no longer give a damn.
Druids were (and remain) separate from Cunning Folk and Witches. Historically, in English speaking countries, "witch" is a term for an evil person who uses magic to harm. It is why terms like "witch doctor" are also slurs. The terminology for a person who uses magic to help and aid is "Cunning Folk", "Cunning Woman", or "Cunning Man". Some linguistic and archeological evidence indicates or suggests that "cunning" is a word derived from older terms meaning essentially "clan shaman", which was a more close to a village or family role and while not hostile to, was not the same as a Druid.
That said, I still want a witch class and so like a lot of other folks, I created one. Because the Isles people's perception of what a Witch is is not the only one.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Many things were originally slurs against one people or another, the word “slave” was a slur against Slavic people (my people), who were renowned across three continents as the best forced labor weapons could subjugate. Words change over time, and people just need to accept that after a while.
Creating Epic Boons on DDB
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While that's true, the word is still used today specifically in the same context about people of color. So in that sense, it absolutely has changed (those folks who mutter "bar bar" around the Romans were not), in terms of who it is applied to.
Barbarian, like savage, thug, other terms, is still seen as acceptable for a term to call someone if they are "uncivilized". They still carry the weight of "if only they were more like the right sort of people".
I'm not knocking the use of it in D&D when I say this -- like Shaman, there is a difference in contexts that society hasn't quite caught up to in terms of greater knowledge yet, because society as a whole is still rife with all manner of assorted biases and prejudices. THere is an old maxim of "pick your battles", lol. I've chosen mine, and Barbarian isn't one of them.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I've encountered a good many people that have never heard the word druid.
Usually I explain that they are somewhat like forest wizards.
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I haven't seen anybody mention the new Great Weapon Fighting feat from the Expert Classes UA. That's important because it no longer requires that weapons be Heavy to get the reroll of 1-2 on the damage dice. So a 1st level dip into a class with Fighting Style options means you can attach this to a quarterstaff - and for some classes (cough Monk cough) which don't scale for Martial Weapons that could actually be a pretty big offensive bonus when players reach the upper levels and get to reroll 1/3rd of their 2d6 dice outcomes.
That's because, functionally, nothing has changed.
The feat is just how they're implementing the Fighting Style feature going forward, and the 2014 version didn't require a Heavy weapon, either.
I think the difference here is now that Monk can get it, early on. Which is a good point, altho it's still a toss up between this and tough, since 2*level HP does help a lot for monk, tho if you're human you can get both, but then the question is how do you get Shillelagh, since presumably the source is magic initiate, so that is 3 different 1st level feats for one character... gotta be a sacrifice somewhere in that.
Since Monks no longer get weapon damage scaling, they had to give it to someone.
As of right now, a monk is ineligible for any Fighting Style feat because they do not have the class feature to begin with. This means, of those three choices, they only really have two.
That may yet change, but we shouldn't deal in hypotheticals.
It never did, it was great weapon mastery with the Heavy requirement. The reasons to not mention it are (a) monks aren't eligible, and (b) even if they were eligible, it's a lousy feat.
Have it add +1d4 force or bludgeoning damage and scale with d4s. No need for average this or bell-curve that.
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