A halberd does 1d10 slashing damage and has no function outside slapping someone with an axe on a stick. Maybe a situational use of stopping a character falling through a small pit, and maybe a situational pole vault. A Beast of the Earth or Sky has much functionality beyond that.
Now I’ll start from the top. Nobody can give you from 15-107 hit points if you drop at the cost of a first level spell.
Second. I’m not advocating for permanent death. I like the mechanic of the Ranger bringing the companion back through a special bond. Actually. What you say is what I want. I think that if a companion dies in combat it shouldn’t be able to just be brought up to full in the middle of the fight. Also they have much better saves now. I think the maximum is +10 to DEX CON and WIS. That’s almost as good as PCs get and it’s against all the common saves. The new beast companions are good. IMO.
And. If you put your companion in a dangerous situation. You should expect me to treat it as if you were. It’s a living creature that can die.
I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
STOP ASKING THIS!! Out of the 15 pages on this thread ALONE you can fill AT LEAST 3 of them with 'when will this be on dndbeyond' not to mention dedicated threads asking this same stupid question --- GENERAL RULE!! DNDBEYOND TAKES ABOUT 1 to 2 WEEKS TO PUT UP UNEARTHED ARCANA MATERIAL! SINCE THIS IS A LOT MORE COMPLEX IT WILL TAKE MORE!
Let me repeat that for the next 30 people asking this:
GENERAL RULE!! DNDBEYOND TAKES ABOUT 1 to 2 WEEKS TO PUT UP UNEARTHED ARCANA MATERIAL! SINCE THIS IS A LOT MORE COMPLEX IT WILL TAKE MORE!
Google the answer and you'll find a tweet from dndbeyond staff directly saying that they're working on it and stop it!
The problem, Noxx, is that nobody ever bothers to read anything prior to slopping the question up. It was the same way when the Artificer UA dropped and the first twenty pages of its discussion thread were "WEN DDB?" Nobody realizes that the DDB staff doesn't see these documents one single nanosecond before we do; they're operating from as much of a cold start as everyone else.
We just have to tolerate the constant annoyance and move past it. Hopefully they can get this done inside a month, but honestly that's my expected timetable - roughly a month until implementation on the website.
A halberd does 1d10 slashing damage and has no function outside slapping someone with an axe on a stick. Maybe a situational use of stopping a character falling through a small pit, and maybe a situational pole vault. A Beast of the Earth or Sky has much functionality beyond that.
Now I’ll start from the top. Nobody can give you from 15-107 hit points if you drop at the cost of a first level spell.
Second. I’m not advocating for permanent death. I like the mechanic of the Ranger bringing the companion back through a special bond. Actually. What you say is what I want. I think that if a companion dies in combat it shouldn’t be able to just be brought up to full in the middle of the fight. Also they have much better saves now. I think the maximum is +10 to DEX CON and WIS. That’s almost as good as PCs get and it’s against all the common saves. The new beast companions are good. IMO.
And. If you put your companion in a dangerous situation. You should expect me to treat it as if you were. It’s a living creature that can die.
I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
Sorry. That was my mistake. I don’t have a problem with the ability now. I just thought they made it an action to bring the pupper up.
A halberd does 1d10 slashing damage and has no function outside slapping someone with an axe on a stick. Maybe a situational use of stopping a character falling through a small pit, and maybe a situational pole vault. A Beast of the Earth or Sky has much functionality beyond that.
Now I’ll start from the top. Nobody can give you from 15-107 hit points if you drop at the cost of a first level spell.
Second. I’m not advocating for permanent death. I like the mechanic of the Ranger bringing the companion back through a special bond. Actually. What you say is what I want. I think that if a companion dies in combat it shouldn’t be able to just be brought up to full in the middle of the fight. Also they have much better saves now. I think the maximum is +10 to DEX CON and WIS. That’s almost as good as PCs get and it’s against all the common saves. The new beast companions are good. IMO.
And. If you put your companion in a dangerous situation. You should expect me to treat it as if you were. It’s a living creature that can die.
I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
Sorry. That was my mistake. I don’t have a problem with the ability now. I just thought they made it an action to bring the pupper up.
I think I would also add a house rule that you have to touch your beast within a certain number of rounds or they die.
First of all, thank you for asking my question. Secondly, As much as I respect your feeling but maybe you can just use a better way to answer it. Do not expect everyone know what you knew, cuz if we do why would we ask?
You got sass, Trigger, because the question has been asked dozens of times already, and generally answered at least once a page since the thread started. There's an entire thread in this very forum dedicated to answering the question. Thirty seconds of research could've produced an answer for you, and the question constantly being asked over and over by anybody who fails their Investigation check distracts from other discussions being had.
Yeah, he got hissy when maybe he shouldn't have, but I don't blame him in the slightest for being annoyed. The question has been answered again and again and again and again and again. It's now been answered again another time. Can we please dispense with it?
A halberd does 1d10 slashing damage and has no function outside slapping someone with an axe on a stick. Maybe a situational use of stopping a character falling through a small pit, and maybe a situational pole vault. A Beast of the Earth or Sky has much functionality beyond that.
Now I’ll start from the top. Nobody can give you from 15-107 hit points if you drop at the cost of a first level spell.
Second. I’m not advocating for permanent death. I like the mechanic of the Ranger bringing the companion back through a special bond. Actually. What you say is what I want. I think that if a companion dies in combat it shouldn’t be able to just be brought up to full in the middle of the fight. Also they have much better saves now. I think the maximum is +10 to DEX CON and WIS. That’s almost as good as PCs get and it’s against all the common saves. The new beast companions are good. IMO.
And. If you put your companion in a dangerous situation. You should expect me to treat it as if you were. It’s a living creature that can die.
I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
Sorry. That was my mistake. I don’t have a problem with the ability now. I just thought they made it an action to bring the pupper up.
I think I would also add a house rule that you have to touch your beast within a certain number of rounds or they die.
Primal Rebirth: if the Beast has died within the last hour, you can use your action to touch it and expend a Spell Slot of 1st level or higher. The Beast returns to life after 1 minute with all its hit points restored.
I mean, sure, you could homebrew it, but I think you might be confusing the use case on this power. This is not Cure Wounds on a creature making Death Saves, this is Revivify without the Diamond component.
A halberd does 1d10 slashing damage and has no function outside slapping someone with an axe on a stick. Maybe a situational use of stopping a character falling through a small pit, and maybe a situational pole vault. A Beast of the Earth or Sky has much functionality beyond that.
Now I’ll start from the top. Nobody can give you from 15-107 hit points if you drop at the cost of a first level spell.
Second. I’m not advocating for permanent death. I like the mechanic of the Ranger bringing the companion back through a special bond. Actually. What you say is what I want. I think that if a companion dies in combat it shouldn’t be able to just be brought up to full in the middle of the fight. Also they have much better saves now. I think the maximum is +10 to DEX CON and WIS. That’s almost as good as PCs get and it’s against all the common saves. The new beast companions are good. IMO.
And. If you put your companion in a dangerous situation. You should expect me to treat it as if you were. It’s a living creature that can die.
I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
Sorry. That was my mistake. I don’t have a problem with the ability now. I just thought they made it an action to bring the pupper up.
I think I would also add a house rule that you have to touch your beast within a certain number of rounds or they die.
Primal Rebirth: if the Beast has died within the last hour, you can use your action to touch it and expend a Spell Slot of 1st level or higher. The Beast returns to life after 1 minute with all its hit points restored.
I mean, sure, you could homebrew it, but I think you might be confusing the use case on this power. This is not Cure Wounds on a creature making Death Saves, this is Revivify without the Diamond component.
No, I get it. but if the creature goes down and they know they have a full hour (600 turns!) to revive it, that's not really enough drama for my tastes. As a DM I want them to have to decide whether or not they should stick to the strategy or make a mad scramble to save their creature from permadeath.
If you're going to do that, then just disallow Beastmaster in your game. if a player is going to have to constantly choose between "Accomplishing my objective" or "saving my friend" because their DM has a hateboner for companion critters, then at least have the basic compassion and foresight to tell them not to put themselves in that position.
If you're going to do that, then just disallow Beastmaster in your game. if a player is going to have to constantly choose between "Accomplishing my objective" or "saving my friend" because their DM has a hateboner for companion critters, then at least have the basic compassion and foresight to tell them not to put themselves in that position.
...Do you DM much?
Beastmaster is the reason most people become Rangers and that bond between beast and master is super important to them. I think it's effective to put that bond in danger from time to time, so they feel like heroes when they succeed. There's nothing more satisfying then a last minute save. Players talk about it for ages after the game is done. Also if the companion goes down in every fight there's a problem. Either the player is using them poorly or worse yet they are just forcing them into suicide runs over and over because they know they can just revive them with no cost. I'd like to discourage both of those.
While I do appreciate you jumping to insane, and rather rude conclusions about "hate boners" , I kinda feel it's important for DMs to create drama, tension and challenge the players to make tough choices. My players seem pretty happy anyway.
I do DM, yes. I prefer to play, but I'm currently running an ongoing Ghosts of Saltmarsh game for the rest of my group because our regular DM ended up with a severe case of Newbabyitis.
And yes, testing the bond between ranger and beast can occasionally liven up the game. But you were speaking as though the beast should be at dire risk of permanent death every time the ranger dared to expose it to risk. I would point out that a ranger very rarely exposes their companion to any risk the ranger itself is not also taking, and if the critter is important enough to the player/group to add drama to an encounter, it is important enough to be rolling death saves if it goes down and to be a valid target for resurrection if it does die.
The whole "your panther failed its save against the red dragon's breath weapon. It's gone now. Go tame a new pet" schtick I've seen in too many places is not 'drama', it's a DM shinkicking their player for playing a class the DM doesn't like. We've all seen the fate of poor Trinket. A beastmaster's companion should not be baggage they have to haul around or a mascot the party has to go out of its way to protect from all harm. If it's either of those things, there's been a failure in the game somewhere.
What if the 'Last hour' were adjusted to 'last minute' as per the Revivify spell? I mean, that seems to provide quite a bit of drama for players recovering a fallen ally right?
I do DM, yes. I prefer to play, but I'm currently running an ongoing Ghosts of Saltmarsh game for the rest of my group because our regular DM ended up with a severe case of Newbabyitis.
And yes, testing the bond between ranger and beast can occasionally liven up the game. But you were speaking as though the beast should be at dire risk of permanent death every time the ranger dared to expose it to risk. I would point out that a ranger very rarely exposes their companion to any risk the ranger itself is not also taking, and if the critter is important enough to the player/group to add drama to an encounter, it is important enough to be rolling death saves if it goes down and to be a valid target for resurrection if it does die.
The whole "your panther failed its save against the red dragon's breath weapon. It's gone now. Go tame a new pet" schtick I've seen in too many places is not 'drama', it's a DM shinkicking their player for playing a class the DM doesn't like. We've all seen the fate of poor Trinket. A beastmaster's companion should not be baggage they have to haul around or a mascot the party has to go out of its way to protect from all harm. If it's either of those things, there's been a failure in the game somewhere.
I don't think I "spoke as though" anything. You jumped to conclusions and are continuing to jump to conclusions. And being kinda rude and accusing as a result. Where did I ever say i don't like the Beast Master class? That's something you just pulled out of the air.
I think giving Rangers a minute or so to stabilize their creatures in a fight feels more than fair to me and discourages them using them as suicide bombers and meat shield. If they want to use a spell to heal them or revive them after the fact that's totally an option. But if for some reason your pet goes down, the last thing I want the player to be thinking is "Eh he's immortal, he'll be fine". That's boring and players WILL take them for granted as a result. I want them to be thinking "Oh shit i've gotta save my best friend!" and do some action hero stuff to do it. The companion is a member of the party and a combatant and should be protected no more or no less than anybody else. I'm not gonna target them outright but they they are fighting there is a risk of death like anyone else. If my player wants a companion whose safety they never have to worry about, I would suggest they get a familiar.
I don't "shinkick" my players, I create situations where they can feel awesome. But there's always a risk that comes with rewards. That's how games work much of the time. Sorry if your prior experiences with DMs have given you baggage that you're bringing into this conversation and making you go on the offensive. But believing that it's the rangers job to protect the lives of themselves and their creatures and not mine doesn't make me a hater boner DM. If we don't just assume the worst and start flinging accusations, we can have actual discussion on this forum rather than stereotypical internet static.
What if the 'Last hour' were adjusted to 'last minute' as per the Revivify spell? I mean, that seems to provide quite a bit of drama for players recovering a fallen ally right?
That's exactly what I was suggesting. I only decided to forgo the death saves because while the revivify expends a spell slot resource, just touching them and reviving them costs nothing and doesn't require any components of any kind. And if they want to hold on to the body and use wish or resurrection later on then that's also an option.
I am pissed. This UA opened my eyes to one of the most disgusting parts of DnD. The diviner, or divination wizard, choosing the subclass of the school of divination, and specializing in the spells which are categorized as divination, were unable to learn a spell that is literally named DIVINATION!?!? Also augury, which i find weird too.
well, granted, the flavor text of the spells involves communing with the gods which isn't the first thing that comes to mind when I think of Wizards
i'm doing a knowledge domain cleric 1 div wiz x build. serve Thoth and I was sorely tempted to go the extra dip to get augury. now hopefully my dm will let me get it and cast it as a ritual with the help of my tressym familiar. the spirit i got via find familiar was actually sent by thoth to keep an eye on me so her helping play with the sticks during the ritual will help convince thoth to answer
The UA document was edited recently; I know they changed the warlock expanded spell list (no more Greater Invisibility for everylock, it's back to being Archfey exclusive). Does anyone know if there's a changelog anywhere? I didn't have the entire document memorized +_+
I found an archived version of the original document on my phone. I can't do squat with it while I'm at work, but I can try and spend a couple hours going over it later to build a changelog when I get home, if nobody else can find one before then.
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I went back and did a re-read of the ability, the beast comes back to life after a minute, whether you have to keep touching the creature for the duration is very slightly ambiguous, but using this as a 'mid battle' revive is not possible. It would be laying there for 10 rounds before it popped back up.
STOP ASKING THIS!! Out of the 15 pages on this thread ALONE you can fill AT LEAST 3 of them with 'when will this be on dndbeyond' not to mention dedicated threads asking this same stupid question --- GENERAL RULE!! DNDBEYOND TAKES ABOUT 1 to 2 WEEKS TO PUT UP UNEARTHED ARCANA MATERIAL! SINCE THIS IS A LOT MORE COMPLEX IT WILL TAKE MORE!
Let me repeat that for the next 30 people asking this:
GENERAL RULE!! DNDBEYOND TAKES ABOUT 1 to 2 WEEKS TO PUT UP UNEARTHED ARCANA MATERIAL! SINCE THIS IS A LOT MORE COMPLEX IT WILL TAKE MORE!
Google the answer and you'll find a tweet from dndbeyond staff directly saying that they're working on it and stop it!
The problem, Noxx, is that nobody ever bothers to read anything prior to slopping the question up. It was the same way when the Artificer UA dropped and the first twenty pages of its discussion thread were "WEN DDB?" Nobody realizes that the DDB staff doesn't see these documents one single nanosecond before we do; they're operating from as much of a cold start as everyone else.
We just have to tolerate the constant annoyance and move past it. Hopefully they can get this done inside a month, but honestly that's my expected timetable - roughly a month until implementation on the website.
Please do not contact or message me.
Sorry. That was my mistake. I don’t have a problem with the ability now. I just thought they made it an action to bring the pupper up.
I think I would also add a house rule that you have to touch your beast within a certain number of rounds or they die.
You got sass, Trigger, because the question has been asked dozens of times already, and generally answered at least once a page since the thread started. There's an entire thread in this very forum dedicated to answering the question. Thirty seconds of research could've produced an answer for you, and the question constantly being asked over and over by anybody who fails their Investigation check distracts from other discussions being had.
Yeah, he got hissy when maybe he shouldn't have, but I don't blame him in the slightest for being annoyed. The question has been answered again and again and again and again and again. It's now been answered again another time. Can we please dispense with it?
Please do not contact or message me.
Primal Rebirth: if the Beast has died within the last hour, you can use your action to touch it and expend a Spell Slot of 1st level or higher. The Beast returns to life after 1 minute with all its hit points restored.
I mean, sure, you could homebrew it, but I think you might be confusing the use case on this power. This is not Cure Wounds on a creature making Death Saves, this is Revivify without the Diamond component.
No, I get it. but if the creature goes down and they know they have a full hour (600 turns!) to revive it, that's not really enough drama for my tastes. As a DM I want them to have to decide whether or not they should stick to the strategy or make a mad scramble to save their creature from permadeath.
If you're going to do that, then just disallow Beastmaster in your game. if a player is going to have to constantly choose between "Accomplishing my objective" or "saving my friend" because their DM has a hateboner for companion critters, then at least have the basic compassion and foresight to tell them not to put themselves in that position.
Please do not contact or message me.
...Do you DM much?
Beastmaster is the reason most people become Rangers and that bond between beast and master is super important to them. I think it's effective to put that bond in danger from time to time, so they feel like heroes when they succeed. There's nothing more satisfying then a last minute save. Players talk about it for ages after the game is done. Also if the companion goes down in every fight there's a problem. Either the player is using them poorly or worse yet they are just forcing them into suicide runs over and over because they know they can just revive them with no cost. I'd like to discourage both of those.
While I do appreciate you jumping to insane, and rather rude conclusions about "hate boners" , I kinda feel it's important for DMs to create drama, tension and challenge the players to make tough choices. My players seem pretty happy anyway.
I do DM, yes. I prefer to play, but I'm currently running an ongoing Ghosts of Saltmarsh game for the rest of my group because our regular DM ended up with a severe case of Newbabyitis.
And yes, testing the bond between ranger and beast can occasionally liven up the game. But you were speaking as though the beast should be at dire risk of permanent death every time the ranger dared to expose it to risk. I would point out that a ranger very rarely exposes their companion to any risk the ranger itself is not also taking, and if the critter is important enough to the player/group to add drama to an encounter, it is important enough to be rolling death saves if it goes down and to be a valid target for resurrection if it does die.
The whole "your panther failed its save against the red dragon's breath weapon. It's gone now. Go tame a new pet" schtick I've seen in too many places is not 'drama', it's a DM shinkicking their player for playing a class the DM doesn't like. We've all seen the fate of poor Trinket. A beastmaster's companion should not be baggage they have to haul around or a mascot the party has to go out of its way to protect from all harm. If it's either of those things, there's been a failure in the game somewhere.
Please do not contact or message me.
What if the 'Last hour' were adjusted to 'last minute' as per the Revivify spell? I mean, that seems to provide quite a bit of drama for players recovering a fallen ally right?
I don't think I "spoke as though" anything. You jumped to conclusions and are continuing to jump to conclusions. And being kinda rude and accusing as a result. Where did I ever say i don't like the Beast Master class? That's something you just pulled out of the air.
I think giving Rangers a minute or so to stabilize their creatures in a fight feels more than fair to me and discourages them using them as suicide bombers and meat shield. If they want to use a spell to heal them or revive them after the fact that's totally an option. But if for some reason your pet goes down, the last thing I want the player to be thinking is "Eh he's immortal, he'll be fine". That's boring and players WILL take them for granted as a result. I want them to be thinking "Oh shit i've gotta save my best friend!" and do some action hero stuff to do it. The companion is a member of the party and a combatant and should be protected no more or no less than anybody else. I'm not gonna target them outright but they they are fighting there is a risk of death like anyone else. If my player wants a companion whose safety they never have to worry about, I would suggest they get a familiar.
I don't "shinkick" my players, I create situations where they can feel awesome. But there's always a risk that comes with rewards. That's how games work much of the time. Sorry if your prior experiences with DMs have given you baggage that you're bringing into this conversation and making you go on the offensive. But believing that it's the rangers job to protect the lives of themselves and their creatures and not mine doesn't make me a hater boner DM. If we don't just assume the worst and start flinging accusations, we can have actual discussion on this forum rather than stereotypical internet static.
That's exactly what I was suggesting. I only decided to forgo the death saves because while the revivify expends a spell slot resource, just touching them and reviving them costs nothing and doesn't require any components of any kind. And if they want to hold on to the body and use wish or resurrection later on then that's also an option.
well, granted, the flavor text of the spells involves communing with the gods which isn't the first thing that comes to mind when I think of Wizards
They don't get augury either, which the divination wizard in flavor text is LITERALLY CASTING
i'm doing a knowledge domain cleric 1 div wiz x build. serve Thoth and I was sorely tempted to go the extra dip to get augury. now hopefully my dm will let me get it and cast it as a ritual with the help of my tressym familiar. the spirit i got via find familiar was actually sent by thoth to keep an eye on me so her helping play with the sticks during the ritual will help convince thoth to answer
So.
The UA document was edited recently; I know they changed the warlock expanded spell list (no more Greater Invisibility for everylock, it's back to being Archfey exclusive). Does anyone know if there's a changelog anywhere? I didn't have the entire document memorized +_+
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There’s just no good reason to do that without a change log, if what they want is for players to play test and give feedback :(
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I found an archived version of the original document on my phone. I can't do squat with it while I'm at work, but I can try and spend a couple hours going over it later to build a changelog when I get home, if nobody else can find one before then.
Please do not contact or message me.