The Drakewarden and the Ascendant Dragon suggest a dragon theme. There could be a warlock with a draconic pact, a dragon slayer ranger, or a Sarkhan Vol-ish barbarian.
twice over has the archetype of the dragon slayer been covered by ranger subclasses. By making a hunter ranger that chooses giant killer, steel will, and evasion you are essentially specialized in fighting dragons as you are better at fighting big things (such as dragons), at fighting of fear effects (like the frightful presence of dragons) and at doging things that require dexterity saving throws (like most dragons). Heck you could even choose multiattack defense (since dragons often have multiattack) and colossus slayer (since dragons typically work alone and you should be trying to wear them down over time) instead and still be quite an fearsome dragon slayer.
And if that was not enough, the monster slayer ranger deals with more magical threats, and the fluff for the class even outright names dragons as one of the things they typically fight as part of their class duty, and the subclass itself helps you suceed on saving throws against a single target you choose (helping both against the breath weapon and against frightful presence), the only thing that does not make you more specialized against dragon hunting specifically is the 11th level feature (since not all dragons will have the abillity to cast spells or teleport, but many do indeed), their subclass spells that often have no effect against dragons and learning the resistances and immunities of a particular type of dragon (something that should not be hard when the dragons are color-coded after the damage resistances and immunities they have). There is simply no room for a ranger subclass dedicated only to fighting dragons to exist when two existing subclasses will do just as good of a job at being specialized against dragons while still doing wonders against non-dragons.
Heck you can even argue somewhat that the drakewarden ranger is also a rather good dragonslayer subclass, as you can summon a drake that is immune to the damage type of the target dragon's breath weapon while using your own breath weapon of a different damage type
The Drakewarden and the Ascendant Dragon suggest a dragon theme. There could be a warlock with a draconic pact, a dragon slayer ranger, or a Sarkhan Vol-ish barbarian.
twice over has the archetype of the dragon slayer been covered by ranger subclasses. By making a hunter ranger that chooses giant killer, steel will, and evasion you are essentially specialized in fighting dragons as you are better at fighting big things (such as dragons), at fighting of fear effects (like the frightful presence of dragons) and at doging things that require dexterity saving throws (like most dragons). Heck you could even choose multiattack defense (since dragons often have multiattack) and colossus slayer (since dragons typically work alone and you should be trying to wear them down over time) instead and still be quite the dragon slayer.
And if that was not enough, the monster slayer ranger deals with more magical threats, and the fluff for the class even outright names dragons as one of the things they typically fight as part of their class duty, and the subclass itself helps you suceed on saving throws against a single target you choose (helping both against the breath weapon and against frightful presence), the only thing that does not make you more specialized against dragon hunting specifically is the 11th level feature (since not all dragons will have the abillity to cast spells or teleport, but many do indeed), their subclass spells that often have no effect against dragons and learning the resistances and immunities of a particular type of dragon (something that should not be hard when the dragons are colour-coded after the damage resistances and immunities they have). There is simply no room for a ranger subclass dedicated only to dragons to exist when two existing subclasses will do just as good of a job at being specialized against dragons while still doing wonders against non-dragons
Hunter for sure is meant to deal with a variety of creatures that impose threats to his Will....but its later in the game and is honestly not the best hunter of such creatures since the features of Favored Enemy are so poor. The features of Hunter are more general in that they really are good for most creature types.
Hunter can fight most things I guess is my point and would be a good fit for any flavor choice related to hunting a specific type of creature.
The Drakewarden and the Ascendant Dragon suggest a dragon theme. There could be a warlock with a draconic pact, a dragon slayer ranger, or a Sarkhan Vol-ish barbarian.
twice over has the archetype of the dragon slayer been covered by ranger subclasses. By making a hunter ranger that chooses giant killer, steel will, and evasion you are essentially specialized in fighting dragons as you are better at fighting big things (such as dragons), at fighting of fear effects (like the frightful presence of dragons) and at doging things that require dexterity saving throws (like most dragons). Heck you could even choose multiattack defense (since dragons often have multiattack) and colossus slayer (since dragons typically work alone and you should be trying to wear them down over time) instead and still be quite the dragon slayer.
And if that was not enough, the monster slayer ranger deals with more magical threats, and the fluff for the class even outright names dragons as one of the things they typically fight as part of their class duty, and the subclass itself helps you suceed on saving throws against a single target you choose (helping both against the breath weapon and against frightful presence), the only thing that does not make you more specialized against dragon hunting specifically is the 11th level feature (since not all dragons will have the abillity to cast spells or teleport, but many do indeed), their subclass spells that often have no effect against dragons and learning the resistances and immunities of a particular type of dragon (something that should not be hard when the dragons are colour-coded after the damage resistances and immunities they have). There is simply no room for a ranger subclass dedicated only to dragons to exist when two existing subclasses will do just as good of a job at being specialized against dragons while still doing wonders against non-dragons
Hunter for sure is meant to deal with a variety of creatures that impose threats to his Will....but its later in the game and is honestly not the best hunter of such creatures since the features of Favored Enemy are so poor. The features of Hunter are more general in that they really are good for most creature types.
Hunter can fight most things I guess is my point and would be a good fit for any flavor choice related to hunting a specific type of creature.
But ArtificeMeal's point is why have a dedicated class that focuses on killing ONLY dragons when you have general classes that do it just as good. Even in a dragon heavy campaign how often are you fighting dragon bosses? Having a dragon themed subclass (of any class) is more versatile because it doesn't rely on who you're fighting.
The Drakewarden and the Ascendant Dragon suggest a dragon theme. There could be a warlock with a draconic pact, a dragon slayer ranger, or a Sarkhan Vol-ish barbarian.
twice over has the archetype of the dragon slayer been covered by ranger subclasses. By making a hunter ranger that chooses giant killer, steel will, and evasion you are essentially specialized in fighting dragons as you are better at fighting big things (such as dragons), at fighting of fear effects (like the frightful presence of dragons) and at doging things that require dexterity saving throws (like most dragons). Heck you could even choose multiattack defense (since dragons often have multiattack) and colossus slayer (since dragons typically work alone and you should be trying to wear them down over time) instead and still be quite the dragon slayer.
And if that was not enough, the monster slayer ranger deals with more magical threats, and the fluff for the class even outright names dragons as one of the things they typically fight as part of their class duty, and the subclass itself helps you suceed on saving throws against a single target you choose (helping both against the breath weapon and against frightful presence), the only thing that does not make you more specialized against dragon hunting specifically is the 11th level feature (since not all dragons will have the abillity to cast spells or teleport, but many do indeed), their subclass spells that often have no effect against dragons and learning the resistances and immunities of a particular type of dragon (something that should not be hard when the dragons are colour-coded after the damage resistances and immunities they have). There is simply no room for a ranger subclass dedicated only to dragons to exist when two existing subclasses will do just as good of a job at being specialized against dragons while still doing wonders against non-dragons
Hunter for sure is meant to deal with a variety of creatures that impose threats to his Will....but its later in the game and is honestly not the best hunter of such creatures since the features of Favored Enemy are so poor. The features of Hunter are more general in that they really are good for most creature types.
Hunter can fight most things I guess is my point and would be a good fit for any flavor choice related to hunting a specific type of creature.
But ArtificeMeal's point is why have a dedicated class that focuses on killing ONLY dragons when you have general classes that do it just as good. Even in a dragon heavy campaign how often are you fighting dragon bosses? Having a dragon themed subclass (of any class) is more versatile because it doesn't rely on who you're fighting.
Ah I misunderstood....you are right.
Yeah Drakenward is better as it has a separate take on it you are right.
That's why it isn't in the store. They might make that subclass official, then.
That's a theory that isn't supported by any evidence. None of Matt Mercer's homebrew subclasses from Tal'dorei have been officialized by WotC, and neither have his classes. The only subclasses of his that are official are the Chronurgist, Graviturgist, and Echo Knight subclasses that are in EGtW.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Am I the only one who didn't expect much more in Tasha's beyond what we saw in UA? The UA stuff was the primary reason I wanted the book.
Ehhhhhhh...there's a lot I could say about the transition from UA to publication (the unnecessary cutting of content, the over-reliance of spells as class features, the over-reliance on proficiency bonus), but it's not just that, it's the way the book is structured as well: the paltry amount of space dedicated to the lineage system, the way tattoos were hyped up as their own item type but then rolled in as being more generic, the way spell customization is only dedicated to flavor without giving guidelines on how to change damage types without unbalancing the system, etc, etc. But again: I could write an entire dissertation on the matter, and I'd prefer not to right this moment.
I see. I guess I was just content with the UA we got this year seeing print, so I didn't consider these at the time when I first looked at Tasha's when it came out.
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
Rollback Post to RevisionRollBack
Please check out my homebrew and give me feedback!
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
like ether make a lot of sense, i would honestly love it if you could choose to ether be focused on intelegence or wisdom, like you choose at level 1 if you wanna be an "arcane" or "primal" blood hunter
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
yes the blood is the fuel but their intelligence or wisdom is how well they can apply that fuel into their vile curses, just like how having high constitution gives you more hit points and many of their abilities are fueled by hit points, like by that logic so too would sorcerers be fueling their spell save DC by constiution
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
again CON is already your most important stat as it gives you more hit points witch are used to fuel and empower your various effects, it is already mechanically speaking the fuel they use to power their abillities but intelligence or wisdom is how well you know how to use that fuel into some magical effect
I wouldn't mind a few more necromancy spells that aren't for undead summoning. Maybe a few more "ray" spells to sap life force and vital essences.
we already have a lot of those tho, probably far more than spells that create undead direcly depending on how you count, a non undead summoning spell should be rather unique, do something previoiusly unheard of for an necromancy spell like what clone did (also a spell that lets you create non-humanoid skeletons and zombies would be really nice)
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
again CON is already your most important stat as it gives you more hit points witch are used to fuel and empower your various effects, it is already mechanically speaking the fuel they use to power their abillities but intelligence or wisdom is how well you know how to use that fuel into some magical effect
I wouldn't mind a few more necromancy spells that aren't for undead summoning. Maybe a few more "ray" spells to sap life force and vital essences.
we already have a lot of those tho, probably far more than spells that create undead direcly depending on how you count, a non undead summoning spell should be rather unique, do something previoiusly unheard of for an necromancy spell like what clone did (also a spell that lets you create non-humanoid skeletons and zombies would be really nice)
A way to make Bone Golems would be nice. Hell a Spell that makes any Golem would be nice. Every other Dungeon has one but they should be rarer than a Dragon going by the rules.
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
again CON is already your most important stat as it gives you more hit points witch are used to fuel and empower your various effects, it is already mechanically speaking the fuel they use to power their abillities but intelligence or wisdom is how well you know how to use that fuel into some magical effect
I wouldn't mind a few more necromancy spells that aren't for undead summoning. Maybe a few more "ray" spells to sap life force and vital essences.
we already have a lot of those tho, probably far more than spells that create undead direcly depending on how you count, a non undead summoning spell should be rather unique, do something previoiusly unheard of for an necromancy spell like what clone did (also a spell that lets you create non-humanoid skeletons and zombies would be really nice)
A way to make Bone Golems would be nice. Hell a Spell that makes any Golem would be nice. Every other Dungeon has one but they should be rarer than a Dragon going by the rules.
I think a golem under a PC's control would be kinda OP and hard to keep track of. Golems are pretty high CR, and would make a pretty powerful pet. I think, if there was some kind of spell for making golems, it would have to be limited time before the golem stops working.
Rollback Post to RevisionRollBack
Please check out my homebrew and give me feedback!
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
again CON is already your most important stat as it gives you more hit points witch are used to fuel and empower your various effects, it is already mechanically speaking the fuel they use to power their abillities but intelligence or wisdom is how well you know how to use that fuel into some magical effect
I wouldn't mind a few more necromancy spells that aren't for undead summoning. Maybe a few more "ray" spells to sap life force and vital essences.
we already have a lot of those tho, probably far more than spells that create undead direcly depending on how you count, a non undead summoning spell should be rather unique, do something previoiusly unheard of for an necromancy spell like what clone did (also a spell that lets you create non-humanoid skeletons and zombies would be really nice)
A way to make Bone Golems would be nice. Hell a Spell that makes any Golem would be nice. Every other Dungeon has one but they should be rarer than a Dragon going by the rules.
I think a golem under a PC's control would be kinda OP and hard to keep track of. Golems are pretty high CR, and would make a pretty powerful pet. I think, if there was some kind of spell for making golems, it would have to be limited time before the golem stops working.
yeah but like bone golems do not exist yet, you could make them as weak as you want, that said the manual of golems is the way better system for making golems as it is expensive and time consuming, even if it does screw over artificers even further as they are worse at making golems than bards and wizards despite constructs supposedly being their thing
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
We have create magen, simulacrum, and create homunculus. I wouldn't complain about a "Create Golem" spell, but I worry that artificers won't have access to it like the three I just mentioned.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
twice over has the archetype of the dragon slayer been covered by ranger subclasses. By making a hunter ranger that chooses giant killer, steel will, and evasion you are essentially specialized in fighting dragons as you are better at fighting big things (such as dragons), at fighting of fear effects (like the frightful presence of dragons) and at doging things that require dexterity saving throws (like most dragons). Heck you could even choose multiattack defense (since dragons often have multiattack) and colossus slayer (since dragons typically work alone and you should be trying to wear them down over time) instead and still be quite an fearsome dragon slayer.
And if that was not enough, the monster slayer ranger deals with more magical threats, and the fluff for the class even outright names dragons as one of the things they typically fight as part of their class duty, and the subclass itself helps you suceed on saving throws against a single target you choose (helping both against the breath weapon and against frightful presence), the only thing that does not make you more specialized against dragon hunting specifically is the 11th level feature (since not all dragons will have the abillity to cast spells or teleport, but many do indeed), their subclass spells that often have no effect against dragons and learning the resistances and immunities of a particular type of dragon (something that should not be hard when the dragons are color-coded after the damage resistances and immunities they have). There is simply no room for a ranger subclass dedicated only to fighting dragons to exist when two existing subclasses will do just as good of a job at being specialized against dragons while still doing wonders against non-dragons.
Heck you can even argue somewhat that the drakewarden ranger is also a rather good dragonslayer subclass, as you can summon a drake that is immune to the damage type of the target dragon's breath weapon while using your own breath weapon of a different damage type
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Hunter for sure is meant to deal with a variety of creatures that impose threats to his Will....but its later in the game and is honestly not the best hunter of such creatures since the features of Favored Enemy are so poor. The features of Hunter are more general in that they really are good for most creature types.
Hunter can fight most things I guess is my point and would be a good fit for any flavor choice related to hunting a specific type of creature.
But ArtificeMeal's point is why have a dedicated class that focuses on killing ONLY dragons when you have general classes that do it just as good. Even in a dragon heavy campaign how often are you fighting dragon bosses? Having a dragon themed subclass (of any class) is more versatile because it doesn't rely on who you're fighting.
Ah I misunderstood....you are right.
Yeah Drakenward is better as it has a separate take on it you are right.
That book isn't official.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That's why it isn't in the store. They might make that subclass official, then.
I have a weird sense of humor.
I also make maps.(That's a link)
I wish they would do a version for WotC and add in the Gunslinger and Bloodhunter to make them official.
She/Her Player and Dungeon Master
That's a theory that isn't supported by any evidence. None of Matt Mercer's homebrew subclasses from Tal'dorei have been officialized by WotC, and neither have his classes. The only subclasses of his that are official are the Chronurgist, Graviturgist, and Echo Knight subclasses that are in EGtW.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I see. I guess I was just content with the UA we got this year seeing print, so I didn't consider these at the time when I first looked at Tasha's when it came out.
Same, I love both the Gunslinger and the Blood Hunter (although I think the Blood Hunter made more sense with Wisdom instead of Int). They could both be refined pretty easily and published. I don't think there'll be a new Exandria book for quite a while, though.
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
like ether make a lot of sense, i would honestly love it if you could choose to ether be focused on intelegence or wisdom, like you choose at level 1 if you wanna be an "arcane" or "primal" blood hunter
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I personally think that Constitution would make the most sense for it. They fuel their abilities through their blood, which makes sense to be connected to their CON.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
yes the blood is the fuel but their intelligence or wisdom is how well they can apply that fuel into their vile curses, just like how having high constitution gives you more hit points and many of their abilities are fueled by hit points, like by that logic so too would sorcerers be fueling their spell save DC by constiution
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree with this, Blood Hunter's whole shtick is to use their own life force (Blood) to power their Hemocraft. Con should be a no brainer in regards to being the most important stat.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I wouldn't mind a few more necromancy spells that aren't for undead summoning. Maybe a few more "ray" spells to sap life force and vital essences.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
again CON is already your most important stat as it gives you more hit points witch are used to fuel and empower your various effects, it is already mechanically speaking the fuel they use to power their abillities but intelligence or wisdom is how well you know how to use that fuel into some magical effect
we already have a lot of those tho, probably far more than spells that create undead direcly depending on how you count, a non undead summoning spell should be rather unique, do something previoiusly unheard of for an necromancy spell like what clone did (also a spell that lets you create non-humanoid skeletons and zombies would be really nice)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
A way to make Bone Golems would be nice. Hell a Spell that makes any Golem would be nice. Every other Dungeon has one but they should be rarer than a Dragon going by the rules.
I think a golem under a PC's control would be kinda OP and hard to keep track of. Golems are pretty high CR, and would make a pretty powerful pet. I think, if there was some kind of spell for making golems, it would have to be limited time before the golem stops working.
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
yeah but like bone golems do not exist yet, you could make them as weak as you want, that said the manual of golems is the way better system for making golems as it is expensive and time consuming, even if it does screw over artificers even further as they are worse at making golems than bards and wizards despite constructs supposedly being their thing
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
We have create magen, simulacrum, and create homunculus. I wouldn't complain about a "Create Golem" spell, but I worry that artificers won't have access to it like the three I just mentioned.