I’m am all for different and new mechanics, but this is trash,. Calling it a different rhythm is wrong. It’s more like doesn’t work at most tables because it will be weak unless you are an optimizer or your DM goes out of their way to make sure you get to have multiple brews going at once. If your DM likes random encounters you might have 0 brews drank. If it’s early in the day. Or worse you may have gamed for 2 brews and because it’s later than 8 hours from the first you still only have 1 active. It’s bad design by their own philosophy. At 11th when you get Blue Lightning instead increasing your power it becomes the best combat choice and competes with your other powers. That is why I said they should just give you that when you drink another brew. You could still try to combine the other powers, but you know you have blue lightning as well, so even if you can’t actually get 2 brews active at the same time you would have at least 2 powers active at the same time at 11th level and beyond. Thankfully it is playtest and I will be letting them know I think it’s not fun, unnecessarily complicated, and wouldn’t work at my table unless the player was an optimizer or I went out of my way to remind them and give them additional short rest.
how do you figure its an additional short rest? it works after a long rest or a short rest, not only after short rests. So it starts the day with one effect, after the first short rests per day, they have 2 effects. Having zero short rests per day is not really normal.
Short rests are baseline the main way for classes to recover HP in the game. You should probably be encouraging or giving at least 1 short rests regardless of this class
short rests are also generally decided by the players, with the DM modifying it by interupting the rest, And i wouldnt interrupt 100% of short rests as a DM. The big worry is actually that players themselves often get swept in the flow and forget, or dont short rest. But i think thats less common in 2024 with 90% classes gaining back something onSR even if they don't need Hp
1. Wrong. You don’t start the day with any brew power active. If you are attacked shortly after a long rest you have the brew made, but not drank. 2. Oh at least 1 rest a day, cool. That still doesn’t mean this monk would have two brew powers active when they are useable. That relies on the DM placing combat within certain time windows. 3. The problem you are refusing to acknowledge is the player who has combat before their first short rest, and the player that has 2 short rest before one big combat would have vastly different experiences with this subclass. Also from my play experience no one SR after non combat encounters unless the take damage.
I’m am all for different and new mechanics, but this is trash,. Calling it a different rhythm is wrong. It’s more like doesn’t work at most tables because it will be weak unless you are an optimizer or your DM goes out of their way to make sure you get to have multiple brews going at once. If your DM likes random encounters you might have 0 brews drank. If it’s early in the day. Or worse you may have gamed for 2 brews and because it’s later than 8 hours from the first you still only have 1 active. It’s bad design by their own philosophy. At 11th when you get Blue Lightning instead increasing your power it becomes the best combat choice and competes with your other powers. That is why I said they should just give you that when you drink another brew. You could still try to combine the other powers, but you know you have blue lightning as well, so even if you can’t actually get 2 brews active at the same time you would have at least 2 powers active at the same time at 11th level and beyond. Thankfully it is playtest and I will be letting them know I think it’s not fun, unnecessarily complicated, and wouldn’t work at my table unless the player was an optimizer or I went out of my way to remind them and give them additional short rest.
how do you figure its an additional short rest? it works after a long rest or a short rest, not only after short rests. So it starts the day with one effect, after the first short rests per day, they have 2 effects. Having zero short rests per day is not really normal.
Short rests are baseline the main way for classes to recover HP in the game. You should probably be encouraging or giving at least 1 short rests regardless of this class
short rests are also generally decided by the players, with the DM modifying it by interupting the rest, And i wouldnt interrupt 100% of short rests as a DM. The big worry is actually that players themselves often get swept in the flow and forget, or dont short rest. But i think thats less common in 2024 with 90% classes gaining back something onSR even if they don't need Hp
1. Wrong. You don’t start the day with any brew power active. If you are attacked shortly after a long rest you have the brew made, but not drank. 2. Oh at least 1 rest a day, cool. That still doesn’t mean this monk would have two brew powers active when they are useable. That relies on the DM placing combat within certain time windows. 3. The problem you are refusing to acknowledge is the player who has combat before their first short rest, and the player that has 2 short rest before one big combat would have vastly different experiences with this subclass. Also from my play experience no one SR after non combat encounters unless the take damage.
at the end of any long rest/ short rest, you can create a brew, it tajes 1 minute to consume a brew. Unless you are literally going to as DM decide that combat occurs at the literal 6th hour, but before a single minute passes, (time to consume a brew) you will always have 1 effect at the start of the day. If they get ambushed, its generally going to interupt the rest, so thats not really relevant. Everyone is screwed when you interupt their long rests. They can also get around this by not taking the last watch of a long rest, and thus will have 1 minute while the other rest. Even in this case, that could be solved by a small semantic change to cover that edge case.
2, the DM would have to try hard to make it so, within a 16 hour day, and combat lasting for only a few minutes out of that day, there is no overlap of the long rest, or multiple chances to ret. A short rest is basically any hour long stretch where you do nothing strenuous. Eating lunch is a short rest, sitting in a wagon is a short rest, waiting at the bar is a short rest. But yes, sometimes they may only have one buff, thats ok because some times they have two buffs. And i wouldnt mind them just setting a duration, the reason they likely didnt is because thats what short rests are supposed to represent. DMs might be overally pedantic, but the intent is, if there is a lull in the action, or players are taking abreather, thats a short rest. If you are going to say it takes 20 minutes to create and consume a brew, thats fine, but if you got 20 minutes to drink, you probably are in the conceptual/narrative space that short rest is trying to represent, even though mechanically it takes an hour.
3. The case where you dont have a minute after a rest is extreme pedanticness on the oart of the. DM as i said, if the rest is interupted, its interupted, if its complete you probably had a minute, a DM who is going to quibble over that is just looking for arbitrary trouble. A short rest is actually any extended time period of inaction, people usually dont declare it because it has no need, if they havent used resources, however its fairly common at tables i play at, or observe, to ask, would i have gotten a short rest since X. To which the dm almost always replies, yeah sure if they were doing nothing major/relaxing since that event. The mechanical rules in 5e are supposed to be used in context, as you mentioned, its generally not the intent to be highly "gamey" The DM just as often may declare after a period of relative rest, you gain the benefits of a short rest, if the pkayers dont mention it, but they were relaxing for an hour. In the case or a drunken monk, id expect them to narratively allways be drinking outside of combat.
If they want to make it less likely to be played differently by different tables they can do that, but that generally adds more complexity and is going to be more 'gamey' since its tied to game mechanics and not regular world stuff. Like counting intoxication level, and swigs etc.
Which, may be fine, maybe they go that route, but its going to be just as gamey, and also have weird mechanical interactions and usecases where it works oddly
To be clear, i wouldn't mind them tightening the language, or relaxing how directly its tied to short rests, I think they should keep at least some partial benefit wereby the drunker they are, the more powerful they become, very possibly over a longer period than 12 seconds.
And i wouldnt be super upset if they abandoned that for something quicker, but it would be a less interesting mechanic, that leans less into the drunken warrior concept. However there is a benefit of avoiding overly pedantic DMs screwing you over, but to be honest those type of DMs do the same thing with everything. Like everyone would be annoyed if they did nothing but sit in a bar for 2 hours, but the DM declares they didnt get a short rests because they didnt declare it.
1. What I’m not going to allow you to do is argue a different point. Hmm, it’s more weird they have to wake up and immediately spend a minute drinking. If they get into combat after completing a rest but before drinking the brew they have no access to any brew powers. There are plenty of scenarios in which this can happen.
2. False, a short rest is you actively resting. A lull in the action is not necessarily a rest. Walking from point a to point be is a lull in action and is not a rest. Everyone riding in a cart could take a short rest, but the person actively driving the cart could not (RAW).
3. Again not talking about an interruption of a rest. We are talking about either forgetting to immediately drink your brew, or completing the rest and being in a position that a combat happens before you can drink your brew.
Also when I say gamey I don’t mean the act of playing the game using game mechanics. I mean the player thinking very meta to achieve additional benefits. Stuff like actively trying to get 2 short rests so they have 3 powers going. Also random thought, “in what case do you not spend the focus point to make the feature last 8 hours.” Why is that an option an not the base ability?
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1. Wrong. You don’t start the day with any brew power active. If you are attacked shortly after a long rest you have the brew made, but not drank.
2. Oh at least 1 rest a day, cool. That still doesn’t mean this monk would have two brew powers active when they are useable. That relies on the DM placing combat within certain time windows.
3. The problem you are refusing to acknowledge is the player who has combat before their first short rest, and the player that has 2 short rest before one big combat would have vastly different experiences with this subclass. Also from my play experience no one SR after non combat encounters unless the take damage.
The problem with that, again, is that it doesn't follow the 2024 naming convention, which is "Warrior of X".
"Warrior of Brews" would be okay, but I still think "Warrior of Intoxication" sounds better than all the alternatives.
pronouns: he/she/they
at the end of any long rest/ short rest, you can create a brew, it tajes 1 minute to consume a brew. Unless you are literally going to as DM decide that combat occurs at the literal 6th hour, but before a single minute passes, (time to consume a brew) you will always have 1 effect at the start of the day. If they get ambushed, its generally going to interupt the rest, so thats not really relevant. Everyone is screwed when you interupt their long rests. They can also get around this by not taking the last watch of a long rest, and thus will have 1 minute while the other rest. Even in this case, that could be solved by a small semantic change to cover that edge case.
2, the DM would have to try hard to make it so, within a 16 hour day, and combat lasting for only a few minutes out of that day, there is no overlap of the long rest, or multiple chances to ret. A short rest is basically any hour long stretch where you do nothing strenuous. Eating lunch is a short rest, sitting in a wagon is a short rest, waiting at the bar is a short rest. But yes, sometimes they may only have one buff, thats ok because some times they have two buffs. And i wouldnt mind them just setting a duration, the reason they likely didnt is because thats what short rests are supposed to represent. DMs might be overally pedantic, but the intent is, if there is a lull in the action, or players are taking abreather, thats a short rest. If you are going to say it takes 20 minutes to create and consume a brew, thats fine, but if you got 20 minutes to drink, you probably are in the conceptual/narrative space that short rest is trying to represent, even though mechanically it takes an hour.
3. The case where you dont have a minute after a rest is extreme pedanticness on the oart of the. DM as i said, if the rest is interupted, its interupted, if its complete you probably had a minute, a DM who is going to quibble over that is just looking for arbitrary trouble. A short rest is actually any extended time period of inaction, people usually dont declare it because it has no need, if they havent used resources, however its fairly common at tables i play at, or observe, to ask, would i have gotten a short rest since X. To which the dm almost always replies, yeah sure if they were doing nothing major/relaxing since that event. The mechanical rules in 5e are supposed to be used in context, as you mentioned, its generally not the intent to be highly "gamey" The DM just as often may declare after a period of relative rest, you gain the benefits of a short rest, if the pkayers dont mention it, but they were relaxing for an hour. In the case or a drunken monk, id expect them to narratively allways be drinking outside of combat.
If they want to make it less likely to be played differently by different tables they can do that, but that generally adds more complexity and is going to be more 'gamey' since its tied to game mechanics and not regular world stuff. Like counting intoxication level, and swigs etc.
Which, may be fine, maybe they go that route, but its going to be just as gamey, and also have weird mechanical interactions and usecases where it works oddly
To be clear, i wouldn't mind them tightening the language, or relaxing how directly its tied to short rests, I think they should keep at least some partial benefit wereby the drunker they are, the more powerful they become, very possibly over a longer period than 12 seconds.
And i wouldnt be super upset if they abandoned that for something quicker, but it would be a less interesting mechanic, that leans less into the drunken warrior concept. However there is a benefit of avoiding overly pedantic DMs screwing you over, but to be honest those type of DMs do the same thing with everything. Like everyone would be annoyed if they did nothing but sit in a bar for 2 hours, but the DM declares they didnt get a short rests because they didnt declare it.
1. What I’m not going to allow you to do is argue a different point. Hmm, it’s more weird they have to wake up and immediately spend a minute drinking. If they get into combat after completing a rest but before drinking the brew they have no access to any brew powers. There are plenty of scenarios in which this can happen.
2. False, a short rest is you actively resting. A lull in the action is not necessarily a rest. Walking from point a to point be is a lull in action and is not a rest. Everyone riding in a cart could take a short rest, but the person actively driving the cart could not (RAW).
3. Again not talking about an interruption of a rest. We are talking about either forgetting to immediately drink your brew, or completing the rest and being in a position that a combat happens before you can drink your brew.
Also when I say gamey I don’t mean the act of playing the game using game mechanics. I mean the player thinking very meta to achieve additional benefits. Stuff like actively trying to get 2 short rests so they have 3 powers going.
Also random thought, “in what case do you not spend the focus point to make the feature last 8 hours.” Why is that an option an not the base ability?